Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.
Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.
Elwendryll wrote: »
EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.
So explain to me, how I can run my loadout as a tank in vICP and then use my DPS loadout on the final boss? I can't, because I'd be stuck with tank attribute points, so I'm better of just sticking with what I do now, full stam tank, not as tanky as it could be, it does most vet dungeons, but at least I can swap out to full DPS when I need to and vice versa. So ultimately, it isn't a great setup, it will be a novelty. Something for people to experiment with. Also what happens when you are in a trial and the tank DC's? Nope, can't really help with that either.
I prefer the idea of removing attribute points and just buffing enchants. Seems to solve the problem entirely.
Elwendryll wrote: »Elwendryll wrote: »
EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.
So explain to me, how I can run my loadout as a tank in vICP and then use my DPS loadout on the final boss? I can't, because I'd be stuck with tank attribute points, so I'm better of just sticking with what I do now, full stam tank, not as tanky as it could be, it does most vet dungeons, but at least I can swap out to full DPS when I need to and vice versa. So ultimately, it isn't a great setup, it will be a novelty. Something for people to experiment with. Also what happens when you are in a trial and the tank DC's? Nope, can't really help with that either.
I prefer the idea of removing attribute points and just buffing enchants. Seems to solve the problem entirely.
By the way, ZOS don't want you to swap role mid-dungeon, that's why they forced us to choose only one role in the group tab in the first place. With what I want, it would be the exact same as having access to a second character without relogging, but you'd be stuck with your race/class. Just read my other comment, it doesn't take anything away from you as it doesn't change the flexibility we already have, at all, in any way, shape, of form.
Elwendryll wrote: »Ok, so, you don't get it at all. Let me explain with a long post then.
Currently:
You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.
Out of dungeon: You can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.
With Loadouts:
You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.
Out of dungeon: You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold. BUT, you can change from your loadout to an other one with:
The last gear/skills you had equipped on the loadout, different attribute points distribution, different skill points distribution, different CP distribution, different Mundus stone (second stone saved if you had Twice-Born Star).
Once your loadout is equipped, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.
You keep raising pay to win, not sure you know what that means.
Elwendryll wrote: »You keep raising pay to win, not sure you know what that means.
I played MMO from aeria games. I perfectly know what it means. But in a community where people shout pay to win when you can buy already completed achievements, what would people say if you can respec to full ranged magicka and go back to melee stamDD in the same leaderboard trial run? I want a QoL option, not something that would potentially give you a straight advantage for score runs.
You keep raising pay to win, not sure you know what that means.
Edit: Also, no I cannot do what you describe. I'll stick as full stam dps and run a perfectly viable tank build so I can swap out between just as it is.
Full stam = Can DPS very well, can tank well enough
Mixed stats = Can't DPS well at all, can tank very well.
Well enough is sufficient for all content except Veteran Trials. I won't have any desire to change any attributes or have any of your lock in loadouts. I'd just stick with an addon that does all I require.
I can essentially switch roles in dungeons perfectly fine as it is. Your idea is one step forward, two steps backwards. It is not QOL either.
Elwendryll wrote: »You keep raising pay to win, not sure you know what that means.
I played MMO from aeria games. I perfectly know what it means. But in a community where people shout pay to win when you can buy already completed achievements, what would people say if you can respec to full ranged magicka and go back to melee stamDD in the same leaderboard trial run? I want a QoL option, not something that would potentially give you a straight advantage for score runs.
Find where I said that? I expressly said the Primary would limit somebody from adjusting their Secondary by more than 50%.
Also, I said a secondary loadout should be free, with a third (or more) being paid for.
So free is not paying. Also, adjusting attributes within the rules of the game, no more, no less, is not the reason you won. Why would the weapon you choose matter to your score? Others can use that system too. I still don't think you understand pay to win. Or QOL for that matter.
Elwendryll wrote: »You keep raising pay to win, not sure you know what that means.
Edit: Also, no I cannot do what you describe. I'll stick as full stam dps and run a perfectly viable tank build so I can swap out between just as it is.
Full stam = Can DPS very well, can tank well enough
Mixed stats = Can't DPS well at all, can tank very well.
Well enough is sufficient for all content except Veteran Trials. I won't have any desire to change any attributes or have any of your lock in loadouts. I'd just stick with an addon that does all I require.
I can essentially switch roles in dungeons perfectly fine as it is. Your idea is one step forward, two steps backwards. It is not QOL either.
I genuinely cannot understand where you see any step backward. It doesn't take back any functionality from live. Not anything. Please read carefully again my previous messages and point to me whenever I said something that seemed like it would prevent you from doing something you can already do right now, because it would not. I played a game with a loadout system implemented, you can even change your level to go back to low level dungeons and play PvP at different levels. It's essentially like taking a screenshot of a build at one given time, and having a button to go back to that whenever you want, but you can still alter anything. If you want to equip a shield mid-dungeon you can, if you want to swap a skill mid-dungeon you can.
One step forward - Meaning, going in a good direction - Load out system
Two steps backward - Meaning, either to cause more problems (not the case) or to go nowhere (is the case).
Your idea does not cause problems. It just turns what would be a fantastic system into a meh system that limits players that like to form groups as 3DPS / 1H or 4DPS and the idea of being able to use a full tank load out at certain points is interesting.
Your idea is not interesting. It is almost interesting, until you decided to lock it down and make any those changing available when actually needed. There are too many dungeons in this game where a tank is simply not required. There are trials where an off tank is only required for 1 boss. If changing on the fly is not an option, it is of no value to me.
Verbal_Earthworm wrote: »I find pvp-ing with a pve spec difficult but pve-ing with a pvp spec is doable, just a little more challenging.
This saves me having to make two builds/gear/cp for them and I don't have to swap.
No im on PC... but anyway... did not even think addons can do this.. name of addons please?
RodneyRegis wrote: »It is sort of silly really. Most things can be dealt with, even morphs (although things like flawless or smiting are an annoyance) but cp really is a ridiculous situation. 3k is nothing, but it's a pain. If I want to do some PvP then a trial, I need to completely remove thurmautage and bring in crit resistance, and then swap back. There's a reason why people generally choose between PvP and pve.