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What Are You Thoughts On Necromancer Theme Design?

Vaerth
Vaerth
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I personally love undead / death magic themes in games. But in ESO I felt it was a little underwhelming. The animations are cool, I like the idea, but I think I really dislike the corpse requirements. I envisioned soul magic attacks, that kind of tether to a target enemy in a way like Soul Assault would. The tether to a corpse I just raised and waited to go back to motionless to again use the corpse is...meh... I like the idea of like healing from a freshly killed enemy, but I do not like raises undead then again using their after their attack / usage. The style is there but I just cant get into the corpse aspect. A fresh corpse is one thing, but I guess I find it to be lacking in the way the class plays. I expected to have more direct combat with Necro powers, not just waiting for one skill to end so I can use the corpse lol. Makes it feel slower to me, less excited and less like my toon has the power death magic.

I am not saying I dislike Necro class at all, just wanted to share my take on the class since trying out the Stamcro. I like it, I just think the tether to corpse is kind of lame. Just my personal thoughts on it, what do you guys think? Looking at your personal pros and cons of the class :)
Pact Bloodwraith
  • Blackwing_Soul
    Blackwing_Soul
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    The only spell effect that I find particularly cheesey is the Graveyard.. I like the spell itself just not the spontaneously spawning headstones. If they kept the desecrate ground effect and removed the headstones it would be much more realistic and less Saturday morning cartoon. That's just my 2 drakes.

    I'd also like to see the Scythe swing animation have abit more flourish. Nothing crazy over the top baton twirling, just something abit more entertaining to watch than the bland swing it is now.

    Edit for further thought.
    Edited by Blackwing_Soul on June 13, 2019 5:43PM
  • Vaerth
    Vaerth
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    The only spell effect that I find particularly cheesey is the Graveyard.. I like the spell itself just not the spontaneously spawning headstones. If they kept the desecrate ground effect and removed the headstones it would be much more realistic and less Saturday morning cartoon. That's just my 2 drakes.

    I'd also like to see the Scythe swing animation have abit more flourish. Nothing crazy over the top baton twirling, just something abit more entertaining to watch than the bland swing it is now.

    Edit for further thought.

    I totally agree with both those ideas, and I think the Graveyard skill would look way better with the tombstones as well. I like that, good call!

    I dont not use the Scythe for the very reason you mentioned lol, very bland animation.
    Pact Bloodwraith
  • Icy_Waffles
    Icy_Waffles
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    I hate the graveyard skill aesthetics. So incredibly dumb and does not fit at all. Gosh skeleton hands coming out of the ground would have been better than that.
  • OtarTheMad
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    I feel that overall the theme of the Necromancer is easier to grasp, smoother feeling than Warden. I love the class honestly, the theme is spread out into all class lines and makes sense.

    Wardens are all over the map, ice magic with animal summons and nature healing. The ice tank part felt so forced, especially disappointing since a lot of people, me included, wanted to play an Ice Mage. Wardens would have been better off with the tanking skill line having some nature elements to it instead of Ice, that would have made a ton of sense and kept Ice as a DPS option.
  • Vaerth
    Vaerth
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    OtarTheMad wrote: »
    I feel that overall the theme of the Necromancer is easier to grasp, smoother feeling than Warden. I love the class honestly, the theme is spread out into all class lines and makes sense.

    Wardens are all over the map, ice magic with animal summons and nature healing. The ice tank part felt so forced, especially disappointing since a lot of people, me included, wanted to play an Ice Mage. Wardens would have been better off with the tanking skill line having some nature elements to it instead of Ice, that would have made a ton of sense and kept Ice as a DPS option.

    I too wanted an Ice Mage, and looked into the Warden when it came out. Tried one, got to level 37 and decided it is not my style.
    Pact Bloodwraith
  • Urvoth
    Urvoth
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    I like the theme and ascetics but magnecro is pretty much a meme class with how terrible it is overall. Even magblade is better in PvP now.
  • Vaerth
    Vaerth
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    Urvoth wrote: »
    I like the theme and ascetics but magnecro is pretty much a meme class with how terrible it is overall. Even magblade is better in PvP now.

    I have heard this as well :(
    Pact Bloodwraith
  • SosRuvaak
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    LAME SUSTAIN
    generally irritated when ever im playing my necro

    except for the scythe ability that is the light to the darkness of that class.
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • CardboardedBox
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    I wanted a summon that's pretty much a combination of blastbones and the mage/archer. A plain unarmed skeleton (or zombie), that would last for around 16 seconds, and would run over and do close combat swiping at things with it's hands that are either emitting blue fire, or green splatters.

    Would make sense to come up out of the ground unarmed, and it feels like a waste to go through the process of reanimating a skeleton, just for it to run around like a headless chicken for two seconds, before going kamikaze.
  • EvilCroc
    EvilCroc
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    I do not like TEAL color of necromancer's magic.
    But this is not problem with necromancers class. It is problem with damn WARDEN
    ZOS should make warden's spells more green.
  • Vercingetorix
    Vercingetorix
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    - Scythe should've been the class execute for obvious reasons.
    - Necromancer should be the most pet-focused class in the game with permanent, regenerating skeleton pets.
    - Necromancer should have a class skill or passive that grants Major Sorcery. (Same for Templar)
    - Siphon should consume nearby corpse as a cost and then let you place it on the ground somewhere.
    - Tether should consume a nearby corpse as a cost and then apply its effects directly to you.
    - Necromancer's buff spell for Major Sorcery should grant your weapon a necro-flame effect like NPCS get.
    - Corpse Consumption passive should also restore some Magicka and Stamina when a corpse is consumed.


    That would be a decent start...
    Edited by Vercingetorix on June 17, 2019 5:43PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • bluebird
    bluebird
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    I think it's gimmicky and too flashy and doesn't fit in with Elder Scrolls necromancers... :unamused: sorry:
    • What the hell is even a bone fetish, this isn't a witch doctor or a voodoo priest. Instead of summoning a fetish, necros should summon a large black soulstone or that ghostly hand that some NPCs use.
    • And the scythe... why would Tamriel necros use scythes? The whole class is just a big Diablo flashback.
    • Same with bone armor. It should just be an alteration spell like Stoneflesh, Ebonyflesh or something.
    • Same with the graveyard summoning actual gravestones... why... make it ghostly hands or just the magical rune pattern that we already see ingame or something. Why does it have to be so pop-culture-y and cheesy and anti-Elder-Scrolls-ey? Very few Tamriel races use graveyards and proper gravestones for their dead anyway!!! So it makes no sense!
    • The colours just look like an affront to my eyes personally. Cyan, dark blue, black, green, and sparkles and it's just all too much. Compare that to what the stamsorc's skillset looks like visually. Lol. I'm sure there is a happy medium there somewhere inbetween.
    • Bone Goliath, while a cool skill, doesn't make much sense either.
    I planned on making two necros, but after trying them out on the PTS I was entirely turned off of it. At least that saved me character slots so ... yay I guess. Would've liked to play a TES necro though... shame that we got an every-other-fantasy-game-necro-gimmick-class instead.
  • Wildberryjack
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    I like it. The only thing I wish was different is the color of the spells. Wardens have teal. Necros should have been purple.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • bluebird
    bluebird
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    I like it. The only thing I wish was different is the color of the spells. Wardens have teal. Necros should have been purple.
    Sorc already has purple. And necro NPCs by default use teal. Wardens are the problem, they shouldn't have gotten teal.
  • Faulgor
    Faulgor
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    I wanted a summon that's pretty much a combination of blastbones and the mage/archer. A plain unarmed skeleton (or zombie), that would last for around 16 seconds, and would run over and do close combat swiping at things with it's hands that are either emitting blue fire, or green splatters.

    Would make sense to come up out of the ground unarmed, and it feels like a waste to go through the process of reanimating a skeleton, just for it to run around like a headless chicken for two seconds, before going kamikaze.

    Blastbones is the only skill I really don't like, and sadly it's important for every necro rotation. It's too slow and too stupid, the concept just doesn't work with existing game mechanics, especially for ranged playstyles. I'm not even sure Necromancers should have such a burst skill, when they seem to be set up perfectly for a DoT focus (+10% DoT damage passive).
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • chuck-18_ESO
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    I have little interest in the gimmicky play-style; like many, I was hoping for another pet-oriented class, as per traditional Elder Scrolls necromancers. As it stands, the class just feels cheesy to me. Bone armor? Summoned tomb stones? Giant scythes? No, thanks; I'll stick with my Sorcerer who actually feels like an Elder Scrolls mage.

    That being said, the rotation is solid, and the class isn't boring per say, it's just not what I was hoping for in any conceivable way.
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • Tasear
    Tasear
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    I think theme for tank is lich and cool
    Stamina DPS feels like a nercomancer
    Healer feels incomplete
    Magicka dps feels like a dark mage
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    -
    - Necromancer should be the most pet-focused class in the game with permanent, regenerating skeleton pets.

    That would be a decent start...

    In the eso universe conjuror/summoner are the master of pets, not necro. Sorc beeing the master pet class in ESO makes more sense. Too many player wish they werent playing an elderscroll game.
  • raegun
    raegun
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    I feel like the whole concept for the class is backwards. summon corpses from nothing and waiting for them to die again to use destro magic? how about use some destro magic to make corpses to use to make even more corpses. I know I know id be screwed if i were in a fight with no adds but it still seems backwards to me
  • 7788b14_ESO
    7788b14_ESO
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    The Warden manages to keep a summoned bear running around full time. Or not if he wants to. I would appreciate having an undead pet as an option. Especially if the Necro picked up a trick or two cutesy of the psijic and mages guild.
  • Vaerth
    Vaerth
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    raegun wrote: »
    I feel like the whole concept for the class is backwards. summon corpses from nothing and waiting for them to die again to use destro magic? how about use some destro magic to make corpses to use to make even more corpses. I know I know id be screwed if i were in a fight with no adds but it still seems backwards to me

    I totally agree with that! It really does seem backwards to me as well. I understand WHY they did it they way it is, but for immersive reasons it sucks lol.
    Pact Bloodwraith
  • OtarTheMad
    OtarTheMad
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    Vaerth wrote: »
    OtarTheMad wrote: »
    I feel that overall the theme of the Necromancer is easier to grasp, smoother feeling than Warden. I love the class honestly, the theme is spread out into all class lines and makes sense.

    Wardens are all over the map, ice magic with animal summons and nature healing. The ice tank part felt so forced, especially disappointing since a lot of people, me included, wanted to play an Ice Mage. Wardens would have been better off with the tanking skill line having some nature elements to it instead of Ice, that would have made a ton of sense and kept Ice as a DPS option.

    I too wanted an Ice Mage, and looked into the Warden when it came out. Tried one, got to level 37 and decided it is not my style.

    Yeah, Ice Mage build on Warden is okay now (for PvP anyway), especially with that set that drops in Frostvault… could even be okay on a Magcro but it's not where it should be.
  • LennoxPoodle
    LennoxPoodle
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    bluebird wrote: »
    I think it's gimmicky and too flashy and doesn't fit in with Elder Scrolls necromancers... :unamused: sorry:
    • What the hell is even a bone fetish, this isn't a witch doctor or a voodoo priest. Instead of summoning a fetish, necros should summon a large black soulstone or that ghostly hand that some NPCs use.
    • And the scythe... why would Tamriel necros use scythes? The whole class is just a big Diablo flashback.
    • Same with bone armor. It should just be an alteration spell like Stoneflesh, Ebonyflesh or something.
    • Same with the graveyard summoning actual gravestones... why... make it ghostly hands or just the magical rune pattern that we already see ingame or something. Why does it have to be so pop-culture-y and cheesy and anti-Elder-Scrolls-ey? Very few Tamriel races use graveyards and proper gravestones for their dead anyway!!! So it makes no sense!
    • The colours just look like an affront to my eyes personally. Cyan, dark blue, black, green, and sparkles and it's just all too much. Compare that to what the stamsorc's skillset looks like visually. Lol. I'm sure there is a happy medium there somewhere inbetween.
    • Bone Goliath, while a cool skill, doesn't make much sense either.
    I planned on making two necros, but after trying them out on the PTS I was entirely turned off of it. At least that saved me character slots so ... yay I guess. Would've liked to play a TES necro though... shame that we got an every-other-fantasy-game-necro-gimmick-class instead.

    Oh man, I totally agree. There is only one problem with traditional elder scrolls necromancy. It is ONLY about summoning the undead (and maybe filling soulstones, depends on how you define that) and thus not really a basis for 3 skill lines.
  • BrooksP
    BrooksP
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    Not a fan personally, I mean the class isn't terrible, but as other said it feels gimmicky and really just bland. The corpse mechanic just bugs me to no end, not even just the mechanic but the glowing blue blobs just looks silly. Though unlike others I don't think there should've been a permanent pet tree, but a long lasting one that you siphon souls/corpses/power whatever to build up and make stronger. Also for healing it would have been more interesting to do a mix of life drains and self-harm to "channel" life from the enemy through the necro to the party. For melee I have no idea, but like someone else stated scythe really should be an execute even though I've never seen a scythe in any TES game. It really feels like this class wasn't designed for a TES game, but then again neither does the Warden(I still can't figure out what the class is suppose to be/represent).
    Edited by BrooksP on June 17, 2019 8:35AM
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