I mean, I understand that pets shouldnt be broken or stuff, but even compared to other (BTW, PERMANENT) pets in the game, they are just... well, a waste.
Every other Pet in the game deals more damage than they do, and they all come with bonuses, the Sorcerer Pets can heal you and others, can get a DPS Boost or a nice AoE burst, the Warden Bear can knock enemys down, and the Direwolfs from the Werewolf Pactleader Morph are immortal...
And keep in mind, they have that while being permanent pets and dealingt more damage than the Skeletal mage morphs.
Meanwhile the Skeletal mage deals less dmg than a blocked light attack, and... well, thats it. One morph does this non existing dmg in a small AoE, the other gets 10% more damage if they attack the same target twice, and even with that 10%, the damage isnt even close to what other pets do...
And other than Blastbones, its not even a bug, they are supposed to do so little dmg... and my question is just why? Spirit Mender and Blastbones after fix both do their job well, but the Damage summon is just...
If ZOS doesnt want them to have high damage, thats fine, but give them something else than. Like for example let the Magica morph debuff the enemy to take more spell damage, make the stamina Morph a melee Skeleton that taunts enemys...
I mean, just give us anything that makes this ability worth slotting, because right now, its not...