This.Stam all the way, mag has way to many issues, and it's offense is complete crap.
This.Stam all the way, mag has way to many issues, and it's offense is complete crap.
Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.
danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.
After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.
After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.
danthemann5 wrote: »danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.
After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.
Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.
2h gets a snare attached to the Stampede morph of the gap closer (60% for 4 seconds if memory serves, which is basically best in the game right now), and Hidden Blade from Dual Wield no longer snares.danthemann5 wrote: »danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.
After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.
Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.
Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.
I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.
I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.
If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.
danthemann5 wrote: »danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.
After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.
Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.
Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.
I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.
I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.
If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.
I min-maxed magnecro and did multiple setups, they're just not built for PvP. The only way to make them work is to use one or two necromancer abiltiies with the rest being from mage's guild, light armor, psijic, and destro skill lines. Literally, you have to play with generic abilities on mag necro to be able to kill people, class abilities are either bugged, force you to stay in one place, or hit like a wet noodle. I definitely recommend stam necro for PvP.
StamNecro all the way. The deficiencies of the class are covered by the utility and variability of stamina weapons. Although you do build a bit like a generic stamina weapon class and mostly utilising strong class passives. By comparison MagNecro is shockingly unsuited to PvP. Laughably unsuited. It just flat out struggles in any form of dynamic gameplay.
- Attack pet that you can't command who to attack. Does 900-1k dmg every 2 seconds in PvP (i.e. nothing). No debuffs, no buffs, nothing.
- Healing pet that won't heal you when you're on the move and you break LOS with it. Which is always when you're fighting outnumbered.
- Offensive and Healing Tether skills that not only require a corpse to work, but you need to find the copse and face towards it to activate them. And then they only work around the corpse, both you and your targets can break LOS with them for fun.
- A single burst damage damage skill that is a pet which needs to walk to the target. It has pathing issues, doesn't work from any height and it can also be cc'ed, killed or blocked easily. In short, it maybe lands in 1 in 5 casts if you're lucky.
- No mobility or re-positioning skills, no damage buffs (major or minor prophecy/sorcery/force/berserk etc.) and no debuffs or CCs (defiles, maim, snares, stuns) outside of a couple of expensive, slow and static aoe skills that are meant for tanks only.
The magicka variant of the class is not built to brawl (Templars, DKs and even NBs will turn you into minced meat if you try to brawl them), but it also has no kiting skills and half its skills don't work when you're highly mobile. It's the biggest failure in new class design I've seen in quite a while in an online game across many different genres. The combat team should hang their heads in shame and I don't say that lightly.
The best advice I can give you is to steer well clear of mag necro unless it's for roleplaying purposes.
This.Stam all the way, mag has way to many issues, and it's offense is complete crap.
Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.
This.Stam all the way, mag has way to many issues, and it's offense is complete crap.
Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.
Is it? If you mean self healing, then it's not terrible since you have burst heal after all. If you mean group healing then it's definitely bottom.
Whether you build a full-on healer or a damage-dealer with some support healing skills for the team, all the other magicka classes will outheal you in PvP. Wardens, Templars, NBs will outheal you comfortably by several 100k in a BG, hands down. In any spec.
You could slot your two HoTs (Mender, Tether) and your burst heal (Render Flesh) and you could still get outhealed by a StamDK with Igneous and Vigor.
Mojomonkeyman wrote: »This.Stam all the way, mag has way to many issues, and it's offense is complete crap.
Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.
Is it? If you mean self healing, then it's not terrible since you have burst heal after all. If you mean group healing then it's definitely bottom.
Whether you build a full-on healer or a damage-dealer with some support healing skills for the team, all the other magicka classes will outheal you in PvP. Wardens, Templars, NBs will outheal you comfortably by several 100k in a BG, hands down. In any spec.
You could slot your two HoTs (Mender, Tether) and your burst heal (Render Flesh) and you could still get outhealed by a StamDK with Igneous and Vigor.
Necro grp healing scales with regeneration since its strongest heal is incredibly high cost and needs to be spammed due to its burst heal nature and targeting, especially when combined with the equally expensive vet brp resto powered ward ally. To build for high regen severly cuts into offensive capabilities - which is the last thing you want if you want to get any damage at all out of the handicapped offensive necro skillset.
I'm still trying to think what was going through the combat designer's head. It's so bad it's inexplicable.
danthemann5 wrote: »danthemann5 wrote: »On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.
The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.
After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.
Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.
Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.
I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.
I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.
If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.