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Everything is too unbalanced.

Shadowasrial
Shadowasrial
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In almost every mmo there is a form of balance. Usually in order to be super strong in one aspect you must be weaker in another. For example you could be tanky but not do damage. Yet if you could do a lot of damage you usually weren’t tanky. Same with healing. You couldn’t do damage but you could certainly keep yourself and others alive. For magical dps you were a powerhouse glass cannon. You can dish the damage but you can’t take a hit without taking massive damage. Same thing for stamina dps.

However here in eso someone can be super tanky have tons of healing and a crapload of damage. How is this balance? Now yes I think that every class should be able to excel at all aspects of the game. But I don’t think that any class should be a master of all forms of combat AT ONCE. You should have to build your toon and sacrifice certain strengths to bolster another strength. If you want to be a nightblade healer then you build for it at the cost of damage. If you want to be a sorcerer tank you can do it at the cost of damage. If you want to be a Templar dps then you should build for it at the cost of heals and survivability etc. my point is that we are at a point in the game where we can do everything at once. We need to learn that if you want to play one role then respec and build for that role.
  • Bouldercleave
    Bouldercleave
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    In almost every mmo there is a form of balance. Usually in order to be super strong in one aspect you must be weaker in another. For example you could be tanky but not do damage. Yet if you could do a lot of damage you usually weren’t tanky. Same with healing. You couldn’t do damage but you could certainly keep yourself and others alive. For magical dps you were a powerhouse glass cannon. You can dish the damage but you can’t take a hit without taking massive damage. Same thing for stamina dps.

    However here in eso someone can be super tanky have tons of healing and a crapload of damage. How is this balance? Now yes I think that every class should be able to excel at all aspects of the game. But I don’t think that any class should be a master of all forms of combat AT ONCE. You should have to build your toon and sacrifice certain strengths to bolster another strength. If you want to be a nightblade healer then you build for it at the cost of damage. If you want to be a sorcerer tank you can do it at the cost of damage. If you want to be a Templar dps then you should build for it at the cost of heals and survivability etc. my point is that we are at a point in the game where we can do everything at once. We need to learn that if you want to play one role then respec and build for that role.

    Unfortunately we are now in this place because every one complained about not being able to do everything on one character.


    We brought this on ourselves. The classes are watered, the skills are vanilla, and we are bored to death because of it.
  • Deathlord92
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    I love how game is my only complaint is this stupid lag. Personally I’d love to pick or morph racial passives. I favour Bretons greatly and my Breton stamblade could use stamina racial passives.
    Edited by Deathlord92 on June 23, 2019 12:37AM
  • AcadianPaladin
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    Edited by AcadianPaladin on June 23, 2019 1:52AM
    PC NA(no Steam), PvE, mostly solo
  • Shadowasrial
    Shadowasrial
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    This is an mmo if you want to play solo and be a god then go play Skyrim
  • Wandering_Immigrant
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    It's what I like to refer to as the balance fallacy. People complain that the game in unbalanced because that class can do this thing better than this class, and so the devs gradually start to equalize things in the name of balance. Which is a form of balance, I suppose, though one could argue that equality is actually the antithesis of balance.

    I don't think we've gone full ham on it yet, my characters all at least have a different feel to them, even if most of the effects are just reskins, the flow and pacing is variable enough to give each build it's own thematic vibe.
  • GhostofDatthaw
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    This is an mmo if you want to play solo and be a god then go play Skyrim

    That mentality is what kinda kills me. And ironic enough I pretty much only solo pvp. But pcna has this mindset of "if you play with other people you're a zergling"

    But you're 100% right. It's an mmo... I guess people tend to forget that.
  • jlb1705
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    This is an mmo if you want to play solo and be a god then go play Skyrim

    No.
  • coletas
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    Ballancing should be PvP or pve dependant. And people who only play PvP shouldnt be tortured with pve quests (like psijics) or riding 200000km taking skyshards. That is maybe fun for pve players, but for PvP, i think they should ban that on the human rights conventions.
  • Emmagoldman
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    Also depends if cp or non cp. you will find more of the balance you describe in no cp
  • chris211
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    balance is meaningless when this game is riddled with bugs and it takes 6 seconds for you're skills to go off in pvp
  • Pops_ND_Irish
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    Bored ??? Who is bored ? Always something to do, finding new things all the time and I have been playing for over 3 years now!
    Balance ?? Make your character how you want. More health, magicka, stamina, whatever ! There is no standard, it's your character!
    If you rotate right and gear up how you want you can be great!
    Skills go off in PVE just fine !
    Edited by Pops_ND_Irish on June 23, 2019 3:10PM
  • AcadianPaladin
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    This is an mmo if you want to play solo and be a god then go play Skyrim

    My elf has 4000 hours in Skyrim, preceded by 4000 hours in Oblivion. Wonderful games they are but they simply lack the mass and scale for an elf as adventurously voracious as mine. When I find a single player truly massive scale open world medieval fantasy rpg, I will certainly consider it. In the meantime, ESO suffices.

    The game was marketed to Elder Scroll soloists as much as to MMO fans, so according to the devs, solo players are most welcome. And, as I mentioned above, solo players comprise about a third of the player base according to several polls we've had here on these forums. PvP comprise roughly another third and those who favor primarily group PvE comprise another third.

    Even though I'm a soloist, I don't try to alienate PvP or Group dungeoneers. I realize that it takes all three communities to maintain ESO as a viable game. All I ask for is the same respect and support as a solo player that I render to PvP and Group players. :)
    Edited by AcadianPaladin on June 23, 2019 3:34PM
    PC NA(no Steam), PvE, mostly solo
  • Seraphayel
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    There are several reasons for this:

    - Stat scaling (after launch there were soft and hard caps for several attributes and I think this should be brought back)

    - Defensive capabilities should be removed from spell/weapon damage and get a new stat (eg Magicka / Spell damage doesn’t result in healing potency, at least not to the full amount it does now)

    - proc sets
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • generalmyrick
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    Everybody is too strong...

    You land 6 hits on someone in their chat or inventory they finish typing ..

    Vitality

    Ring around the tree/rock

    Then you leave (smart decision) or stay and die or get bored.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • myskyrim26
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    @Shadowasrial

    It seems that you have a great choice - you can play almost every mmo other than ESO.
  • Red_Feather
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    I hope the CP system is revamped to be more interesting and less overpowered. I like the idea of getting better at one thing at the expense of another. Guild Wars 1 had headgear that would break the soft cap of attributes but subtract from your health. So you could get a +3 to soul reaping but it would cost 75 health.
  • MojaveHeld
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.

    Of course there are people who just want to solo explore the game. Their playstyle is entirely irrelevant for the purposes of balance. In an MMO, balance between roles is the underlying core mechanic of the game. People who solo are allowed to do so within the confines necessitated by that, not at the expense of it.
  • Tigerseye
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    Balance is totally out of whack in this game.

    The real problem is that there is too much freedom.

    Freedom is great, but it's only great in games if you can balance it.

    Which they, very clearly, can't.

    So, they need to contract it down to a more managable and rational level which they can balance.

    Personally, I don't think it should be possible to build a total glass cannon and it, obviously, shouldn't be possible to do so on a heavy armour class, which also has relatively good survivability.

    The way you are supposed to make squishy (light and medium armour) chars stronger, is by making them choose some kind of shield (from a choice of them) and also, a self heal (again, from a choice of them), at some point, while levelling.

    With light armour (obviously) having a slightly stronger shield than medium armour has, to compensate for its relative lack of armour.

    You don't just let them only choose damage increasing skills, endlessly, thus ramping up their damage, indefinitely, to astronomical levels (assuming they can survive, which they generally can't), instead.

    Obviously, a heavy armour char will need less extra defence than the other two armour classes, but it could probably still do with a little (and if it doesn't, you remake it so it does).

    So, it should be offered a lower powered shield and a heal, at the same point, instead.

    Again, this shouldn't be optional - it should be the only choice you have at some point and/or your end game build should have to include it.

    You shouldn't be able to just choose more and more DPS increases, instead, just because you're heavy armour, so can survive anyway; as that will inevitably lead to very overpowered endgame heavy armour chars.

    Allowing that is a very old fashioned approach and obviously doesn't work, at all, balance wise.

    Every DPS build and class should end up doing roughly the same DPS and having roughly the same survival in endgame, all things being equal.

    Really shouldn't have to say any of this - it's what most of the games, people take even vaguely seriously, already do.
    Edited by Tigerseye on June 23, 2019 5:02PM
  • Tigerseye
    Tigerseye
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.

    Soloing is great and is a more than acceptable way to play an MMO.

    However, the lack of balance issues occur when people play together and not just in PVP - in (even vaguely competitive) PVE, too.

    I have been mulling over the idea of allowing people to have a separate soloing build, which breaks the rules for group play, if they prefer.

    But, then that soloing build is disabled if they enter a dungeon, trial, or PVP, with other players.

    That way, solo players could continue to play as they like, with unbalanced builds if they prefer, but it wouldn't affect group play, or balance.

    Really need 3 builds you can switch to at will:

    1. PVE.
    2. PVP.
    3. Soloing - which is disabled and automatically reverts to the most appropriate of the other two, on entering group play.
    Edited by Tigerseye on June 23, 2019 5:21PM
  • Sergykid
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    then why aren't we all tanks that never die and deal tons of damage? the game is balanced, everyone can reach this point of power. Wins the real life person that has his math straight, researches reactions between abilities, invests his time in this.
    -PC EU- / battlegrounds on my youtube
  • tinythinker
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    Everything is too unbalanced

    The answer is mudcrabs.
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    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Girl_Number8
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    Ummm, there is skill. Especially for us that haven't left the game and have been playing for years, putting in the time. If players that have been around, as long as I have, can't solo in PvP or PvE then the game would be unbalanced in not rewarding time and skill.

    Zos has already lowered the ceiling into the ground giving zergilings every edge and yet they still cry because they died in a game. Without really having learned how to properly theory craft or play on the level that they want to. Instead they ask for nerfs under the guise of the catch word "Balance" for being less skilled then other players.

    I don't complain about being out numbered in Cyro, I enjoyed it and especially 2 v X. Take the time to learn the game.

    The only thing Zos should be dealing with now, is the game's horrid performance. That is the real issue for their paying customers. :*

    Edited by Girl_Number8 on June 23, 2019 5:44PM
  • Narvuntien
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    The game is based around resources so typically the solution is to run them out of mana or stamina and bamn! they are crippled and can't do anything.
  • ATomiX96
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    Balance changes comming soon (TM)*
    At least they keep crown crate seasons comming regularly /s





    *somewhen between 2 years and never
    Edited by ATomiX96 on June 23, 2019 5:57PM
  • MehrunesFlagon
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    Tigerseye wrote: »
    Personally, I don't think it should be possible to build a total glass cannon and it, obviously, shouldn't be possible to do so on a heavy armour class, which also has relatively good survivability.

    That is not glass,more like 4 inch thick bullet proof glass.
  • LegacyDM
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    casuals... it’s part of zos strategy. Casual and weaker players feel strong. If a casual dishes out strong damage and is tanky and die less, they feel powerful and less frustrated. Zos raises the bar so people think they are more skillful than they really are. Keeps people playing and happy. It also Increases the Ttk for Top tiered players to kill casuals. Therefore casual can Put up a good fight and not feel as bad when defeated. The result is boring because it kills diversity. Everyone running around in 20k+ resistances, 26k+ health, heavy armor, and instantly heal to full from 5%. What’s the point of playing a DPS if everyone can do good damage and be tanky as hell at the same time? That’s why pvp in this game is a joke.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Pops_ND_Irish
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    LegacyDM wrote: »
    casuals... it’s part of zos strategy. Casual and weaker players feel strong. If a casual dishes out strong damage and is tanky and die less, they feel powerful and less frustrated. Zos raises the bar so people think they are more skillful than they really are. Keeps people playing and happy. It also Increases the Ttk for Top tiered players to kill casuals. Therefore casual can Put up a good fight and not feel as bad when defeated. The result is boring because it kills diversity. Everyone running around in 20k+ resistances, 26k+ health, heavy armor, and instantly heal to full from 5%. What’s the point of playing a DPS if everyone can do good damage and be tanky as hell at the same time? That’s why pvp in this game is a joke.

    Dont play PVP, Problem solved !
  • mague
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    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    This is an mmo if you want to play solo and be a god then go play Skyrim

    No, it is not. To quote the official website:

    "the award-winning online RPG set in the Elder Scrolls universe"

    Outside of the social tools like dungeon-finder there is nothing that prevents you from doing a dungeon with 4 tanky magicka Templers :)
  • Humancentipede2
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    How should they Balance their game when it is fundamentaly broken in Terms of Class Design and Skilllines? Before they can balance this mess, they have to rework the whole Skillline *** and Class Skills.
  • Massacre_Wurm
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    Homemade balance experts are so amusing.
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