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ZOS please add 2 specs / 2 armors option...

  • Darkenarlol
    Darkenarlol
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    if yhey implement 2 specs they will

    have no gold sink for respec EVER

    so... won't happen

    or knowing zo$ it gonna be 20k gold

    to switch between your presets

    and 5k crowns per spec tab =D
  • Elwendryll
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    ghastley wrote: »
    Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.

    What if you want to complete all your achievements on the same character? And you're attached to it because you spent 4 years on it? Will you create an other character, same class/same race, similar look, and grind everything again just to make a different point attribution on the essentially similar character? You could. And what I asked would have the exact same result, except you don't have to split your achievements and invest time on an other character, that's what quality of life is about, a pure economy of time.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    ghastley wrote: »
    Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.

    Also people don't want to make a tank, because it is generally boring (to most), but also, overworld content is tedious.

    The value of tanking is that you can get a dungeon / trial easier. That is it. The cost of nobody wanting to tank is a terrible que system for a dungeon.


    Also trials with off tanks that become redundant like nMOL would not only be easier to start, but generally more fun if the off tank can swap out to proper dps after their job as off tank is done.
    Edited by richo262 on June 6, 2019 3:48PM
  • FierceSam
    FierceSam
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    If we’re going to have the pretence that achievements can’t be account bound, then ZOS needs to make it easier/possible for each too to have multiple builds and to be able to switch between them quickly and for free.

    Otherwise you’ll continue to have badly specced toons playing content that players don’t enjoy, which is s*** on a stick as many, many threads on this forum will attest.

    Just make it so.
  • Elwendryll
    Elwendryll
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    richo262 wrote: »
    Elwendryll wrote: »

    EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.

    So explain to me, how I can run my loadout as a tank in vICP and then use my DPS loadout on the final boss? I can't, because I'd be stuck with tank attribute points, so I'm better of just sticking with what I do now, full stam tank, not as tanky as it could be, it does most vet dungeons, but at least I can swap out to full DPS when I need to and vice versa. So ultimately, it isn't a great setup, it will be a novelty. Something for people to experiment with. Also what happens when you are in a trial and the tank DC's? Nope, can't really help with that either.

    I prefer the idea of removing attribute points and just buffing enchants. Seems to solve the problem entirely.

    By the way, ZOS don't want you to swap role mid-dungeon, that's why they forced us to choose only one role in the group tab in the first place. With what I want, it would be the exact same as having access to a second character without relogging, but you'd be stuck with your race/class. Just read my other comment, it doesn't take anything away from you as it doesn't change the flexibility we already have, at all, in any way, shape, of form.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    Elwendryll wrote: »
    richo262 wrote: »
    Elwendryll wrote: »

    EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.

    So explain to me, how I can run my loadout as a tank in vICP and then use my DPS loadout on the final boss? I can't, because I'd be stuck with tank attribute points, so I'm better of just sticking with what I do now, full stam tank, not as tanky as it could be, it does most vet dungeons, but at least I can swap out to full DPS when I need to and vice versa. So ultimately, it isn't a great setup, it will be a novelty. Something for people to experiment with. Also what happens when you are in a trial and the tank DC's? Nope, can't really help with that either.

    I prefer the idea of removing attribute points and just buffing enchants. Seems to solve the problem entirely.

    By the way, ZOS don't want you to swap role mid-dungeon, that's why they forced us to choose only one role in the group tab in the first place. With what I want, it would be the exact same as having access to a second character without relogging, but you'd be stuck with your race/class. Just read my other comment, it doesn't take anything away from you as it doesn't change the flexibility we already have, at all, in any way, shape, of form.

    No, it just doesn't have any useful function over what we already have. Besides, nothing is stopping me from going to a shrine mid dungeon. I'm not locked out of doing that. So the idea that ZOS forbids it once a dungeon / event starts is misguided.
    Edited by richo262 on June 6, 2019 3:54PM
  • Elwendryll
    Elwendryll
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    Elwendryll wrote: »
    Ok, so, you don't get it at all. Let me explain with a long post then.

    Currently:
    You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    Out of dungeon: You can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    With Loadouts:
    You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    Out of dungeon: You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold. BUT, you can change from your loadout to an other one with:

    The last gear/skills you had equipped on the loadout, different attribute points distribution, different skill points distribution, different CP distribution, different Mundus stone (second stone saved if you had Twice-Born Star).

    Once your loadout is equipped, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    Just read that please xD besides, you can still port out of the dungeon and swap your loadout the same way. But we shouldn't be able to change role in a dungeon because it would make the game easier than it currently is, and that would make that option pay-to-win. You could still tank on a DD build by putting heavy armor, 1h/shield and different skills, no difference with live. Except you can do a full respec to a already determined build, without paying gold. And if you want to change this build, you have to pay gold. Nothing changes from live, it's just QoL.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
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    You keep raising pay to win, not sure you know what that means.

    Edit: Also, no I cannot do what you describe. I'll stick as full stam dps and run a perfectly viable tank build so I can swap out between just as it is.

    Full stam = Can DPS very well, can tank well enough
    Mixed stats = Can't DPS well at all, can tank very well.

    Well enough is sufficient for all content except Veteran Trials. I won't have any desire to change any attributes or have any of your lock in loadouts. I'd just stick with an addon that does all I require.

    I can essentially switch roles in dungeons perfectly fine as it is. Your idea is one step forward, two steps backwards. It is not QOL either.
    Edited by richo262 on June 6, 2019 4:36PM
  • Elwendryll
    Elwendryll
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    richo262 wrote: »
    You keep raising pay to win, not sure you know what that means.

    I played MMO from aeria games. I perfectly know what it means. But in a community where people shout pay to win when you can buy already completed achievements, what would people say if you can respec to full ranged magicka and go back to melee stamDD in the same leaderboard trial run? I want a QoL option, not something that would potentially give you a straight advantage for score runs.
    Edited by Elwendryll on June 6, 2019 4:38PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Goregrinder
    Goregrinder
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    perolord wrote: »
    susmitds wrote: »
    You can use all three armor types if you want, at once if you will.

    Yes i know that.. but i did not mean that... pvp armor does not really help in pve and vice versa.... also goes with specs/skills...

    It's more like PVP builds don't work for PVE, and vice verse. There are no "specs" in this game, and there shouldn't be. This is not WoW.
  • richo262
    richo262
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    Elwendryll wrote: »
    richo262 wrote: »
    You keep raising pay to win, not sure you know what that means.

    I played MMO from aeria games. I perfectly know what it means. But in a community where people shout pay to win when you can buy already completed achievements, what would people say if you can respec to full ranged magicka and go back to melee stamDD in the same leaderboard trial run? I want a QoL option, not something that would potentially give you a straight advantage for score runs.

    Find where I said that? I expressly said the Primary would limit somebody from adjusting their Secondary by more than 50%.

    Also, I said a secondary loadout should be free, with a third (or more) being paid for.

    So free is not paying. Also, adjusting attributes within the rules of the game, no more, no less, is not the reason you won. Why would the weapon you choose matter to your score? Others can use that system too. I still don't think you understand pay to win. Or QOL for that matter.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Armor is easy enough to swap, but I would like to see a way to save different champion point configurations. 3,000 gold is nothing, but it’s useless as it goes into an imaginary economy. No player makes a profit from it. It’s just disappears into thin air. For a game that’s “okay how you want” it would be a nice quality of life improvement.

    As far as respeccing skills, I suppose you could use the same logic. Again, the cost to unmorph a skill is really cheap so in the end why even make it cost something? You can even buy respec in crown store I think, but again, pointless, as it’s so cheap to respec anyways. It would be nice to just be able to do it on the fly. Maybe have a cool down on it. Doesn’t have to be crazy. Like, being able to unmorph and respec a skill once per hour or something like that.

    Maybe I’m way off from what you’re saying. I don’t know.
    Hey everyone! Look! It's a signature!
  • Elwendryll
    Elwendryll
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    richo262 wrote: »
    You keep raising pay to win, not sure you know what that means.

    Edit: Also, no I cannot do what you describe. I'll stick as full stam dps and run a perfectly viable tank build so I can swap out between just as it is.

    Full stam = Can DPS very well, can tank well enough
    Mixed stats = Can't DPS well at all, can tank very well.

    Well enough is sufficient for all content except Veteran Trials. I won't have any desire to change any attributes or have any of your lock in loadouts. I'd just stick with an addon that does all I require.

    I can essentially switch roles in dungeons perfectly fine as it is. Your idea is one step forward, two steps backwards. It is not QOL either.

    I genuinely cannot understand where you see any step backward. It doesn't take back any functionality from live. Not anything. Please read carefully again my previous messages and point to me whenever I said something that seemed like it would prevent you from doing something you can already do right now, because it would not. I played a game with a loadout system implemented, you can even change your level to go back to low level dungeons and play PvP at different levels. It's essentially like taking a screenshot of a build at one given time, and having a button to go back to that whenever you want, but you can still alter anything. If you want to equip a shield mid-dungeon you can, if you want to swap a skill mid-dungeon you can.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Elwendryll
    Elwendryll
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    richo262 wrote: »
    Elwendryll wrote: »
    richo262 wrote: »
    You keep raising pay to win, not sure you know what that means.

    I played MMO from aeria games. I perfectly know what it means. But in a community where people shout pay to win when you can buy already completed achievements, what would people say if you can respec to full ranged magicka and go back to melee stamDD in the same leaderboard trial run? I want a QoL option, not something that would potentially give you a straight advantage for score runs.

    Find where I said that? I expressly said the Primary would limit somebody from adjusting their Secondary by more than 50%.

    Also, I said a secondary loadout should be free, with a third (or more) being paid for.

    So free is not paying. Also, adjusting attributes within the rules of the game, no more, no less, is not the reason you won. Why would the weapon you choose matter to your score? Others can use that system too. I still don't think you understand pay to win. Or QOL for that matter.

    I'm just trying to be realist, it's a company, if they make that available, it would be like outfits, you would only have 1 available for free, the one you're already using.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    Elwendryll wrote: »
    richo262 wrote: »
    You keep raising pay to win, not sure you know what that means.

    Edit: Also, no I cannot do what you describe. I'll stick as full stam dps and run a perfectly viable tank build so I can swap out between just as it is.

    Full stam = Can DPS very well, can tank well enough
    Mixed stats = Can't DPS well at all, can tank very well.

    Well enough is sufficient for all content except Veteran Trials. I won't have any desire to change any attributes or have any of your lock in loadouts. I'd just stick with an addon that does all I require.

    I can essentially switch roles in dungeons perfectly fine as it is. Your idea is one step forward, two steps backwards. It is not QOL either.

    I genuinely cannot understand where you see any step backward. It doesn't take back any functionality from live. Not anything. Please read carefully again my previous messages and point to me whenever I said something that seemed like it would prevent you from doing something you can already do right now, because it would not. I played a game with a loadout system implemented, you can even change your level to go back to low level dungeons and play PvP at different levels. It's essentially like taking a screenshot of a build at one given time, and having a button to go back to that whenever you want, but you can still alter anything. If you want to equip a shield mid-dungeon you can, if you want to swap a skill mid-dungeon you can.

    One step forward - Meaning, going in a good direction - Load out system

    Two steps backward - Meaning, either to cause more problems (not the case) or to go nowhere (is the case).

    Your idea does not cause problems. It just turns what would be a fantastic system into a meh system that limits players that like to form groups as 3DPS / 1H or 4DPS and the idea of being able to use a full tank load out at certain points is interesting.

    Your idea is not interesting. It is almost interesting, until you decided to lock it down and make any those changing available when actually needed. There are too many dungeons in this game where a tank is simply not required. There are trials where an off tank is only required for 1 boss. If changing on the fly is not an option, it is of no value to me.
  • Elwendryll
    Elwendryll
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    richo262 wrote: »

    One step forward - Meaning, going in a good direction - Load out system

    Two steps backward - Meaning, either to cause more problems (not the case) or to go nowhere (is the case).

    Your idea does not cause problems. It just turns what would be a fantastic system into a meh system that limits players that like to form groups as 3DPS / 1H or 4DPS and the idea of being able to use a full tank load out at certain points is interesting.

    Your idea is not interesting. It is almost interesting, until you decided to lock it down and make any those changing available when actually needed. There are too many dungeons in this game where a tank is simply not required. There are trials where an off tank is only required for 1 boss. If changing on the fly is not an option, it is of no value to me.

    I get that now. But fixed group composition is only a thing with the group finder, nobody prevents you from going 4 DD in a vet DLC HM and succeeding at it. Only difference with what I propose, you could play tank whenever you want and play DD whenever you want without having to pay gold for the same changes each time. Pug dungeons need people to pick a role and stick to it, that's what ZoS stated they want by removing the ability to pick several roles, you do whatever you want with your friends and guildies :)
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Wolfpaw
    Wolfpaw
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    Don't bother trying to convince eso forum community, many still wish mmo's were a full time job, year one, nolife to play.

    Address ZOS w/your idea by forum, twitter, email, & reddit. It's a much needed qol system.
  • RodneyRegis
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    I find pvp-ing with a pve spec difficult but pve-ing with a pvp spec is doable, just a little more challenging.

    This saves me having to make two builds/gear/cp for them and I don't have to swap.

    CP and morphs are annoying. But if I could be bothered to PvP more I'd just switch. But it is a real pain if you want to play PvP one night and pve the next. Non-cp is ok, but doesn't help with morphs and I'd rather play cp.

    I do think you should be allowed to choose a different morph (not skills), cp and attribute setup in cyrodiil.
  • IzzyStardust
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    perolord wrote: »
    No im on PC... but anyway... did not even think addons can do this.. name of addons please?

    Dressing room for gear and skill loadouts; and there is a CP add on - but I don’t really switch mine for PVP so I don’t know what it’s called. For changing between trials, I use pocket adeptus cp add on
  • Goregrinder
    Goregrinder
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    Wolfpaw wrote: »
    Don't bother trying to convince eso forum community, many still wish mmo's were a full time job, year one, nolife to play.

    Address ZOS w/your idea by forum, twitter, email, & reddit. It's a much needed qol system.

    Man I miss the Golden Age of MMOs. RIP.
  • RodneyRegis
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    It is sort of silly really. Most things can be dealt with, even morphs (although things like flawless or smiting are an annoyance) but cp really is a ridiculous situation. 3k is nothing, but it's a pain. If I want to do some PvP then a trial, I need to completely remove thurmautage and bring in crit resistance, and then swap back. There's a reason why people generally choose between PvP and pve.
  • Goregrinder
    Goregrinder
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    It is sort of silly really. Most things can be dealt with, even morphs (although things like flawless or smiting are an annoyance) but cp really is a ridiculous situation. 3k is nothing, but it's a pain. If I want to do some PvP then a trial, I need to completely remove thurmautage and bring in crit resistance, and then swap back. There's a reason why people generally choose between PvP and pve.

    On my new main, I only really run BG's now, where CP is turned off. So all my CP can be put towards a PVE build and I can still PVP. All I do is use alpha gear to swap my gear and bars for me and I am GTG.
  • disintegr8
    disintegr8
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    There's no way known I'd buy outfit slots but I'd definitely buy character 'spec', 'skill' or 'build' slots.

    While it is possible to have enough skill points to not have to respec when switching between gameplay modes (especially with skyshards now for sale), you really do need to swap gear and skills. I'd like to save skill and gear setups so I can easily switch between PVE and PVP, trials, BG's, CP/non CP PVP, etc.

    Even if you could save setups and then have to pay gold to swap them around, it would be worth it for me. It would be far easier than remembering what to switch out all of the time.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
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