rager82b14_ESO wrote: »My mind is blown that no is winning, but maybe not. Guild traders are so corrupted, that who would want to lose that power?
Kiralyn2000 wrote: »Yes, it would be nice to have an economy that everyone can participate in, without obnoxious barriers.
That said, it's never going to happen, so let it go.myskyrim26 wrote: »I've seen the AH in other MMO game. It is good for buyers and really bad for sellers. As in ESO I have to do both - sell and buy - I don't want the AH.
Personally, I find a global AH much easier for me to sell on - but that's probably because I'm not a "seller", just someone trying to quick unload things for some gold. Part of why I don't bother with this game's system - I just want to be able to throw a couple items up every week or two, undercut heavily, and get some extra gold for it. I'm not interested in playing Bloomberg Commodity Trader 2019.
And yeah, from a Buyer perspective, this system blows, since everything is scattered across a billion vendors & loading screens.
The sole, single, actual "good" thing about the Guild Trader system is that it's a massive gold sink.
Everything else about it is either making a system that's hard on the average participant in the economy, or making a system that makes a protected market for the Big Traders.
So I just don't bother, and vendor/destroy all my stuff. (Which, of course, is part of the "protecting the market for the Traders" since it keeps Supply lower than it would otherwise. Every item that we vendor or destroy, is one more thing that's not competing with their sales of that same item.)
This is just patently false. The barrier to entry may be perceived to be lower in a global auction house, but in reality the barrier there is absolute.
The only barrier in ESO commerce to sell in a store is to join a guild. There are hundreds of no fee trader guilds and if you REALLY don't like it, just find 10 like minded people and create a guild to get a store for yourself.
The barrier is social I guess, so if you hate people then you are not going to have a good time, but if you hate people why are you playing a mmo?
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
No mods on consoles and TTC works maybe 10% of the time for them. PC is not the only, nor maybe the majority of players.
I have ESO on PS4 and occasionally hop on to play that account, too. The trade prices there are absurdly high. They're much higher than PC due to the lack of mods and TTC.
Which is particularly humorous to me when i look at it. You're right, no mods or TTC on console, and those prices are horrific by comparison.
I'm sure the primary defense is from PC players who aren't seeing just how terrible of a RIP-off this system is due to the price control that they claim to be "impossible" with this system.
No one said impossible, that is a strawman argument. It is harder which is the point, not impossible.
Also would greatly reduce the socialization on the game which is one of the main reasons for guild traders.
When a game goes from individual/small auction structures to a global one it loses a massive social network of player interaction in the process. EQ1 being one of the most egregious examples.
If changing to a global ah reduces socialization, then you all obviously didn't want to socialize that much to begin with. No big loss as far as I'm concerned. You'll find something else to talk about.
Kidgangster101 wrote: »Another auction house poll? The system is fine, but needs some work to make it more universally accessible, such as:
Disbanding guild gives trader to 2nd highest bidder.
More stalls in busy zones.
Maybe a ranked trader bid, highest x# of bids get spots instead of individual stalls.
Everyone keeps complaining of no auction house, but dont realize how much more average traders would be screwed... or maybe they do...
There are a few reasons we should get one. I work a 40+ hour job as do many others, we pay bills in real life. We play a game to escape reality for a little bit to have fun, but in this game I have to pay "bills" to use the trader guild plus in some guilds sell a certain amount of items. Dues for trader guilds use to be 5k a few weeks ago, then went up to 10k, then went up to 15k a week to use a trader. Soon it will be 20k then be 25k then go up to 30k........ See my point on how this is flawed for most people? The people that like to farm and sell items might not have time to meet guild requirements of selling x amount of dollars or be kicked. We shouldn't have to pay "bills" to use a feature of the game because it is flawed. If I want to sell an item in real life on say eBay I make an account and just sell it, I don't sign up pay them a weekly fee for the ability to sell just one item I want to sell.
How about guild leaders that make multiple fake accounts and have a level 7 toon as the leader of a guild? They make so much money because they run 5+ trader guilds? But people say guild masters don't make a profit....... If they don't make a profit why are they running so many guilds? They do it out of the kindness of their heart?
Or let's talk.about guilds that will buy up entire zones with fake traders so they can set the market for that area. That isn't anything different than an auction house right? Or the fact that you can go all over the world to buy items for cheap then sell them at the monopolized areas were prices are high and you make huge amounts of money just re selling everything you bought for cheap?
Each system has flaws but the difference is with a global auction house it allows everyone the same ability to sell items. In both you can manipulate the system but at least it gives the people that don't make much gold a chance to make gold. This game is like real life, the rich get richer lol.
With a global ah we get 1 set price for an item. With the current system we have the "bad" trader areas that under price their items because they are in a low traffic area. And we have "good" spots where people can buy from those "bad" trader spots and price the item for double to tripple what they bought it for in the "good" trader spots. If we had a global AH it gets rid of this problem of again the rich getting richer because they manipulate the market.
Now let's look at the thing people get worried about with a auction house. Let's say I buy every single spell strategist inferno staff on the market then put them all back on the auction house for insane amounts of gold. Yes I've manipulated the market to drive it up, but guess what? Any smart person can look at the history on that item and see I paid 5k each and tried selling them for 500k each. They can just let my items sit there and wait for someone to just undercut me and drive the market back down making me waste a lot of money on items I'm having trouble moving now. With our current system no one would know that I bought all the inferno staffs to drive the price up.
So please explain to me why you think this system works again?
It works, in so much that cornering the market is almost impossible. If you had read the post you responded to, I agree that some changes should be made to make the market more accesible, and proposed some ways to do so.
Kiralyn2000 wrote: »Yes, it would be nice to have an economy that everyone can participate in, without obnoxious barriers.
That said, it's never going to happen, so let it go.myskyrim26 wrote: »I've seen the AH in other MMO game. It is good for buyers and really bad for sellers. As in ESO I have to do both - sell and buy - I don't want the AH.
Personally, I find a global AH much easier for me to sell on - but that's probably because I'm not a "seller", just someone trying to quick unload things for some gold. Part of why I don't bother with this game's system - I just want to be able to throw a couple items up every week or two, undercut heavily, and get some extra gold for it. I'm not interested in playing Bloomberg Commodity Trader 2019.
And yeah, from a Buyer perspective, this system blows, since everything is scattered across a billion vendors & loading screens.
The sole, single, actual "good" thing about the Guild Trader system is that it's a massive gold sink.
Everything else about it is either making a system that's hard on the average participant in the economy, or making a system that makes a protected market for the Big Traders.
So I just don't bother, and vendor/destroy all my stuff. (Which, of course, is part of the "protecting the market for the Traders" since it keeps Supply lower than it would otherwise. Every item that we vendor or destroy, is one more thing that's not competing with their sales of that same item.)
This is just patently false. The barrier to entry may be perceived to be lower in a global auction house, but in reality the barrier there is absolute.
The only barrier in ESO commerce to sell in a store is to join a guild. There are hundreds of no fee trader guilds and if you REALLY don't like it, just find 10 like minded people and create a guild to get a store for yourself.
The barrier is social I guess, so if you hate people then you are not going to have a good time, but if you hate people why are you playing a mmo?
Misanthropy is my middle name.
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
No mods on consoles and TTC works maybe 10% of the time for them. PC is not the only, nor maybe the majority of players.
I have ESO on PS4 and occasionally hop on to play that account, too. The trade prices there are absurdly high. They're much higher than PC due to the lack of mods and TTC.
Which is particularly humorous to me when i look at it. You're right, no mods or TTC on console, and those prices are horrific by comparison.
I'm sure the primary defense is from PC players who aren't seeing just how terrible of a RIP-off this system is due to the price control that they claim to be "impossible" with this system.
No one said impossible, that is a strawman argument. It is harder which is the point, not impossible.
Also would greatly reduce the socialization on the game which is one of the main reasons for guild traders.
When a game goes from individual/small auction structures to a global one it loses a massive social network of player interaction in the process. EQ1 being one of the most egregious examples.
If changing to a global ah reduces socialization, then you all obviously didn't want to socialize that much to begin with. No big loss as far as I'm concerned. You'll find something else to talk about.
You sound a bit anti social to start here. Also an MMO needs mechanisms to create social interaction.
What seems to be your implied premise is that people should just want to socialize. However, those types of people generally will use tools, just for that purpose, like IRC which is infinitely better than an MMO if that is all you are about.
So yes MMOs need mechanisms to encourage socialization, that is kind of the point.
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
No mods on consoles and TTC works maybe 10% of the time for them. PC is not the only, nor maybe the majority of players.
I have ESO on PS4 and occasionally hop on to play that account, too. The trade prices there are absurdly high. They're much higher than PC due to the lack of mods and TTC.
Which is particularly humorous to me when i look at it. You're right, no mods or TTC on console, and those prices are horrific by comparison.
I'm sure the primary defense is from PC players who aren't seeing just how terrible of a RIP-off this system is due to the price control that they claim to be "impossible" with this system.
No one said impossible, that is a strawman argument. It is harder which is the point, not impossible.
Also would greatly reduce the socialization on the game which is one of the main reasons for guild traders.
When a game goes from individual/small auction structures to a global one it loses a massive social network of player interaction in the process. EQ1 being one of the most egregious examples.
If changing to a global ah reduces socialization, then you all obviously didn't want to socialize that much to begin with. No big loss as far as I'm concerned. You'll find something else to talk about.
You sound a bit anti social to start here. Also an MMO needs mechanisms to create social interaction.
What seems to be your implied premise is that people should just want to socialize. However, those types of people generally will use tools, just for that purpose, like IRC which is infinitely better than an MMO if that is all you are about.
So yes MMOs need mechanisms to encourage socialization, that is kind of the point.
Is it really such a strange concept that people would socialize without being given an excuse to do so? You imply that you want to socialize but also suggest that you won't unless someone else creates an artificial reason for you to do so.
I socialize just fine. In fact, I'm doing it right now. I don't even need an excuse
Average trader here, and I would like to request that you do not speak on my behalf. Thanks.Everyone keeps complaining of no auction house, but dont realize how much more average traders would be screwed... or maybe they do...
Average trader here, and I would like to request that you do not speak on my behalf. Thanks.Everyone keeps complaining of no auction house, but dont realize how much more average traders would be screwed... or maybe they do...
That being said, I would quite like to be able to offload some of the junk I have that I do not need. Or sell gear more regularly, as I have a crafter who I have only used so far to supply... Two people, one who I feel paid me fairly, the other who I feel ripped me off. And myself, of course.
With a global AH I could at least start selling a bit every now and then. As it is now, I have no interest in giving my gold to people who don't deserve it in the form of "Donations", just because I don't sell regularly.
Schemering wrote: »eso has a good system; not perfect but good, involving guilds in auctions of multiple traders making guilds desirable and creating vibrant economy... what i don't understand is that every time only one alternative is proposed, an auction house. Where is the creativity... if a creative proposal is made i would be willing to consider it as alternative but not this obsolete idea that would have to be copied from obsolete other games
THEDKEXPERIENCE wrote: »I posted this in the other thread about auction houses. Thought it was apt here as well.
“A global auction house makes everything you fear exponentially worse and easier to exploit.
Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.
Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.
Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.
Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.
Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.”
THEDKEXPERIENCE wrote: »I posted this in the other thread about auction houses. Thought it was apt here as well.
“A global auction house makes everything you fear exponentially worse and easier to exploit.
Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.
Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.
Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.
Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.
Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.”
There are more than just a handful with the capital to do just this ^
Jayman1000 wrote: »THEDKEXPERIENCE wrote: »I posted this in the other thread about auction houses. Thought it was apt here as well.
“A global auction house makes everything you fear exponentially worse and easier to exploit.
Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.
Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.
Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.
Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.
Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.”
There are more than just a handful with the capital to do just this ^
They have the capital, but the point is that they can't do it with a click of a button, no matter how much gold they have, because of the insane legwork required. And that is why you don't see it happening. It can still happen on a few special items, but only for short term profit, and it is very limited.
Juju_beans wrote: »No thanks. A single AH leads to item monopolies and price fixing.
Here's an example of how traders work vs a global AH. A year or so ago, all players recieved the arteum mansion through a global achievement challenge. Instantly the price of culanda laquer went from 1,600 to up to 6,000k as people were making furnishings for their house. By running around however, i was able to run across some deals for 2-3.5k.
In a global auction house system, someone with no time to play would just sell their culanda laquer cheap to make a few coins. There is a very high chance any low prices would immediately be bought up by the market manipulaters. You selling your cheap laquer, just netted them more money as they will now relist it for 10-15k and anyone needing it will be forced to pay that unless they just happened to be searching immediately after you listed. Inflation would be rampant in the game.
Juju_beans wrote: »No thanks. A single AH leads to item monopolies and price fixing.
So basically ghost guilds that take over the market and leave the rest of the 4,950 people out of trade spots in one area ?
THEDKEXPERIENCE wrote: »I posted this in the other thread about auction houses. Thought it was apt here as well.
“A global auction house makes everything you fear exponentially worse and easier to exploit.
Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.
Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.
Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.
Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.
Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.”
There are more than just a handful with the capital to do just this ^
THEDKEXPERIENCE wrote: »I posted this in the other thread about auction houses. Thought it was apt here as well.
“A global auction house makes everything you fear exponentially worse and easier to exploit.
Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.
Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.
Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.
Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.
Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.”
There are more than just a handful with the capital to do just this ^
juttaa77b16_ESO wrote: »double
juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: ».THEDKEXPERIENCE wrote: »I posted this in the other thread about auction houses. Thought it was apt here as well.
“A global auction house makes everything you fear exponentially worse and easier to exploit.
Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.
Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.
Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.
Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.
Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.”
There are more than just a handful with the capital to do just this ^
I second that statement. Many people have that kind of money these days.
There isn't much legwork involved the travel time is 1 minute, maybe 2 in most cases. In less than an hour, a player alone, or a player with some guildies, own the market. It's as simple as that. Always has been, hence the crazy high prices.
I think ESO should at least put a search vendor in each major city with multiple npcs of course spread out throughout the city so they don't get overcrowded every time but to allow you to search for any item in the game at the current time at which vendor and location and then you would have to go and get it there kind of like how Swg did