rabidrufus64 wrote: »thank you, i knew this ability but just didnt know what skill they was talking about when saying RAT, just so much skills in this game and so much abbreviations all over the place
Oh wow... I’m a noob. If you’re a stamnecro then grave grasp is a must in pvp. Skill is amazing.
I’ve been working on getting skill points and leveling weapon skills so I overlooked it.
The way the skill works is it puts three purple poop puddles going forward in rapid succession (maybe every half second). Each one snares and can immobilize one target, plus does minor maim. The total distance of the puddles is about the same as shalks or blockade, maybe a little shorter.
Without it you’ll likely have my issue if you’re melee of being kited.
I hadn’t tried it because it was high in the tree and assumed it was one effect, but it’s a lot more powerful then that.
abilities worthwhile:
1. purge
2. spirit guardian (10% dmg mitigation)
...grave grasp is a must in pvp...
How are you getting your Skeletal Mage/Arcanist to hit that hard in PvP? Mine was sometimes able to hit those numbers on the PTS (which is still only about half the damage of a proc bleed), but it got either nerfed or bugged between PTS and live. While using an Infused staff (ie, no boost to the skeleton via Nirnhoned or Sharpened), it was hitting a Mag Sorc friend in a CP-enabled duel for somewhere around 670 damage every 2 seconds, and he only had 13.7k spell resist at the time.
- Attack pet that you can't command who to attack. Does 900-1k dmg every 2 seconds in PvP (i.e. nothing). No debuffs, no buffs, nothing.
- Healing pet that won't heal you when you're on the move and you break LOS with it. Which is always when you're fighting outnumbered.
I think Renewing Undeath is somewhat underrated, at least if you have a team that's actually playing as a team (which rarely happens in lower MMR BGs). It's really not an "alternative" to Healing Springs since the up-front heal is vastly higher, with the tooltip being somewhere around 2/3 of a Resistant Flesh/Breath of Life. My only real gripe with the spell is that you need a corpse within the targeted area in order to trigger the HOT and Cleanse; I think it should also be able to trigger from a corpse that's near'ish the caster.Is it? If you mean self healing, then it's not terrible since you have burst heal after all. If you mean group healing then it's definitely bottom.This.Stam all the way, mag has way to many issues, and it's offense is complete crap.
Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.
Whether you build a full-on healer or a damage-dealer with some support healing skills for the team, all the other magicka classes will outheal you in PvP. Wardens, Templars, NBs will outheal you comfortably by several 100k in a BG, hands down. In any spec.
You could slot your two HoTs (Mender, Tether) and your burst heal (Render Flesh) and you could still get outhealed by a StamDK with Igneous and Vigor.