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ZOS please add 2 specs / 2 armors option...

perolord
perolord
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Hello.

I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
Many games offer 2 specs which you can switch beteween and also armor type...

So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...

Opinions on this one?
  • susmitds
    susmitds
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    You can use all three armor types if you want, at once if you will.
  • Verbal_Earthworm
    Verbal_Earthworm
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    I find pvp-ing with a pve spec difficult but pve-ing with a pvp spec is doable, just a little more challenging.

    This saves me having to make two builds/gear/cp for them and I don't have to swap.

  • perolord
    perolord
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    susmitds wrote: »
    You can use all three armor types if you want, at once if you will.

    Yes i know that.. but i did not mean that... pvp armor does not really help in pve and vice versa.... also goes with specs/skills...
  • mague
    mague
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    susmitds wrote: »
    You can use all three armor types if you want, at once if you will.

    I think he wants to switch between a PvE and a PvP build incl. wepaons, skill bars, armor and CP.
  • OrphanHelgen
    OrphanHelgen
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    susmitds wrote: »
    You can use all three armor types if you want, at once if you will.

    You didnt read is post at all? XD You barely read the headline?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Elwendryll
    Elwendryll
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    susmitds wrote: »
    You can use all three armor types if you want, at once if you will.

    But, what about loadouts between builds. Like one with Flawless dawnbreaker for PVE and an other one for PvP with Dawnbreaker of Smiting?
    Different repartition of attribute points, skill points... Because yes, obviously you can put any gear you want and switch between them wherever you want. But there are other things like some specific skills you can't use in both pve and pvp without loosing out in one of them.


    I think OP might be on console? Because otherwise you have some addons to swap gear/skills at will when out of combat.
    Edited by Elwendryll on June 6, 2019 9:50AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • perolord
    perolord
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    No im on PC... but anyway... did not even think addons can do this.. name of addons please?
  • Verbal_Earthworm
    Verbal_Earthworm
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    perolord wrote: »
    No im on PC... but anyway... did not even think addons can do this.. name of addons please?

    https://www.esoui.com/downloads/info1812-AlphaGear2.html

    I dont use, but this is one.
  • Elwendryll
    Elwendryll
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    perolord wrote: »
    No im on PC... but anyway... did not even think addons can do this.. name of addons please?

    https://www.esoui.com/downloads/info1812-AlphaGear2.html

    I dont use, but this is one.

    But keep in mind you can't respec skills. But if you find a compromise that works decent for both PvE and PvP it's nice to change quickly between two builds. It's easier in no-CP in my opinion, because it's one less thing to change.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • perolord
    perolord
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    Oh great, thats it..

    But anyhow, it is sad that we can not get proper option ingame for this...
  • mistermacintosh
    mistermacintosh
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    Possible? Sure. Going to happen? Probably not, because ZOS sells character slots.
    Legalize Nirnroot!

    Mac User, NA Server (CP810+, PVE focused):
    Magicka Templar Ra the Everlasting (Level 50 - Main Character)
    Stamina Sorcerer Khazaka-ri (Level 50 - Crafter)
    Dragonknight Tank Skalda Flamewreath (Level 50)
    Pet Sorcerer Hellias Ocume (Level 50)
    Magicka Necromancer Socelon (Level 4)

    Templar Healer Mends-Through-Panic (Level 50)
    Stamina Nightblade Adanna-daro (Level 50)
    Stamina Warden Marely Sprigs (Level 50)
    Stamina Dragonknight Ursula Trollcalmer (Level 50)
    Stamina Necromancer Daengeval (Level 4)

    Stamina Templar Cornellus Graves (Level 50)
    Warden Healer Pays-For-Luxury (Level 50)
    Magicka Sorcerer Sophia Flash (Level 50)
    Magicka Dragonknight Cinvalo Aloavel (Level 50)
    Magicka Nightblade Esmerelda the Cruel (Level 50)
  • TheShadowScout
    TheShadowScout
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    perolord wrote: »
    The problem is, i want to pvp and pve with only 1 char and here is the problem..
    ...and the problem is, you do not want to have to make a choice as to what to excel at.
    perolord wrote: »
    Many games offer 2 specs which you can switch beteween and also armor type...
    ...and I hated every one of them for just that reason.

    The thing is, some people think they should not have to make any choices. Think they should not have to choose between the three options:
    • Specialized for PvE, excelling at it at the expence of PvP effectiveness.
    • Specialized for PvP, exelling at it at the expense of PvE effectiveness.
    • Not specialized, effective for both PvE And PvP but excelling at neither.
    ... and thus demand they should get quick-change options for their armor and their CP setups, perhaps even skill morphs... all to avoid having to choose, all so they can have -both- options.

    And I think having to pick one of those three choices and stick with it (barring some annoying respecs) is actually better, as it gets a more diverse range of characters. Besides, -choices- should matter, and people should -have- to make choices instead getting some way to "have it all"...
  • zvavi
    zvavi
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    perolord wrote: »
    Hello.

    I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
    Many games offer 2 specs which you can switch beteween and also armor type...

    So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...

    Opinions on this one?

    Two spec? Make it crown store thing like outfit slots and i can finally make my main 4 spec (including cp, skill morphs, attributes and mundus stone!) For dd, tank, heal and pvp
    Edited by zvavi on June 6, 2019 10:38AM
  • Elwendryll
    Elwendryll
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    zvavi wrote: »
    perolord wrote: »
    Hello.

    I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
    Many games offer 2 specs which you can switch beteween and also armor type...

    So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...

    Opinions on this one?

    Two spec? Make it crown store thing like outfit slots and i can finally make my main 4 spec (including cp, skill morphs, attributes and mundus stone!) For dd, tank, heal and pvp

    I've been repeatedly asking for that here. The lack of this possibility is what keeps me from tanking / playing PvP regularly. I just want to play a single character, with different roles.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    I want to see 2 loadout options as default with the option to purchase more (Hey, gotta give ZOS incentive to do this).

    For me, it is because I like to have my Stam DPS able to tank to skip the dungeon finder or if the trial tank drops.

    Load out 1
    You have a primary loadout (in my case 64 Stam in attributes and my gear is, Veli, Rele, AY, vMA Bow).

    Load out 2
    1) The attributes cannot be altered more than 50% from the primary. So in my case, I cannot reduce my Stam below 32. This is to prevent a Stam DPS flipping into a full Mag DPS on the fly.

    2) When on 2nd loadout you cannot adjust base skill points, but you can adjust morphs. Adjusted morphs on Load Out 2 does not effect Load out 1.

    3) Load Out 2 can use a completely different set of CP points too.

    4) By default, items from Load Out 1 are mirrored into Load Out 2 until replaced.

    Load Out 3
    Same as Load Out 2, but this is purchasable with crowns.

    Whilst I would use it Primary - DPS. Secondary - Tank. Others that prefer PVP to PVE would probably do Primary - PVE. Secondary PVP. Those that wish to purchase more Load Outs may go for PVE DPS, PVE Tank, PVP. Or PVE DPS, PVE Healer, PVP.
  • srfrogg23
    srfrogg23
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    perolord wrote: »
    Hello.

    I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
    Many games offer 2 specs which you can switch beteween and also armor type...

    So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...

    Opinions on this one?

    Are you talking about saving multiple loadouts for skills and equipment and being able to switch between them with the press of a button instead of having to manually change each piece of equipment and skill one at a time?

    If that's what you're talking about then I fully support it. That's a QoL feature I've enjoyed in a few other games like The Secret World and Diablo 3. I think it would be good for ESO as well.
  • Elwendryll
    Elwendryll
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    Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.

    Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    Elwendryll wrote: »
    Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.

    Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.

    Just not being able to change in combat is fine.

    Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.

    You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.
    Edited by richo262 on June 6, 2019 12:41PM
  • zaria
    zaria
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    Elwendryll wrote: »
    perolord wrote: »
    No im on PC... but anyway... did not even think addons can do this.. name of addons please?

    https://www.esoui.com/downloads/info1812-AlphaGear2.html

    I dont use, but this is one.

    But keep in mind you can't respec skills. But if you find a compromise that works decent for both PvE and PvP it's nice to change quickly between two builds. It's easier in no-CP in my opinion, because it's one less thing to change.
    Its also awesome for changing the level of healing versus damage on healer. Having pvp, DD and overland setups.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Elwendryll
    Elwendryll
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    richo262 wrote: »
    Elwendryll wrote: »
    Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.

    Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.

    Just not being able to change in combat is fine.

    Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.

    You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.

    You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.

    That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.

    And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Wolfpaw
    Wolfpaw
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    ✭✭
    perolord wrote: »
    Hello.

    I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
    Many games offer 2 specs which you can switch beteween and also armor type...

    So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...

    Opinions on this one?

    Dual specs is a qol update long overdue.
    Edited by Wolfpaw on June 6, 2019 2:53PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I find pvp-ing with a pve spec difficult but pve-ing with a pvp spec is doable, just a little more challenging.

    This saves me having to make two builds/gear/cp for them and I don't have to swap.

    With CP, I’ve never had any issue playing PVP in a PVE set up. Let’s be real, the only thing that separates the two is crit resist and that can be had via CP instead of gear.
  • richo262
    richo262
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    Elwendryll wrote: »
    richo262 wrote: »
    Elwendryll wrote: »
    Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.

    Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.

    Just not being able to change in combat is fine.

    Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.

    You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.

    You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.

    That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.

    And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.

    Read what I posted several posts above, the loadout system I'm after addresses that. It uses a Primary, that for your secondary loadout, you cannot deviate more than 50% of attributes away from the primary (ie if you are full stam on primary, you cannot be full mag on a secondary, you must keep at least 32 in stam), you cannot remove base skillpoints but you can change morph skills on the secondary (This is because the MagDK and the HealDK rely on the same skill). Once the secondary is set, you cannot juggle attributes / morphs around after that without visiting a shrine, so there won't be mid dungeon tinkering. Simply Loadout 1 or Loadout 2. Loadout 2 does not drastically change from Loadout 1 except for Gear, CP, Attributes (Max of 50%) and Morphs.

    Being able to swap from loadout 1 to loadout 2 if they are both set in stone, requiring a shrine, should not be an issue. It just seems like a needless roadblock. For instance, the vet ICP motif farm, it works great tanking all the way up to final boss, then 3dps 1 heal the final boss. Right now I can swap between DPS and Tank on the fly as it is. If the loadout system you wish for won't let me do that, then I'd just stick to how it is now.

    Edit: Drastically, in the sense of Full Stam to Full Mag.
    Edited by richo262 on June 6, 2019 3:22PM
  • Elwendryll
    Elwendryll
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    richo262 wrote: »
    Elwendryll wrote: »
    richo262 wrote: »
    Elwendryll wrote: »
    Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.

    Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.

    Just not being able to change in combat is fine.

    Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.

    You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.

    You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.

    That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.

    And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.

    Read what I posted several posts above, the loadout system I'm after addresses that. It uses a Primary, that for your secondary loadout, you cannot deviate more than 50% of attributes away from the primary (ie if you are full stam on primary, you cannot be full mag on a secondary, you must keep at least 32 in stam), you cannot remove base skillpoints but you can change morph skills on the secondary (This is because the MagDK and the HealDK rely on the same skill). Once the secondary is set, you cannot juggle attributes / morphs around after that without visiting a shrine, so there won't be mid dungeon tinkering. Simply Loadout 1 or Loadout 2. Loadout 2 does not drastically change from Loadout 1 except for Gear, CP, Attributes (Max of 50%) and Morphs.

    Edit: Drastically, in the sense of Full Stam to Full Mag.

    Except I wouldn't like this limitation. I prefer the ability to fully swap from full stam to full mag if I want, and it should be only out of any instance :) It should have the same impact as going back to a city and reallocating all your points, but you can only do that between X fixed setups, X being the number of slots you own. And you should still pay full respec price within any equipped loadout.

    Any ability to alter your build further than what is already freely possible in game right now during a dungeon/trial would be a direct advantage. So we might as well go for full respec.

    EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.
    Edited by Elwendryll on June 6, 2019 3:29PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    Elwendryll wrote: »
    richo262 wrote: »
    Elwendryll wrote: »
    richo262 wrote: »
    Elwendryll wrote: »
    Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.

    Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.

    Just not being able to change in combat is fine.

    Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.

    You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.

    You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.

    That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.

    And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.

    Read what I posted several posts above, the loadout system I'm after addresses that. It uses a Primary, that for your secondary loadout, you cannot deviate more than 50% of attributes away from the primary (ie if you are full stam on primary, you cannot be full mag on a secondary, you must keep at least 32 in stam), you cannot remove base skillpoints but you can change morph skills on the secondary (This is because the MagDK and the HealDK rely on the same skill). Once the secondary is set, you cannot juggle attributes / morphs around after that without visiting a shrine, so there won't be mid dungeon tinkering. Simply Loadout 1 or Loadout 2. Loadout 2 does not drastically change from Loadout 1 except for Gear, CP, Attributes (Max of 50%) and Morphs.

    Edit: Drastically, in the sense of Full Stam to Full Mag.

    Except I wouldn't like this limitation. I prefer the ability to fully swap from full stam to full mag if I want, and it should be only out of any instance :) It should have the same impact as going back to a city and reallocating all your points, but you can only do that between X fixed setups, X being the number of slots you own. And you should still pay full respec price within any equipped loadout.

    Wait, you don't like the limitation? But you want a bigger limitation? Nothing is stopping you using a shrine to change from full stam to full mag on your primary. Ultimately, wouldn't it be better off to make a magicka character?

    Also, how is it pay to win to be able to swap gear conveniently just like many addons provide for as it is? But also being able to swap between a set of attributes too? It is not like you get 500 attributes, you are still bound by the rules of the game.
    Edited by richo262 on June 6, 2019 3:29PM
  • richo262
    richo262
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    The best solution for attribute points is to just remove them and buff enchants to make up the difference.
  • ghastley
    ghastley
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    Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.
  • Donny_Vito
    Donny_Vito
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    ghastley wrote: »
    Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.

    The problem with this is time.

    If you have one character who is maxed out in all miscellaneous skill lines (Vampire, Mages Guild, Fighters Guild, Psijic, etc...) then you really don't want to have to do all that again on another character (who, for the most part, is identical to your first character except morphs/CP/gear).
  • Elwendryll
    Elwendryll
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    Ok, so, you don't get it at all. Let me explain with a long post then.

    Currently:
    You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    Out of dungeon: You can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    With Loadouts:
    You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.

    Out of dungeon: You go in a dungeon, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold. BUT, you can change from your loadout to an other one with:

    The last gear/skills you had equipped on the loadout, different attribute points distribution, different skill points distribution, different CP distribution, different Mundus stone (second stone saved if you had Twice-Born Star).

    Once your loadout is equipped, you can swap any ability you want, you can swap any gear you want, you're stuck with your morphs, attribute and Mundus stone, you can change CP for gold.
    Edited by Elwendryll on June 6, 2019 3:39PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • richo262
    richo262
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    Elwendryll wrote: »

    EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.

    So explain to me, how I can run my loadout as a tank in vICP and then use my DPS loadout on the final boss? I can't, because I'd be stuck with tank attribute points, so I'm better of just sticking with what I do now, full stam tank, not as tanky as it could be, it does most vet dungeons, but at least I can swap out to full DPS when I need to and vice versa. So ultimately, it isn't a great setup, it will be a novelty. Something for people to experiment with. Also what happens when you are in a trial and the tank DC's? Nope, can't really help with that either.

    I prefer the idea of removing attribute points and just buffing enchants. Seems to solve the problem entirely.
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