XDark_One13 wrote: »It’s not locked behind vet mode. You can buy them from the golden vendor. I’ve purchased all of my monster helms this way and several shoulders because I don’t do vet dungeons.
XDark_One13 wrote: »It’s not locked behind vet mode. You can buy them from the golden vendor. I’ve purchased all of my monster helms this way and several shoulders because I don’t do vet dungeons.
Never seen any helmet there.
No the devs need to work on the games difficulty curve, they wont lock dlc dungeons behind prev dungeons achiev etc, but at least completeing normal dlc b4 you can do vet would be nice so ppl at least get a glance at the mechanics.
As someone who has been playing since launch i dont find any 4 man content overwhemingly difficult, but even i can see the massive difference between non dlc and dlc dungeons.
Please no zos doesn't know how to implement things like that, and many times people dont learn anything in normal, cause u know, nukefesta with mechanics tickling u instead of killing you. Normal dlc, does not prepare you for vet. I mean, it does help a bit, but it doesn't. I dont feel like completing a normal dlc dungeon with every toon i didnt complete it on yet just so i can go vet with it.
No the devs need to work on the games difficulty curve, they wont lock dlc dungeons behind prev dungeons achiev etc, but at least completeing normal dlc b4 you can do vet would be nice so ppl at least get a glance at the mechanics.
As someone who has been playing since launch i dont find any 4 man content overwhemingly difficult, but even i can see the massive difference between non dlc and dlc dungeons.
Please no zos doesn't know how to implement things like that, and many times people dont learn anything in normal, cause u know, nukefesta with mechanics tickling u instead of killing you. Normal dlc, does not prepare you for vet. I mean, it does help a bit, but it doesn't. I dont feel like completing a normal dlc dungeon with every toon i didnt complete it on yet just so i can go vet with it.
Put yourself in the shoes of a casual/new/inexperienced player.
Zos doesnt gate dlc dungeons too heavily, they want ppl to be able to go anywhere they want.
At the same time they treat dlc dungeons as a step up from regular ones in terms of difficulty, more complex mechanics, more dmg more hp etc.
I really dont see a better alternative, id rather have them prepare players for the increased difficulty, than outright nerf content.
May even help with all the salty nerf dlc dungeons threads on the forums.
In short: id rather see players improve their gameplay, than zeni nerf content heavily.
MartiniDaniels wrote: »You may play without helm, for example 5+5 body+jewelry and vma bow+vma daggers. Or master's staff and asulum stuff.. vma s&b + asylum s&b for tank etc.. maybe a little bit suboptimal, but dungeons should have motivation to play them
No the devs need to work on the games difficulty curve, they wont lock dlc dungeons behind prev dungeons achiev etc, but at least completeing normal dlc b4 you can do vet would be nice so ppl at least get a glance at the mechanics.
As someone who has been playing since launch i dont find any 4 man content overwhemingly difficult, but even i can see the massive difference between non dlc and dlc dungeons.
Please no zos doesn't know how to implement things like that, and many times people dont learn anything in normal, cause u know, nukefesta with mechanics tickling u instead of killing you. Normal dlc, does not prepare you for vet. I mean, it does help a bit, but it doesn't. I dont feel like completing a normal dlc dungeon with every toon i didnt complete it on yet just so i can go vet with it.
Put yourself in the shoes of a casual/new/inexperienced player.
Zos doesnt gate dlc dungeons too heavily, they want ppl to be able to go anywhere they want.
At the same time they treat dlc dungeons as a step up from regular ones in terms of difficulty, more complex mechanics, more dmg more hp etc.
I really dont see a better alternative, id rather have them prepare players for the increased difficulty, than outright nerf content.
May even help with all the salty nerf dlc dungeons threads on the forums.
In short: id rather see players improve their gameplay, than zeni nerf content heavily.
I agree with you that they need to prepare players for increased difficulty. I agree with you on all what you said, but the fact that normal dlc prepares for vet dlc. But here is a better alternative for a learning curve. Buff overland quests. Give mobs more health, and immunity phases untill a certain mechanic happens (where u need to bash/block/roll dodge, or u know, death happens) and keep it one mechanic per boss. I think it will do wonders.
No the devs need to work on the games difficulty curve, they wont lock dlc dungeons behind prev dungeons achiev etc, but at least completeing normal dlc b4 you can do vet would be nice so ppl at least get a glance at the mechanics.
As someone who has been playing since launch i dont find any 4 man content overwhemingly difficult, but even i can see the massive difference between non dlc and dlc dungeons.
Please no zos doesn't know how to implement things like that, and many times people dont learn anything in normal, cause u know, nukefesta with mechanics tickling u instead of killing you. Normal dlc, does not prepare you for vet. I mean, it does help a bit, but it doesn't. I dont feel like completing a normal dlc dungeon with every toon i didnt complete it on yet just so i can go vet with it.
Put yourself in the shoes of a casual/new/inexperienced player.
Zos doesnt gate dlc dungeons too heavily, they want ppl to be able to go anywhere they want.
At the same time they treat dlc dungeons as a step up from regular ones in terms of difficulty, more complex mechanics, more dmg more hp etc.
I really dont see a better alternative, id rather have them prepare players for the increased difficulty, than outright nerf content.
May even help with all the salty nerf dlc dungeons threads on the forums.
In short: id rather see players improve their gameplay, than zeni nerf content heavily.
I agree with you that they need to prepare players for increased difficulty. I agree with you on all what you said, but the fact that normal dlc prepares for vet dlc. But here is a better alternative for a learning curve. Buff overland quests. Give mobs more health, and immunity phases untill a certain mechanic happens (where u need to bash/block/roll dodge, or u know, death happens) and keep it one mechanic per boss. I think it will do wonders.
Again, the way the game is structured in a way to allow ppl to go anywhere, the weak overland difficulty is a byproduct of the battle scaling.
They want someone who just got into the game to be able to go anywhere and be able to complete alll overland content.
Its not balanced around max cp and gear, its balanced around no cp and no sets.
Some kind of a difficulty curve for dungeons would be welcome, normal dungeons unlock as you level up, so should the difficulty of the latter ones.
A lot of the monster sets are locked behind the difficult DLC vet dungeons, and people don't even bother getting them for builds because of that reason. This trend isn't stopping anytime soon.
MorganaLaVey wrote: »I have 20k dps and would realy like to do 40k+ like all the good players but how can i do ~40k dps without Zaan?
But i cant get Zaan because i allways get kicket from vSP so i got stuck with 20k.
If i could get Zaan from nSP i cut do 40k dps too.
How it is now i have to keep joining vSP groups via Groupfinder jsut to get kicket
The objections to it seems to be it must be earned. To that I have two answers. It was someone earned the money to purchase a video game which sole purpose is to be enjoyed in the ways the game developers have stated we may which is compliance with the terms of service which we agreed upon when installing and after several updates..
I think making the weapons available to drop in overland will definitely get more people to try vMA, and overall help increase the general level of the playerbase!
I think making the weapons available to drop in overland will definitely get more people to try vMA, and overall help increase the general level of the playerbase!
What?
Weapons dropping in overland will encourage people to try the harder content where they originally used to drop? Why would they even bother trying vMA then? Just for the fun of it? Even the prospect of getting one of the best weapons in the game is not enough motivation for some people to go and try it.
'splain!
MorganaLaVey wrote: »I have 20k dps and would realy like to do 40k+ like all the good players but how can i do ~40k dps without Zaan?
But i cant get Zaan because i allways get kicket from vSP so i got stuck with 20k.
If i could get Zaan from nSP i cut do 40k dps too.
How it is now i have to keep joining vSP groups via Groupfinder jsut to get kicket
Yikes... I didn't spot that.
The only change I would like to see, is guaranteed weight drops for the helmet based on what you are wearing.
That and a actual schedule for monster sets on the golden vendor instead of the RNG of which sets are available.
Even just a permanent vendor in Cyrodiil, with all the different set heads/shoulders available but at a significant cost as a gold/AP sink, eg you can still buy the 2 sets at current prices on the golden vendor but buying the specific piece you want from the permanent vendor will cost you 5 maybe 10 times as much as the golden vendor prices.