Massacre_Wurm wrote: »I love threads like this. And mmo commutity demanding classes being unique , universal and competitive at the same time.
Darkenarlol wrote: »that smelly piece of dead rotting turd (wow) is still breathing talking?
the only balance was presented in that game
was one speck of the druid class (it called "balance")
even if we have some homogenisation
in last patches classes still have flavor
damn even if i wanted to discuss this topic
the accent on wow's trash talk just turns me
into inconstructive paranoid toxic mode =D
wishlist14 wrote: »All game developers tend to cater to the min maxers and yet they are the most unsatified and whiny bunch.....they are the ones that cry evertime zos try to balance things then everyone starts getting paranoid about the class they love to play so off they go to play the least 'nerfed'class...rinse and repeat, rinse and freakin' repeat. God this is getting boring..
Wow died and lthe same thing happened in wow and probably most mmos ...eventual death.
I agree. Wow really has to just die and dissappear already. From a legendary game to a worthless bag of crap.
As for the OP, I actually agree. It's not anywhere near us yet, although I can definitely see it starting to slowly emerge.
What perhaps makes it not so obvious is how ESO handles builds and sets. But it's definitely starting to take its place.
Everyone should be careful and pay close attention to changes that homogenize our classes further.
brandonv516 wrote: »I was thinking of something like this the other day when I had a DK, Warden, and Necro on my team.
One had fierce dragon scales on his back, another had shards of ice all over with an ice crown to top it, and the last had jagged bones protruding from his back.
It was all pretty cool in terms of giving each class a unique look.
However, they all achieved this look through the same essential buff being applied to their characters.
And if you want to add another class to this homogenization, look no further than the Sorcerer surrounded by a field of lightning.
Then I remember someone asking for NB to get these same buffs attached to one of their skills rather than their class passive.
I for one hope this never happens because, in my opinion, they are light-years ahead of the other classes in terms of a unique playstyle.
Massacre_Wurm wrote: »I love threads like this. And mmo commutity demanding classes being unique , universal and competitive at the same time.
brandonv516 wrote: »I was thinking of something like this the other day when I had a DK, Warden, and Necro on my team.
One had fierce dragon scales on his back, another had shards of ice all over with an ice crown to top it, and the last had jagged bones protruding from his back.
It was all pretty cool in terms of giving each class a unique look.
However, they all achieved this look through the same essential buff being applied to their characters.
And if you want to add another class to this homogenization, look no further than the Sorcerer surrounded by a field of lightning.
Then I remember someone asking for NB to get these same buffs attached to one of their skills rather than their class passive.
I for one hope this never happens because, in my opinion, they are light-years ahead of the other classes in terms of a unique playstyle.
*preface, ZOS calls unique skills or skills that deviate from standardization "rule breakers", yup*
I don't play wow, but I do keep up with the industry and noticed that wow essentially said:
"instead of building a class for a feel or giving options that highlighted what it means to *ESO TERMS FOR EVERYONE* to be sorcerer, or be a templar, they instead removed options and just made sure everyone had an easy an comparable ability rotation (dps, etc) flavored to that class (lightning, fire, etc.)
I cannot help but comment after hearing that. . .
that's EXACTLY what is happening to classes in ESO
everything is being designed around test dummy parses, unique gameplay abilities and class options are being removed / nerfed / homogenized.
its all just:
-here is your spamable, it has a stam / magicka morph, its flavored to whatever damage type your class does
-here is your armor buff, it lasts for 15-20 seconds
-here is your aoe attack, it lasts roughly 10 seconds, its flavored to whatever damage type your class does
-here is your self heal, its flavored to your class.
WolfingHour wrote: »This is nothing but a knock-on effect of the "I wanna play as I want and what I want is a sorc healer that is competitive" bs that was pushed by the single player, snowflake skyrim crowd.
Unfortunately, the fool's have won.
Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.wishlist14 wrote: »Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.
All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
Facefister wrote: »Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.wishlist14 wrote: »Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.
All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
Class variety in ESO is even lesser than in WoW.
Dungeons and Raids in ESO are primitive in comparison to WoW.
Only crafting and questing is where ESO excels.