Fly like paper, get high like planes.
Catch me near Bleakers, got achievements in my name
If you come around here, I pack'em all day
Running round a rock, make you think I lost my way
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
However, they second anyone employed an anti-ranged counterplay and won, it was a case of "unhealthy gameplay that completely shuts down ranged styles" and OBVIOUSLY needed a nerf.
Mag-ranged simply could not fathom the concept of altering their play style, even though post after post after post explained AT LENGTH how to get around Wings, and how to circumvent anti-ranged tactics in general.
But they absolutely refused to believe that THEY needed to get better. Why? Because they know their class is ridiculously OP and "should" be winning, even with using the same three buttons for every fight.
Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Yes if you're half decent then it's completely impossible to be killed by anything from that list without it flowing properly with LA's and the full whack.Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
According to your above post which is effectively "wings weren't OP" - If wings weren't OP and didn't really reflect much, why were you using it?
Why was it nerfed?
Is 50% mitigation not enough? And if it's not, why not?
juhislihis19 wrote: »Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
I will again point out, that this is ENTIRELY a learn to play issue. Wings reflected PROJECTILES, not "all things ranged". For the record, I will reiterate the list of things that you COULD use, instead of spamming Shards, Clench, and Snipe:
Any DoT
Any AOE
Furse Pulse
Poison Injection
Concealed Weapon
Haunting Curse
Mage's Wrath
Blockade of Elements
Warden Birds
Warden Bugs
Pets
Surprise Attack
Rune Cage
Any melee ability
Shock Staff heavy attacks
Jabs
Shards
Entropy
Any Ulti
Power of the Light
Flurry
Bleeds
.....
Really, honestly, you can't find even a couple things out of that to use to win? Completely impossible to be killed by anything in that list right?Only DK's called an instant cast ability that mitigated and then reflected damage back at their attackers when you weren't close enough "counterplay" - One ability completely shut down ranged builds or forced them into a position where they simply had no chance to kill you because the damage on things like force pulse etc is soggy af and you can cast wings quicker than anyone can cast 4 abilities.
Incorrect. This did NOT "shut down ranged builds" it shut down builds centered around easy mode distance stuns and max-range spamming of one or two skills. It forced a build to be able to use more than three buttons.Again, you are just wrong and display a fundamental lack of knowledge of the game mechanics. Wings did NOT "increased damage". It rolled it back to you, with all mitigation procced.How the tables turn haha.
You're talking about 1 basically 100% uptime ability shutting down a tonne of ranged skills, across all class, skill and weapon trees; not even shutting them down actually, but, reflecting them back, with increased damage, effortlessly.
Let's break down these "tonne" of skills that are reflectable:
Templar:
Flare
Spear
Little Balls of DoT that no one uses (I think, no one uses it, so the point it moot)
Warden:
-Nothing- (So much for "all classes")
DK:
Stonefist
Inferno Balls?
NB:
Cripple
Swallow Soul
Scourge
Sorc:
Frags
"Skill trees":
I have no idea what you are trying to talk about here, so I will just confidently say that you are wrong, again, because there are no "skill trees" outside of weapon trees that are reflectable.
Weapon Trees:
Snipe
Clench
Now look at that list. There are exactly TWO weapon skills that are reflectable. As far as classes go, only two classes actually use a reflectable skill as a source of damage. If you are a Sorc, you have ONE class skill "shut down".
Again, if you cannot find an alternate means of killing something with the entirety of the rest of your class attacks at your disposal, YOU are the problem.
If you play DK, Wings are a non-issue.
If you play a Warden, Wings are a non-issue.
If you play a NB, Wings are certainly an issue and YOUR skills (such as Cripple) need changed.
If you play a Temp, Wings are rarely an issue.
So now it's DK's who can't fathom the concept of altering their play style - Stop engaging out in the open if your 50% mitigation isn't enough, kite like a templar into spaces that suit you and so on. Or just stick to your idea of all range classes running force pulse and soul assault like Grade A Auridon freshies and keep talking about it until you're exhausted.
So there it is, the real answer: "just stay out of the open and hide in the corner". Ladies and Gentlemen, here is the "Logic of Balance According to Mag-Ranged": stay in the keep, or else your ass in mine. Balance.
Quick question too: how exactly is a stam based, melee character supposed to "kite like a Templar"......against a ranged class? The idiocy of this statement is just so profound I cannot even address it.
According to your above post which is effectively "wings weren't OP" - If wings weren't OP and didn't really reflect much, why were you using it?
Why was it nerfed?
Is 50% mitigation not enough? And if it's not, why not?
1) I, and probably many others , used it to fight/protect from Snipe and Frags spammers. That's it. You don't need to have skills as "OP" to use them. Why isn't Cloak being nerfed? Every NB uses it, so it must be OP?
2) Because of the forum crybabies (Sorcs and Snipers likely). Exactly the kind of people Cortimi mentioned on his first post. Still, the nerf seemed unwarranted as I remember the outrage concerning Wings wasn't all that, so it was surprising. ZOS however doesn't need reasons to nerf/buffs things.
3) If it ain't broke, why fix it? 50% seems like an okay, but in reality it's a huge drop from original Wings. What was wrong with the old Wings? Magblades couldn't get any damage through? Seems like a class design issue 100%. Shuts down playing style? Cortimi already shut down this claim.
1. Oh, that's all it was for, frags and snipe? Who spams frags? Everyone has to deal with snipe spamming noobs, we know that skill is stupid. But you have the same LOS, roll and block options we all do or you can just eat half the damage everyone else does .
3. The old wings was 100% reduction on what it reflected, reflected damage back at you and took 0 skill to use, hence the reason every Tyro DK in game used it.
Hey everyone, according to this guy, if you have ever been killed by Mage's Wrath, Warden Bugs/Bird, Haunting Curse or Force Pulse, you are bad.No he didn't shut it down, he listed a bunch of skills that aren't reflected (that would never kill someone) and some that are reflected - Show me the video of either of you dying to a player using the filtered abilities and not their full burst and I'll tell you you're bad.
This is precisely why I asked the questions that you've answered: you've said you only had wings for snipe/frag spammers (if that's a thing), well now you get 50% reduction on both instead of 100% so what's the big deal? You take 50% damage from the frags and snipe you're so scared of and I continue to take 100%, like most people.
The problem is, you weren't being entirely truthful about what you all crutched on wings for but hey ***, you have 50% mitigation at the expense of having to do your own damage. Learn to adapt like we all have.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Use Nord and protective jewelry for better mitigation.
use Lingering HP potions with Major vitality.
Keep Rally/Forward momentum up and never run around without your armor buff.
Use Spell Wall on SnB when focused down.
Drop Spriggan and favor a weapon damage set - penetration doesn't help your healing, and stam DKs can't afford to drop weapon damage without losing a lot of healing power.
(BGs only) Alessian Order is a very strong set for no CP and can allow you to passively get 2k-2k6 HP recovery depending on buffs with no other investment than gold food.
If really needed, use Cauterize.
And most importantly...
You are in BGs. In a no CP environment, everyone becomes a lot squishier, so play as a team, use Vigor to keep your teammates alive and move as a group.
Fly like paper, get high like planes.
Catch me near Bleakers, got achievements in my name
If you come around here, I pack'em all day
Running round a rock, make you think I lost my way
L2P LOLLLLLLLLLLLL
People pull in so many directions
- the concept behind magicka is that u nuke for a lot of damage. It’s the concept of being a mage and although Magdk does seem insanely strong there’s no reason the class can’t have high numbers
People pull in so many directions
- wings have not destroyed DK, it’s still strong, it’s still considered very meta. In both it’s stamina and magicka departments it’s still very strong.
- the devs haven’t lost anymore touch with classes then they did originally, the class is changing continously to keep builds changing and fresh. If things remained identical and nothing ever changed. Theory crafting, exploring and more would have died in this game.
- the concept behind magicka is that u nuke for a lot of damage. It’s the concept of being a mage and although Magdk does seem insanely strong there’s no reason the class can’t have high numbers
I feel people seem to fall into 3 categories
Those that play a class because it’s overpowered or easy,
Those that play a class because they love it
Those who want to be a underdog.
And this concept of “I don’t play a DK to hit hard if I wanted that I’d play sorc” does really chime with this idea of playing a “weaker” specc as some sort of proof of skill and this mentality of “ew I got nerfed terrible class” sways the other way with a desire of being overpowered.
Things will once again change again and some other part of DK will be considered busted. It’s the path of MMORPGs
People pull in so many directions
- the concept behind magicka is that u nuke for a lot of damage. It’s the concept of being a mage and although Magdk does seem insanely strong there’s no reason the class can’t have high numbers
Right now DK lacks everything - survivability AND damage.
Magicka classes are both tankier and deals an absurd amount of damage. If they can destroy my heavy armor DK in literally 1 sec if I don't use my ult or dodge at that exact moment, and still be 10 times tankier (I literally deal NO damage with my dots, HP bars doesnt even move), something's very imbalanced about the class. I have more than 5k weapon damage buffed in non cp on my DK and I am no threat to anyone unless you just hit level 50 and lacks any defensives whatsoever.
DKs are probably the worst of all stamina classes for PvP right now. My stamplar with funky ass ravager/bone pirate rolls does 10 times better than my gold dk in 7th legion/bloodspawn and either shacklebreaker (no damage so barely usable in non cp) or hundings with impen on everything.
DKs needs a huge buff.