I'm not saying the magicka necro parses are fine. I'm saying no one should care so much about numbers. Also, the magicka necro is pretty much unkillable so long as they have magicka. If you live longer than the enemy, you win. That's not something one should dismiss entirely when evluationg how a class performs.
The current state of mag does suck. dont think we will see an improvement tho. its elder stam online....
Hallothiel wrote: »Matthew_Galvanus wrote: »Hallothiel wrote: »I love these threads. Doing stupidly high dps but apparently not enough!
considering the fact that macro is, on average, doing way less than all other DD classes atm, there needs to be a change.
I meant in the sense that when I started playing back in the day, no-one was anywhere near these kind of figures for any dps - but now it’s ‘not good enough’.
LiquidPony wrote: »Look at Liko's collection of raid dummy parses: https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw/videos
Or rather, don't. People really, REALLY need to stop caring about numbers on a dummy.
That doesn't reflect a real fight. What is your optimum on a static target, that never moves, from which you never dodge any AoE, that never even tries to CC you, etc ? Well, truly, no one should care. The result you get on a dummy should merely be an indication about how you improved since the last time you tried, that's all.
In real combat condition, you need to dodge. Stamina characters will use up their main, damage ressource for that, magicka ones will not, meaning dodging has no effect on a magicka user damage-wise. Barely interrupts their rotation for a split second. Being a glass canon means you may find youself dead more than you should, and the dead's DPS is always zero. And what do you say about a characters whose damage is rather low, but consistent on any number of targets ? Do you test it in the middle of a dozen dummies and add up all the AoE DPS ? Because you should. Or, again, everyone should stop caring about parsing and evaluate actual combat performance.
My main never got anything above 15k on a dummy. never cared for raids that much anyway, and since bosmers lost their stealth I had to gear up even more for that. That makes my combat prowesses even lower. An yet situations where I actually can't win are so rare that I am truly suprised and a bit annoyed when I do die. I have one "consistent Ao damage" character. Her numbers on a dummy are ridiculusly low. Her numbers on a dozen dummies are ridiculously low per dummy, but they add up. And what doesn't show on a dummy is that every attack she does will slightly heal her and / or her allies, making the fight much easier for everyone. How does that parse on a dummy ?
I'm not saying the magicka necro parses are fine. I'm saying no one should care so much about numbers. Also, the magicka necro is pretty much unkillable so long as they have magicka. If you live longer than the enemy, you win. That's not something one should dismiss entirely when evluationg how a class performs.
Hallothiel wrote: »Matthew_Galvanus wrote: »Hallothiel wrote: »I love these threads. Doing stupidly high dps but apparently not enough!
considering the fact that macro is, on average, doing way less than all other DD classes atm, there needs to be a change.
I meant in the sense that when I started playing back in the day, no-one was anywhere near these kind of figures for any dps - but now it’s ‘not good enough’.
Hallothiel wrote: »Matthew_Galvanus wrote: »Hallothiel wrote: »I love these threads. Doing stupidly high dps but apparently not enough!
considering the fact that macro is, on average, doing way less than all other DD classes atm, there needs to be a change.
I meant in the sense that when I started playing back in the day, no-one was anywhere near these kind of figures for any dps - but now it’s ‘not good enough’.
Olupajmibanan wrote: »Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Seraphayel wrote: »The current state of mag does suck. dont think we will see an improvement tho. its elder stam online....
The time when Magicka will get a second viable weapon choice with an entire skill set (doesn’t it melee or range honestly) might be the time when it will get better. Maybe in Chapter IV, who knows. Being limited to one weapon would be okay if the skillset would be good in its entirety. But Magicka DPS doesn’t solely lack a secondary skill line, it’s only DPS skill line is full of underwhelming and weak skills that don’t compare to the Stamina ones.
LiquidPony wrote: »LiquidPony wrote: »Look at Liko's collection of raid dummy parses: https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw/videos
Of course there's some variance, other people who specialize in a given build may be able to push them a bit higher, most people aren't as good as Liko and will parse lower, but the range is:
Magden: 86k
Magblade: 87k
MagDK: 89k
Magnecro: 89k
Magplar: 90k
Stamplar: 90k
Magsorc (1 pet): 91k
Magsorc (2 pet): 93k
StamDK: 94k
Stamblade: 95k
Stamsorc: 96k
Stamden: 97k
Stamnecro: 102k
Stamnecro is an outlier and probably needs to be tuned down a bit, but aside from that, it's literally steps of 1-2k between each spec. The difference between magnecro and stamnecro is 13k here .. the stamnecro parse is about 15% higher, which is a far cry from "50% more damage".
Stamnecro aside, I don't think mag DPS averaging ~90k and stam DPS averaging ~95k is all that out of whack.
I really wish people would stop linking these parses unless they're able to reproduce them. These parses have absolutely nothing to do with what is happening in trial instances. I guess if you don't play a mag necro in trials you don't really understand how unrealistic that parse is, but since I actually play the class, I can tell you that it's extremely unrealistic because the parse is in melee range. If you don't understand why this is a problem, go make a mag necro on PTS and try to reproduce that parse from 20m range.
There is plenty of real world data out there on esologs.
https://www.esologs.com/zone/statistics/12#metric=dps&aggregate=amount&dataset=99
https://www.esologs.com/zone/statistics/12#metric=dps&aggregate=amount&dataset=95
Yes, a magicka necro on top of a dummy/in melee range with major vulnerability may be able to come close to the parses of other magicka classes. Give major vuln to the rest of your raid and don't cast a blastbones every third gcd because you're not playing in melee range 100% of the time on your magicka character (great class design btw) and you're going to end up behind. Then don't cast siphon because it doesn't even hit the *** bosses and you're going to be even further behind.
It's pretty *** bad.
Nonsense.
First, you can't reliably reproduce most of those parses from 20m for a variety of reasons. All of the magicka parses are in melee range using Rearming Trap and Zaan.
Second, the melee range requirement is not exclusive to magnecros. Stamnecros suffer from the same thing in bow/bow setups. MagDKs are of course a melee build. Magblades have to be in melee range for Soul Harvest.
Third, you actually can stay in melee range in the majority of the content in the game. vAS is the only real exception outside of some other individual fights or mechanics. There's no reason you can't stay in melee range on a magnecro the majority of the time in vSS, vMoL, vHoF, vAA, vHRC, vSO, and most of vCR.
And Syphon doesn't work in vSS on stamnecros, either. It gets slotted for the 3% damage done bonus and the execute crit bonus but it's useless other than that in boss fights. And this is far from the only thing broken in vSS boss fights that really skews the numbers in there ... Alkosh, Zaan, pet targeting, Grothdarr ... a bunch of stuff doesn't work right on the dumb dragon hitboxes. Watch a bunch of Skeletal Archers or a Twilight or a Greater Storm Atro stacked *right on top of a dragon* turn around and start focusing Flame Atros or Storm Atros that are 10m away.
And also ... you're linking vSS HM data that literally includes 14 magnecro parses as if that says anything useful. It doesn't mean anything other than the fact that no one is logging them in Sunspire HM ... because the people clearing Sunspire HM are top groups gravitating towards optimal group comps. You could use that same data to demonstrate that stamwardens are near the bottom of the the stam tier list and no one uses them, but that's obviously ridiculous. Everyone who cares enough to optimize is pushing stamnecro groups in that raid because Pestilent Colossus is ridiculously OP and stamnecros are generally overtuned.
And also, it's worth noting that the range limitation on Blastbones isn't really inherently part of the "class design" and I don't think it's a poor reflection of such. The skill worked fine from range in v5.0.0; the delay on its leap was introduced in v5.0.2 because of PvP whining.
This person here is a prime example of the small percentage of players on the forums who actually know what they’re talking about.
Seriously, the fact that OP said he’s pulling 50% less dps LITERALLY on magcro then stamcro and the entire post wasn’t disregarded off rip is why we need invite only forums.
Hallothiel wrote: »Matthew_Galvanus wrote: »Hallothiel wrote: »I love these threads. Doing stupidly high dps but apparently not enough!
considering the fact that macro is, on average, doing way less than all other DD classes atm, there needs to be a change.
I meant in the sense that when I started playing back in the day, no-one was anywhere near these kind of figures for any dps - but now it’s ‘not good enough’.
Introduce a hard cap at 40k DPS. Problem solved. And maybe people would start caring about actual tactics rather than forced mechanics ; how to survive when you have no healer ; actual, proper tanking rarther than calling a buff monkey a tank, and whatnot.
Seraphayel wrote: »Olupajmibanan wrote: »Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Execute abilities. The same for MagDK. It makes a huge difference to have or not have execute abilities in your toolkit.
Kuramas9tails wrote: »Mag was emperor of the DPS for a bit. Now it's Stamina.
Just seems to go back ad forth.
Kuramas9tails wrote: »Mag was emperor of the DPS for a bit. Now it's Stamina.
Just seems to go back ad forth.
Olupajmibanan wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Execute abilities. The same for MagDK. It makes a huge difference to have or not have execute abilities in your toolkit.
Duo inferno petsorc is currently the most popular magsorc spec. They do not use Mage's Wrath (they don't even slot it) and their dps is still solid. Maybe not as high as magplar or magblade, but still a looooot higher than magDK, magwarden and magcro. The problem with these three is more than just lack of execute ability.
Seraphayel wrote: »Kuramas9tails wrote: »Mag was emperor of the DPS for a bit. Now it's Stamina.
Just seems to go back ad forth.
Stamina is the top DPS since what, years? Magicka dominance is a thing of the distant past. Yes, there was a time where Magicka was best in everything. That time has long gone and now Stamina is performing better in almost every regard.Olupajmibanan wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Execute abilities. The same for MagDK. It makes a huge difference to have or not have execute abilities in your toolkit.
Duo inferno petsorc is currently the most popular magsorc spec. They do not use Mage's Wrath (they don't even slot it) and their dps is still solid. Maybe not as high as magplar or magblade, but still a looooot higher than magDK, magwarden and magcro. The problem with these three is more than just lack of execute ability.
The missing execute is one of the things. Maybe not all of it but definitely part of. And that Sorcerer pets are overperforming (a lot) is no secret.
Olupajmibanan wrote: »Magplars can argue with statement that magicka is underperforming. Just look some logs from vCR. Top groups take as much magplars as possible.
Magblades and petsorcs are kinda OK. Good group fill if you are going trial where stamina is unfavored and you can't take enough magplars.
MagDK is underperforming. The spec feels good with very interesting rotation so only numerical buffs are needed. But ZoS is feared to make any significant buff to magDKs after 1.6. magDK godmode (another evidence that PvE and PvP should be balanced separately).
Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Olupajmibanan wrote: »Seraphayel wrote: »Kuramas9tails wrote: »Mag was emperor of the DPS for a bit. Now it's Stamina.
Just seems to go back ad forth.
Stamina is the top DPS since what, years? Magicka dominance is a thing of the distant past. Yes, there was a time where Magicka was best in everything. That time has long gone and now Stamina is performing better in almost every regard.Olupajmibanan wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Execute abilities. The same for MagDK. It makes a huge difference to have or not have execute abilities in your toolkit.
Duo inferno petsorc is currently the most popular magsorc spec. They do not use Mage's Wrath (they don't even slot it) and their dps is still solid. Maybe not as high as magplar or magblade, but still a looooot higher than magDK, magwarden and magcro. The problem with these three is more than just lack of execute ability.
The missing execute is one of the things. Maybe not all of it but definitely part of. And that Sorcerer pets are overperforming (a lot) is no secret.
Power of sorcerer pets is the only thing that keeps magsorc outside of the excrement group (magDK, magwarden and magcro). Pets are balancing magsorc dps and make gap between magsorc and top magicka classes smaller.
If you are talking about pets being overperforming in PvP that's another story, and just another example of desperate need for separate balancing of PvP and PvE.
Hallothiel wrote: »I love these threads. Doing stupidly high dps but apparently not enough!
MLGProPlayer wrote: »Magden has been out for over 2 years now and hasn't been buffed once. It's still the worst class in the game. Don't get your hopes up for a buff to magcro.
LiquidPony wrote: »LiquidPony wrote: »Look at Liko's collection of raid dummy parses: https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw/videos
Of course there's some variance, other people who specialize in a given build may be able to push them a bit higher, most people aren't as good as Liko and will parse lower, but the range is:
Magden: 86k
Magblade: 87k
MagDK: 89k
Magnecro: 89k
Magplar: 90k
Stamplar: 90k
Magsorc (1 pet): 91k
Magsorc (2 pet): 93k
StamDK: 94k
Stamblade: 95k
Stamsorc: 96k
Stamden: 97k
Stamnecro: 102k
Stamnecro is an outlier and probably needs to be tuned down a bit, but aside from that, it's literally steps of 1-2k between each spec. The difference between magnecro and stamnecro is 13k here .. the stamnecro parse is about 15% higher, which is a far cry from "50% more damage".
Stamnecro aside, I don't think mag DPS averaging ~90k and stam DPS averaging ~95k is all that out of whack.
I really wish people would stop linking these parses unless they're able to reproduce them. These parses have absolutely nothing to do with what is happening in trial instances. I guess if you don't play a mag necro in trials you don't really understand how unrealistic that parse is, but since I actually play the class, I can tell you that it's extremely unrealistic because the parse is in melee range. If you don't understand why this is a problem, go make a mag necro on PTS and try to reproduce that parse from 20m range.
There is plenty of real world data out there on esologs.
https://www.esologs.com/zone/statistics/12#metric=dps&aggregate=amount&dataset=99
https://www.esologs.com/zone/statistics/12#metric=dps&aggregate=amount&dataset=95
Yes, a magicka necro on top of a dummy/in melee range with major vulnerability may be able to come close to the parses of other magicka classes. Give major vuln to the rest of your raid and don't cast a blastbones every third gcd because you're not playing in melee range 100% of the time on your magicka character (great class design btw) and you're going to end up behind. Then don't cast siphon because it doesn't even hit the *** bosses and you're going to be even further behind.
It's pretty *** bad.
Nonsense.
First, you can't reliably reproduce most of those parses from 20m for a variety of reasons. All of the magicka parses are in melee range using Rearming Trap and Zaan.
Second, the melee range requirement is not exclusive to magnecros. Stamnecros suffer from the same thing in bow/bow setups. MagDKs are of course a melee build. Magblades have to be in melee range for Soul Harvest.
Third, you actually can stay in melee range in the majority of the content in the game. vAS is the only real exception outside of some other individual fights or mechanics. There's no reason you can't stay in melee range on a magnecro the majority of the time in vSS, vMoL, vHoF, vAA, vHRC, vSO, and most of vCR.
And Syphon doesn't work in vSS on stamnecros, either. It gets slotted for the 3% damage done bonus and the execute crit bonus but it's useless other than that in boss fights. And this is far from the only thing broken in vSS boss fights that really skews the numbers in there ... Alkosh, Zaan, pet targeting, Grothdarr ... a bunch of stuff doesn't work right on the dumb dragon hitboxes. Watch a bunch of Skeletal Archers or a Twilight or a Greater Storm Atro stacked *right on top of a dragon* turn around and start focusing Flame Atros or Storm Atros that are 10m away.
And also ... you're linking vSS HM data that literally includes 14 magnecro parses as if that says anything useful. It doesn't mean anything other than the fact that no one is logging them in Sunspire HM ... because the people clearing Sunspire HM are top groups gravitating towards optimal group comps. You could use that same data to demonstrate that stamwardens are near the bottom of the the stam tier list and no one uses them, but that's obviously ridiculous. Everyone who cares enough to optimize is pushing stamnecro groups in that raid because Pestilent Colossus is ridiculously OP and stamnecros are generally overtuned.
And also, it's worth noting that the range limitation on Blastbones isn't really inherently part of the "class design" and I don't think it's a poor reflection of such. The skill worked fine from range in v5.0.0; the delay on its leap was introduced in v5.0.2 because of PvP whining.
man i don't even know where to start with this. which hardmode trials have you cleared on your mag necro?
Olupajmibanan wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Magwarden and magcro seem to me more like unfinished specs rather than underperforming. Both are lacking something and numerical buffs wouldn't solve the problem.
Execute abilities. The same for MagDK. It makes a huge difference to have or not have execute abilities in your toolkit.
Duo inferno petsorc is currently the most popular magsorc spec. They do not use Mage's Wrath (they don't even slot it) and their dps is still solid. Maybe not as high as magplar or magblade, but still a looooot higher than magDK, magwarden and magcro. The problem with these three is more than just lack of execute ability.
Hallothiel wrote: »Matthew_Galvanus wrote: »Hallothiel wrote: »I love these threads. Doing stupidly high dps but apparently not enough!
considering the fact that macro is, on average, doing way less than all other DD classes atm, there needs to be a change.
I meant in the sense that when I started playing back in the day, no-one was anywhere near these kind of figures for any dps - but now it’s ‘not good enough’.
Introduce a hard cap at 40k DPS. Problem solved. And maybe people would start caring about actual tactics rather than forced mechanics ; how to survive when you have no healer ; actual, proper tanking rarther than calling a buff monkey a tank, and whatnot.
You do know the average dps required to complete the final boss HM in Sunspire is higher than 40k right? As in its over 11 million health that needs to be downed in 90 seconds.
Lightspeedflashb14_ESO wrote: »11 million health in 90 seconds is only ~122k per second, with 8 dps, each one would only need to be doing ~15k DPS. something is wrong with what you are saying.