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What type of necro is better(more fun) necro in pvp

Cameron991
Cameron991
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I’ve been gone from eso for awhile now but this new class intrigued me a lot. What is a much more fun way to play necro. Lookin for damage btw

What type of necro is better(more fun) necro in pvp 45 votes

Magicka necro
22%
lnigoAnti_VirusCerboltkerthasNelothFakeFoxWildRaptorXzECHOItsNotLivingKaitoey 10 votes
Stam necro
77%
wheem_ESODealdrickAedhIzanagi.Xiiib16_ESOMaulkinDatoliteleokafilyeb17_ESOtechnohicCernowFearlessOne_2014EirellaCorpierSleepyTrollRebornV3xCadburyAedarylElusiinThe_LexsusmitdsReact 35 votes
  • psypanda
    psypanda
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    Fun? Just go full bash cp and pummel everyone to oblivion
    but hey its the snb passives that need a nerf amiright...
    Edited by psypanda on June 3, 2019 10:28PM
    President of the official Lucina Civello Fanclub
  • Mesoz
    Mesoz
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    Stam necro
    Stam all the way, mag has way to many issues, and it's offense is complete crap.
  • wheem_ESO
    wheem_ESO
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    Stam necro
    Mesoz wrote: »
    Stam all the way, mag has way to many issues, and it's offense is complete crap.
    This.

    Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.
  • angeleda
    angeleda
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    Better is stam

    More fun is mag
  • Mesoz
    Mesoz
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    Stam necro
    wheem_ESO wrote: »
    Mesoz wrote: »
    Stam all the way, mag has way to many issues, and it's offense is complete crap.
    This.

    Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.

    There are some fun but just generally trolly builds you can do with mag necro like the bone armor moprh that pulls and avid boneyard for the self synergy + blast bones. It's not easy or consistent to pull off, but it's pretty funny when it works. Other then that, you just be a live lord with necro to. But you wont do any time lmao. But yeah mag is just so trash sadly, even if it's fun.
  • technohic
    technohic
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    Stam necro
    Stam because you need stam to cheese one of the ults and the 2 offensive ultimates are really the best part of necromancer. The rest is kind of meh.
  • danthemann5
    danthemann5
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    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • katorga
    katorga
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    ✭✭
    Stam necro
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    That is kind of a big thing for me - compared to my templar and sorc I like stam necro better. Wow, two useful ultimate abilities besides Dawnbreaker.

    So my necro can be much tankier, but slower, more useful class passives, with better healing, purge and better ultimate abilities. I think the sorc still has better resource sustain. I'm still trying options and haven't really settled on sets or even race at this point - on the fence between Nord and Woodelf.

  • Iskiab
    Iskiab
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    Stam necro
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).

    Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Karmanorway
    Karmanorway
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    I dont know, i have both but cant play any of them in PvP, because of server performance. But hopefully i will find out when servers are working and im back again in a few years
  • danthemann5
    danthemann5
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    Iskiab wrote: »
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).

    Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.

    Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • Cameron991
    Cameron991
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    Mesoz wrote: »
    Stam all the way, mag has way to many issues, and it's offense is complete crap.

    Is it better to go Stam with a vamp or no vamp
  • Iskiab
    Iskiab
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    ✭✭✭
    Stam necro
    Iskiab wrote: »
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).

    Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.

    Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.

    Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.

    I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.

    I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.

    If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.
    Edited by Iskiab on June 4, 2019 11:33PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • wheem_ESO
    wheem_ESO
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    Stam necro
    Iskiab wrote: »
    Iskiab wrote: »
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).

    Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.

    Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.

    Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.

    I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.

    I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.

    If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.
    2h gets a snare attached to the Stampede morph of the gap closer (60% for 4 seconds if memory serves, which is basically best in the game right now), and Hidden Blade from Dual Wield no longer snares.
  • technohic
    technohic
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    Stam necro
    Iskiab wrote: »
    Iskiab wrote: »
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).

    Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.

    Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.

    Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.

    I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.

    I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.

    If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.

    I tried bow. Problem with relying on RAT is it's another buff and I feel like necros have some buffs you already want to keep up. FM takes care of roots and snares and brutality. Bow roll can give you major expedition. If you go duel wield you are looking at 2 abilities to cover FM. You also will want the spirit for 10% damage reduction, and I'd assume the armor buff. Necrotic iro also is handy. Winds up pretty bloated already and you dont have a non-recovery resource management tool unless you want to be tethered to a corpse which is not good for the mobility you need as stam.

    Last part there us why I would consider a tanky necro next.
  • Iskiab
    Iskiab
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    Stam necro
    Ah thanks! I guess 2 hander and bow might be best then.

    I started off tanky and tried plague doctor/battlefield acrobat/BS and plague doctor/seventh/BS. Tanky was amazing sub 50 while leveling with scythe, at 50 not so much.

    Numbers on cleave and scythe are amazing, but in practice being snared make them less effective because of range. That’s why I was thinking of RAT. Melee healing is difficult in practice.

    Idk, maybe pirate skelly, seventh and bone pirate. I was trying to hit 30k health in pvp so went with plague doctor but think it was a bad idea. I should have just changed my attribute points and put some into health instead. I might just say f it and use rapids and forward momentum. So 7th, bone pirate, pirate skelly and use all tri stat glyphs. Then use attribute points to make sure I hit 30k health.
    Edited by Iskiab on June 5, 2019 1:33AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Elusiin
    Elusiin
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    Stam necro
    I min-maxed magnecro and did multiple setups, they're just not built for PvP. The only way to make them work is to use one or two necromancer abiltiies with the rest being from mage's guild, light armor, psijic, and destro skill lines. Literally, you have to play with generic abilities on mag necro to be able to kill people, class abilities are either bugged, force you to stay in one place, or hit like a wet noodle. I definitely recommend stam necro for PvP.
  • DokThor90
    DokThor90
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    Elusiin wrote: »
    I min-maxed magnecro and did multiple setups, they're just not built for PvP. The only way to make them work is to use one or two necromancer abiltiies with the rest being from mage's guild, light armor, psijic, and destro skill lines. Literally, you have to play with generic abilities on mag necro to be able to kill people, class abilities are either bugged, force you to stay in one place, or hit like a wet noodle. I definitely recommend stam necro for PvP.

    I can second this, use class skills for defense and 1-2 ultility , rest non class skills. For an ulti aoe burn build U can at least use sythe though.
  • Metemsycosis
    Metemsycosis
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    I'm looking at armor of truth + sergeants mail for a melee spec
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Maulkin
    Maulkin
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    Stam necro
    StamNecro all the way. The deficiencies of the class are covered by the utility and variability of stamina weapons. Although you do build a bit like a generic stamina weapon class and mostly utilising strong class passives. By comparison MagNecro is shockingly unsuited to PvP. Laughably unsuited. It just flat out struggles in any form of dynamic gameplay.
    • Attack pet that you can't command who to attack. Does 900-1k dmg every 2 seconds in PvP (i.e. nothing). No debuffs, no buffs, nothing.
    • Healing pet that won't heal you when you're on the move and you break LOS with it. Which is always when you're fighting outnumbered.
    • Offensive and Healing Tether skills that not only require a corpse to work, but you need to find the copse and face towards it to activate them. And then they only work around the corpse, both you and your targets can break LOS with them for fun.
    • A single burst damage damage skill that is a pet which needs to walk to the target. It has pathing issues, doesn't work from any height and it can also be cc'ed, killed or blocked easily. In short, it maybe lands in 1 in 5 casts if you're lucky.
    • No mobility or re-positioning skills, no damage buffs (major or minor prophecy/sorcery/force/berserk etc.) and no debuffs or CCs (defiles, maim, snares, stuns) outside of a couple of expensive, slow and static aoe skills that are meant for tanks only.

    The magicka variant of the class is not built to brawl (Templars, DKs and even NBs will turn you into minced meat if you try to brawl them), but it also has no kiting skills and half its skills don't work when you're highly mobile. It's the biggest failure in new class design I've seen in quite a while in an online game across many different genres. The combat team should hang their heads in shame and I don't say that lightly.

    The best advice I can give you is to steer well clear of mag necro unless it's for roleplaying purposes.
    EU | PC | AD
  • Mojomonkeyman
    Mojomonkeyman
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    Maulkin wrote: »
    StamNecro all the way. The deficiencies of the class are covered by the utility and variability of stamina weapons. Although you do build a bit like a generic stamina weapon class and mostly utilising strong class passives. By comparison MagNecro is shockingly unsuited to PvP. Laughably unsuited. It just flat out struggles in any form of dynamic gameplay.
    • Attack pet that you can't command who to attack. Does 900-1k dmg every 2 seconds in PvP (i.e. nothing). No debuffs, no buffs, nothing.
    • Healing pet that won't heal you when you're on the move and you break LOS with it. Which is always when you're fighting outnumbered.
    • Offensive and Healing Tether skills that not only require a corpse to work, but you need to find the copse and face towards it to activate them. And then they only work around the corpse, both you and your targets can break LOS with them for fun.
    • A single burst damage damage skill that is a pet which needs to walk to the target. It has pathing issues, doesn't work from any height and it can also be cc'ed, killed or blocked easily. In short, it maybe lands in 1 in 5 casts if you're lucky.
    • No mobility or re-positioning skills, no damage buffs (major or minor prophecy/sorcery/force/berserk etc.) and no debuffs or CCs (defiles, maim, snares, stuns) outside of a couple of expensive, slow and static aoe skills that are meant for tanks only.

    The magicka variant of the class is not built to brawl (Templars, DKs and even NBs will turn you into minced meat if you try to brawl them), but it also has no kiting skills and half its skills don't work when you're highly mobile. It's the biggest failure in new class design I've seen in quite a while in an online game across many different genres. The combat team should hang their heads in shame and I don't say that lightly.

    The best advice I can give you is to steer well clear of mag necro unless it's for roleplaying purposes.

    I`m afraid I have to agree with that analysis. Conceptually a total fail in class design when it comes to pvp. Not claiming MagWarden is the correct benchmark, but I regularly break 2m (rarely even 3m) damage done PLUS another 600-800k healing output on top in full length BGs on MagWarden. MagNecro struggles to even break 1m, almost no healing done. And it still has all the downsides that Mag Warden is facing (no execute, no gapclose, no instant stun, no escape and the list goes on).

    I'm wondering at what salary level this new class design team is compared to the old one that managed to put 4 (!!!) fully functional, unique and fun classes that all had the necessary tools into the game at release. This new team doesnt manage to even create a single new class after a two year learning process (since Warden release) and class rep consultancy.

    Low budget team will produce low budget results, I guess.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Maulkin
    Maulkin
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    Stam necro
    wheem_ESO wrote: »
    Mesoz wrote: »
    Stam all the way, mag has way to many issues, and it's offense is complete crap.
    This.

    Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.

    Is it? If you mean self healing, then it's not terrible since you have burst heal after all. If you mean group healing then it's definitely bottom.

    Whether you build a full-on healer or a damage-dealer with some support healing skills for the team, all the other magicka classes will outheal you in PvP. Wardens, Templars, NBs will outheal you comfortably by several 100k in a BG, hands down. In any spec.

    You could slot your two HoTs (Mender, Tether) and your burst heal (Render Flesh) and you could still get outhealed by a StamDK with Igneous and Vigor.
    EU | PC | AD
  • Mojomonkeyman
    Mojomonkeyman
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    Maulkin wrote: »
    wheem_ESO wrote: »
    Mesoz wrote: »
    Stam all the way, mag has way to many issues, and it's offense is complete crap.
    This.

    Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.

    Is it? If you mean self healing, then it's not terrible since you have burst heal after all. If you mean group healing then it's definitely bottom.

    Whether you build a full-on healer or a damage-dealer with some support healing skills for the team, all the other magicka classes will outheal you in PvP. Wardens, Templars, NBs will outheal you comfortably by several 100k in a BG, hands down. In any spec.

    You could slot your two HoTs (Mender, Tether) and your burst heal (Render Flesh) and you could still get outhealed by a StamDK with Igneous and Vigor.

    Necro grp healing scales with regeneration since its strongest heal is incredibly high cost and needs to be spammed due to its burst heal nature and targeting, especially when combined with the equally expensive vet brp resto powered ward ally. To build for high regen severly cuts into offensive capabilities - which is the last thing you want if you want to get any damage at all out of the handicapped offensive necro skillset.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Maulkin
    Maulkin
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    Stam necro
    Maulkin wrote: »
    wheem_ESO wrote: »
    Mesoz wrote: »
    Stam all the way, mag has way to many issues, and it's offense is complete crap.
    This.

    Magicka Necromancer is such absolute garbage in PvP that it's impossible to have any real fun, though I've been trying. Sure, it's cool to drop a Colossus on top of a clump of not-so-good players and blow them up, but the overall offense of Magicka Necromancer is beyond awful. The healing is pretty good, but if you want damage in PvP it's basically the worst class in the game.

    Is it? If you mean self healing, then it's not terrible since you have burst heal after all. If you mean group healing then it's definitely bottom.

    Whether you build a full-on healer or a damage-dealer with some support healing skills for the team, all the other magicka classes will outheal you in PvP. Wardens, Templars, NBs will outheal you comfortably by several 100k in a BG, hands down. In any spec.

    You could slot your two HoTs (Mender, Tether) and your burst heal (Render Flesh) and you could still get outhealed by a StamDK with Igneous and Vigor.

    Necro grp healing scales with regeneration since its strongest heal is incredibly high cost and needs to be spammed due to its burst heal nature and targeting, especially when combined with the equally expensive vet brp resto powered ward ally. To build for high regen severly cuts into offensive capabilities - which is the last thing you want if you want to get any damage at all out of the handicapped offensive necro skillset.

    That's because the class AoE and HoT heals suck hairy mammoth balls. Their design is terrible. There's 4 healing spells on the Living Death tree and only the burst heal Render Flesh is decent.

    I mean there's one skill that's a Healing Springs wannabe, but requires a corpse to do what Healing Springs already does (lol) you can't even stack more than one on top of eachother like Springs. Even buffing it considerably, it would still be a PvE only skill due to its static nature. Then there's two HoTs which are so clunky and unreliable to get any heals out of that Rapid Regen alone will outheal a combination of both comfortably.

    I'm still trying to think what was going through the combat designer's head. It's so bad it's inexplicable.
    EU | PC | AD
  • katorga
    katorga
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    Stam necro
    Maulkin wrote: »
    I'm still trying to think what was going through the combat designer's head. It's so bad it's inexplicable.

    Yep. Magicka is pretty darned bad. I think this class will crash in numbers in a month or so as players finally get their toons leveled and skilled up and finally get frustrated. At least stamina weapons have options so that you are not dependent on clunky class skills. Luckily the almost all of the class passives are generally useful in both magicka and stamina...something you don't find on the original four.

  • Adenoma
    Adenoma
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    I was talking to friends about this last night: the design space with corpses is so cool and feels like it could go in so many cool directions, but even when you “empower” your abilities with corpses they still aren’t that strong. I feel like a necromancer *should* be sort of meh when there aren’t bodies and great when there are.

    Also, I would love if engine guardian left a body for Templar and necro again.
    Adenoma-Badenoma-Sadenoma
  • rabidmyers
    rabidmyers
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    Iskiab wrote: »
    Iskiab wrote: »
    On paper, stam necro should be a great class. In reality, about the only things I've found to like about it are the ultimates.

    The stam spammable (glowing basketball of doom) is slow and hits like a wet noodle. Blastbones simply does not work, and even if it did, I can get major defile from any number of other sources. Those are a few of my major complaints.

    After playing the class through about 1.5 million AP so far, I simply cannot recommend it over any of the other stam classes (except stam sorc).

    Are you bow or melee? I’m not liking the class as melee either, I think the class is better suited for bow builds.

    Melee. I probably should have prefaced my comment with more information. I like stam melee tanks. That's my thing. And on paper, Necro should be really good at that, but it just ain't.

    Agreed... but I’m not very good with Stam (almost all mag). Find myself perma snared and stunned, easily kited. I run steed but still feel slow.

    I think RAT would help, just have to fit it in... also noticed the mag recovery is good so I have mag to burn. Ranged seem faster and 2 hander/S&B isn’t cutting it for me. 2 hander has Forward Momentum but no snare, S&B for invasion is a good charge but then ranged kite me.

    I’m leveling DW and bow to try them out. I think bouncing daggers (or whatever it’s called) for a snare and WP buff and using RAT > 2 hander, bow on the back bar for cc and poison injection might work better. I like the idea of a bow back bar to force people to come to me rather then chasing people that are always a little out of range.

    If that doesn’t work I’ll try S&B and bow, and use pots for the weapon damage buff.

    what is RAT?
    at a place nobody knows
  • nekura
    nekura
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    what is RAT?

    Guild > Psijic Order > Accelerate (Race Against Time morph)

    IDkseES.png

  • mursie
    mursie
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    abilities worthwhile:
    1. purge
    2. spirit guardian (10% dmg mitigation)
    3. armor buff
    4. deaden pain corpse
    5. blastbones heal debuff
    6. colossus ult

    basically you're playing weapon / guild lines with a sprinkle of class utility. and that class utility doesn't feel all that different from other classes.

    i.e. - purge = ritual / dead pain = repent / blastbones = sub assault. and watered down at that.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • rabidmyers
    rabidmyers
    ✭✭✭✭✭
    nekura wrote: »
    what is RAT?

    Guild > Psijic Order > Accelerate (Race Against Time morph)

    IDkseES.png

    thank you, i knew this ability but just didnt know what skill they was talking about when saying RAT, just so much skills in this game and so much abbreviations all over the place
    at a place nobody knows
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