darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
OP, Sometimes you’ve just got to put your “immersion” aside for the sake of gameplay, especially in MMO’s. it would be absolutely farcical if zergs could just roll into towns, killing all the guards and other NPC’s in the town. You know guilds would do it just for the LOL’s.
It'd be anarchy.
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help, and become notably stronger, within a 15meter radius (allowing enough space to escape if needed or for more mayhem-shenanigans)
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help...
Leading to piles and piles of bodies, up to the point that you have to ask yourself where all these guards willingly running to their death come from, whether they shouldn't be fighting in the Alliance War instead, why there are more guards in Ebonheart than NPCs and players combined, and all that stuff.
And I thought this was about immersion.
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
To be honest I don't think the guards are fulfilling their role. Seen plenty of idiots kite-ing the guards slaughtering npc's in towns.
Be nice if they added ranged guards/with a mix of bows/staffs to towns, to counter that somewhat.
Yes.
And to the OP, there is no way to make the Guards even remotely a threat w/o making them invincible.
If they were ever made killable every town would be a ghost town as soon as the servers where live with the change.
Salvas_Aren wrote: »darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
Well, Bleackrock starts with guards everywhere and is burnt to the ground in the end. Did the daggers send guards for the invasion?
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help, and become notably stronger, within a 15meter radius (allowing enough space to escape if needed or for more mayhem-shenanigans)
Kill 1 guard (275k HP) = 3 guards (with 550k HP each) spawn (within that 15 meter radius) each guard now 25% stronger than the guard already killed.
Kill the 3 guards = 9 guards (with 773 HP each) come forth, each now 75% stronger than the last three.
Kill 9 guards = 18 guards (with 1.5mil HP each), each 100% stronger than the last nine.
Kill 18 guards = 36 guards (with 12.9mil HP each) now; each 275% stronger than the last eighteen.
Kill 36 guards... etc, etc, etc...
So... in the end, killing guards would just spawn more, stronger guards, while drawing attention to other guards, that will spawn more guards if defeated. Resulting in a growing swarm effect that gets stronger and stronger - but that's just me. Also, doubt the game would be able to with stand that type of load anyways. Wishful thinking and such.
Gotta have lawkeepers who always win, else there'd be dead lawkeepers everywhere all the time.
The immersion-busting part for me is that I can get a bounty in Vulkhel Guard, and every lawkeeper in Tamriel not only knows about it
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help, and become notably stronger, within a 15meter radius (allowing enough space to escape if needed or for more mayhem-shenanigans)
Kill 1 guard (275k HP) = 3 guards (with 550k HP each) spawn (within that 15 meter radius) each guard now 25% stronger than the guard already killed.
Kill the 3 guards = 9 guards (with 773 HP each) come forth, each now 75% stronger than the last three.
Kill 9 guards = 18 guards (with 1.5mil HP each), each 100% stronger than the last nine.
Kill 18 guards = 36 guards (with 12.9mil HP each) now; each 275% stronger than the last eighteen.
Kill 36 guards... etc, etc, etc...
So... in the end, killing guards would just spawn more, stronger guards, while drawing attention to other guards, that will spawn more guards if defeated. Resulting in a growing swarm effect that gets stronger and stronger - but that's just me. Also, doubt the game would be able to with stand that type of load anyways. Wishful thinking and such.
This wouldn't work any more than the original killable guards.
Because more players would join in, and eventually you'd have a zone wide fight, which would crash the map.
Interesting that so many focused on cherry picking to push a pointless agenda, and ignored the part where I am aware it wouldn't work, and it was just wishful thinking, all just to start a argument over moot reasons...Also, doubt the game would be able to with stand that type of load anyways. Wishful thinking and such.
david_m_18b16_ESO wrote: »I think that 1 guard should be really weaker then the vestige. But they should just come in a overwhelming numbers so you can't just steal everything and kill them all.
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
Head cannon: Guards equip the “Ward of Righteous Justice” at the beginning of their shift. It makes them invulnerable, but only while they are on site and within range of the source or power which is hidden within the towns themselves.
Venturing beyond their patrol areas would cause the ward to dissipate and they would be weak and useless.
CMDR_Un1k0rn wrote: »Elite Dangerous. Don't go there. People insist on a reason for everything there. Space sim bois be weird...
*shudders*
CMDR_Un1k0rn wrote: »Gameplay > immersion
I come from the king of communities when it comes to crying about "muh' immersion"...
Elite Dangerous. Don't go there. People insist on a reason for everything there. Space sim bois be weird...
*shudders*
CMDR_Un1k0rn wrote: »Gameplay > immersion
I come from the king of communities when it comes to crying about "muh' immersion"...
Elite Dangerous. Don't go there. People insist on a reason for everything there. Space sim bois be weird...
*shudders*
Well, constantly being attacked by pirates based on "I heard you got some sweet cargo" when you're 3000 light years outside of any known civilized space tends to raise a few questions.
"Oh, you just 'heard' I had some sweet cargo? All the way out here? For some salvaged junk? From who??? I don't think so."
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »Gameplay > immersion
I come from the king of communities when it comes to crying about "muh' immersion"...
Elite Dangerous. Don't go there. People insist on a reason for everything there. Space sim bois be weird...
*shudders*
Well, constantly being attacked by pirates based on "I heard you got some sweet cargo" when you're 3000 light years outside of any known civilized space tends to raise a few questions.
"Oh, you just 'heard' I had some sweet cargo? All the way out here? For some salvaged junk? From who??? I don't think so."
True. That's all I can say to that.
Suffice to say I'm done with Elite. Especially now knowing they can't even handle cheats. Why even bother with PvP?