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For some players, every BG is a deathmatch, apparently

  • Aznarb
    Aznarb
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    I apologize about that for me and my friend !

    1st time we go BG together and since we almost never do it we don't have paid attention to the mod.
    We killed a lot of ppl and take a moment to understand why we lose xD (was the ball mod)

    We had fun at least, the rest of the team maybe not, sorry :x
    Edited by Aznarb on June 5, 2019 3:09PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • BNOC
    BNOC
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    MojaveHeld wrote: »
    BNOC wrote: »
    I propose a solution: Make DM last the entirety of it's clock with no premature win condition (have the kills be uncapped and highest team wins).
    Until then, I get way more out of queuing random, forcing PvP by holding both opposing relics or dropping the chaosball in the centre of the map and defending its spawn.


    So, your solution to the mode tailored specifically to you not being exactly what you want is to go ruin other modes and ignore their objectives? Sounds less like a matter of personal taste and more like just being a jerk.

    I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.

    Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • oxygen_thief
    oxygen_thief
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    Robo_Hobo wrote: »

    Yet I always see full out brawls from all teams taking place. Maybe they're going for kill streak achievements?

    maybe they fight because they join bgs for a fight. who cares about ball and flags?
  • MojaveHeld
    MojaveHeld
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    BNOC wrote: »


    I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.

    Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.

    There aren't two sides of this. There are people following the objectives and jerks who aren't. That's it, this isn't a matter of "both sides have valid points." Each BG is first and foremost about it's objective, that's literally the only reason different modes even exist. Actively engaging in combat with other players is a component you get along the way while going for those objectives, not something that entitles you to override the objectives. You have openly admitted that you are so selfish that you feel entitled to specifically queue in modes other than DM and try to force a DM mindset on players in those modes. There's no way to justify your behavior, you're just being a jerk, flat out.
    Edited by MojaveHeld on June 5, 2019 3:21PM
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    Whether you PvP players like it or not, domination is a great way for pve players like me to get vigor and war horn etc. I actually enjoy doing it; it's fun.

    If you don't like it, and want to fight everyone, stick to cyrodil. That's what it's there for.
  • Sandman929
    Sandman929
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    MojaveHeld wrote: »
    BNOC wrote: »


    I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.

    Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.

    There aren't two sides of this. There are people following the objectives and jerks who aren't. That's it, this isn't a matter of "both sides have valid points." Each BG is first and foremost about it's objective, that's literally the only reason different modes even exist. Actively engaging in combat with other players is a component you get along the way while going for those objectives, not something that entitles you to override the objectives. You have openly admitted that you are so selfish that you feel entitled to specifically queue in modes other than DM and try to force a DM mindset on players in those modes. There's no way to justify your behavior, you're just being a jerk, flat out.

    Wanting the game to be something it isn't. There are games that are objectiveless PvP, I don't know why this game attracts those players, but it does.
  • BNOC
    BNOC
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    MojaveHeld wrote: »
    BNOC wrote: »


    I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.

    Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.

    There aren't two sides of this. There are people following the objectives and jerks who aren't. That's it, this isn't a matter of "both sides have valid points." Each BG is first and foremost about it's objective, that's literally the only reason different modes even exist. Actively engaging in combat with other players is a component you get along the way while going for those objectives, not something that entitles you to override the objectives. You have openly admitted that you are so selfish that you feel entitled to specifically queue in modes other than DM and try to force a DM mindset on players in those modes. There's no way to justify your behavior, you're just being a jerk, flat out.

    There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.

    You're the first person to inform me that defending or stopping people scoring isn't a part of the game.

    I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.

    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Well, some that play BGs don't know what the objectives are when it's Chaos ball or anything besides Death Match. To them it's just PVP. Gotta get those kills!

    For those new to BGs without any understanding of what it is or help from anyone to explain it to them they go in and kill other players as much as they can because they don't know what else to do.

    As for what happened to OP that Player seemed to know what to do but insisted on kills instead.
  • MojaveHeld
    MojaveHeld
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    BNOC wrote: »

    There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.

    You're the first person to inform me that defending or stopping people scoring isn't a part of the game.

    I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.

    No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.

    I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.
    Edited by MojaveHeld on June 5, 2019 3:41PM
  • bulbousb16_ESO
    bulbousb16_ESO
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    barney2525 wrote: »
    Every sporting event I have ever seen, in the rare instance that a team had a huge lead and the outcome was not in doubt, the team in the lead simply went conservative to get the game over. Never seen a team that was winning big try to make a game last longer.
    Some tournament formats (even in the Olympics) take overall points scored into account. This means that elite teams clobbering lesser teams CAN'T take their foot off the gas, because it will hurt their chances overall.

    Having said that, "PvP" means players competing against each other, it doesn't ONLY mean by directly fighting each other.


    Edited by bulbousb16_ESO on June 5, 2019 3:41PM
    Lethal zergling
  • UrQuan
    UrQuan
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    It's really simple: play the objectives.

    If it's not a deathmatch and your team is trying to actually win (you know, by playing the objectives) while you're either ignoring the objectives entirely or actively throwing the game to make it harder for your team to win just so that you can stroke your ego by trying to get more kills, then you're being a ***. Period. End of story. No discussion.

    Most issues aren't black and white. This one is. If all you want to do is deathmatch, then that's all you should queue for. Queuing for random when you're not willing to play the objectives, or when you're going to actively throw the game to make it harder for your team to win, is the height of selfishness.
    Caius Drusus Imperial DK (DC)
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  • Taloros
    Taloros
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    When playing chess, some players try to set the opposing king check mate. Other players like to throw the pieces at their opponent or even chew on them.

    Both kind of players claim that their way is more fun, and in some way, both are correct in their assessment.

    Same applies to ESO and other MMOs: Some players like to win the game, others just want to have fun.

    The funny thing is, though: In the chess example, the "fun" group is usually about three years old, and their behaviour is generally seen as immature. But in MMO PvP, it's even adult people who show such behaviour and even defend it, sometimes even in writing.
    Edited by Taloros on June 5, 2019 4:47PM
  • BNOC
    BNOC
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    MojaveHeld wrote: »
    BNOC wrote: »

    There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.

    You're the first person to inform me that defending or stopping people scoring isn't a part of the game.

    I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.

    No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.

    I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.

    Yes I will defend relics and objs until the end of the game to force Pvp throughout, at which point we’ll cap them and win 200-0-0 or pickup the ball with enough time to win.

    If I’ve got your relic, you can’t cap, that is a part of the game unfortunately.
    Edited by BNOC on June 5, 2019 3:54PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • MojaveHeld
    MojaveHeld
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    BNOC wrote: »
    MojaveHeld wrote: »
    BNOC wrote: »

    There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.

    You're the first person to inform me that defending or stopping people scoring isn't a part of the game.

    I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.

    No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.

    I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.

    Yes I will defend relics and objs until the end of the game to force Pvp throughout, at which point we’ll cap them and win 200-0-0 or pickup the ball with enough time to win.

    If I’ve got your relic, you can’t cap, that is a part of the game unfortunately.

    See, there's that word again, force. It tells all of us that you you believe you have the right to dictate to other players that your selfishness is more important than the objectives you all signed up to go for. It doesn't matter whether you dislike the duration of DM, the queue time, etc., your mindset and attitude is only suitable for there, so unless you want to fix your selfishness, you have no business playing anything other than DM. You're dead wrong, hands down. Also, what you are doing isn't helping your teammates, it's playing chicken while your teammates are unwilling passengers in the car.
    Edited by MojaveHeld on June 5, 2019 4:01PM
  • idk
    idk
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    This is common in any instanced PvP like BGs. Some players are not very good at the big picture and can only handle the small picture. It’s really that simple.
  • LordTareq
    LordTareq
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    While the objectives are okey, sometimes you just want to see the world burn. I'm in BG's to have a good time, and if that means I feel like killing a bunch of players rather than running around the map capturing flags so be it. And sometimes I just want to test a new build which you don't do by carrying a ball for 10 minutes.
  • Hyperion616
    Hyperion616
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    BNOC wrote: »
    Muzzick wrote: »
    It was funny yesterday my team walk
    BNOC wrote: »
    "We've dropped it a few times, but there was always a teammate there to pick it up and continue racking up the points for us. We've got about 50 points left till we win, and have the ball." - Sounds like a whitewash.

    There is nothing worse than queuing 25m+ for BG's to get put in a game with PvO players that just want to end it in 72 seconds, it's literally the most boring thing I experience and it happens so much.

    When you play domination and you see someone running to you on a flag, do you just run off to the next flag?


    If my team is smashing I will regularly type in chat, "chill on the PvO, let's get some kills", because it's PvP after all and that's not what they're playing - These players (Probably you based on this) may as well be in the corner of Cyrodil, with a group from both other factions, just taking resources in a constant loop - Or down the sewers just capping the flags over and over in the same cycle amongst yourselves.

    The leaderboards mean absolutely nothing because of this but it's almost like that's what motivates people to ignore PVP and I don't get it.

    Why don't you just queue directly into deathmatch? Can't blame someone for using a strategy to win the match

    The queue populations are low, you get significantly more game time and action in other modes.

    Ignoring PvP in PvP should not be a strategy at all.


    I'll translate what this person wrote.

    In short, why should I Inconvenience myself when I can Inconvenience others who are actually playing the objective of that particular pvp match.

    Me personally, I'm all for having some fun and getting some kills, but if the objective of the game is to carry a ball around the longest than get to f'ing carrying the ball around. If you wish to have an all out brawl and the objective is to kill as many players as possible than they have that too.


    This crap reminds me so much of good ole wow days, in Eye of the Storm where the objective was to cap bases (Then hit up mid) to capture the flag and run it back to one of the bases you captured.

    Instead what you got was a bunch of pvp try hards who would hit up mid for some good ole pvp fun meanwhile all your bases are now gone and you have no place to return the flag if you manage to capture it.

    Morale of the story play the objective presented to you by the game developers.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    I’ll play the objectives but it’s a pretty bad feeling waiting for an 8 minute que to get put into the pure capture the flag match to only ride around on mounts from flag to flag. If I want horse sim I go Cyro.

    On the flip side, I actually think the crazy king set up is one of the better objective based PvP modes as the objective creates an opportunity for PvP engagements.
  • Narvuntien
    Narvuntien
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    My problem is my character is built to deathmatch and just can't do the other games very well.

    My character kills, they don't run or heal or tank to 1 v x very well at all and it is too hard to change.

    in the end, I just play more Cryodil than BGs because even if I can't kill anyone I can be useful with siege and snipe spamming.
  • lukoi
    lukoi
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    Random Queues take 25m~ not to mention, you get less time in DM game modes, nobody is going to spend more time queuing for less time playing.

    Random queue taking you 25 minutes seems hyperbolic (kinda like a 72s chaos ball match), but maybe you are at an MMR/timezone where it takes that long. Seems unlikely though.

    That being said, none of the matches last 25 minutes regardless so you are already queuing longer than your are playing. Seems like playing the mode you most prefer (i.e. DM) makes even more sense at this point.
    Staying way off of the ball fighting sounds absolutely like PvP and sounds like you're keeping X players away from the obj among other advantages, I don't know why people think these players don't help just because they're not hiding behind the spawn with you.

    If you think running from point A to B, seeing someone is standing at B and running to C, grabbing an Obj and running back to A is 'really pvp' then more power to you but I don't.

    Oh I agree that a player focusing on killing CAN help with objective play moreso than everyone trying to be the ball carrier. I've never said otherwise. But when people complain about those playing the objective to completely ignore the objective, they are indeed missing the point of the match and should move to DM.

    I enjoy the hell out of domination and to a lesser extent CB and I'm never a ball runner in the latter (or a relic carrier), and I focus on delaying/disrupting the enemy as much as possible -- but I also recognize that SOMEONE has to play the objective if folks want to win. It's a team match.

    Some folks focus on kills but not to support objective play but to pad stats or whatever, but consider themselves pros when they pad KDR but lose the mode repeatedly. No one is impressed when you are chasing people from behind that are trying to play the objective, it's just inflating a KDR without context. Not an indicator of PvP skill.

    I like pure fighting the most myself, but when I get an objective based match, I play to win and if that means capping points on domination so be it. There is plenty of opportunity to fight in defending a couple of points, contesting a point etc.

    If that weren't enough actual fighting for me, I'd queue up for DM, simple as that.
  • BNOC
    BNOC
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    MojaveHeld wrote: »
    BNOC wrote: »
    MojaveHeld wrote: »
    BNOC wrote: »

    There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.

    You're the first person to inform me that defending or stopping people scoring isn't a part of the game.

    I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.

    No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.

    I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.

    Yes I will defend relics and objs until the end of the game to force Pvp throughout, at which point we’ll cap them and win 200-0-0 or pickup the ball with enough time to win.

    If I’ve got your relic, you can’t cap, that is a part of the game unfortunately.

    See, there's that word again, force. It tells all of us that you you believe you have the right to dictate to other players that your selfishness is more important than the objectives you all signed up to go for. It doesn't matter whether you dislike the duration of DM, the queue time, etc., your mindset and attitude is only suitable for there, so unless you want to fix your selfishness, you have no business playing anything other than DM. You're dead wrong, hands down. Also, what you are doing isn't helping your teammates, it's playing chicken while your teammates are unwilling passengers in the car.

    I’m talking about enjoying PvP and handing in objs to win games at the end.. you want me to hand objs in instantly and end games asap..

    You’re not trying to dictate?

    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • p00tx
    p00tx
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    Good luck winning your little kick-ball game when the real PvPers aren't there to keep killing the people who would otherwise have taken that ball from you. Try queueing in with a 4 person team of like-minded players who only want to play the little games, and see how well you do on score. It sounds like you guys basically got carried by this guy, then got the benefit of the good score because all you did was hold a ball. That particular game has multiple parts. You only did half.
    PC/Xbox NA
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  • MojaveHeld
    MojaveHeld
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    BNOC wrote: »

    I’m talking about enjoying PvP and handing in objs to win games at the end.. you want me to hand objs in instantly and end games asap..

    You’re not trying to dictate?

    No, I'm not. Following the objective isn't dictating, but forcing your teammates to deviate from it is. The longer you sit on the objective without turning it in so that you can play DM simulator (when you could just go have the real thing, but you're too selfish to), the more you risk losing those objectives. You're playing chicken when all your teammates signed up for a safe, responsible ride home. It's indefensible.
    Edited by MojaveHeld on June 5, 2019 5:02PM
  • MojaveHeld
    MojaveHeld
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    p00tx wrote: »
    Good luck winning your little kick-ball game when the real PvPers aren't there to keep killing the people who would otherwise have taken that ball from you. Try queueing in with a 4 person team of like-minded players who only want to play the little games, and see how well you do on score. It sounds like you guys basically got carried by this guy, then got the benefit of the good score because all you did was hold a ball. That particular game has multiple parts. You only did half.

    Oh, please do tell us who the real PvPers are, when all of us had great kill ratios as well. We didn't get carried by this player, we did our part and theirs, since they had the gall to whine about us actually doing the objective. People with that mindset don't carry, they hinder. And us "real PvPers" have to put up with it, as well as clueless blowhards like you who enable them.
    Edited by MojaveHeld on June 5, 2019 4:44PM
  • UrQuan
    UrQuan
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    [Quoted post has been removed.]
    If you don't want to play the objective, don't queue for matches where the objectives are how you win. Doing otherwise is being an *** to everyone who ends up on your team. It would be like someone joining a trial, but they don't want to fight any bosses, only trash, so they just don't participate in the boss fights.

    You're going into an activity that has specified win conditions. If you're not actively trying to achieve those win conditions you're screwing over everyone on the team you went in with. If you're screwing over everyone else on your team, then you're being a ***. This isn't rocket science.
    Edited by ZOS_GregoryV on June 5, 2019 6:40PM
    Caius Drusus Imperial DK (DC)
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  • Browiseth
    Browiseth
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    its just fun to click on people sometimes
    skingrad when zoscharacters:
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  • Tsar_Gekkou
    Tsar_Gekkou
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    Necromancer just came out on console and it seems like a lot of people in BGs are trying to farm newer players or those trying to level necromancers, even on non-deathmatch modes. I guess they don't get a lot of kills and want to feel like they're good for once.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • SkysOutThizeOut
    SkysOutThizeOut
    ✭✭✭✭
    My favorite are when I see people post their kill score when it’s not a death match, then proceed to brag about it, and it’s a really low mmr matchup. I actually know people who will queue for non-death matches to play “death match” and lose on purpose to stay low mmr.
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