darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
Gotta have lawkeepers who always win, else there'd be dead lawkeepers everywhere all the time.
The immersion-busting part for me is that I can get a bounty in Vulkhel Guard, and every lawkeeper in Tamriel not only knows about it, but factions we're at war with even CARE that I have a bounty in Vulkhel Guard.
fixt my speeling errerz
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
OP, Sometimes you’ve just got to put your “immersion” aside for the sake of gameplay, especially in MMO’s. it would be absolutely farcical if zergs could just roll into towns, killing all the guards and other NPC’s in the town. You know guilds would do it just for the LOL’s.
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
Gotta have lawkeepers who always win, else there'd be dead lawkeepers everywhere all the time.
The immersion-busting part for me is that I can get a bounty in Vulkhel Guard, and every lawkeeper in Tamriel not only knows about it, but factions we're at war with even CARE that I have a bounty in Vulkhel Guard.
fixt my speeling errerz
I don’t think guards should be killable either. However, saying that; if they were killable then I would like to see some form of “Elite” or “Special Forces” guards that would arrive when normal guards are killed, and wipe the floor up with the strongest of players, and not even break into a sweat.
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help...
darougaroux wrote: »I mean, why am I running around helping people and saving entire kingdoms for all kinds of atrocities when a single freaking guard from any one of these 5 person towns can just wipe the floor with me? I mean seriously, I might as well retire to some bar somewhere and just let one of these guards save the world because im willing to bet they could easily 1v1 Bal and freaking win. Dragon, no problem, your town has a guard doesnt it? Another King or Queen has to fight some unspeakable horror, guard. Daedric God attacking your town, I bet if you pay a guard a little more than he or she is making walking the beat, they could do it easily.....why even ask me? Just doesnt make sense and ruins the game on a certain level for me.
I'd say the opposite. Otherwise in every town you would have people killing guards, whaling on them and nothing you can do.
It was bad enough when dark brotherhood dropped and there were corpses everywhere.
As an EP only player should i allow DC & AD characters to kill all the guards in Davons Watch? No, that would be an invasion.
Also, there is zero reason to ever get in a fight with a guard, if you play right....which adds to immersion. Thieve without getting caught, murder without being seen etc etc.
Gotta have lawkeepers who always win, else there'd be dead lawkeepers everywhere all the time.
The immersion-busting part for me is that I can get a bounty in Vulkhel Guard, and every lawkeeper in Tamriel not only knows about it, but factions we're at war with even CARE that I have a bounty in Vulkhel Guard.
fixt my speeling errerz
That’s the downside of being a spectacular badass. Reputation spreads.
The guards have a union. They keep in touch (informally obv, because they’re all loyal to their own alliance). And while they each work diligently for their own faction, they don’t like to see arrogant adventurers messing with any one of their own.
You take the *** out of one guard and they’re all going to get annoyed.
I don’t think guards should be killable either. However, saying that; if they were killable then I would like to see some form of “Elite” or “Special Forces” guards that would arrive when normal guards are killed, and wipe the floor up with the strongest of players, and not even break into a sweat.
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help...
Leading to piles and piles of bodies, up to the point that you have to ask yourself where all these guards willingly running to their death come from, whether they shouldn't be fighting in the Alliance War instead, why there are more guards in Ebonheart than NPCs and players combined, and all that stuff.
And I thought this was about immersion.
Cherry picking is best when picking the fruit, not for trying to making a moot argument, should've read the rest.
Guards should be kill able (imho), but, for a price. The more that you kill, more come to help, and become notably stronger, within a 15meter radius (allowing enough space to escape if needed or for more mayhem-shenanigans)
Kill 1 guard (275k HP) = 3 guards (with 550k HP each) spawn (within that 15 meter radius) each guard now 25% stronger than the guard already killed.
Kill the 3 guards = 9 guards (with 773 HP each) come forth, each now 75% stronger than the last three.
Kill 9 guards = 18 guards (with 1.5mil HP each), each 100% stronger than the last nine.
Kill 18 guards = 36 guards (with 12.9mil HP each) now; each 275% stronger than the last eighteen.
Kill 36 guards... etc, etc, etc...
So... in the end, killing guards would just spawn more, stronger guards, while drawing attention to other guards, that will spawn more guards if defeated. Resulting in a growing swarm effect that gets stronger and stronger - but that's just me. Also, doubt the game would be able to with stand that type of load anyways. Wishful thinking and such.
it would be absolutely farcical if zergs could just roll into towns, killing all the guards and other NPC’s in the town. You know guilds would do it just for the LOL’s.
Lil bit.darougaroux wrote: »Is it Just me or do near Invincible Guards just Kill the Immersion?
...until some guild goes like "Lets see if we can crash the servers through too much guard spawn?"Guards should be kill able (imho), but, for a price. The more that you kill, more come to help...
To be honest I don't think the guards are fulfilling their role. Seen plenty of idiots kite-ing the guards slaughtering npc's in towns.
Be nice if they added ranged guards/with a mix of bows/staffs to towns, to counter that somewhat.