Lightspeedflashb14_ESO wrote: »Donny_Vito wrote: »I see people saying "other ultimates are better" but they don't give any examples. What....Barrier?
There is, unfortunately, nothing that can compare to adding +30% crit damage to your whole group. Barrier can be helpful in certain situations. Templar/Warden healers can use a healing ultimate in certain situations. The Sorc Negate can be useful in certain situations. The only one that is exceptional in ALL situations is the Aggressive Warhorn...lets not fool ourselves. In Trial groups that clear every type of content, they will have close to 100% uptime on Warhorns which means almost every role player has it slotted on one of their bars. Don't hate the meta, hate the game.
Warhorn is a flat 15% addative to your crit hit damage, has been for a long time. As for barrier, I would say having DPS alive more then dead would be comparable.
John_Falstaff wrote: »It's... a no-brainer, really. Both tank and healer are support roles, and Aggressive Warhorn is a good support ultimate, so when situation does not require any other ultimate (and sure there are situations when you want to pop Corrosive or Barrier in a tight situation), it always makes sense to use Warhorn. And everything else that boosts the group, really. It's just in pug dungeon runs, it's harder to coordinate since you're usually neither on voice nor have ultimate sharing, but it just takes asking in chat "whose warhorn first?" to roughly sort it out and avoid overlaps.
P.S.: Didn't voice since there's no simple option "yes, both should use it". The poll is ill-formed like that.
Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »Absolutely. These days with the power creep, there is basically hardly ever a dps problem in groups. As such Warhorn (Aggressive or otherwise) doesn't really help the situation much. Barrier on the other hand helps volumes; it can easily make the difference between a wipe or a success simply by its prudent use. As a healer I always have it ready for those "oh gods, the dps isn't really standing there whilst X attack is just about to happen are they?" moments, and there are plenty of those.Barrier 24/7
Warhorn occupies just one ultimate slot. The gods saw fit to grace us with a spare. ^^
Its use is almost always waste. That was my point.
"Almost always" begs to be backed up with statistics. Subject to personal experience; if you run with bad groups that struggle with a lot of content - you will see Barrier to be more useful than Warhorn. If you run with well-knit groups that seldom get into a tight spot, or an easier content - your Barrier will be sitting idly on your front bar, performing the greatest function it's capable to perform on a smooth run - namely giving you 10% magicka regen. (Which is why it's a great ultimate to slot on the front... and hopefully never use.)
Yes, that's likely true.
When you look at the player base as a whole, from experience Barrier is far more useful than Warhorn. For the reasons already stated. As someone that has used both, a lot, Barrier is just better. For veteran trials, of course it's not better. But the minority shouldn't take precedent over the majority. That would be misleading and disingenuous to players reading this to learn something. That's where the 'almost always' comes from, no statistics needed, it's just obvious when looking at the bigger picture.
Lightspeedflashb14_ESO wrote: »Donny_Vito wrote: »I see people saying "other ultimates are better" but they don't give any examples. What....Barrier?
There is, unfortunately, nothing that can compare to adding +30% crit damage to your whole group. Barrier can be helpful in certain situations. Templar/Warden healers can use a healing ultimate in certain situations. The Sorc Negate can be useful in certain situations. The only one that is exceptional in ALL situations is the Aggressive Warhorn...lets not fool ourselves. In Trial groups that clear every type of content, they will have close to 100% uptime on Warhorns which means almost every role player has it slotted on one of their bars. Don't hate the meta, hate the game.
Warhorn is a flat 15% addative to your crit hit damage, has been for a long time. As for barrier, I would say having DPS alive more then dead would be comparable.
John_Falstaff wrote: »Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »Absolutely. These days with the power creep, there is basically hardly ever a dps problem in groups. As such Warhorn (Aggressive or otherwise) doesn't really help the situation much. Barrier on the other hand helps volumes; it can easily make the difference between a wipe or a success simply by its prudent use. As a healer I always have it ready for those "oh gods, the dps isn't really standing there whilst X attack is just about to happen are they?" moments, and there are plenty of those.Barrier 24/7
Warhorn occupies just one ultimate slot. The gods saw fit to grace us with a spare. ^^
Its use is almost always waste. That was my point.
"Almost always" begs to be backed up with statistics. Subject to personal experience; if you run with bad groups that struggle with a lot of content - you will see Barrier to be more useful than Warhorn. If you run with well-knit groups that seldom get into a tight spot, or an easier content - your Barrier will be sitting idly on your front bar, performing the greatest function it's capable to perform on a smooth run - namely giving you 10% magicka regen. (Which is why it's a great ultimate to slot on the front... and hopefully never use.)
Yes, that's likely true.
When you look at the player base as a whole, from experience Barrier is far more useful than Warhorn. For the reasons already stated. As someone that has used both, a lot, Barrier is just better. For veteran trials, of course it's not better. But the minority shouldn't take precedent over the majority. That would be misleading and disingenuous to players reading this to learn something. That's where the 'almost always' comes from, no statistics needed, it's just obvious when looking at the bigger picture.
So you're saying that your experience allows you to look at the three-million strong (and that's only active ones) user base in statistically correct fashion, and consider that you see the big picture and everything is obvious? Passing as a bit arrogant here, don't you feel? As someone who also used both (and I'm a reasonably experienced DD and tank), I have no reason to accept your "player base as a whole", "no statistics needed", "obvious" and "bigger picture" in good faith.
Rev Rielle wrote: »I'm sorry you get upset when someone disagrees with you. But there's no need to be snarky & rude. If you don't hold the same view that's perfectly fine, it's called agreeing to disagree. It's a life-skill that I'd say is very important to learn, or else I can only imagine how hard (and lonely) life would be.
Rev Rielle wrote: »I'm sorry you get upset when someone disagrees with you. But there's no need to be snarky & rude. If you don't hold the same view that's perfectly fine, it's called agreeing to disagree. It's a life-skill that I'd say is very important to learn, or else I can only imagine how hard (and lonely) life would be.
@Rev Rielle
Let's see. He agreed with you that barrier is good with bad teams. He didn't agree with you that warhorn is useless. He said that it is subjective to experience. You said that your experience says barrier is more useful, and that it is "obvious" (even though it is just your experience) that it is better. Then he pointed out that denying other people's opinions is a bit arrogant. I mean, i do understand how it can be seemed a bit snarky and rude (just as you said), but your message seemed like snarky and rude 10 times more.
PS. Honestly you are of the same opinion, barrier always on front bar, use it on weaker teams for survivability, when the teams allow use warhorn on cd. The semantics you are arguing about are is the skill of the player base.
Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »John_Falstaff wrote: »Rev Rielle wrote: »Absolutely. These days with the power creep, there is basically hardly ever a dps problem in groups. As such Warhorn (Aggressive or otherwise) doesn't really help the situation much. Barrier on the other hand helps volumes; it can easily make the difference between a wipe or a success simply by its prudent use. As a healer I always have it ready for those "oh gods, the dps isn't really standing there whilst X attack is just about to happen are they?" moments, and there are plenty of those.Barrier 24/7
Warhorn occupies just one ultimate slot. The gods saw fit to grace us with a spare. ^^
Its use is almost always waste. That was my point.
"Almost always" begs to be backed up with statistics. Subject to personal experience; if you run with bad groups that struggle with a lot of content - you will see Barrier to be more useful than Warhorn. If you run with well-knit groups that seldom get into a tight spot, or an easier content - your Barrier will be sitting idly on your front bar, performing the greatest function it's capable to perform on a smooth run - namely giving you 10% magicka regen. (Which is why it's a great ultimate to slot on the front... and hopefully never use.)
Yes, that's likely true.
When you look at the player base as a whole, from experience Barrier is far more useful than Warhorn. For the reasons already stated. As someone that has used both, a lot, Barrier is just better. For veteran trials, of course it's not better. But the minority shouldn't take precedent over the majority. That would be misleading and disingenuous to players reading this to learn something. That's where the 'almost always' comes from, no statistics needed, it's just obvious when looking at the bigger picture.
So you're saying that your experience allows you to look at the three-million strong (and that's only active ones) user base in statistically correct fashion, and consider that you see the big picture and everything is obvious? Passing as a bit arrogant here, don't you feel? As someone who also used both (and I'm a reasonably experienced DD and tank), I have no reason to accept your "player base as a whole", "no statistics needed", "obvious" and "bigger picture" in good faith.
Now you're just being rude, and you're seemingly little confused by what I've written (if you actually read what I wrote you'd understand - I hope - but you're just looking for an argument at this point obviously) as you accuse me of one thing, then proceed do the very thing you're accusing me of. Though it's besides the point, you clearly don't know statistics so please don't go looking for a fight in that regard. It's called a 'sample', if you need it spelled out. It was clear what my post said in reference to.
I don't have to justify myself to a rude boy like you, but my 'experience' is from doing a multitude of both veteran and normal dungeons and trials since launch with random players. I have done so as a tank, healer and dps. I also have friends that vary from very skilled to somewhat 'hopeless' at group content, and with organised groups. From that experience it's blatantly clear that groups work very differently than those that are organised. Group damage is considerably lower than all the high numbers spoken about on the forums here. Groups often do not know all the mechanics and fight in the 'optimal' way, they do not keep together as a group and more often than not move around a lot more in battle, this is often the case for tanks too, make high dps practically impossible as they're continually walking the enemies out of ground-targeted-damage skills. Much of the player base does not understand the importance of blocking, block-casting and interrupting, meaning that they take a lot more damage then they should in many situations. Synergies? Forget it. And the list goes on...
Now there is nothing inherently wrong with any of this style of game-play, it's just not optimal, which makes some builds and skills that are wonderful in optimal and organised situations, often less useful. But that is what you're faced, as you no doubt know if you have dungeoned and trialed a lot with random players over the years, at you suggest you have. An entire spectrum of player abilities and group experiences in the game, at the top end warhorn is clearly the most useful, but for most of the rest there are likely other ultimates that are more suitable to helping the group successfully beat and enemy boss. No one said Warhorn was never useful (however limited the poll options were).
I'm sorry you get upset when someone disagrees with you. But there's no need to be snarky & rude. If you don't hold the same view that's perfectly fine, it's called agreeing to disagree. It's a life-skill that I'd say is very important to learn, or else I can only imagine how hard (and lonely) life would be.
daemondamian wrote: »If you look at the healer builds by Alcast for Templar and Necromancer healers as well as the builds for Dragonknight and Necromancer tanks they each recommend having Aggressive Warhorn slotted as one of your ultimates so who should slot it - healers or tanks?
redspecter23 wrote: »Warhorn in an average pug is a complete waste of an ultimate slot. Any damage ultimate you slot (even on a tank) is probably more dps than the horn would add to a jumble of puglets.