You can use all three armor types if you want, at once if you will.
No im on PC... but anyway... did not even think addons can do this.. name of addons please?
Verbal_Earthworm wrote: »No im on PC... but anyway... did not even think addons can do this.. name of addons please?
https://www.esoui.com/downloads/info1812-AlphaGear2.html
I dont use, but this is one.
...and the problem is, you do not want to have to make a choice as to what to excel at.The problem is, i want to pvp and pve with only 1 char and here is the problem..
...and I hated every one of them for just that reason.Many games offer 2 specs which you can switch beteween and also armor type...
Hello.
I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
Many games offer 2 specs which you can switch beteween and also armor type...
So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...
Opinions on this one?
Hello.
I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
Many games offer 2 specs which you can switch beteween and also armor type...
So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...
Opinions on this one?
Two spec? Make it crown store thing like outfit slots and i can finally make my main 4 spec (including cp, skill morphs, attributes and mundus stone!) For dd, tank, heal and pvp
Hello.
I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
Many games offer 2 specs which you can switch beteween and also armor type...
So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...
Opinions on this one?
Elwendryll wrote: »Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.
Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.
Its also awesome for changing the level of healing versus damage on healer. Having pvp, DD and overland setups.Elwendryll wrote: »Verbal_Earthworm wrote: »No im on PC... but anyway... did not even think addons can do this.. name of addons please?
https://www.esoui.com/downloads/info1812-AlphaGear2.html
I dont use, but this is one.
But keep in mind you can't respec skills. But if you find a compromise that works decent for both PvE and PvP it's nice to change quickly between two builds. It's easier in no-CP in my opinion, because it's one less thing to change.
Elwendryll wrote: »Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.
Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.
Just not being able to change in combat is fine.
Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.
You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.
Hello.
I think that majority of players like to PVP even if they do it here and there... I have a question if this is possible... The problem is, i want to pvp and pve with only 1 char and here is the problem..
Many games offer 2 specs which you can switch beteween and also armor type...
So please, make it possible, that you have 2 specs on 1 char that you can switch (pvp/pve) and also same option for armor...
Opinions on this one?
Verbal_Earthworm wrote: »I find pvp-ing with a pve spec difficult but pve-ing with a pvp spec is doable, just a little more challenging.
This saves me having to make two builds/gear/cp for them and I don't have to swap.
Elwendryll wrote: »Elwendryll wrote: »Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.
Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.
Just not being able to change in combat is fine.
Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.
You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.
You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.
That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.
And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.
Elwendryll wrote: »Elwendryll wrote: »Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.
Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.
Just not being able to change in combat is fine.
Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.
You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.
You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.
That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.
And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.
Read what I posted several posts above, the loadout system I'm after addresses that. It uses a Primary, that for your secondary loadout, you cannot deviate more than 50% of attributes away from the primary (ie if you are full stam on primary, you cannot be full mag on a secondary, you must keep at least 32 in stam), you cannot remove base skillpoints but you can change morph skills on the secondary (This is because the MagDK and the HealDK rely on the same skill). Once the secondary is set, you cannot juggle attributes / morphs around after that without visiting a shrine, so there won't be mid dungeon tinkering. Simply Loadout 1 or Loadout 2. Loadout 2 does not drastically change from Loadout 1 except for Gear, CP, Attributes (Max of 50%) and Morphs.
Edit: Drastically, in the sense of Full Stam to Full Mag.
Elwendryll wrote: »Elwendryll wrote: »Elwendryll wrote: »Hey ZoS. Please add this in the crownstore. That's something a lot of people would spend money on. And as long as it is restricted so we can't change in dungeons/arena/trials/BG/cyrodiil, it can't give any advantage. It would be pure quality of life, and would encourage people to actually try new things.
Obviously, I don't know how the databases are built and how long it would take to implement this, but that would be very popular.
Just not being able to change in combat is fine.
Locking a load out entirely until the dungeon / trial is over would be an entirely new mechanic that would be a nerf, not to mention probably add a few bugs like, remaining locked out after the event. Certain situations require a change out, for instance Crushing Shock on vHRC. People adjust skills and gear between bosses all the time.
You're spot on regarding it encouraging people to try new things, I suspect many Stam DPS players would use their 2nd load out to try out Tanking, and ... ta da. the dungeon finder will have tanks mysteriously appear.
You don't get it. We're talking about the possibility to swap from DD to tank mid-dungeon if we don't lock that. And just think about score runs. If you can change from stam spec to mag spec from a boss to an other. That would become pay-to-win.
That wouldn't be a nerf as you would still be able to swap skills/equipment inside the same loadout, just like we already can. But players shouldn't be able to change morph or re-allocate attributes during a dungeon run. They already removed the possibility to select several roles in the group finder, thay don't want people to play several roles in the same run. I insist on that, a loadout should include attribute points, skill points, CP and mundus, and you shouldn't be able to change that during a run. swapping gear/skills is something else, and there is no reason to lock that.
And yeah, if it was available, a lot of DD would probably make a tank build, because right now, if I want a tank build I have to give up damage somewhere, and I can't as I play trials weekly.
Read what I posted several posts above, the loadout system I'm after addresses that. It uses a Primary, that for your secondary loadout, you cannot deviate more than 50% of attributes away from the primary (ie if you are full stam on primary, you cannot be full mag on a secondary, you must keep at least 32 in stam), you cannot remove base skillpoints but you can change morph skills on the secondary (This is because the MagDK and the HealDK rely on the same skill). Once the secondary is set, you cannot juggle attributes / morphs around after that without visiting a shrine, so there won't be mid dungeon tinkering. Simply Loadout 1 or Loadout 2. Loadout 2 does not drastically change from Loadout 1 except for Gear, CP, Attributes (Max of 50%) and Morphs.
Edit: Drastically, in the sense of Full Stam to Full Mag.
Except I wouldn't like this limitation. I prefer the ability to fully swap from full stam to full mag if I want, and it should be only out of any instance It should have the same impact as going back to a city and reallocating all your points, but you can only do that between X fixed setups, X being the number of slots you own. And you should still pay full respec price within any equipped loadout.
Why don't you just have two characters? Create Joe the PvP and Joe the PvE, and logout/login to swap. Have as much in common as you like, and as much different as you like.
Elwendryll wrote: »
EDIT: I reiterate that you didn't read my comment. What I'm talking about don't take away anything from you. You can still swap gear and ability within the same loadout during a dungeon run. A loadout would just be like an outfit and save different point attributions. Because THAT is fixed.