Crafts_Many_Boxes wrote: »1) I firmly believe that players should never be punished for dev incompetence. I would extend this to ANY exploits, regardless of how obvious it is. I mean for God's sake we have a patch test server in this game, if you're so bad at your job that you allow content to release with such glaring problems after a testing period, then you deserve whatever issues come along with it. If I failed that hard at my job, on a consistent basis, I'd get fired, so why are the players getting punished?
ZOS changed it on PC already so it's an unintentional design. And yeah, you kill ads but to reach the chests but you have to pass the boss first. That is skipping a key content to the trial in which ZOS obviously added it AFTER the boss for a reason. That is why the chests don't spawn on the fix until after the boss is dead.You do have to kill mobs, that’s how you open the door. If you don’t want players to get loot without killing a boss then put the loot on the boss instead of in a box. I’m a sneaky thief so if you hide treasure in a safe I’m going after it, simple as that.
Kuramas9tails wrote: »ZOS changed it on PC already so it's an unintentional design. And yeah, you kill ads but to reach the chests but you have to pass the boss first. That is skipping a key content to the trial in which ZOS obviously added it AFTER the boss for a reason. That is why the chests don't spawn on the fix until after the boss is dead.You do have to kill mobs, that’s how you open the door. If you don’t want players to get loot without killing a boss then put the loot on the boss instead of in a box. I’m a sneaky thief so if you hide treasure in a safe I’m going after it, simple as that.
So this is why it's a back and forth, "yes it is an exploit" and "no it is not". But anything that is sketchy as that, I won't do it. Just had a back and forth argument in game about it being a violation or not and I got half and half reactions...like in the forum. I wish ZOS cleared it up.