Trancestor wrote: »It's quite obvious whats going on here, majority speaking here the pve'rs like necro and pvp'ers do not like necro. ZOS designed necro for pve while hardly giving pvp a thought.
Trancestor wrote: »It's quite obvious whats going on here, majority speaking here the pve'rs like necro and pvp'ers do not like necro. ZOS designed necro for pve while hardly giving pvp a thought.
I disagree that the necromancer is a boring class. OP finds the stamina necro boring, but the stamina of every class is so dependent on weapon and assault skills and set in playstyle that it's hard to find this new class as being fresh. That's not to say ZOS couldn't have done more with stamina class skills, but that's not isolated to the necromancer alone.
I think ZOS actually gave the necromancer class a lot of thought and designed it to suit the current state of the game. Make no mistake the necromancer is a pay to win class, not that it's the meta for dps, healing or tanking, but it completely versatile beats the other classes by being above average in every aspect.
And that design has to do with how the majority plays this game pertaining to ~70% of the game which is solo or group pve. Let's look at magicka necro, which is bashed in a lot of the threads here saying how bad they are. They are not bad at all, they just can't compete in end game dps because their single target damage is lacking and they have no execute to make use of the 100% crit unlike stamina necro.
In fact, stamina and magicka necros sets a new standard in trivializing pve content, with it's passive synergies and large aoes with buffs, and being additionally tanky and with a healing skill line. Both feels extremely powerful in general pve to say the least.
Let's take a closer look at magicka necro, and how it perfectly fits into the current state of group content. It is designed with a lot of aoe dps, large aoe debuff with major breech and fracture, and large aoe buff with an ultimate increasing 30% damage. And on top of that, given damage reduction and major ward/resolve and a high burst heal that also increase resists. I have been playing magicka necro and love it, there's a lot of sentiments a full healer doesn't feel needed, and this class is designed around that. I use a full dps spec and gear, and queue vet dungeons as a healer. With that much going for it, I find myself competitive with dps on trash mobs as the other 2 dps roles while healing and buffing. I've actually queued into a team with 2 dps just above cp160 and kept them alive while beating their combine dps. Even when there's max cp full trial gear dps, you still buff their damage greatly.
Trancestor wrote: »It's quite obvious whats going on here, majority speaking here the pve'rs like necro and pvp'ers do not like necro. ZOS designed necro for pve while hardly giving pvp a thought.
Oh look! Someone who doesn't know how to play the class calls it a flop! That must be an mmorpg first.
THIS. In PVE, both StamNecros and MagNecros work nicely.Trancestor wrote: »majority speaking here the pve'rs like necro and pvp'ers do not like necro.
ZOS designed necro for pve while hardly giving pvp a thought.
BalticBlues wrote: »THIS. In PVE, both StamNecros and MagNecros work nicely.Trancestor wrote: »majority speaking here the pve'rs like necro and pvp'ers do not like necro.
ZOS designed necro for pve while hardly giving pvp a thought.
In PVP however, MagNecros suck as MagWardens do for full two years now.
Didn't ZOS promise not to repeat the design failures of Wardens? Instead, it even got worse:
MagNecro has nothing of which is vital in PvP:I wanted to play MagWarden, but had to switch to StamWarden for playing competitively.
- MagNecro has NO class execute.
- MagNecro has NO class mobility.
- MacNecro has NO class shields.
- MacNecro has NO class invisibilty.
And now I find the the same with Necros again. Why does Magicka always suck lately?
Suggestion: MagNecros need at least one Execute. Stamplayers have three!
Suggestion: ZOS could easily redesign DESTRO-IMPULSE as spammable Execute.
Tommy_The_Gun wrote: »I do think that racial rebalance was so far the biggest failure, as it did not delivered what it promised to do. It was just a meta - shift, with some races being forced to play specific role (often woithout being even bis or close to bis) and other races became totally useless in all type of eso content at pretty much all roles in eso.
People only care talking about "how bad" ZOS is and never the great stuff. Im so tired of seeing these threads.
Dinokstrun wrote: »I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.
Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.