How many transmutes can a pure pveer earn in 30 days?
Per character:
30 * 3 vet pledges ~180
4 * weekly trial ~20
30 * daily vma ~150
30 * daily vdsa ~150
4 * weekly rewards ~40
30 * daily random (vet) ~ 60
180+20+150+150+40+60=600
600/4 = 150
You need 100 per week? Done.
Also, any dlc vet dungeon end boss will drop a purple geode; grind however many extra you need.
So what's all this about being disadvantaged? No need to abuse pvp rewards for pve benefit.
Edit
I didn't even add a daily brp run.
If you had paid attention to what people have been saying, you would've noticed that nobody is saying that it's impossible to earn lots of crystals in PvE. It just takes a disproportionate amount of effort. Tell me, how much time would all that take? And how much time would it take earn 25K AP each on 12 characters? 🤔
As someone who does not care about pvp and only do tier 1 every month for crystals, faction lock did nothing but hinder the amount of pve I can do since my monthly income of transmute crystals almost halved. Now with the campaign end it seems both my 30 day campaigns are locked to the same faction without setting a foot in Cyrodil. Which will make it even harder for me to get crystals.
Why can't we just have a none locked campaign for those of us that do not care at all about factions?
If the locked campaigns die with this change maybe faction lock was a bad idea in the first place?
Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?
Inb4 zerglings zerg down this thread like every other anti-faction lock.
If you feel a sense of “faction loyalty” in a video game over a screen to the point you want other people to not be able to play at all on certain characters you really need a reality check.
TequilaFire wrote: »AD gui
The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.
It's a shame they don't teach logic in schools any more.itscompton wrote: »Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.
Players who have not performed basic arithmetic act as if the difference is huge.
it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.
You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.
If you're playing that much and have been getting that many Crystals up to this point how do you not already have everything transmuted you could possibly need? You're making it sound like you're a serious endgame PvE player, which would mean you probably follow the meta and run BIS for your role, and that doesn't change often enough (a meta lasts AT LEAST 3 months) to need a huge steady supply of Transmute crystals.
I play a support role which means I need a new set almost every week. We often try out new strats that requires totally different support sets to try and save a few seconds. This sometimes requires healers to wear weird sets that only come in medium or heavy etc. These sort os setups requires a ton of transmute gems
Again, I ask: what did you do before transmutation stones were a thing? Also, the average end game healer is not switching sets up every single week. You know that, right? I realize that doing so may be beneficial to you and your guild when pushing for score runs, but your own less than 1% personal decision to change your sets every week should not have an impact on PVP. I seem to vaguely recall that you’re in Hodor? No end game score-pushing trial guild should be taken into account when it comes to PVP.Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones?
Faction locks have caused imbalance problems on XNA at AEST prime time. Why should your desires impact negatively on my game play?Kidgangster101 wrote: »Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).
Out of curiosity, what did you guys do pre-transmutation stones?
Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.
Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......
Right? Shaking my head here at the level of entitlement on display in this thread...
Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.
PvP in this game is indisputably dying, and you'd like even less people to play it. Marvellous suggestion....The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.
It's a shame they don't teach logic in schools any more.
I don’t know what to tell you. I’m a shift worker, so I play at all hours. On PS4 NA, at least, faction locks have vastly improved our experience at various countries’ prime times. I don’t want less people to play PVP; I just don’t see why we should be listening to the entitled complaints of people who literally spend an hour or less in Cyrodiil every month for their transmutation stones. These people aren’t contributing in any meaningful way to the campaign.
I'm a regular PvPer, and during the NA off peak hours, it's royally screwed it. Population imbalnce is baked in, and every campaign has a lopsided scoreboard. For all the numptys that blather on about "we all try to win a campaign", unless you're on the side with the pop. imbalance, you will not win a campaign. Not this one, and likely not for the foreseeable future.
Campaigns are won in off-peak, not when every faction is pop locked. That's just an inconsequential sideshow. One that is enormous fun, and that I enjoy immensely when I play it, but an inconsequential sideshow nonetheless.
Tonight was the worst I have seen XNA 30cp. At 1730 AEST, AD had 0 bars, DC had 1, and EP had a soft lock. Usually every faction has at least 2 bars at this time. That imbalance is baked in for the rest of this campaign. The faction that truly can't win, and on that campaign it's AD, they're just giving up, and that's unequivocally bad for PvP in this game. The map doesn't move because people have either stopped playing or can't swap to a character to get things happening.
We need better ideas, not ones that we might happen to like. Dumb ideas don't become less dumb because we they work for us.
I always found it funny just how much of an echo champer the forums are. Go to any large Discord server and everyone is saying how much they hate faction locking. This is not just a couple of people. I am on the discord for one of the larger AD non CP pvp guilds on PC EU. It used to be that about 90 people would be online playing eso at any time on that discord. Today I found that about 5 people are playin eso while the rest quit for other games. The last conversations on the discord were about faction lock. With the elsweyr release the guild died as the non CP 30 day campaign is dead and unplayable.Kidgangster101 wrote: »There are two sides of the coin in this debate. Some players like the faction lock, others don't. Simple solution is to make two different 30 day campaigns. One faction locked the other non faction locked. If ZOS feels another campaign is a problem do away with the 7 day campaign that is never active and change it to 30 day non faction locked.
Makes the most sense and then everyone is happy. Choose the campaign you want to play in.
If there are 2 different 30 day CP campaigns that is s problem. I really don't get why people are having trouble understanding it even though it has been answered 30+ times in this thread already
Right now PvP is in a good place. People have 2 30 day options, CP and non CP. (Two totally different playstyles.) If we split it to be say 2 CP 30 days, and 1 non CP 30 day. People will join all three campaigns. This means you are diluting the population of these campaigns, once again creating unhealthy gameplay because none of them will be full. That means PvP turns into pvedoor. That is not what the PVP community wants. They want to arrive at the emporers last keep and run into an army trying to keep their buff. They don't want to arrive and have the emporer be there defending their last keep alone with NPCs.........
I have to disagree. First of all PvP is not in a good place. As you said there would be two 30 day cp campaigns and one non cp 30 day and folks would join all three. First of all if you are in the 30 faction locked campaign you are stuck in it with the alliance you selected and cannot go into any other campaign. That also locks out any of your other characters who are in other alliances. Now they could join the other two campaigns only. However, the 7 day cp campaign is dead so that only leaves the 30 day non cp campaign to join which not all players are interested in. I will bet you right now that if ZOS established a 30 day non faction locked cp campaign that would be the one full and the faction locked campaign dead as a door nail. It should be a players choice. All players should not have to suffer because some players did not like the non faction locked cp campaign and because of their complaints have now forced the only 30 day cp campaign to be faction locked. Again have two separate cp 30 day campaigns one locked the other un locked. Let the player choose.
I said this like 5 times in the thread. And the zerg squad keeps chanting it off as "unhealthy", What is unhealthy is a majority being forced to play a certain way by a vocal minority of players. Go to any large eso pvp related discord and you will see nothing but complaints about faction lock. Now most of these players don't speak english very well, or might have other reason for not being on the forums. It's a casual echo champer, and that is the main reason most people don't even bother going here. Truth is... If players had a choice, the vast majority would not play on a locked campaign. And that is what the zerg squad of faction lock supporters on this thread are afraid off. If ZOS actually made two campaigns they would have nothing but a few hundred players across all platforms to play against. Their campaign would be just a few extreme faction loyalist. Everyone with even just a slight game sence wants to play on an open campaign as this allows players to balance out the numbers. The very best players want to be outnumbered, while the pve geode farmers and more casual players wants to zerg surf. If a faction is not pop-locked while others are, a lot of players to play another faction for the day, instead of sitting in the que.
If you notice most players supporting it comes from the console servers. It has not been implemtented long enough to really take hold. But on both PC servers, by far the largest single platforms. PvP has died. Even in prime time noone wants to pvp as there are no mechanics balancing the numbers.
Performance issues are the main reason PvP is dying on PC and people off leveling necros.
Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.
Players who have not performed basic arithmetic act as if the difference is huge.
As someone who does not care about pvp and only do tier 1 every month for crystals, faction lock did nothing but hinder the amount of pve I can do since my monthly income of transmute crystals almost halved. Now with the campaign end it seems both my 30 day campaigns are locked to the same faction without setting a foot in Cyrodil. Which will make it even harder for me to get crystals.
Why can't we just have a none locked campaign for those of us that do not care at all about factions?
If the locked campaigns die with this change maybe faction lock was a bad idea in the first place?
Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?
Honnestly @Heelie , so do you think PvP is good if it just has people who don't want to be there, in Cyrodiil just to earn Crystals??
Seriously you want to change a mechanic in an area you don't care about just to earn something more easily? Just wow.
Why not start a thread about being able to earn more Cystrals in PvE as that's your real request.
Entitlement is rife
TequilaFire wrote: »AD gui
The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.
It's a shame they don't teach logic in schools any more.itscompton wrote: »Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.
Players who have not performed basic arithmetic act as if the difference is huge.
it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.
You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.
If you're playing that much and have been getting that many Crystals up to this point how do you not already have everything transmuted you could possibly need? You're making it sound like you're a serious endgame PvE player, which would mean you probably follow the meta and run BIS for your role, and that doesn't change often enough (a meta lasts AT LEAST 3 months) to need a huge steady supply of Transmute crystals.
I play a support role which means I need a new set almost every week. We often try out new strats that requires totally different support sets to try and save a few seconds. This sometimes requires healers to wear weird sets that only come in medium or heavy etc. These sort os setups requires a ton of transmute gems
Again, I ask: what did you do before transmutation stones were a thing? Also, the average end game healer is not switching sets up every single week. You know that, right? I realize that doing so may be beneficial to you and your guild when pushing for score runs, but your own less than 1% personal decision to change your sets every week should not have an impact on PVP. I seem to vaguely recall that you’re in Hodor? No end game score-pushing trial guild should be taken into account when it comes to PVP.Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones?
Faction locks have caused imbalance problems on XNA at AEST prime time. Why should your desires impact negatively on my game play?Kidgangster101 wrote: »Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).
Out of curiosity, what did you guys do pre-transmutation stones?
Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.
Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......
Right? Shaking my head here at the level of entitlement on display in this thread...
Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.
PvP in this game is indisputably dying, and you'd like even less people to play it. Marvellous suggestion....The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.
It's a shame they don't teach logic in schools any more.
I don’t know what to tell you. I’m a shift worker, so I play at all hours. On PS4 NA, at least, faction locks have vastly improved our experience at various countries’ prime times. I don’t want less people to play PVP; I just don’t see why we should be listening to the entitled complaints of people who literally spend an hour or less in Cyrodiil every month for their transmutation stones. These people aren’t contributing in any meaningful way to the campaign.
I'm a regular PvPer, and during the NA off peak hours, it's royally screwed it. Population imbalnce is baked in, and every campaign has a lopsided scoreboard. For all the numptys that blather on about "we all try to win a campaign", unless you're on the side with the pop. imbalance, you will not win a campaign. Not this one, and likely not for the foreseeable future.
Campaigns are won in off-peak, not when every faction is pop locked. That's just an inconsequential sideshow. One that is enormous fun, and that I enjoy immensely when I play it, but an inconsequential sideshow nonetheless.
Tonight was the worst I have seen XNA 30cp. At 1730 AEST, AD had 0 bars, DC had 1, and EP had a soft lock. Usually every faction has at least 2 bars at this time. That imbalance is baked in for the rest of this campaign. The faction that truly can't win, and on that campaign it's AD, they're just giving up, and that's unequivocally bad for PvP in this game. The map doesn't move because people have either stopped playing or can't swap to a character to get things happening.
We need better ideas, not ones that we might happen to like. Dumb ideas don't become less dumb because we they work for us.
I always found it funny just how much of an echo champer the forums are. Go to any large Discord server and everyone is saying how much they hate faction locking. This is not just a couple of people. I am on the discord for one of the larger AD non CP pvp guilds on PC EU. It used to be that about 90 people would be online playing eso at any time on that discord. Today I found that about 5 people are playin eso while the rest quit for other games. The last conversations on the discord were about faction lock. With the elsweyr release the guild died as the non CP 30 day campaign is dead and unplayable.Kidgangster101 wrote: »There are two sides of the coin in this debate. Some players like the faction lock, others don't. Simple solution is to make two different 30 day campaigns. One faction locked the other non faction locked. If ZOS feels another campaign is a problem do away with the 7 day campaign that is never active and change it to 30 day non faction locked.
Makes the most sense and then everyone is happy. Choose the campaign you want to play in.
If there are 2 different 30 day CP campaigns that is s problem. I really don't get why people are having trouble understanding it even though it has been answered 30+ times in this thread already
Right now PvP is in a good place. People have 2 30 day options, CP and non CP. (Two totally different playstyles.) If we split it to be say 2 CP 30 days, and 1 non CP 30 day. People will join all three campaigns. This means you are diluting the population of these campaigns, once again creating unhealthy gameplay because none of them will be full. That means PvP turns into pvedoor. That is not what the PVP community wants. They want to arrive at the emporers last keep and run into an army trying to keep their buff. They don't want to arrive and have the emporer be there defending their last keep alone with NPCs.........
I have to disagree. First of all PvP is not in a good place. As you said there would be two 30 day cp campaigns and one non cp 30 day and folks would join all three. First of all if you are in the 30 faction locked campaign you are stuck in it with the alliance you selected and cannot go into any other campaign. That also locks out any of your other characters who are in other alliances. Now they could join the other two campaigns only. However, the 7 day cp campaign is dead so that only leaves the 30 day non cp campaign to join which not all players are interested in. I will bet you right now that if ZOS established a 30 day non faction locked cp campaign that would be the one full and the faction locked campaign dead as a door nail. It should be a players choice. All players should not have to suffer because some players did not like the non faction locked cp campaign and because of their complaints have now forced the only 30 day cp campaign to be faction locked. Again have two separate cp 30 day campaigns one locked the other un locked. Let the player choose.
I said this like 5 times in the thread. And the zerg squad keeps chanting it off as "unhealthy", What is unhealthy is a majority being forced to play a certain way by a vocal minority of players. Go to any large eso pvp related discord and you will see nothing but complaints about faction lock. Now most of these players don't speak english very well, or might have other reason for not being on the forums. It's a casual echo champer, and that is the main reason most people don't even bother going here. Truth is... If players had a choice, the vast majority would not play on a locked campaign. And that is what the zerg squad of faction lock supporters on this thread are afraid off. If ZOS actually made two campaigns they would have nothing but a few hundred players across all platforms to play against. Their campaign would be just a few extreme faction loyalist. Everyone with even just a slight game sence wants to play on an open campaign as this allows players to balance out the numbers. The very best players want to be outnumbered, while the pve geode farmers and more casual players wants to zerg surf. If a faction is not pop-locked while others are, a lot of players to play another faction for the day, instead of sitting in the que.
If you notice most players supporting it comes from the console servers. It has not been implemtented long enough to really take hold. But on both PC servers, by far the largest single platforms. PvP has died. Even in prime time noone wants to pvp as there are no mechanics balancing the numbers.
Performance issues are the main reason PvP is dying on PC and people off leveling necros.
How long are we going to use this excuse?
As someone who does not care about pvp and only do tier 1 every month for crystals, faction lock did nothing but hinder the amount of pve I can do since my monthly income of transmute crystals almost halved. Now with the campaign end it seems both my 30 day campaigns are locked to the same faction without setting a foot in Cyrodil. Which will make it even harder for me to get crystals.
Why can't we just have a none locked campaign for those of us that do not care at all about factions?
If the locked campaigns die with this change maybe faction lock was a bad idea in the first place?
Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?
Honnestly @Heelie , so do you think PvP is good if it just has people who don't want to be there, in Cyrodiil just to earn Crystals??
Seriously you want to change a mechanic in an area you don't care about just to earn something more easily? Just wow.
Why not start a thread about being able to earn more Cystrals in PvE as that's your real request.
Entitlement is rife
I am not asking for them to change anything in relation to faction locks though. I am asking for a much needed campaign without locks. Not only does it make me able to farm transmutes. Which you can't do in pve. As I said earlier in this thread there is not a single way to farm transmute stones in PvE. Only to a way to earn a very smal amount. When earning stuff it's usually negatively dispoportionate to the amount of time spent. When farming stuff it's positivly dispoportionate. So there is no way to farm transmute stones in pve.
But looking past this a lot of pvp'ers are asking to be able to play a 30 day campaign that is not faction locked. Let alone the none CP players that has no way to do it. Having open camapaigns allows for each side to be filled accordingly as there are mechanics that make this happend. Good pvp players are looking to play outnumbered for several reasons. These people can swap to the losing side to be able to maximise their AP gain, but mostly they enjoy this playstyle. Players looking to get into a the campaign during prime time will look for the shortest que. These mechanics insure that the pvp going on, is always healthy. Where as locked campaigns are and will always be dominated by a single faction. And there is no mechanics that can prevent this. As everyone is locked out of swapping.
in essence faction locked campaigns are nuclear reactors without control rods to ensure a healthy balance. Instead it's one faction zerging down fractions of the other side and it slowly turns so one sided that the map turns one colour. This is what has happend on the PC servers. This is what will happend on the console servers shortly. As one sides starts to dominate, nothing can be done to even out the sides. As the control rods are dissabled.
This is why we need a healthy pvp campaign without a lock. For those that enjoy the gameplay of pvp, and for those that just wants to be able to play all their characters. For farming purposes, or because they just like to take all their characters out.
You can always log on to the faction locked campaigns even with an open campaign in place. But you will find that 9/10 people will enjoy the open campaign much more. And I am 100% sure that is what you're afraid off when you zerg down every anti faction lock thread. Because this it's widely known among pvp players that pvp is dying. And that with this patch several larger pvp guilds fell apart and dissbanded over this change. Unfortunately the forums are such a large echo chamber that noone bothers comming here to oppose your ideas.
Kidgangster101 wrote: »As someone who does not care about pvp and only do tier 1 every month for crystals, faction lock did nothing but hinder the amount of pve I can do since my monthly income of transmute crystals almost halved. Now with the campaign end it seems both my 30 day campaigns are locked to the same faction without setting a foot in Cyrodil. Which will make it even harder for me to get crystals.
Why can't we just have a none locked campaign for those of us that do not care at all about factions?
If the locked campaigns die with this change maybe faction lock was a bad idea in the first place?
Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?
Honnestly @Heelie , so do you think PvP is good if it just has people who don't want to be there, in Cyrodiil just to earn Crystals??
Seriously you want to change a mechanic in an area you don't care about just to earn something more easily? Just wow.
Why not start a thread about being able to earn more Cystrals in PvE as that's your real request.
Entitlement is rife
I am not asking for them to change anything in relation to faction locks though. I am asking for a much needed campaign without locks. Not only does it make me able to farm transmutes. Which you can't do in pve. As I said earlier in this thread there is not a single way to farm transmute stones in PvE. Only to a way to earn a very smal amount. When earning stuff it's usually negatively dispoportionate to the amount of time spent. When farming stuff it's positivly dispoportionate. So there is no way to farm transmute stones in pve.
But looking past this a lot of pvp'ers are asking to be able to play a 30 day campaign that is not faction locked. Let alone the none CP players that has no way to do it. Having open camapaigns allows for each side to be filled accordingly as there are mechanics that make this happend. Good pvp players are looking to play outnumbered for several reasons. These people can swap to the losing side to be able to maximise their AP gain, but mostly they enjoy this playstyle. Players looking to get into a the campaign during prime time will look for the shortest que. These mechanics insure that the pvp going on, is always healthy. Where as locked campaigns are and will always be dominated by a single faction. And there is no mechanics that can prevent this. As everyone is locked out of swapping.
in essence faction locked campaigns are nuclear reactors without control rods to ensure a healthy balance. Instead it's one faction zerging down fractions of the other side and it slowly turns so one sided that the map turns one colour. This is what has happend on the PC servers. This is what will happend on the console servers shortly. As one sides starts to dominate, nothing can be done to even out the sides. As the control rods are dissabled.
This is why we need a healthy pvp campaign without a lock. For those that enjoy the gameplay of pvp, and for those that just wants to be able to play all their characters. For farming purposes, or because they just like to take all their characters out.
You can always log on to the faction locked campaigns even with an open campaign in place. But you will find that 9/10 people will enjoy the open campaign much more. And I am 100% sure that is what you're afraid off when you zerg down every anti faction lock thread. Because this it's widely known among pvp players that pvp is dying. And that with this patch several larger pvp guilds fell apart and dissbanded over this change. Unfortunately the forums are such a large echo chamber that noone bothers comming here to oppose your ideas.
@Heelie bro are you okay? Do you have an issue we need to know about? You are clearly not even reading anyone's post in here. You have been told at least 30 times to ask for rewards in pve. ASK FOR TRANSMUTES OFF DOING 3 PLEDGES A MONTH 1 FROM EACH PERSON. DONE YOU GET YOUR TRANSMUTES END OF MONTH JUST LIKE PVP.
you think you know everything clearly, have you even seen the dude posted ps4na full? Because it is full very often. "Pvp is dying though". You are entitled and are mad you lost transmutes, guess what? Go kick rocks. You are literally showing how much of a whiny person you are when things don't go your way. Leave PvP alone and go ask for buffs in pve. We are doing great, an extra campaign will dilute our population and we don't need that.
Pve players are mad they lost TRANSMUTES from 1 faction, PvP players that cheated and abused the system are mad they have to play on the up and up, PvP players that actually like to PvP are loving it 😁😁😁😁😁😁😁😁😁
Kidgangster101 wrote: »As someone who does not care about pvp and only do tier 1 every month for crystals, faction lock did nothing but hinder the amount of pve I can do since my monthly income of transmute crystals almost halved. Now with the campaign end it seems both my 30 day campaigns are locked to the same faction without setting a foot in Cyrodil. Which will make it even harder for me to get crystals.
Why can't we just have a none locked campaign for those of us that do not care at all about factions?
If the locked campaigns die with this change maybe faction lock was a bad idea in the first place?
Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?
Honnestly @Heelie , so do you think PvP is good if it just has people who don't want to be there, in Cyrodiil just to earn Crystals??
Seriously you want to change a mechanic in an area you don't care about just to earn something more easily? Just wow.
Why not start a thread about being able to earn more Cystrals in PvE as that's your real request.
Entitlement is rife
I am not asking for them to change anything in relation to faction locks though. I am asking for a much needed campaign without locks. Not only does it make me able to farm transmutes. Which you can't do in pve. As I said earlier in this thread there is not a single way to farm transmute stones in PvE. Only to a way to earn a very smal amount. When earning stuff it's usually negatively dispoportionate to the amount of time spent. When farming stuff it's positivly dispoportionate. So there is no way to farm transmute stones in pve.
But looking past this a lot of pvp'ers are asking to be able to play a 30 day campaign that is not faction locked. Let alone the none CP players that has no way to do it. Having open camapaigns allows for each side to be filled accordingly as there are mechanics that make this happend. Good pvp players are looking to play outnumbered for several reasons. These people can swap to the losing side to be able to maximise their AP gain, but mostly they enjoy this playstyle. Players looking to get into a the campaign during prime time will look for the shortest que. These mechanics insure that the pvp going on, is always healthy. Where as locked campaigns are and will always be dominated by a single faction. And there is no mechanics that can prevent this. As everyone is locked out of swapping.
in essence faction locked campaigns are nuclear reactors without control rods to ensure a healthy balance. Instead it's one faction zerging down fractions of the other side and it slowly turns so one sided that the map turns one colour. This is what has happend on the PC servers. This is what will happend on the console servers shortly. As one sides starts to dominate, nothing can be done to even out the sides. As the control rods are dissabled.
This is why we need a healthy pvp campaign without a lock. For those that enjoy the gameplay of pvp, and for those that just wants to be able to play all their characters. For farming purposes, or because they just like to take all their characters out.
You can always log on to the faction locked campaigns even with an open campaign in place. But you will find that 9/10 people will enjoy the open campaign much more. And I am 100% sure that is what you're afraid off when you zerg down every anti faction lock thread. Because this it's widely known among pvp players that pvp is dying. And that with this patch several larger pvp guilds fell apart and dissbanded over this change. Unfortunately the forums are such a large echo chamber that noone bothers comming here to oppose your ideas.
@Heelie bro are you okay? Do you have an issue we need to know about? You are clearly not even reading anyone's post in here. You have been told at least 30 times to ask for rewards in pve. ASK FOR TRANSMUTES OFF DOING 3 PLEDGES A MONTH 1 FROM EACH PERSON. DONE YOU GET YOUR TRANSMUTES END OF MONTH JUST LIKE PVP.
you think you know everything clearly, have you even seen the dude posted ps4na full? Because it is full very often. "Pvp is dying though". You are entitled and are mad you lost transmutes, guess what? Go kick rocks. You are literally showing how much of a whiny person you are when things don't go your way. Leave PvP alone and go ask for buffs in pve. We are doing great, an extra campaign will dilute our population and we don't need that.
Pve players are mad they lost TRANSMUTES from 1 faction, PvP players that cheated and abused the system are mad they have to play on the up and up, PvP players that actually like to PvP are loving it 😁😁😁😁😁😁😁😁😁