KappaKid83 wrote: »KappaKid83 wrote: »I have always been a fan of how Final Fantasy MMOs have handled this job role. Example, in FFXI you could be any job but also slot a sub job up to half your max level. So you would have a level 50 Paladin and be able to have white mage(healer) be your secondary job and it be capped at 25 for you level 50. So the incentive to level other jobs was definitely real. In FFXIV you don't have the sub jobs but like you said being able to switch between any job with a soul gem is so incredibly convenient.
I do not think the landscape of this game will ever do this, it would take a complete overhaul, but it is a novel idea.
It wouldn't take an overhaul in the sense of redesigning the entire game.
Since classes interact with no other aspect of the game (other than Necros and Justice) the transition to the new system would be pretty painless in terms of that.
I could see issues with the respec and CP system but they could do it 1 of 2 ways:
1. Refund everything invested into class skills upon swap (or give the option, so a surpluss of skill points can just be left into the class and have the skills "disabled").
2. Leave all skill points where they are upon swap. If I have 20 points into Sorcerer I'm just down 20 points on DK. My Sorc passives would just be disabled.
For CP:
1. Leave as-is
2. Give us class-specific loadouts (6 different ways to spend CP)
I like the ideas at the core but I think it would be a tough task and most definitely some sort of redesign that would take a team maybe a year or more to implement.
I am on your side here though, I have played more FFXI and FFXIV than I care to admit, FFXI got me through college and the 24 hour sessions were real, but ESO feels and is different. I would love to see the FF system instilled in every MMO though because like you said it takes the account wide achievement arguments and throws them out the window and makes the grind of Sky Shards and Mage Books null and void which most people seem to not want to do over and over and over for each class and each spec of the class(Mag/Stam/Tank/Hybrid).
david_m_18b16_ESO wrote: »This game would have zero replay value.
FF have near infinite vertical progression while eso is mostly horizontal.
Also pretty much every stam dps ise the exact same gear unlike FF. If you have fully equiped a stam dk for PvE then switching to stam nec would use the same weapons, set and enchant. Basicaly your nec will be left with nothing to do once he reach lvl 50.
Dark_Lord_Kuro wrote: »I dislike the fact that im able to swich to any class in ff14 my character is a ninja why would he sudenly be a bard it make no sense at all
Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
It also eliminates the need for repeating content and players repeating content is needed for an MMO to survive.
bulbousb16_ESO wrote: »
Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
This just highlights the greedy system that ESO runs on. The experience of the player is sacrificed for the profits of the company
I think that system is fundamentally ignorant so I definitely would leave ESO if it came here. However, to each their own.
I don't disagree with you, but being the best they can be is not something that should be thought of in numerical terms.RPGs are more than just RP? They're about building up your character more than anything else. Even when you're not "Roleplaying" (BEING your character) you're still "Playing the role" of that character and that included building them up to be the best they can be.
bulbousb16_ESO wrote: »I don't disagree with you, but being the best they can be is not something that should be thought of in numerical terms.RPGs are more than just RP? They're about building up your character more than anything else. Even when you're not "Roleplaying" (BEING your character) you're still "Playing the role" of that character and that included building them up to be the best they can be.
Anyway, I am very curious as to how much work you think this would take - whether you think such a redesign would be even be possible for an existing game.
MLGProPlayer wrote: »
barney2525 wrote: »where would you get the XP to level up when everything is done on the first one?
So your Sorc goes to 50/810
Now you gotta find XP for the DK, Warden, Templar, Necro, and NB to All get to 50?
You say it like it's nothing, but where you gonna find all the XP? Can't do quests over again. Sound like a Whole big bunch of repetitive grinding the same stuff.
And where you gonna spend your skill points? Vampire or WW or Psjijiic or Guilds etc all need points if you got them
And what about crafting? How many skill points that gonna need?
Siohwenoeht wrote: »Jack of all trades, master of none. Admittedly, I've never played any ff outside of the first one on nes, but let's let ff be ff, and eso be ESO.
barney2525 wrote: »where would you get the XP to level up when everything is done on the first one?
So your Sorc goes to 50/810
Now you gotta find XP for the DK, Warden, Templar, Necro, and NB to All get to 50?
You say it like it's nothing, but where you gonna find all the XP? Can't do quests over again. Sound like a Whole big bunch of repetitive grinding the same stuff.
And where you gonna spend your skill points? Vampire or WW or Psjijiic or Guilds etc all need points if you got them
And what about crafting? How many skill points that gonna need?
Siohwenoeht wrote: »Jack of all trades, master of none. Admittedly, I've never played any ff outside of the first one on nes, but let's let ff be ff, and eso be ESO.
The jack of all trades concept doesn't even make in-context sense here. Also the "lets let ff be ff and eso be eso" logic doesn't quite make much sense either. MMOs take inspiration from other's systems all the time and in this case, it'd be a very much welcomed addition to ESO.
I don't exactly see what is wrong with being able to level 1-50 each class on a single character as long as there is a class quest or something to introduce your char to such.
Also using our big-brains here, guess what that would introduce? oooooh thats right, class quests that have NPC characters actually acknowledge what our PC characters are and could add further development and immersion! Truly something you don't want in an MMO, I guess.
(What im getting at here is asking for a job system like FF's isn't bad at all and people who, for some ungodly reason don't want such ((even though it doesn't affect them whatsoever)), are wrong.)
barney2525 wrote: »where would you get the XP to level up when everything is done on the first one?
So your Sorc goes to 50/810
Now you gotta find XP for the DK, Warden, Templar, Necro, and NB to All get to 50?
You say it like it's nothing, but where you gonna find all the XP? Can't do quests over again. Sound like a Whole big bunch of repetitive grinding the same stuff.
And where you gonna spend your skill points? Vampire or WW or Psjijiic or Guilds etc all need points if you got them
And what about crafting? How many skill points that gonna need?
1. There are plenty of quests in this game out in the world, and now the entire world is synced to CP160 so you could start right where you left off with any class at any level. Somehow done all of the quests? You still have your daily dungeons to do which are great exp. You can level every class without grinding. The same can be said for FFXIV
2. Skill points. Non-class skill points would stay the same. If you have Dawnbreaker you have Dawnbreaker on every class unless you respec it out. Same goes for crafting and weapon skill lines (if ZOS really wanted to they could lock weapon skill lines to character level. E.g., you can only use up to the level 30 skills if you're level 30). Only thing that changes is your class skills.
Well, that's just a fact of life. No one wants to put a ton of effort in to something people don't want. Some people might like your ideas, for sure. They are interesting. But there is no way there is a business case for making such a sweeping change, so really you're just playing a fun "what if" game.They don't consider any ideas unless they can sell it so I'm not surprised there.
bulbousb16_ESO wrote: »Well, that's just a fact of life. No one wants to put a ton of effort in to something people don't want. Some people might like your ideas, for sure. They are interesting. But there is no way there is a business case for making such a sweeping change, so really you're just playing a fun "what if" game.They don't consider any ideas unless they can sell it so I'm not surprised there.
ManwithBeard9 wrote: »barney2525 wrote: »where would you get the XP to level up when everything is done on the first one?
So your Sorc goes to 50/810
Now you gotta find XP for the DK, Warden, Templar, Necro, and NB to All get to 50?
You say it like it's nothing, but where you gonna find all the XP? Can't do quests over again. Sound like a Whole big bunch of repetitive grinding the same stuff.
And where you gonna spend your skill points? Vampire or WW or Psjijiic or Guilds etc all need points if you got them
And what about crafting? How many skill points that gonna need?
1. There are plenty of quests in this game out in the world, and now the entire world is synced to CP160 so you could start right where you left off with any class at any level. Somehow done all of the quests? You still have your daily dungeons to do which are great exp. You can level every class without grinding. The same can be said for FFXIV
2. Skill points. Non-class skill points would stay the same. If you have Dawnbreaker you have Dawnbreaker on every class unless you respec it out. Same goes for crafting and weapon skill lines (if ZOS really wanted to they could lock weapon skill lines to character level. E.g., you can only use up to the level 30 skills if you're level 30). Only thing that changes is your class skills.
So you're grinding one character every time instead of a different character that you can customize the look of. You're also forgetting if you have one character learning ever class skill line then you're locked into one set of racials. You're hindering yourself by pigeon holing yourself into one race. You're also making it more labor intensive and clogging up your own inventory with any gear you'd want to swap out to when changing classes. It's easier and quicker to grind up a new character with the exact racials you want and can then keep all gear on that character instead of your bank or backpack. So instead of logging out to a swap to a different character you have to sit there and micromanage your skills and gear to swap out.
And no, developing a "class change" of sorts would not be easy or quick to do. They would have to rewrite how every character works. How every character levels. How every class levels. How progress would pick up if you swap before you max everything. At that point, they might was well just make FF14.
Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
I don't see this as a "Crown store" issue. The changes you are suggesting would not be modular and able to be purchased/activated for some people but not for others. So, it would be a global game redesign. Which would mean that an overwhelming number of people would have to support the change for there to be a business case to make the change. And it's clear you won't see that consensus.There are plenty of ideas people might and do want. They still won't do them unless they can sell it in the crown store for at least $30 these days...and that's the problem.