Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.

People pull in so many directions
- the concept behind magicka is that u nuke for a lot of damage. It’s the concept of being a mage and although Magdk does seem insanely strong there’s no reason the class can’t have high numbers
Right now DK lacks everything - survivability AND damage.
Magicka classes are both tankier and deals an absurd amount of damage. If they can destroy my heavy armor DK in literally 1 sec if I don't use my ult or dodge at that exact moment, and still be 10 times tankier (I literally deal NO damage with my dots, HP bars doesnt even move), something's very imbalanced about the class. I have more than 5k weapon damage buffed in non cp on my DK and I am no threat to anyone unless you just hit level 50 and lacks any defensives whatsoever.
DKs are probably the worst of all stamina classes for PvP right now. My stamplar with funky ass ravager/bone pirate rolls does 10 times better than my gold dk in 7th legion/bloodspawn and either shacklebreaker (no damage so barely usable in non cp) or hundings with impen on everything.
DKs needs a huge buff.
yeah... agree disagree there.
i want DK to have some buff. MagDK got some, StamDK would love to have some.
but... does it need a huge buff? no.
Mag classes is tankier and destroys your gold build in literally 1 sec? no.
No damage to DoTs, HP bars doesn't even move?
Son, what class are you playing?
Do you even play CP? Have points in Thaumaturge?
StamDk doesn’t have a lot of healing. So your heavy armor just delays the loss but won’t stop its inevitable arrival.
MagDk in 5 light armor is tankier than a StamDk in 5 heavy, because ZoS.
Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
Trancestor wrote: »Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
Well this is just a bunch of lies
Any dot not including Cripple, Fetcher infection, Sun flare.
Poison Injection did get reflected
You already listed "any aoe" why list BoE seperately?
Why list melee abilities when this wasnt a melee issue but a ranged mag issue?
Listing stuff like Entropy and shock heavy attacks that do basically no dmg
And more melee skills.
Just trying to make the list seem huge when in reality all your essential skills needed to actually burst down a flapping DK were completely negated.
The change to wings was the best change in eso, it's time for you to stop crying and learn to play without your huge crutch.
Trancestor wrote: »Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
Well this is just a bunch of lies
Any dot not including Cripple, Fetcher infection, Sun flare.
Poison Injection did get reflected
You already listed "any aoe" why list BoE seperately?
Why list melee abilities when this wasnt a melee issue but a ranged mag issue?
Listing stuff like Entropy and shock heavy attacks that do basically no dmg
And more melee skills.
Just trying to make the list seem huge when in reality all your essential skills needed to actually burst down a flapping DK were completely negated.
The change to wings was the best change in eso, it's time for you to stop crying and learn to play without your huge crutch.
No, you know why? Because it's a class that revolves around being in melee range do do dmg and have nothing in the kit to do dmg from distance. Wings helped to close the gap between you and the ranger.
The nerf to wings didn't give anything in turn, it was just a plain nerf. It could have been a 100% resistance to 4 projectiles without the reflection and it would have been much, much better than the crap it is now, if the problem what the reflection as ranged players have stated. Then how is that a 50% dmg reduction on projectiles is seen as a buff?
Things like cloak or sorcs shields provide a 100% dmg reduction, I don't see why Wings cannot do something that is not even close to that (you get dmg on all the skills named above) by just negating projectile dmg. Forget about the reflect, if it is so hard to work around your own build and use less projectiles, well, we can give you that, no refloection, but at lest bring back the immunity. Sorcs have 100% immunity on a magicka skill, NBs have a 100% immunity on a magicka skill, why Dks cannot have something similar? Or it's just that DK have to be condemned to run HA and S/B to be able to play? (and if that's the case, where's the skill that helps with range? Stonefist? LMAO