rager82b14_ESO wrote: »This dev team really needs some fresh and more skilled blood in the group.
rager82b14_ESO wrote: »This dev team really needs some fresh and more skilled blood in the group.
They got that when they hired Gil, so we would expect since one would think they hired him because of his knowledge of the game, problem solving skills and probably thoughts for the future of the game.
Of course his thoughts might be drowned out or he sees things more their way. We have no way of knowing.
rager82b14_ESO wrote: »This dev team really needs some fresh and more skilled blood in the group.
They got that when they hired Gil, so we would expect since one would think they hired him because of his knowledge of the game, problem solving skills and probably thoughts for the future of the game.
Of course his thoughts might be drowned out or he sees things more their way. We have no way of knowing.
rager82b14_ESO wrote: »This dev team really needs some fresh and more skilled blood in the group.
danthemann5 wrote: »rager82b14_ESO wrote: »This dev team really needs some fresh and more skilled blood in the group.
Well, that costs money and cuts into the profit margin. Investors don't like that. I wouldn't hold my breath.
rager82b14_ESO wrote: »This dev team really needs some fresh and more skilled blood in the group.
They got that when they hired Gil, so we would expect since one would think they hired him because of his knowledge of the game, problem solving skills and probably thoughts for the future of the game.
Of course his thoughts might be drowned out or he sees things more their way. We have no way of knowing.
Enemy-of-Coldharbour wrote: »I doubt it. They will most likely abandon it like they did with Warden; and we all know how much of a hot mess Magden is.
Enemy-of-Coldharbour wrote: »I doubt it. They will most likely abandon it like they did with Warden; and we all know how much of a hot mess Magden is.
Magden is just weak in PvE. It’s not really a hot mess, it’s not buggy.
...do you really think the bughunting team is going to code themselves out of a job? When they fix Necro issues, you can be sure something else will mysteriously go wrong...hedna123b14_ESO wrote: »Will Necro be fixed...
Sylvermynx wrote: »Seriously people. Millions (maybe billions) of lines of code. Could YOU fix it? You realize, this is the same issue with windows of whichever flavor. It's so huge, NO ONE can make it work perfectly.
Hmmm. Maybe we really do need robots.... They can go where no human can ever consider being.
Sylvermynx wrote: »Seriously people. Millions (maybe billions) of lines of code. Could YOU fix it? You realize, this is the same issue with windows of whichever flavor. It's so huge, NO ONE can make it work perfectly.
Hmmm. Maybe we really do need robots.... They can go where no human can ever consider being.
And stop acusing the devs, they are doing à great job, blame the manager instead, the one Who lead the team in the bad direction (bad priorities ect ect...)
@Nemesis7884 wait until it works... It Will be insane, this spell is strong, it hit like a truck, see it like a dot
For everyone Who dont understand how they release such a bugged class... You should have seen the pts... Every thread was about NB "nerf" (in my opinion it s an up in pvp, a well deserved nerf in pve, and they are Still very strong, but that s not the subject sorry ! ^^), so they didnt get any report for the necro..so yeah they Just dont have the time to correct what they almost didnt knew about i guess...
And stop acusing the devs, they are doing à great job, blame the manager instead, the one Who lead the team in the bad direction (bad priorities ect ect...)
Moonsorrow wrote: »I often get the feeling they have really small teams on all key features of the game, combat team tiny, not enough testers, quota on work is long so things needs to fix/adjust in a schedule that not always make everyone happy, when everyone wants the thing that bothers them to be fixed first, so for all of us who play daily its often a long wait, relatively. Weeks and months not that long time, but we feel so of course.
I am not a whiteknight or a defender, just have a feeling their team has started to be a bit too small, since game is growing really fast, more and more players, more content coming up with a tight schedule. They are doing that part right, since game just keeps growing.
But i bet that behind the scenes many of them are working near burnout levels. And the huge pressure we giving them.. most likely they joke there about reading this forum is the biggest form of masochism or something haha.
The thing is.. right now they seem to have a workplace with nice atmosphere and fun team to be creative with, good synergies between the team is always very visible on ESO Live streams also. Hiring many new people in while it might make some work be done faster, it might also change the atmosphere.. Complicated things, but i bet they think these a lot. Hiring good coders is not as easy as one thinks, hiring good coders that also are nice fit to the team is a challenge.
Ending rant by just saying, i feel they are working on things as fast as they can with the workload they got. So we just need some patience. I know i know.. i also paid the fiddy euro for my necromancer and hope it gets fixed ASAP.
@Nemesis7884 wait until it works... It Will be insane, this spell is strong, it hit like a truck, see it like a dot
For everyone Who dont understand how they release such a bugged class... You should have seen the pts... Every thread was about NB "nerf" (in my opinion it s an up in pvp, a well deserved nerf in pve, and they are Still very strong, but that s not the subject sorry ! ^^), so they didnt get any report for the necro..so yeah they Just dont have the time to correct what they almost didnt knew about i guess...
And stop acusing the devs, they are doing à great job, blame the manager instead, the one Who lead the team in the bad direction (bad priorities ect ect...)
hedna123b14_ESO wrote: »I disagree with your assessment. Barring the fact that they permitted one class to dominate PvE for over a year, releasing a paid for class unfinished is inexcusable...
hedna123b14_ESO wrote: »1. Detonating Siphon targeting is broken.
2. Blastbones periodically gets perma locked.
I've played this game for 5 years, so long enough to expect such gross incompetence as releasing a new class that cant even use one of their main abilities. The question I have is whether this paid for class will be fixed in an incremental or do we just wait for the next DLC. Actually since plenty of precedents have been set already, let me amend that question to:"Will it even be fixed in the next DLC?"
hedna123b14_ESO wrote: »1. Detonating Siphon targeting is broken.
2. Blastbones periodically gets perma locked.
I've played this game for 5 years, so long enough to expect such gross incompetence as releasing a new class that cant even use one of their main abilities. The question I have is whether this paid for class will be fixed in an incremental or do we just wait for the next DLC. Actually since plenty of precedents have been set already, let me amend that question to:"Will it even be fixed in the next DLC?"