Greg11jkalfa wrote: »It's a necromancer. End of story.
To be less of a vague (word I shouldn't say), the class is almost exactly what you'd expect from an undead based class in the game. You can summon skeletons,wraiths, and flesh atronachs. You can reuse the corpses around you to your advantage. You have abilities like a flaming skull, armor made of bones, and multi-resurrection of allies. The class for magicka balances all three elements fairly well, the stamina versions of morphs focus on disease and poison, and the healer abilities have pros and cons, as should be expected. It's not going to suit everyone, as to each is their own. But god damn do I enjoy it thoroughly. I love turning into a bone colossus when I feel pressured as if it's my ultimate form. I love raising minions to attack and aid me, and then using their corpses to gain ultimate. The animations are cool, the skills overall are great, and there's just that touch of lore realism when you use certain skills, and the guards or NPCs react to it. I'm sure that, as per usual, I'm in the small minority with how I feel about the class, but I've enjoyed almost every single bit of it.
What have you enjoyed about the class?
What have you enjoyed about the class?
I enjoy the fact we can't summon a simple zombie.
I also particularly like the part where we don't have a skill line in said class about summoning/buffing your summons like every other necromancer NPC in the game. (They legit have a tether that lets them buff their bois)
xenowarrior92eb17_ESO wrote: »my fave part is that necro overperforms all dps classes so its next nerfhammer draws close...oh this one can already hear them scream! such delight!
What have you enjoyed about the class?
I enjoy the fact we can't summon a simple zombie.
I also particularly like the part where we don't have a skill line in said class about summoning/buffing your summons like every other necromancer NPC in the game. (They legit have a tether that lets them buff their bois)
Simple zombie: Skeletal Mage/Archer
Buffing summons: Empowering grasp
Whether you like the implementation is one thing, but they're there nonetheless.
As for the topic:
I enjoy the aesthetics of the class more than any other, although DK is a close second. However, what I enjoy the most are how strong and unique it feels. It receives a lot of slack for being similar to the warden (mostly from a pvp perspective), but honestly, that's far from the truth and with such a simple generalization the only alternatives were being another DK (dot class) or Stam sorc (nearly zero class identity). What I love the most about blastbones over shalks, as a timed burst skill, is that it's a fire and forget skill. Its reliability is a bit annoying since the pathing needs fixing, but I've also enjoyed killing players by a slow blastbones that comes jumping in for the kill (its buggy nature is a double-edged sword).