Fr3ak1n0ut wrote: »So you just posted a Necromancer PTS Wrapup - here.
I understand there has been a lot of incoming feedback but I really do not understand how you can ignore changes regarding the stamina scaling of necro skills in the heal tree. There is literally not a SINGLE heal ability in that tree that would scale with Stamina - even though there would be at least two perfectly valid options:
1) Spirit Mender. I can´t understand how this skill or at least one morph of it doesn´t scale with Stamina. The necro even has a passive that increases regen with a summon active - do you really want me to use the skeleton that doesn´t do ANYTHING for me besides a bit of single target damage in open world PvP? Its ridiculous that this ability doesn´t scale with both pools (giving both mag and stam classes the option to use it)
2) Mortal Coil: This skill literally restores Stamina while tethering a corpse and provides additional healing - why does this healing only scale with Magicka Stats tho?! I really hope you consider this feedback and make sure that the Stamina Necromancer gets some diversity - cause as it is right now, its just plain boring and doesn´t even come close to the magicka version.
Please consider implementing this in a future incremental patch. It doesn´t nerf mag necros, it only helps the stam ones to get some of the identity of the necro into their kit.
usmcjdking wrote: »
Sure give me your major defile on Blastbone and then maybe we could give you a bit of stam heal. Stamnecro has already all the juicy stuff to secure a kill.
A stamina heal - and more so a stamina burst heal - just will replicate the StamWarden supremacy.
Stamcro does not need a Stam Heal. It has got more tools than any other stamclass.
Mortal Coil is there for Magicka builds to actually get some Stamina back in PvP - hands off.
And Stamina Necromancer is already vastly superior to Magicka Necromancer for an offensive role in PvP, and as far as I can tell, don't really need more survivability boosts (especially if it comes in the form of Negate-immune Stamina-heals). It was already a bad idea to make the Warden "Spiderman Heal" scale from offensive stats, we don't need more of that. Use Vigor and/or Rally like all the other Stam builds, and be glad that you got the best offensive morphs + baseline toolkit.
My problem is Stamina generally being too good when compared to Magicka, and "getting Magicka's stuff" while the reverse isn't true. Where are our bleeds? Especially the proc'd versions that don't require resources, global cooldowns, or bar space? Where is the Magicka version of Vigor? Etc...Fr3ak1n0ut wrote: »Mortal Coil is there for Magicka builds to actually get some Stamina back in PvP - hands off.
And Stamina Necromancer is already vastly superior to Magicka Necromancer for an offensive role in PvP, and as far as I can tell, don't really need more survivability boosts (especially if it comes in the form of Negate-immune Stamina-heals). It was already a bad idea to make the Warden "Spiderman Heal" scale from offensive stats, we don't need more of that. Use Vigor and/or Rally like all the other Stam builds, and be glad that you got the best offensive morphs + baseline toolkit.
Sure, and it has its place as a mag skill, no question. That's why I want it to scale with both pools.
Your suggestion to use vigor and rally "like all others" is exactly the problem. Every stam class relies on the same stuff. It's boring. Making this skill scale with stamina will in no way make stam necro op, it will just give it the option to use something else. Of course I will still slot vigor, but I might have the option to finally drop 2h and run sth else instead.
Also, changing the warden skill to scale with both pools is great. It's one of the few really cool identity skills in Eso and if that means it will be used more, im all in for it. Not sure what your problem is with that skill anyway
My problem is Stamina generally being too good when compared to Magicka, and "getting Magicka's stuff" while the reverse isn't true. Where are our bleeds? Especially the proc'd versions that don't require resources, global cooldowns, or bar space? Where is the Magicka version of Vigor? Etc...Fr3ak1n0ut wrote: »Mortal Coil is there for Magicka builds to actually get some Stamina back in PvP - hands off.
And Stamina Necromancer is already vastly superior to Magicka Necromancer for an offensive role in PvP, and as far as I can tell, don't really need more survivability boosts (especially if it comes in the form of Negate-immune Stamina-heals). It was already a bad idea to make the Warden "Spiderman Heal" scale from offensive stats, we don't need more of that. Use Vigor and/or Rally like all the other Stam builds, and be glad that you got the best offensive morphs + baseline toolkit.
Sure, and it has its place as a mag skill, no question. That's why I want it to scale with both pools.
Your suggestion to use vigor and rally "like all others" is exactly the problem. Every stam class relies on the same stuff. It's boring. Making this skill scale with stamina will in no way make stam necro op, it will just give it the option to use something else. Of course I will still slot vigor, but I might have the option to finally drop 2h and run sth else instead.
Also, changing the warden skill to scale with both pools is great. It's one of the few really cool identity skills in Eso and if that means it will be used more, im all in for it. Not sure what your problem is with that skill anyway
Stam players complain that things are "bland" or "lack identity" while ignoring just how good that stuff is. Fact is, Stamina players can build a really strong PvP setup around mostly generic skills, but Magicka can't. Imagine a Magicka build in PvP getting ~80% of its skills from outside of its class - such a setup would be absolute garbage. Sure, Ward Ally + Black Rose Prison Resto Staff is strong (probably too strong), but what else is there? Are you going to die to Wall of Elements, Force Pulse, and Soul Trap? Are you going to be unable to kill someone through Regeneration, Ward Ally, and Combat Prayer?
Stamina is already, as a general rule, very strong in PvP. You don't need better self healing, and that's exactly what you're asking for. Not a replacement for Vigor that adds more distinct flavor, but something strong that works right alongside it. Doing that would likely end up with Stamina Necromancer being too strong, and getting its Magicka counterpart hit with nerfs, which is exactly what has happened with Wardens (more than once).
Fr3ak1n0ut wrote: »Sure give me your major defile on Blastbone and then maybe we could give you a bit of stam heal. Stamnecro has already all the juicy stuff to secure a kill.
Has nothing to do with major defile blastbone. Its about diversity of the stamina necromancer and unique feel of the class. Also, I dont think the magicka version is lacking behind in any way, offering an insane damage increase on range.
If you think "securing a kill" is all that matters, then you probably havent played alot of pvp.
Fr3ak1n0ut wrote: »Sure give me your major defile on Blastbone and then maybe we could give you a bit of stam heal. Stamnecro has already all the juicy stuff to secure a kill.
Has nothing to do with major defile blastbone. Its about diversity of the stamina necromancer and unique feel of the class. Also, I dont think the magicka version is lacking behind in any way, offering an insane damage increase on range.
If you think "securing a kill" is all that matters, then you probably havent played alot of pvp.
Only problem is, that magicka build rely heavily on class skills due to lack of weapon abilities and strong guild skills. stam does not need to cut into magicka's options even more. I'd be fine with seeing more stam morphs in the future, after they give magicka more weapon skill options.
Fr3ak1n0ut wrote: »usmcjdking wrote: »
This thread is not about stamplar
usmcjdking wrote: »Fr3ak1n0ut wrote: »usmcjdking wrote: »
This thread is not about stamplar
Okay. Let's balance Stam Necro straight down to Stamplar levels then, shall we?
Parity & balance and what not.
Fr3ak1n0ut wrote: »Fr3ak1n0ut wrote: »Sure give me your major defile on Blastbone and then maybe we could give you a bit of stam heal. Stamnecro has already all the juicy stuff to secure a kill.
Has nothing to do with major defile blastbone. Its about diversity of the stamina necromancer and unique feel of the class. Also, I dont think the magicka version is lacking behind in any way, offering an insane damage increase on range.
If you think "securing a kill" is all that matters, then you probably havent played alot of pvp.
Only problem is, that magicka build rely heavily on class skills due to lack of weapon abilities and strong guild skills. stam does not need to cut into magicka's options even more. I'd be fine with seeing more stam morphs in the future, after they give magicka more weapon skill options.
By letting it scale with both pools, stam doesnt take anything away from magicka, it simply also benefits from a skill that is useful for both specs.
usmcjdking wrote: »Fr3ak1n0ut wrote: »usmcjdking wrote: »
This thread is not about stamplar
Okay. Let's balance Stam Necro straight down to Stamplar levels then, shall we?
Parity & balance and what not.
Murador178 wrote: »Stam necro doesnt need more defense - I just would like to see the scythe spammable would do decent damage - so a non Sword and Board build would be more viable. The PvP kit of stam necro looks like another - 1 burst 1 dot + 6 buffs + heroic slash+ reverb .... --> I wont level one even so I was as Undead warcraft III player very hyped for the class.
Mortal Coil is there for Magicka builds to actually get some Stamina back in PvP - hands off.
And Stamina Necromancer is already vastly superior to Magicka Necromancer for an offensive role in PvP, and as far as I can tell, don't really need more survivability boosts (especially if it comes in the form of Negate-immune Stamina-heals). It was already a bad idea to make the Warden "Spiderman Heal" scale from offensive stats, we don't need more of that. Use Vigor and/or Rally like all the other Stam builds, and be glad that you got the best offensive morphs + baseline toolkit.