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[snip] whoever designed Frostvault

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    FierceSam wrote: »
    Ok I guess I can carry a 12k dd through Frostvault, as long as the healer does about the same and they're decent at the mechanics:
    https://www.esologs.com/reports/RL8pBJxkZt6MYQTh#fight=1&type=damage-done

    Enjoy your Tzogvin pieces.

    you really spent an hour in that place? dungeons ought never be more then a 20-30 minutes. hell, you can complete and i have, vDSA in that time, that is crazy.

    Well I am going to call balls on that one. Some of the most satisfying dungeons I have done have taken ages as my team and I try to work out how to defeat each boss. I’ve enjoyed the challenge of both the dungeons and working as a team to achieve no death runs, which have taken hours, sometimes over many days.

    Obviously that’s not what I’m looking for with a PUG, but then I’ve never felt as proud or as satisfied with a PUG as I have when we finally get another no death run.

    Re boss info, Xynode has developed a nice app that is a companion for his All About Mechanics series, which lets you see text about each boss as you prepare to fight them.

    I would love some way in which players could choose whether DLC dungeons were included in the random normal as this appears to be one particular point of contention.

    did you miss where is said i have completed vDSA in under an hour? now that was satisfying. barely any one hit mechanics or BS stuff like the robot rat stuff at the end of frostvault. vDSA is probably my favorite 4 man content in the game. they need to make more stuff like that. even BRP was bunk because the weapons are all junk, hardly any reason to run it, vDSA had the master resto and master daggers at least.

    i don't want pretty much any of the dungeons released after the imperial city ones in the vet random group finder, it would just make a better experience for everyone, so when you use the finder for those dungeons, you know you will get matched up with people that WANT to be there, not are just there for the daily stuff. i really haven't found any of them really fun since vWGT.
    Edited by Lightspeedflashb14_ESO on June 7, 2019 2:09PM
  • Blinkin8r
    Blinkin8r
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    Standard L2P post from someone who is mad they can't do something on vet. News Flash, DLC Vet dungeons are hard and are supposed to be mechanically challenging. Go do it on normal if you want to pug it.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Salvas_Aren
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    It's not only learn to play.

    The beams are low enough to allow a player to jump over them.

    Since the server performance is that crappy, one will jump into the 'damage beam' because it is not at the same position as the 'light beam'.

    So from my side it's a 'learn to maintain servers' issue.
    Edited by Salvas_Aren on June 7, 2019 2:48PM
  • abigfishy
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    It probably was a LTP issue to a large extent for me I have to admit. But being put into something like this when you are level 48, with 640 ping (at best I sometimes crack 400 but 999+ is more common) from Australia telling you that you are not in the AOE when you really are and needing to study a tutorial in order to understand the mechanics all make this is daily random PUG nightmare.

    I am all for hard content. Keep this in the Undaunted rotation so it gets done regularly but remove stuff like this from the daily random group finder. More and more these days I see stuff like this, Fang Lair or Moon Hunter Keep come up and one or two people quit the group before even saying hello.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • Katahdin
    Katahdin
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    Frostvault is soul sucking, anything but fun ordeal and a grind.

    The first boss is constant ccs and knock backs that you can't avoid. Dont die because you can't be rezzed cause the mobs also cc anyone trying to rez or even thinking about rezing.

    The Second Boss (Goblin Boss) throws aoes all over the entire play area that you have to avoid by some miracle while getting ccd and sniped from across the room.

    Vault Protologist has rotating lazers that one shot you with other enemies that stun you again from across the room and exploding balls going right through the area you have to stand to avoid the lazers. One shots from the lazers, one shots from the exploding balls, one shots from the sphere heavy attacks, one shots from the boss heavy attacks. Buried in more adds than you can handle while rotating around the boss and his 4 damn lazers. Lets add in the bug that negates the shield as a hide mechanic from the lazers and wipes the group.

    The whole thing is a mess of ccs after ccs, after ccs with RNG, RNG and more RNG on top of one shots you cant avoid or interrupt.
    Beta tester November 2013
  • abigfishy
    abigfishy
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    New tank at L46 had a 150% XP boost running. Queue for daily random, Frostvault wait, Scalecaller Peak wait, Frostvault go play another game.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • starkerealm
    starkerealm
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    abigfishy wrote: »
    New tank at L46 had a 150% XP boost running. Queue for daily random, Frostvault wait, Scalecaller Peak wait, Frostvault go play another game.

    Neither one's bad on normal. Even on vet, SCP is pretty manageable. The only issue with Frostvault is managing the beams on the Vault Protector. I'm not sure if they're bugged, but they do seem to ramp up a bit quickly, and come out a bit too frequently.
  • LadyNalcarya
    LadyNalcarya
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    abigfishy wrote: »
    New tank at L46 had a 150% XP boost running. Queue for daily random, Frostvault wait, Scalecaller Peak wait, Frostvault go play another game.

    Neither one's bad on normal. Even on vet, SCP is pretty manageable. The only issue with Frostvault is managing the beams on the Vault Protector. I'm not sure if they're bugged, but they do seem to ramp up a bit quickly, and come out a bit too frequently.

    They are buggy, yes, but they don't oneshot on normal.

    Also there's a trick for those who want an easy random normal... Invite a lvl 10-30 player from zone or guild and enjoy your fungal grotto 1. :) It doesnt even have to be that low (though lower level means easier dungeons), any char under lvl 45 will do, that's when you unlock dlc dungeons.
    P.S. Grouping with someone with no dlc also works.
    Edited by LadyNalcarya on June 25, 2019 1:27AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Jaraal
    Jaraal
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    Vault protector is, imo, the worst fight there is in the whole game.

    Vault protector is easy if you zoom your camera all the way out to see where the beams are coming from so you can rotate clockwise or counterclockwise, and if the tank holds it in the middle so you have ample room to dodge the beams. I'm pretty sure you can even roll through the beams on normal and still live.

    Yeah, I've soloed this guy (on normal), I don't even wait for the beam block unless I'm already right there, I just roll through it and keep burning adds.
  • Tigerseye
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    Dungeon difficulty levels are very odd, in this game.

    You seem to jump from soloable (at max level), to very hard (impossible without a good team), with nothing in between.

    I really don't know why it's like this, but it makes me avoid them and just go and do something else, instead.

    I did a lot of dungeons (and raids) in WoW, so this is not usual for me, in a game with a half decent learning/difficulty curve.

    Also, like you, I often crash during them - sometimes due to BT Broadband (yeah, I'm naming and shaming..) - but, sometimes not.
  • Grianasteri
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    abigfishy wrote: »
    As if two hours of facing instant death mechanics often 6 different ones on a single boss was not bad enough there are so many effects that it made my game crash. When I reloaded I was being removed from the dungeon as everyone else had given up. If this was a HM VET trial it would make some sense, but trying to do this with a PUG as your daily random is NOT FUN.

    [Edit for bashing.]

    For me, its one of the more enjoyable ones, specifically because it is so difficult.

    The first time I completed it on vet (a long time ago now), it took us over 5 hours, constant wipes etc. But as we continued, learning the mechanics, improving our team work, we progressed. Now I can run it in fairly straight forward fashion, while still having an enjoyable challenge, so long as the group is reasonable.

    Running some of the most difficult content with a pug group looking for a random dungeon, I think that is often going to result in a group incapable of completing the dungeon. But I do feel your pain.
  • ryzen_gamer_gal
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    On normal you can just jump over those laser beam but no on vet
  • LadyNalcarya
    LadyNalcarya
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    Tigerseye wrote: »
    Dungeon difficulty levels are very odd, in this game.

    You seem to jump from soloable (at max level), to very hard (impossible without a good team), with nothing in between.

    I really don't know why it's like this, but it makes me avoid them and just go and do something else, instead.

    I did a lot of dungeons (and raids) in WoW, so this is not usual for me, in a game with a half decent learning/difficulty curve.

    Also, like you, I often crash during them - sometimes due to BT Broadband (yeah, I'm naming and shaming..) - but, sometimes not.

    That's because old dungeons were designed before champion system. They used to have fixed levels, too, much like in other mmos, for example, Banished Cells 1 was lvl 15 or so and Banished Cells 2 was lvl 50. So the difference in difficulty is basically just a side effect of level scaling.
    Newer dungeons are designed with champion system (and new, powerful gear) in mind, but they are not impossible either, unless you try to pug them. But honestly, I don't know why people are so dead set on pugging. These dungeons are much more enjoyable with coordinated groups.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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