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With faction lock now being bugged and all, why not a 30 day none locked campaign?

  • ellahellabella
    ellahellabella
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    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    Gilvoth wrote: »
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. 😉

    I normally stay out of this stuff in general zone chat area but...
    This was literally what your post sounds like in retaliation to the one you quote:
    giphy.gif


    But to add because i have to now, not everyone faces a 20 minute queue. By world wide general arithmetic, that calculation is flawed.
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
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    Full faction locks are only further dividing an already dwindling pvp community

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    Aldmeri Dominion
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  • Heelie
    Heelie
    ✭✭✭✭✭
    Heelie wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    Gilvoth wrote: »
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. 😉

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.

    How would an extra campaign that is not faction locked affect you though?

    If faction lock is great and all the pvp'ers love it. Everyone besides the ones you call cheaters and scroll stealers would just stay were they are on the current two servers. The rest of us. Who would actually like to play all our characters can then just hop onto the "terrible" server with faction hoppers and so on. And leave you guys to yourselves. If anything you get rid of the people you call "trolls". I am not asking for faction lock to be removed. Just to be able to option out of it. I don't really see how you can possibly argue against another pvp server? As long as it has a paying audience that actually is intrested in it.

    If they make more PvP campaigns then it spreads playerbase too far apart. Right now you have the ability to play all 3 of your factions. What you are basically saying is you won't play all 3 because you only get monthly rewards on 2 out of the 3. So basically you don't want to at pvp, you just want more campains so you get get rewards.

    If there are 4 different 30 day campaigns, that means 2 CP and 2 non CP, half the player base splits, and now all four are low populated and the people who enjoy PvP get punished because you just want stones. If it wasn't about stones you have no reason to argue for more campaigns. Because you can play red CP 30 day, blue 30 no CP, and then yellow in either 7day non CP or CP. You have the ability to play all three factions with your friends right now 😁

    I think the issue is that while you're all vocal on the forums saying faction lock is the greatest. In reality, if players had the option to choose, the vast majority would go to a campaign that they could play all their characters on. I honestly don't see the problem of one extra CP campaign for the players which don't want faction lock. This is almost all "pve" players. Which is way more than 50% of the eso population. As well as a vast majoity of pvp players. Now this would somewhat kill the locked campaigns. But that just goes to show how dumb an idea the faction lock is. You can still keep playing the faction lock campaign and enjoy it. You just wont be playing it with players that abseloutly dispise the idea of it. Right now a smal minority of players have dictated the terms that the majority play on.
    Most OwOrated healer of all time
  • Sandman929
    Sandman929
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    Make 'em both 7 days. Less attractive transmute farms, and an even comparison rewards wise.
    If they could find a way to not list either as a "first option", even better.

    This is really in-line with ZOS's policy of nerfing what performs better than other things, rather than buffing the lower performer. Level out those rewards, and bring PvP transmutation crystal availability down to PvE levels.
    Edited by Sandman929 on June 20, 2019 6:57PM
  • AlnilamE
    AlnilamE
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    Heelie wrote: »
    Heelie wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    Gilvoth wrote: »
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. 😉

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.

    How would an extra campaign that is not faction locked affect you though?

    If faction lock is great and all the pvp'ers love it. Everyone besides the ones you call cheaters and scroll stealers would just stay were they are on the current two servers. The rest of us. Who would actually like to play all our characters can then just hop onto the "terrible" server with faction hoppers and so on. And leave you guys to yourselves. If anything you get rid of the people you call "trolls". I am not asking for faction lock to be removed. Just to be able to option out of it. I don't really see how you can possibly argue against another pvp server? As long as it has a paying audience that actually is intrested in it.

    If they make more PvP campaigns then it spreads playerbase too far apart. Right now you have the ability to play all 3 of your factions. What you are basically saying is you won't play all 3 because you only get monthly rewards on 2 out of the 3. So basically you don't want to at pvp, you just want more campains so you get get rewards.

    If there are 4 different 30 day campaigns, that means 2 CP and 2 non CP, half the player base splits, and now all four are low populated and the people who enjoy PvP get punished because you just want stones. If it wasn't about stones you have no reason to argue for more campaigns. Because you can play red CP 30 day, blue 30 no CP, and then yellow in either 7day non CP or CP. You have the ability to play all three factions with your friends right now 😁

    I think the issue is that while you're all vocal on the forums saying faction lock is the greatest. In reality, if players had the option to choose, the vast majority would go to a campaign that they could play all their characters on. I honestly don't see the problem of one extra CP campaign for the players which don't want faction lock. This is almost all "pve" players. Which is way more than 50% of the eso population. As well as a vast majoity of pvp players. Now this would somewhat kill the locked campaigns. But that just goes to show how dumb an idea the faction lock is. You can still keep playing the faction lock campaign and enjoy it. You just wont be playing it with players that abseloutly dispise the idea of it. Right now a smal minority of players have dictated the terms that the majority play on.

    They have that option. The 7-day campaign is that way -->

    (Now, mind you, those like me who prefer noCP PvP don't have a non-lock choice, but I'll simply keep my main faction in the noCP campaign and distribute the other two as needed.

    You yourself are also able to play at least 2/3 of your characters (assuming an even distribution) on 30-day campaigns to get your precious transmutation stones and just play your 3rd faction characters a bit more in the 7-day.

    There you go.
    The Moot Councillor
  • Vercingetorix
    Vercingetorix
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    The entire point of faction lock on the 30-day campaign is to prevent exploiters from faction-swapping to getting 10+ 30-day campaign rewards. You can't cheat anymore - get over it. Faction-hopping scumbags are crying that their exploit is gone. Cry me a river. Play the game correctly like everyone else or leave - you won't be missed.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • idk
    idk
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    Zos made it clear it is not necessary to create a 30 day campaign without faction lock because they plan to fix the issue . . . . . . . . . . . . . . . . . . . . . . eventually.

    No ETA or sense of urgency was given.
  • J18696
    J18696
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    As someone who pretty much only plays cyro mainly even if I wanted to play the 7 day to avoid the lock during my log in time period the 7 day has pretty much zero population on top of giving far less attractive rewards the only option I have for PvP is the 30 day campaign
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Sandman929
    Sandman929
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    The entire point of faction lock on the 30-day campaign is to prevent exploiters from faction-swapping to getting 10+ 30-day campaign rewards. You can't cheat anymore - get over it. Faction-hopping scumbags are crying that their exploit is gone. Cry me a river. Play the game correctly like everyone else or leave - you won't be missed.

    Ok, but I, the faction loyal player, is still free to dip into the 30 day and get tier one on 12 characters while spending the majority of my playtime in the 7 day because I absolutely hate the lag during prime time (which is when I mostly have time to play).
    Am I cheating?
  • LiquidPony
    LiquidPony
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    LiquidPony wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    Gilvoth wrote: »
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. 😉

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.

    I can't even. Is it really that hard to actually read what someone else wrote before you start barfing angry responses out?

    I literally just said that I don't care about faction locking.

    I never said that I was exclusively a "PvE player".

    I never said that I only PvP for Tier 1 rewards.

    And yet, here you are, accusing me of all of these things because you've constructed a strawman to represent what you think everyone who disagrees with you must be like. You're inventing an "us versus them" scenario that doesn't exist.

    Again, I'll repeat, again, again again ... my point was just to call out some very disingenuous arguments. I do, in fact, sympathize with PvP-centric folk who want faction locking in order to enhance the AvAvA experience, prevent faction-hopping, spying, whatever. And because of that, I have never once suggested that faction locking should be removed. I do, however, think that there's probably some sort of compromise that could be reached that would be better than what we have now. An additional 30-day campaign, an unlocked campaign, or even just better Transmute rewards for other activities.
  • Kronuxx
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    Faction lock should be removed and limited to 1 week at most. In addition, one should be not be automatically homed into the next campaign on the alliance they previously played as and locked to that alliance for the next 30 days. I understand if once you actively commit the decision to join the 30 day campaign as a specific faction, but that should not force you into going into the next 30 day campaign as that same faction. Once the 30 day campaign is over, you should be free to make your choice as to what alliance you want to be locked into for the next 30 days. The fact that I have to play as EP for the second straight campaign in a row is asinine, stupid and poor planning on ZOS' part. Faction lock is to prevent interfactional switching within the 30 days, it shouldn't prevent switching between two separate 30 day campaign (albeit even then I still don't believe in the full 30 day lock, but i'll extend an olive branch here).
  • Aurielle
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    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.
    Edited by Aurielle on June 20, 2019 8:39PM
  • Kidgangster101
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    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......
  • Aurielle
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    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.
  • Heelie
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    Aurielle wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.

    I really dont see the problem with people leaving? You don't like them anyways, you slander them, and call them cheater / Traitors? So what exactly is the problem with them leaving? I think the problem might be that you just don't want to realise that you're in the minority with what you want. That in reality the vast majority of the player base do not like faction locked campaigns. And ZOS would come to realise this if they oppened a 30 day non locked campaign. The reason why you might have found pvp more ejoyable is a big portion of the player base just straight up quit after the change. Or left for the 7 day campaign.
    Most OwOrated healer of all time
  • Aurielle
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    Heelie wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.

    I really dont see the problem with people leaving? You don't like them anyways, you slander them, and call them cheater / Traitors? So what exactly is the problem with them leaving? I think the problem might be that you just don't want to realise that you're in the minority with what you want. That in reality the vast majority of the player base do not like faction locked campaigns. And ZOS would come to realise this if they oppened a 30 day non locked campaign. The reason why you might have found pvp more ejoyable is a big portion of the player base just straight up quit after the change. Or left for the 7 day campaign.

    A big portion of the player base has not quit. This is a screencap taken mere minutes ago of our campaign on PS4 NA on a Thursday evening:

    vcCgGEe.jpg

    I don’t care about traitors leaving; I care about new players who may have otherwise been loyal to their alliance (and yes, there are new players joining all the time) not knowing which campaign to join, and potentially going to the lock-less campaign.

    The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.

    Again, since you have no interest in PVP or campaign outcomes, and are just there for the transmutation stones, why aren’t you asking for buffs to your stone acquisition in PVE?
  • Kidgangster101
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    Heelie wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.

    I really dont see the problem with people leaving? You don't like them anyways, you slander them, and call them cheater / Traitors? So what exactly is the problem with them leaving? I think the problem might be that you just don't want to realise that you're in the minority with what you want. That in reality the vast majority of the player base do not like faction locked campaigns. And ZOS would come to realise this if they oppened a 30 day non locked campaign. The reason why you might have found pvp more ejoyable is a big portion of the player base just straight up quit after the change. Or left for the 7 day campaign.

    So he gave you a very reasonable answer to go start a form about (and I would be in there supporting it) and you QQ about nonsense? You don't read do you?

    The traitor/cheaters we are talking about aren't just pve players. It was pvp Ayers cheesing the system, they are the reason we needed a faction lock. Just a FYI after the faction lock PS4 na (CP and non CP campaigns) saw increase activity and have been heavily populated. It had been more enjoyable now than it has been in a very long time.

    You either clearly can't read or are just being ignorant to the matter because it doesn't fit your needs. Go make a post asking for exactly what he suggested, doing 1 undaunted daily from each vendor a month to give you a mail every 30 days like PvP does. Then you can go do that in place of pvp. It is not that we don't want pve players in there, we want more people in PvP if they want to learn to PvP. If you want to contribute to the end game PvP players know which in winning monthly campaigns.

    If you come back in this thread continuing to QQ after you have been suggested an alternative idk what to tell you. If what you said were true about PvP, why did it get more lively when faction lock was introduced? If you QQ again, the only thing I can say is you might be one of those people that enjoy flipping keeps/giving away scrolls/and giving locations away to your friends. That is the reason why faction locks were put into place. They are the cheaters and people that exploit the game.

    Again if you don't like PvP why are you fussing this much about PvP rewards? Go ask for the exact pve rewards recommend earlier through undaunted pledges and we would all support that for you to make you happy. But stop trying to ruin PvP for the pvp community you think is so small, but is actually a lot bigger than you think. There is a reason why zos did this, they can see the numbers of players in PvP, they have the data and clearly it wasn't in your favor.
    Edited by Kidgangster101 on June 20, 2019 11:18PM
  • DUTCH_REAPER
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    In all seriousness the faction lock has been fantastic. Zone chat is less toxic. Trolling gameplay is reduced I mean it has been a really enjoyable gameplay experience (besides lag) in cyrodil since the locks are introduced.

    I don’t understand why you don’t start a thread supporting PVE transmutation increases. I’d support that. But I will never support removing the locks. There are other campaigns to play in that are not locked.

    Not trying to sound rude. I know text can come across harsh. Not my intention. But I think the same people coming on the forums posting the EXACT same thing about the locks is not going to get you anywhere as it has been a great change that was implemented.
    Edited by DUTCH_REAPER on June 20, 2019 11:20PM
  • TequilaFire
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    Personally I think they should move the transmute stone rewards to tier 3.
    25k ap is hardly earning them.
  • Aurielle
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    In all seriousness the faction lock has been fantastic. Zone chat is less toxic. Trolling gameplay is reduced I mean it has been a really enjoyable gameplay experience (besides lag) in cyrodil since the locks are introduced.

    I don’t understand why you don’t start a thread supporting PVE transmutation increases. I’d support that. But I will never support removing the locks. There are other campaigns to play in that are not locked.

    Not trying to sound rude. I know text can come across harsh. Not my intention. But I think the same people coming on the forums posting the EXACT same thing about the locks is not going to get you anywhere as it has been a great change that was implemented.

    100% agreed. It has been a fantastic change. I haven’t had to block a single person in zone since the change was implemented, and I personally am PVPing a lot more in Cyrodiil now. I took a LONG break a while back due to the sheer numbers of faction hoppers who were griefing the campaign. I only popped in here and there on occasion when I got bored with BGs, and was driven away each time by the literally unbelievable toxicity of zone, as well as the frustration of seeing “AD” players taking scrolls and handing them over to their DC/EP buddies, or dropping them in the water. Our entire guild even took a break from Vivec a little while ago and moved to Shor, because the toxicity in zone associated with certain people’s AP boosting tactics was THAT bad.
    Personally I think they should move the transmute stone rewards to tier 3.
    25k ap is hardly earning them.

    I’d be on board with that.
  • Toc de Malsvi
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    Personally I think they should move the transmute stone rewards to tier 3.
    25k ap is hardly earning them.
    Definitely would make them inch closer to the PVE reward level.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
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    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • itscompton
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    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    If you're playing that much and have been getting that many Crystals up to this point how do you not already have everything transmuted you could possibly need? You're making it sound like you're a serious endgame PvE player, which would mean you probably follow the meta and run BIS for your role, and that doesn't change often enough (a meta lasts AT LEAST 3 months) to need a huge steady supply of Transmute crystals.
  • Kadoin
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    Hashtag_ wrote: »
    therift wrote: »
    therift wrote: »
    therift wrote: »
    templesus wrote: »
    Inb4 zerglings zerg down this thread like every other anti-faction lock.

    If you feel a sense of “faction loyalty” in a video game over a screen to the point you want other people to not be able to play at all on certain characters you really need a reality check.

    If you feel the need to support cheating in a video game, you really need a reality check

    How is people playing more than 1 faction cheating, are you that delusional?

    My PvP guild has hours of video footage of players using faction-hopping to exploit and subvert competitive game play. All of it reported and sent to ZoS as ZoS requested back in 2017. If angry messages from some of these players' friends are to be believed, some of the reports resulted in punishment.

    I'm not going to answer your 'delusional' comment other than to note since you are ignorant of this behavior, you obviously are innocent.

    And i'm gonna tell you again, there is no competitive pvp. The only ranking is leader boards which is just time played.

    There absolutely is competitive PvP. If you can't see that, there is no help for you.

    And your thoughts on the leaderboard is far from accurate.

    You honestly think a game that rewards off hour gains in terms of campaign score is competitive? It’s literally who plays the most in off hours to get campaign wins and it’s literally who plays the most to get emp. No skill is involved in either.

    To be fair it was at least semi-competitive when there were faction swappers.
    Aurielle wrote: »
    Heelie wrote: »
    code65536 wrote: »
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.

    Well maybe on PC eu it is dead. I can tell you for sure on PS4 na it is actually more enjoyable with faction lock. We have a pretty good size pvp community.

    Again I will say this for the third time in this post because people clearly are not reading what I have said lol.

    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve. Pvpers have to go through so much pve content it is crazy, and they don't enjoy it. Much like you don't enjoy doing pvp. You leech campaign rewards for getting tier one and contribute nothing at all after that. The crystals were also put into place to get people to try pvp, see if they would enjoy it and stick around. It was never meant to be let me get 15 toons tier 1 to get out of pvp the entire month.

    How would you like it if pvp players could go into any vet trial, best the first boss and then get a random piece of perfected gear in the mail? How mad lot would you be if people bear the first boss then left the group? That is essentially what you.guys do because pvp is pvpers endgame trial.

    Sure it takes you longer to get them from pve content, but the fact is that you can farm them in pve. Or if you need to change jewelery on the go...... Why do you not just have multiple sets? Get bloodthirst, get infused ext. I just don't get the point where you are entitled to something that was meant for pvpers and get people to actually play pvp not for a leech.

    You get all the insightfuls. See you on the battlefield, fellow PS4 NAer. :)

    Remember, PVEers: Cyrodiil is an AvAvA PVP zone, not just a convenient place to farm transmutation stones. You complaining about faction locks — a change that was implemented to improve the health of Cyrodiil’s 30-day campaigns — would be like us complaining about a change that was implemented to improve your overall trial experience. Don’t be selfish: think about how this change affects the people who are actually in Cyrodiil for its intended purpose.

    How was Cyrodiil's health improved? Still a laggy mess, score is even less distributed, faction balls are worse than ever, etc. and people still troll. What did the lock accomplish again? I'm having trouble finding it. I do know what its soon going to accomplish though :D
  • Mr_Walker
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    Heelie wrote: »
    Heelie wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    therift wrote: »
    LiquidPony wrote: »
    Gilvoth wrote: »
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. 😉

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.

    How would an extra campaign that is not faction locked affect you though?

    If faction lock is great and all the pvp'ers love it. Everyone besides the ones you call cheaters and scroll stealers would just stay were they are on the current two servers. The rest of us. Who would actually like to play all our characters can then just hop onto the "terrible" server with faction hoppers and so on. And leave you guys to yourselves. If anything you get rid of the people you call "trolls". I am not asking for faction lock to be removed. Just to be able to option out of it. I don't really see how you can possibly argue against another pvp server? As long as it has a paying audience that actually is intrested in it.

    If they make more PvP campaigns then it spreads playerbase too far apart. Right now you have the ability to play all 3 of your factions. What you are basically saying is you won't play all 3 because you only get monthly rewards on 2 out of the 3. So basically you don't want to at pvp, you just want more campains so you get get rewards.

    If there are 4 different 30 day campaigns, that means 2 CP and 2 non CP, half the player base splits, and now all four are low populated and the people who enjoy PvP get punished because you just want stones. If it wasn't about stones you have no reason to argue for more campaigns. Because you can play red CP 30 day, blue 30 no CP, and then yellow in either 7day non CP or CP. You have the ability to play all three factions with your friends right now 😁

    I think the issue is that while you're all vocal on the forums saying faction lock is the greatest. In reality, if players had the option to choose, the vast majority would go to a campaign that they could play all their characters on. I honestly don't see the problem of one extra CP campaign for the players which don't want faction lock. This is almost all "pve" players. Which is way more than 50% of the eso population. As well as a vast majoity of pvp players. Now this would somewhat kill the locked campaigns. But that just goes to show how dumb an idea the faction lock is. You can still keep playing the faction lock campaign and enjoy it. You just wont be playing it with players that abseloutly dispise the idea of it. Right now a smal minority of players have dictated the terms that the majority play on.

    On Xbox NA he's right, a lot of the time there's not enough players to fill 2 campaigns. Sometimes there's not enough to really justify even having one campaign open.
  • Mr_Walker
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    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones?

    Faction locks have caused imbalance problems on XNA at AEST prime time. Why should your desires impact negatively on my game play?
    Aurielle wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.

    PvP in this game is indisputably dying, and you'd like even less people to play it. Marvellous suggestion....
    Aurielle wrote: »
    The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.

    It's a shame they don't teach logic in schools any more.

    Edited by Mr_Walker on June 21, 2019 2:59AM
  • Heelie
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    itscompton wrote: »
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    If you're playing that much and have been getting that many Crystals up to this point how do you not already have everything transmuted you could possibly need? You're making it sound like you're a serious endgame PvE player, which would mean you probably follow the meta and run BIS for your role, and that doesn't change often enough (a meta lasts AT LEAST 3 months) to need a huge steady supply of Transmute crystals.

    I play a support role which means I need a new set almost every week. We often try out new strats that requires totally different support sets to try and save a few seconds. This sometimes requires healers to wear weird sets that only come in medium or heavy etc. These sort os setups requires a ton of transmute gems
    Most OwOrated healer of all time
  • ThePedge
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    Faction Lock has really screwed up Cyrodil.
    Edited by ThePedge on June 21, 2019 9:17AM
  • Aurielle
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    Heelie wrote: »
    itscompton wrote: »
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    If you're playing that much and have been getting that many Crystals up to this point how do you not already have everything transmuted you could possibly need? You're making it sound like you're a serious endgame PvE player, which would mean you probably follow the meta and run BIS for your role, and that doesn't change often enough (a meta lasts AT LEAST 3 months) to need a huge steady supply of Transmute crystals.

    I play a support role which means I need a new set almost every week. We often try out new strats that requires totally different support sets to try and save a few seconds. This sometimes requires healers to wear weird sets that only come in medium or heavy etc. These sort os setups requires a ton of transmute gems

    Again, I ask: what did you do before transmutation stones were a thing? Also, the average end game healer is not switching sets up every single week. You know that, right? I realize that doing so may be beneficial to you and your guild when pushing for score runs, but your own less than 1% personal decision to change your sets every week should not have an impact on PVP. I seem to vaguely recall that you’re in Hodor? No end game score-pushing trial guild should be taken into account when it comes to PVP.
    Mr_Walker wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones?

    Faction locks have caused imbalance problems on XNA at AEST prime time. Why should your desires impact negatively on my game play?
    Aurielle wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.

    PvP in this game is indisputably dying, and you'd like even less people to play it. Marvellous suggestion....
    Aurielle wrote: »
    The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.

    It's a shame they don't teach logic in schools any more.

    I don’t know what to tell you. I’m a shift worker, so I play at all hours. On PS4 NA, at least, faction locks have vastly improved our experience at various countries’ prime times. I don’t want less people to play PVP; I just don’t see why we should be listening to the entitled complaints of people who literally spend an hour or less in Cyrodiil every month for their transmutation stones. These people aren’t contributing in any meaningful way to the campaign.
  • Heelie
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    Aurielle wrote: »
    Out of curiosity, what did you guys do pre-transmutation stones?

    I spent 40 hours farming SPC. But back then I barely had 300 CP so I would'nt know what people did for bis gear. Most of the people that played among the score runnning guilds pre CWC quit alreay.
    Edited by Heelie on June 21, 2019 9:56AM
    Most OwOrated healer of all time
  • Aurielle
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    Heelie wrote: »
    Aurielle wrote: »
    Out of curiosity, what did you guys do pre-transmutation stones?

    I spent 40 hours farming SPC. But back then I barely had 300 CP so I would'nt know what people did for bis gear. Most of the people that played among the score runnning guilds pre CWC quit alreay.

    40 hours? I spent approximately three times that amount farming for a BSW inferno staff.

    Look, I get it, grinding gear sucks. I’ve been there. We’ve all been there. It’s horrible! Transmutation stones are, undoubtedly, a great thing. However, rather than asking ZOS to revert faction locks or dilute the population by opening up more campaigns, you guys should be asking for increased transmutation gains in PVE. If pledges or weekly trials guaranteed 50 transmutation stones per month, would you be happy?
  • Mr_Walker
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    Aurielle wrote: »

    The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.

    It's a shame they don't teach logic in schools any more.
    Aurielle wrote: »
    Heelie wrote: »
    itscompton wrote: »
    Heelie wrote: »
    therift wrote: »
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins på character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    If you're playing that much and have been getting that many Crystals up to this point how do you not already have everything transmuted you could possibly need? You're making it sound like you're a serious endgame PvE player, which would mean you probably follow the meta and run BIS for your role, and that doesn't change often enough (a meta lasts AT LEAST 3 months) to need a huge steady supply of Transmute crystals.

    I play a support role which means I need a new set almost every week. We often try out new strats that requires totally different support sets to try and save a few seconds. This sometimes requires healers to wear weird sets that only come in medium or heavy etc. These sort os setups requires a ton of transmute gems

    Again, I ask: what did you do before transmutation stones were a thing? Also, the average end game healer is not switching sets up every single week. You know that, right? I realize that doing so may be beneficial to you and your guild when pushing for score runs, but your own less than 1% personal decision to change your sets every week should not have an impact on PVP. I seem to vaguely recall that you’re in Hodor? No end game score-pushing trial guild should be taken into account when it comes to PVP.
    Mr_Walker wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones?

    Faction locks have caused imbalance problems on XNA at AEST prime time. Why should your desires impact negatively on my game play?
    Aurielle wrote: »
    Aurielle wrote: »
    Guys, having multiple 30 day campaigns just dilutes the playerbase. Why should we have lesser quality fights just because you want to farm your transmutation stones? Cyrodiil is a war zone. Outside of those who prefer small scale, most of us ENJOY the chaos of large scale set piece battles. We’re at a good population balance right now, especially on PS4 NA. Another campaign would inevitably pull people away, especially if they don’t like the look of the map at any given point in time. It’s so selfish of you to ask the devs to open up a new campaign just so you can farm transmutation stones for your trial score runs (a teeny tiny minority of PVEers do trial score runs, BTW).

    Out of curiosity, what did you guys do pre-transmutation stones?

    Edit: Also, where are the requests for buffing PVE transmute stone gains? Why are you flooding the forums with requests to get rid of faction locks, or open up new faction lock-free campaigns? Ask for buffs to YOUR OWN PLAY STYLE, before you ask for changes to our play style.

    Exactly and they call us rude and ignorant and say we aren't listening to them when we tell them it is finally in a good state lol. They tell us who cares we want transmutes......

    Right? Shaking my head here at the level of entitlement on display in this thread...

    Here’s an idea for those of you who go to Cyrodiil solely to grind transmutation stones: instead of asking the devs to arbitrarily dilute our population by creating a new 30 day campaign, ask them to give you a guaranteed 50 transmutation stones per month for completing a pledge from each pledge giver at least once per month. Vet or non-vet, I honestly don’t care. It would take about as much time to complete as leeching tier 1 level AP from your alliance, and it wouldn’t force you guys to venture into PVP content where you aren’t really contributing in any meaningful way to the campaign.

    PvP in this game is indisputably dying, and you'd like even less people to play it. Marvellous suggestion....
    Aurielle wrote: »
    The vast majority of Cyrodiil regulars want faction locks; if they didn’t, ZOS would not have reintroduced them.

    It's a shame they don't teach logic in schools any more.

    I don’t know what to tell you. I’m a shift worker, so I play at all hours. On PS4 NA, at least, faction locks have vastly improved our experience at various countries’ prime times. I don’t want less people to play PVP; I just don’t see why we should be listening to the entitled complaints of people who literally spend an hour or less in Cyrodiil every month for their transmutation stones. These people aren’t contributing in any meaningful way to the campaign.

    I'm a regular PvPer, and during the NA off peak hours, it's royally screwed it. Population imbalnce is baked in, and every campaign has a lopsided scoreboard. For all the numptys that blather on about "we all try to win a campaign", unless you're on the side with the pop. imbalance, you will not win a campaign. Not this one, and likely not for the foreseeable future.

    Campaigns are won in off-peak, not when every faction is pop locked. That's just an inconsequential sideshow. One that is enormous fun, and that I enjoy immensely when I play it, but an inconsequential sideshow nonetheless.

    Tonight was the worst I have seen XNA 30cp. At 1730 AEST, AD had 0 bars, DC had 1, and EP had a soft lock. Usually every faction has at least 2 bars at this time. That imbalance is baked in for the rest of this campaign. The faction that truly can't win, and on that campaign it's AD, they're just giving up, and that's unequivocally bad for PvP in this game. The map doesn't move because people have either stopped playing or can't swap to a character to get things happening.

    We need better ideas, not ones that we might happen to like. Dumb ideas don't become less dumb because we they work for us.
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