Dagoth_Rac wrote: »I do not think they have ever gone into detail about why they are opposed.
RodneyRegis wrote: »Is there an add-on which lists achievement by character? Or dumps to a spreadsheet?
OP, I would be fine with having an account-wide overview tab where you can see all achievements you've gotten across characters.
But I like having character-based achievements as we have now, as it encourages me to play my alts for things that my main has already achieved.RodneyRegis wrote: »I really don't think it would be fair to people who have ground all achievements by changing role and perfecting all areas of gameplay on a single character to make them account wide. Achievements really mean nothing in-game apart from achievement, so I'm not sure why anybody cares.
Simple. If you want to play an alt, you actively feel bad that you're not playing your main.
"Why am I wasting time with this when I could just be getting credit for it on my main?"
I'm the opposite. I'm like "I already got this achievement on my main, so I'm going to bring an alt this time around".
In fact, I go down my character list to work on certain achievements, like the Daedric Generals or the 1000 chests looted.
Tbh this would all be solved if we had a job system like FFXIV where we could switch to whatever class we wanted to and thus only need 1 character
I would prefer having different characters, because they each have their traits and personalities. From what I hear, FFXIV is not atl-friendly at all.
There is absolutely no reason to keep this character based. None, nada, zilch.
When ESO launched we were encouraged to create multiple characters. Back then, there was no real achievement hunt the way it has been for a while now.
Do i really need to spend millions of gold to learn all the motifs *again* on all of my 5 mains?
Or spent years (literally) researching crafting traits *again* on all my 5 mains?
None of this makes any damn sense on a character level ...
Do i really need to spend millions of gold to learn all the motifs *again* on all of my 5 mains?
Or spent years (literally) researching crafting traits *again* on all my 5 mains?
None of this makes any damn sense on a character level ...
TheShadowScout wrote: »<snip>
Because Every Time I saw someone make an "Gimme acocunt wide skyshards" thread, I ended up posting "...dey iz gonna make jouse pay big crowns for dat" in some fashion, and lo and behold, what we are taking about here...
^^ apparently alseepMany people want it. A few people don't, but those few people are loud...
So we can't have it
If they do make Motif/Recipes/Traits account wide, they will have to limit writs to once per day per account. And screw over people who invested in multiple writ characters.
Mygalomorpea wrote: »I am seriously struggling to find a reason why they should be account bound. Anything you unlock other than titles is saved in your collections so you only need to complete them once to get the fancy stuff to use for what ever purpose on your alts.
I have the vHoF skin on my baby Magcro because that is who he is from background. But if I were to run around with a crazy title like "Godslayer" (perfect run of vSS HM) on it that would be just plain wrong.
How about clears of dungeons and trials? You have the trophies and busts you can link from your collections.
If they were to split it like I see recommended in here it will make the load of achievements on the server probably double or triple... Let them first fix the current problems before making more... Please...
TempPlayer wrote: »Is there any content that is locked behind achievement? I'm asking cause I'm not sure.
barney2525 wrote: »TempPlayer wrote: »Is there any content that is locked behind achievement? I'm asking cause I'm not sure.
Content is not locked behind achievements. You do content to receive the achievements. There Are rewards tied to achievements, such as rare dyes. But those dyes become account wide once the achievement is done on one character.
No one has ever given me a reason as to what the point of starting a second character would be if all the achievements were already completed. Along with the achievement comes the reward Of that achievement - such as skyshards giving skill points. Now, you can get skyshards in the crown store after all the complaints, but you still have to do them once. However, how much sense does it make to give ALL your characters the Master Crafter achievement when they have not crafted anything? Or the Master Fisherman when they have never gone fishing? Why would a character have a dragon slayer achievement when they have never fought a dragon? The list goes on.
Then there is the XP problem. Where is the new character going to find XP? If the first character does absolutely everything in Auridon, then all quests and achievements have been completed. The new character will have Nothing to do. Doing the quests are prerequisite for achievements. Once you have the achievement, no quest is available. So No Main Quest, No First leg Fighter or Mage Quest, No Alliance Quests. They have all been completed. So where does your XP come from for the new character?
The whole point of creating a new character is that this IS a new character and their story. Too many players don't give a rip about the character. Everything is just min/max and numbers.
In most mmos every character you make is on their own, starting from scratch. In a few, like SWTOR, you can get a coin to start at high level. But even That does not give you all the achievements in the game. Just allows you to go straight to end game content without going through the story.
I just don't understand why people want to say ' This character has All these achievements that they Never did '.
One of the problems that presents itself is say, somebody levels a sorc, and decide I want to do the same, and just create one and boom, I'm now tens of thousands of achievement points into the game, and I just allocate my skills respectively. No experience playing it (not even in basic questland pve) and now I'm a full-certified sorc.
This will make it even more difficult to find players who know how to play their class.
And please don't monetize the possibility, either.
I don't understand what you mean. Could you elaborate, please?
Barry_Magikarp wrote: »The problem I see with this is having the achievement unlocked for a character of a role you didn't clear the content with, for example I have the Fang Lair challenger achievement on my DPS main, the collectible unlocked with this is account wide, which prevents the needless grind. Not having the achievement itself unlocked on my other toons however, makes sense to me as I haven't actually completed said challenger achievement with it, it would be dishonest of me to show a completed Fang Lair challenger achievement on my tank for instance when the roles require a different play style.
One of the problems that presents itself is say, somebody levels a sorc, and decide I want to do the same, and just create one and boom, I'm now tens of thousands of achievement points into the game, and I just allocate my skills respectively. No experience playing it (not even in basic questland pve) and now I'm a full-certified sorc.
This will make it even more difficult to find players who know how to play their class.
And please don't monetize the possibility, either.
Czekoludek wrote: »barney2525 wrote: »TempPlayer wrote: »Is there any content that is locked behind achievement? I'm asking cause I'm not sure.
Content is not locked behind achievements. You do content to receive the achievements. There Are rewards tied to achievements, such as rare dyes. But those dyes become account wide once the achievement is done on one character.
No one has ever given me a reason as to what the point of starting a second character would be if all the achievements were already completed. Along with the achievement comes the reward Of that achievement - such as skyshards giving skill points. Now, you can get skyshards in the crown store after all the complaints, but you still have to do them once. However, how much sense does it make to give ALL your characters the Master Crafter achievement when they have not crafted anything? Or the Master Fisherman when they have never gone fishing? Why would a character have a dragon slayer achievement when they have never fought a dragon? The list goes on.
Then there is the XP problem. Where is the new character going to find XP? If the first character does absolutely everything in Auridon, then all quests and achievements have been completed. The new character will have Nothing to do. Doing the quests are prerequisite for achievements. Once you have the achievement, no quest is available. So No Main Quest, No First leg Fighter or Mage Quest, No Alliance Quests. They have all been completed. So where does your XP come from for the new character?
The whole point of creating a new character is that this IS a new character and their story. Too many players don't give a rip about the character. Everything is just min/max and numbers.
In most mmos every character you make is on their own, starting from scratch. In a few, like SWTOR, you can get a coin to start at high level. But even That does not give you all the achievements in the game. Just allows you to go straight to end game content without going through the story.
I just don't understand why people want to say ' This character has All these achievements that they Never did '.
You know that they can just code it and split actions from achievements. You can have achievement on your ACCOUNT for finding every skyshard in game but your new CHAR still need to get them, you can have EP hero achi on your ACCOUNT but still on ALT have to do the quests (for quest rewards, skillpoints, etc). SWTOR is good example cuz achievements there are account wide (you can have achi for leveling your sith warrior to level 50 but that doesn't mean your new alt, also sith warrior, starts at level 50. It just mean that you did it on your account at least once).
If you find that absurd that level 3 char can travel with godslayer title, let's make title from account wide achievements accesible after lvl 50. In the end, who gets the achievement matters more then on which char you got it
Many people want it. A few people don't, but those few people are loud...
So we can't have it
barney2525 wrote: »Czekoludek wrote: »barney2525 wrote: »TempPlayer wrote: »Is there any content that is locked behind achievement? I'm asking cause I'm not sure.
Content is not locked behind achievements. You do content to receive the achievements. There Are rewards tied to achievements, such as rare dyes. But those dyes become account wide once the achievement is done on one character.
No one has ever given me a reason as to what the point of starting a second character would be if all the achievements were already completed. Along with the achievement comes the reward Of that achievement - such as skyshards giving skill points. Now, you can get skyshards in the crown store after all the complaints, but you still have to do them once. However, how much sense does it make to give ALL your characters the Master Crafter achievement when they have not crafted anything? Or the Master Fisherman when they have never gone fishing? Why would a character have a dragon slayer achievement when they have never fought a dragon? The list goes on.
Then there is the XP problem. Where is the new character going to find XP? If the first character does absolutely everything in Auridon, then all quests and achievements have been completed. The new character will have Nothing to do. Doing the quests are prerequisite for achievements. Once you have the achievement, no quest is available. So No Main Quest, No First leg Fighter or Mage Quest, No Alliance Quests. They have all been completed. So where does your XP come from for the new character?
The whole point of creating a new character is that this IS a new character and their story. Too many players don't give a rip about the character. Everything is just min/max and numbers.
In most mmos every character you make is on their own, starting from scratch. In a few, like SWTOR, you can get a coin to start at high level. But even That does not give you all the achievements in the game. Just allows you to go straight to end game content without going through the story.
I just don't understand why people want to say ' This character has All these achievements that they Never did '.
You know that they can just code it and split actions from achievements. You can have achievement on your ACCOUNT for finding every skyshard in game but your new CHAR still need to get them, you can have EP hero achi on your ACCOUNT but still on ALT have to do the quests (for quest rewards, skillpoints, etc). SWTOR is good example cuz achievements there are account wide (you can have achi for leveling your sith warrior to level 50 but that doesn't mean your new alt, also sith warrior, starts at level 50. It just mean that you did it on your account at least once).
If you find that absurd that level 3 char can travel with godslayer title, let's make title from account wide achievements accesible after lvl 50. In the end, who gets the achievement matters more then on which char you got it
Ok, I'm missing something here.
If the purpose of the achievement tied to an account is NOT to give it to all characters, then what is the issue? The Account is going to receive any reward - such as dyes, skins, etc for the achievements. Why would it matter for the Account to have a record of the the Achievement when that record is already on the character ?
What is the benefit?
barney2525 wrote: »Czekoludek wrote: »barney2525 wrote: »TempPlayer wrote: »Is there any content that is locked behind achievement? I'm asking cause I'm not sure.
Content is not locked behind achievements. You do content to receive the achievements. There Are rewards tied to achievements, such as rare dyes. But those dyes become account wide once the achievement is done on one character.
No one has ever given me a reason as to what the point of starting a second character would be if all the achievements were already completed. Along with the achievement comes the reward Of that achievement - such as skyshards giving skill points. Now, you can get skyshards in the crown store after all the complaints, but you still have to do them once. However, how much sense does it make to give ALL your characters the Master Crafter achievement when they have not crafted anything? Or the Master Fisherman when they have never gone fishing? Why would a character have a dragon slayer achievement when they have never fought a dragon? The list goes on.
Then there is the XP problem. Where is the new character going to find XP? If the first character does absolutely everything in Auridon, then all quests and achievements have been completed. The new character will have Nothing to do. Doing the quests are prerequisite for achievements. Once you have the achievement, no quest is available. So No Main Quest, No First leg Fighter or Mage Quest, No Alliance Quests. They have all been completed. So where does your XP come from for the new character?
The whole point of creating a new character is that this IS a new character and their story. Too many players don't give a rip about the character. Everything is just min/max and numbers.
In most mmos every character you make is on their own, starting from scratch. In a few, like SWTOR, you can get a coin to start at high level. But even That does not give you all the achievements in the game. Just allows you to go straight to end game content without going through the story.
I just don't understand why people want to say ' This character has All these achievements that they Never did '.
You know that they can just code it and split actions from achievements. You can have achievement on your ACCOUNT for finding every skyshard in game but your new CHAR still need to get them, you can have EP hero achi on your ACCOUNT but still on ALT have to do the quests (for quest rewards, skillpoints, etc). SWTOR is good example cuz achievements there are account wide (you can have achi for leveling your sith warrior to level 50 but that doesn't mean your new alt, also sith warrior, starts at level 50. It just mean that you did it on your account at least once).
If you find that absurd that level 3 char can travel with godslayer title, let's make title from account wide achievements accesible after lvl 50. In the end, who gets the achievement matters more then on which char you got it
Ok, I'm missing something here.
If the purpose of the achievement tied to an account is NOT to give it to all characters, then what is the issue? The Account is going to receive any reward - such as dyes, skins, etc for the achievements. Why would it matter for the Account to have a record of the the Achievement when that record is already on the character ?
What is the benefit?