MojaveHeld wrote: »I propose a solution: Make DM last the entirety of it's clock with no premature win condition (have the kills be uncapped and highest team wins).
Until then, I get way more out of queuing random, forcing PvP by holding both opposing relics or dropping the chaosball in the centre of the map and defending its spawn.
So, your solution to the mode tailored specifically to you not being exactly what you want is to go ruin other modes and ignore their objectives? Sounds less like a matter of personal taste and more like just being a jerk.
I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.
Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.
MojaveHeld wrote: »
I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.
Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.
There aren't two sides of this. There are people following the objectives and jerks who aren't. That's it, this isn't a matter of "both sides have valid points." Each BG is first and foremost about it's objective, that's literally the only reason different modes even exist. Actively engaging in combat with other players is a component you get along the way while going for those objectives, not something that entitles you to override the objectives. You have openly admitted that you are so selfish that you feel entitled to specifically queue in modes other than DM and try to force a DM mindset on players in those modes. There's no way to justify your behavior, you're just being a jerk, flat out.
MojaveHeld wrote: »
I mean, I'll cap at the end when the timer is almost done, but if by not letting PvO players ignore the PvP component of PvP for the majority of the BG makes me a jerk, then so be it.
Anyway, that's both sides of it, we don't appreciate what you're doing, just as much as you don't appreciate what we're doing.
There aren't two sides of this. There are people following the objectives and jerks who aren't. That's it, this isn't a matter of "both sides have valid points." Each BG is first and foremost about it's objective, that's literally the only reason different modes even exist. Actively engaging in combat with other players is a component you get along the way while going for those objectives, not something that entitles you to override the objectives. You have openly admitted that you are so selfish that you feel entitled to specifically queue in modes other than DM and try to force a DM mindset on players in those modes. There's no way to justify your behavior, you're just being a jerk, flat out.
There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.
You're the first person to inform me that defending or stopping people scoring isn't a part of the game.
I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.
Some tournament formats (even in the Olympics) take overall points scored into account. This means that elite teams clobbering lesser teams CAN'T take their foot off the gas, because it will hurt their chances overall.barney2525 wrote: »Every sporting event I have ever seen, in the rare instance that a team had a huge lead and the outcome was not in doubt, the team in the lead simply went conservative to get the game over. Never seen a team that was winning big try to make a game last longer.
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MojaveHeld wrote: »
There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.
You're the first person to inform me that defending or stopping people scoring isn't a part of the game.
I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.
No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.
I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.
MojaveHeld wrote: »
There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.
You're the first person to inform me that defending or stopping people scoring isn't a part of the game.
I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.
No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.
I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.
Yes I will defend relics and objs until the end of the game to force Pvp throughout, at which point we’ll cap them and win 200-0-0 or pickup the ball with enough time to win.
If I’ve got your relic, you can’t cap, that is a part of the game unfortunately.
It was funny yesterday my team walk"We've dropped it a few times, but there was always a teammate there to pick it up and continue racking up the points for us. We've got about 50 points left till we win, and have the ball." - Sounds like a whitewash.
There is nothing worse than queuing 25m+ for BG's to get put in a game with PvO players that just want to end it in 72 seconds, it's literally the most boring thing I experience and it happens so much.
When you play domination and you see someone running to you on a flag, do you just run off to the next flag?
If my team is smashing I will regularly type in chat, "chill on the PvO, let's get some kills", because it's PvP after all and that's not what they're playing - These players (Probably you based on this) may as well be in the corner of Cyrodil, with a group from both other factions, just taking resources in a constant loop - Or down the sewers just capping the flags over and over in the same cycle amongst yourselves.
The leaderboards mean absolutely nothing because of this but it's almost like that's what motivates people to ignore PVP and I don't get it.
Why don't you just queue directly into deathmatch? Can't blame someone for using a strategy to win the match
The queue populations are low, you get significantly more game time and action in other modes.
Ignoring PvP in PvP should not be a strategy at all.
Random Queues take 25m~ not to mention, you get less time in DM game modes, nobody is going to spend more time queuing for less time playing.
Staying way off of the ball fighting sounds absolutely like PvP and sounds like you're keeping X players away from the obj among other advantages, I don't know why people think these players don't help just because they're not hiding behind the spawn with you.
If you think running from point A to B, seeing someone is standing at B and running to C, grabbing an Obj and running back to A is 'really pvp' then more power to you but I don't.
MojaveHeld wrote: »MojaveHeld wrote: »
There's absolutely two sides to it, I admitted that I'll hold relics so other teams can't cap, defend the chaos ball spawn so you can't get it and in hopes that one of my team mates gets it and this is all whilst enjoying a much longer game, with more actual PvP.
You're the first person to inform me that defending or stopping people scoring isn't a part of the game.
I'll tell you now, it's much more enjoyable than playing track and field or hide and seek.
No, you said that you hold onto relics until the timer is almost out instead of turning them in when you can, and that you make life harder for your teammates by holding the chaosball in places more difficult to defend you, all because you are trying to force a DM mindset, where actively engaging players matters more than the objectives. That's not part of the game, you're being a jerk by doing that.
I'll tell you now, being a decent human being and actually playing the game instead of inhibiting your teammates is a lot more enjoyable than making believe that you're in DM when you're not.
Yes I will defend relics and objs until the end of the game to force Pvp throughout, at which point we’ll cap them and win 200-0-0 or pickup the ball with enough time to win.
If I’ve got your relic, you can’t cap, that is a part of the game unfortunately.
See, there's that word again, force. It tells all of us that you you believe you have the right to dictate to other players that your selfishness is more important than the objectives you all signed up to go for. It doesn't matter whether you dislike the duration of DM, the queue time, etc., your mindset and attitude is only suitable for there, so unless you want to fix your selfishness, you have no business playing anything other than DM. You're dead wrong, hands down. Also, what you are doing isn't helping your teammates, it's playing chicken while your teammates are unwilling passengers in the car.
I’m talking about enjoying PvP and handing in objs to win games at the end.. you want me to hand objs in instantly and end games asap..
You’re not trying to dictate?
Good luck winning your little kick-ball game when the real PvPers aren't there to keep killing the people who would otherwise have taken that ball from you. Try queueing in with a 4 person team of like-minded players who only want to play the little games, and see how well you do on score. It sounds like you guys basically got carried by this guy, then got the benefit of the good score because all you did was hold a ball. That particular game has multiple parts. You only did half.
If you don't want to play the objective, don't queue for matches where the objectives are how you win. Doing otherwise is being an *** to everyone who ends up on your team. It would be like someone joining a trial, but they don't want to fight any bosses, only trash, so they just don't participate in the boss fights.[Quoted post has been removed.]
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |