Spartabunny08 wrote: »For the first time I'm ahead of the nerf. Looks like werewolf tanks just became relevant. Seems tanks don't crowd control anymore, what is the point. Now everyone just runs werewolves no need for crowd control with werewolves everything just dies. Been enjoying very much my DK werewolf tank build, a lot more than the necro I'm trying now. I didn't even know about the crowd control change because necro doesn't have any at least in that direction I'm aware of. Wrt are they doing? Werewolf tank it is then, was just a personal fun thing for myself didn't see this coming lol.
The woes of endgame PvE isn't about completion it's about leaderboards. PvE balancing should take a backseat to PvP balancing since imbalances in PvP are way more destructive than imbalances in PvE.
A lot of PvEers like to use PvP balancing as an excuse for their incompetence when the issue is their build, skill, or team composition.
And you wanna hear the beauty of losing power in PvE? The other trials guilds you're competing against also lost power.
BejaProphet wrote: »There has to be room for us to say, “Hey, this is a really bad move for tanking,” without everybody acting like we are declaring the apocalypse.
stpdmonkey wrote: »The woes of endgame PvE isn't about completion it's about leaderboards. PvE balancing should take a backseat to PvP balancing since imbalances in PvP are way more destructive than imbalances in PvE.
A lot of PvEers like to use PvP balancing as an excuse for their incompetence when the issue is their build, skill, or team composition.
And you wanna hear the beauty of losing power in PvE? The other trials guilds you're competing against also lost power.
Where in this game has it ever been about mainly pvp. In all the years I have played I have never met anyone who started to play for the pvp part of the game. As a matter of fact the complaining from pve players that you hear playing the game comes from 2 places. Glitches in pve content and then the changes to skills or classes due to pvp. If pvp is the whole point of this game as you are stating then why add more areas of pve creating a bigger map. Pvp area has changed yes but never really grown to new bigger areas. If there is to be a balance for the game it is time for a change. A change to how pve content and pvp content keep affecting each other. The pvp and pve areas already have differences in your character depending on what you are in. Considering the fact that pve is truly larger in the game pvp should not keep changing it. Pvp players rarely spend money on the game but are getting all the changes.
The woes of endgame PvE isn't about completion it's about leaderboards. PvE balancing should take a backseat to PvP balancing since imbalances in PvP are way more destructive than imbalances in PvE.
A lot of PvEers like to use PvP balancing as an excuse for their incompetence when the issue is their build, skill, or team composition.
And you wanna hear the beauty of losing power in PvE? The other trials guilds you're competing against also lost power.
Well, definition of endgame could differ for everyone, it's not for you to decide. Them top tanks easily get over the new nerfs.
But new tanks - beginners, who see their endgame as vMOL or vFL hm, just get hurt with every nerf to that role, thus making them dislike the role. As a result, more nerfs to tanking produce less tanks in PvE. Do we want that? I hope not.
How many dedicated tanks do you have in your PvE guild? What is the ratio to DD or Healers? I'll say in mine it's 1:12 DD, and 1:2 HEALERS
Are there any aspiring tanks that just left the role cause of nerfed gameplay? I know of two. How many new tanks have came into your guild during the last 2 years? To mine 2.
All of this, while number of DDs is rising.
If people want to tank they're going to tank. This change isn't going to make people all of a sudden want to give up tanking. Also saying people aren't going to want to perform a certain role because it's difficult only applies to mentally weak people that hate to be challenged. You're not considering the players that actually enjoy to be challenged, and will be inspired to perform a certain role due to its increased difficulty.
Truthfully this is why I have a tank and a DPS; because some content is more difficult/enjoyable to tank, and some content is more difficult/enjoyable to DPS. Healing to me is mindlessly easy so I deleted my healer a long time ago.
Why do they keep giving NPCs immunity to things, but force us to sit through entire NPC CC animations before break-free will activate and possibly still get CCed from some NPCs even when we have immunity?
No one is talking about this nerf in particular, i talk about all nerfs.
John_Falstaff wrote: »No one is talking about this nerf in particular, i talk about all nerfs.
That was to @Druid40. ^^ And about tanks getting closeted in their guilds, that was about all nerfs in general. I think that more nerfs tanks get, the less incentive to run with pugs, and the game's poorer for that. The experience on voice chat with guildies ("oh goodness, can't root that, folks, switch damage there") can be so much less daunting than the prospect of that burdening group chat with pugs ("tank, why u die to beetles" - "well folks, ZOS nerfed me, you better try to burn them" - "never did it like that, just survive better"), not every tank's having fun tanking that way. Tank is a social beast.
stpdmonkey wrote: »The woes of endgame PvE isn't about completion it's about leaderboards. PvE balancing should take a backseat to PvP balancing since imbalances in PvP are way more destructive than imbalances in PvE.
A lot of PvEers like to use PvP balancing as an excuse for their incompetence when the issue is their build, skill, or team composition.
And you wanna hear the beauty of losing power in PvE? The other trials guilds you're competing against also lost power.
Where in this game has it ever been about mainly pvp. In all the years I have played I have never met anyone who started to play for the pvp part of the game. As a matter of fact the complaining from pve players that you hear playing the game comes from 2 places. Glitches in pve content and then the changes to skills or classes due to pvp. If pvp is the whole point of this game as you are stating then why add more areas of pve creating a bigger map. Pvp area has changed yes but never really grown to new bigger areas. If there is to be a balance for the game it is time for a change. A change to how pve content and pvp content keep affecting each other. The pvp and pve areas already have differences in your character depending on what you are in. Considering the fact that pve is truly larger in the game pvp should not keep changing it. Pvp players rarely spend money on the game but are getting all the changes.
Most of the people I know that have been here since the beginning got this game for the PvP. This game was originally marketed for PvP players; it was the whole focus in the beginning. Then they started focusing on the PvE community more than the PvP community; almost exclusively.
That's what we call a bait and switch.
stpdmonkey wrote: »)
Pvp players complain the most. Therefore they get the changes. Which really makes no sense. Almost all the pvp players I know do not even have eso+ or pay for much of anything. But since they are the ones who voice opinions they win. Us pve players roll with the changes. This tanking cc screw is the first time I'm truly voicing my opinion. I do hope that zos figures out what players actually matter. All pve players I know have spent 100$s of dollars on in game items because we love the game and the stuff created. But everyone is upset about skill changes and stuff. I have seen alot of people angry enough to leave after years of playing. This game turns into an investment for pve players.
stpdmonkey wrote: »It clearly states "Previously, Immobilizes were an overbearing tool that completely shut down builds with lower Stamina pools, and could keep them from moving for extremely long periods of time" that is a straight quote from their patch notes. So please explain to me how that did not come from pvp complaining.