I hope to never see a Dwemer in this game but with dragons appearing in the game its anything goes at this point is obvious ZOS does not give a single f.. about lore I can see why Lawrence Schick left.
when ZOS eventually puts them into the game it will probably be some stupid convoluted thing that makes absolutely no sense
(like how do dragons live for hundreds of years in a barren cave with presumably nothing to eat and why dragons can't get out is even dumber the whole Halls of Colossus thing is dumb I could go on anyways.......)
so it will probably go like this you will need to find 3 separate pieces of a key that when combined opens some long forgotten cave that leads to another thing that just releases them and bam just like that the Dwemer are back in action presumably in a way that says f u to existing lore and what we already know about the Dwemer just so ZOS can get its laughs in.
at this point transgendered green aliens from jupiter wearing pink skirts would probably be lore friendly at this point.
Hell no.
The Dwemer being gone and the mystery of their disappearance are what keeps them mysterious, fascinating, and drawing so much interest. Remove the mystery and you destroy one of the most elaborated portions of the Elder Scrolls lore, in exchange for another Mer race.
I would prefer keeping the mystery, thank you very much.
I appreciate the quality feedback of some, not sure why some people are so upset
Nah, not really...My questions are.
Would you like to see the Dwemer as a playable race in ESO?
Not.How do you think it could or would be done?
That is debatable.myskyrim26 wrote: »Also, Dwemer is not a race. They are of same appearance as Altmer and Chimer (before they became Dunmer). They are called Dwemer for other reasons, search TIL.
Agreed. And at this time, he should still be un-infected and desperately searching for any sign of where his people went... if they ever make a dwemer themed DLC (Blackreach, perhaps?) they would add him to the NPCs there...Konstant_Tel_Necris wrote: »But would be awesome meet Yagrum Bagarn before he was affected by corprus disease.
Exactly. They are gone and done as a -race- and argomians have taken over all their homelands... but as seperate -individuals-, it might be possible (though about as rare as an apex mount). Same with Kothringi.OneForSorrow wrote: »For example, the Lilmothiit (fox people) would be interesting to me. At this point they're considered wiped out but their supposed extinction was only 20 years ago or so, there could be pockets of them still around (if this game took place much later I'd say no on Lilmothiit).
...but we play a lot of baddies, like imperials who play antagonists in many alliance questlines, or opposing alliance races - all for a crown unlock.OneForSorrow wrote: »...Also Maormer. I know they're baddies, especially to the Dominion, but...
In the ensuing battle, Kagrenac (or Dagoth Ur, by Azura's instruction) used the Tools on the Heart of Lorkhan, which caused the Dwemer to immediately vanish from Nirn.[9][16] Nerevar died (or was murdered)[16] soon after, the Tribunal took possession of Kagrenac's tools, and used them to tap the Heart to fuel their apotheoses,[9][16] and thereafter made an annual pilgrimage to the Heart Chamber to recharge their powers.[12]
...and that would actually be playing fair with TES lore. They could easily make a "return of the dwemer"... for some future TES game set in the fifth or sixth era. Which would be a cool thing - a TES style steampunk game? I'd wanna play that!navystylz_ESO wrote: »It's hypothesized that the Dwemer were sucked through a Dragon Break in the Battle of Red Mountain. So it's possible they might be spit out in a later future like the Dragons in Skyrim...
TheShadowScout wrote: »Not even dragon breaks could exp,ain this, since dragon breaks only ever explain multiple diverging timelines from that one dragonbreak point forward which may or may not come together at some point...
The Time-Wound
Possibly the first Dragon Break in known history was in Skyrim during the Merethic Era, and it served to bring about the end of the Dragon War.[1] The ancient Nords confronted Alduin himself, the First-Born of Akatosh and leader of the dragons.[2][3] With no conventional means to defeat the wyrm, their ancient champions instead used an Elder Scroll and the power of the thu'um to create a "Tid-Ahraan", or Time-Wound, and thereby eject Alduin from their time, propelling him into the future.[1] His temporary defeat cleared the way for Nordic civilization to emerge as it is known today. This distortion of time and space had some similarities to other Dragon Breaks, though it has not been explicitly described as one.
Because the use of Numidium has not once, but twice been associated with a Dragon Break, it is speculated that some of the events surrounding the Battle of Red Mountain and the disappearance of the Dwemer around 1E 700 may also be explained by a Dragon Break.[4] This purported Dragon Break, sometimes called the Red Moment,[UOL 2] involved the battle which ultimately resulted in the disappearance of the Dwemer.[10][11] The accounts of this battle often conflict with each other on various points, such as the loyalties of the parties in the battle and the events which transpired at the climax of the battle, including how the Dwemer met their fate.[11][10][12][13]