Blackwing_Soul wrote: »The only spell effect that I find particularly cheesey is the Graveyard.. I like the spell itself just not the spontaneously spawning headstones. If they kept the desecrate ground effect and removed the headstones it would be much more realistic and less Saturday morning cartoon. That's just my 2 drakes.
I'd also like to see the Scythe swing animation have abit more flourish. Nothing crazy over the top baton twirling, just something abit more entertaining to watch than the bland swing it is now.
Edit for further thought.
OtarTheMad wrote: »I feel that overall the theme of the Necromancer is easier to grasp, smoother feeling than Warden. I love the class honestly, the theme is spread out into all class lines and makes sense.
Wardens are all over the map, ice magic with animal summons and nature healing. The ice tank part felt so forced, especially disappointing since a lot of people, me included, wanted to play an Ice Mage. Wardens would have been better off with the tanking skill line having some nature elements to it instead of Ice, that would have made a ton of sense and kept Ice as a DPS option.
Sorc already has purple. And necro NPCs by default use teal. Wardens are the problem, they shouldn't have gotten teal.Wildberryjack wrote: »I like it. The only thing I wish was different is the color of the spells. Wardens have teal. Necros should have been purple.
CardboardedBox wrote: »I wanted a summon that's pretty much a combination of blastbones and the mage/archer. A plain unarmed skeleton (or zombie), that would last for around 16 seconds, and would run over and do close combat swiping at things with it's hands that are either emitting blue fire, or green splatters.
Would make sense to come up out of the ground unarmed, and it feels like a waste to go through the process of reanimating a skeleton, just for it to run around like a headless chicken for two seconds, before going kamikaze.
Vercingetorix wrote: »-
- Necromancer should be the most pet-focused class in the game with permanent, regenerating skeleton pets.
That would be a decent start...
I feel like the whole concept for the class is backwards. summon corpses from nothing and waiting for them to die again to use destro magic? how about use some destro magic to make corpses to use to make even more corpses. I know I know id be screwed if i were in a fight with no adds but it still seems backwards to me
OtarTheMad wrote: »I feel that overall the theme of the Necromancer is easier to grasp, smoother feeling than Warden. I love the class honestly, the theme is spread out into all class lines and makes sense.
Wardens are all over the map, ice magic with animal summons and nature healing. The ice tank part felt so forced, especially disappointing since a lot of people, me included, wanted to play an Ice Mage. Wardens would have been better off with the tanking skill line having some nature elements to it instead of Ice, that would have made a ton of sense and kept Ice as a DPS option.
I too wanted an Ice Mage, and looked into the Warden when it came out. Tried one, got to level 37 and decided it is not my style.
I think it's gimmicky and too flashy and doesn't fit in with Elder Scrolls necromancers...sorry:
I planned on making two necros, but after trying them out on the PTS I was entirely turned off of it. At least that saved me character slots so ... yay I guess. Would've liked to play a TES necro though... shame that we got an every-other-fantasy-game-necro-gimmick-class instead.
- What the hell is even a bone fetish, this isn't a witch doctor or a voodoo priest. Instead of summoning a fetish, necros should summon a large black soulstone or that ghostly hand that some NPCs use.
- And the scythe... why would Tamriel necros use scythes? The whole class is just a big Diablo flashback.
- Same with bone armor. It should just be an alteration spell like Stoneflesh, Ebonyflesh or something.
- Same with the graveyard summoning actual gravestones... why... make it ghostly hands or just the magical rune pattern that we already see ingame or something. Why does it have to be so pop-culture-y and cheesy and anti-Elder-Scrolls-ey? Very few Tamriel races use graveyards and proper gravestones for their dead anyway!!! So it makes no sense!
- The colours just look like an affront to my eyes personally. Cyan, dark blue, black, green, and sparkles and it's just all too much. Compare that to what the stamsorc's skillset looks like visually. Lol. I'm sure there is a happy medium there somewhere inbetween.
- Bone Goliath, while a cool skill, doesn't make much sense either.