Let us use the same weapon on both skill bars

  • ArchMikem
    ArchMikem
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    ghastley wrote: »
    ArchMikem wrote: »
    Can't you just get a second copy of the weapon you want with the same trait and enchant and equip it in your backup slot?

    That's literally an option that's already in the game. You might not like it, but it solves your issue.

    Unfortunately no, the game wont let you equip more than one copy of a unique named item at the same time.

    I have one character wielding two Materre's Bodkins (on the same bar!), and another with two Bows of the Sentinel. There may be some Uniques with that constraint, but it's not all of them.

    I tried equipping two of the same named Dagger of the Swamp Raider set and it wouldn't let me.
    Edited by ArchMikem on June 4, 2019 2:49AM
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  • Jayman1000
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    But it does help keep the economy going. You need to make/farm/buy/sell two weapons, not just one.
    Edited by Jayman1000 on June 4, 2019 4:51AM
  • Vandril
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    Software Developer, here. No, it would not be hard. No, it would not take a lot of development time. It doesn't even matter how ESO has their equipment modules designed in this case. It would be easy to manipulate using functions we know must exist due to how equipment already works now.

    In fact, depending on a few factors (mainly how they want the "same weapon for either bar" feature to work and how the equipment module is structured), it could take as little as one line of code. It would work rudimentarily in that case, but it would work.

    But is it actually a good idea? No opinion. Like the idea or hate it, there's the facts on its feasibility.
    Edited by Vandril on June 4, 2019 6:17PM
  • idk
    idk
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    This forum members will be againts fixing of lag, I am %100 sure. They will ferociously defend even the best ideas.

    What OP want is very good idea. The only meaningfull objection here is it will cost ZoS to do it bug free.

    It does not seem we are actually objecting to the idea. It is merely people here have pointed out why it is a poor idea and that the issue is better resolved by slotting the same type of weapon on a different bar. Not to mention that it is so easily resolved without Zos' intervention that it is not worth their time to even consider the idea.
  • TheShadowScout
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    Erelah wrote: »
    As you mentioned ZOS is the business of making games. A game is played for enjoyment. It is not something which is needed it is not something which is required. It is something which the consumer does for fun.
    Exactly.
    And they finished their game already.
    People are already playing it for fun.
    They already made the investment, and are now busy keeping up the profit to keep the whole things going - for as long as it is profitable!
    Erelah wrote: »
    So are you asking how does it benefit a company to add in a quality of life feature when it requires its consumer to pay money to it for no reason other than they choose to?
    I am asking, how does it benefit a company to invest the programmer time they pay for in "improvements" that only very few people even want, and most do not miss when it gets them no extra profit.
    It does not.

    And...
    idk wrote: »
    Not to mention that it is so easily resolved without Zos' intervention that it is not worth their time to even consider the idea.
    ...there is that.
    Its a non-issue for most players, who will just get another weapon of the same.

    ...

    ...now, if the difficulties of getting a BoP flavor weapon of the same were adressed, and the whole discussion not about this, but instead of "abolish BoP" and with suggestions how to do it instead... then there might be a LOT more positive feedback.

    Because hunting for -just- the weapon you want in dungeon or trial drops roulette... sucks. Big time. Doing it twice would be worse.
    And either BoE and guild traders, or a token system would be -way- better for those... now, a token system would be more work for ZOS to implement, while making it all BoE and let player economy take care of the rest... would be the very best idea IMO. But that would be a different discussion, yes? ;)
  • mistermacintosh
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    I don't like bar-swapping, because you can accidentally fire off skills more than you need to if weapon-swap fails and you don't notice.

    I would keep weapon swapping so ranged characters can have some melee if they need it (like a sniper carrying a pistol as a back-up weapon), but would combine both bars into one.

    So if you fired off a dual wield skill the character would automatically swap to that weapon and then would swap back once you used a bow skill.

    As far as enchants, poisons and traits go you could just double (or some % increase, maybe not double) the potency of them if you choose to carry one instead of two... kind of how duel wield and sword and board work now.

    I think this would be more efficient and make more sense from a lore perspective. If I'm a mage, why do I need to lug around two staves? It's silly.
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  • kargen27
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    idk wrote: »
    This forum members will be againts fixing of lag, I am %100 sure. They will ferociously defend even the best ideas.

    What OP want is very good idea. The only meaningfull objection here is it will cost ZoS to do it bug free.

    It does not seem we are actually objecting to the idea. It is merely people here have pointed out why it is a poor idea and that the issue is better resolved by slotting the same type of weapon on a different bar. Not to mention that it is so easily resolved without Zos' intervention that it is not worth their time to even consider the idea.

    They may also think it would be bad for the long term health of the game. MMO's survive on new content and content being repeated. Wanting the same rare weapon on both bars means repeating more content. They haven't made getting vMA weapons easier though many have asked because they want players running vMA a lot.
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  • idk
    idk
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    kargen27 wrote: »
    idk wrote: »
    This forum members will be againts fixing of lag, I am %100 sure. They will ferociously defend even the best ideas.

    What OP want is very good idea. The only meaningfull objection here is it will cost ZoS to do it bug free.

    It does not seem we are actually objecting to the idea. It is merely people here have pointed out why it is a poor idea and that the issue is better resolved by slotting the same type of weapon on a different bar. Not to mention that it is so easily resolved without Zos' intervention that it is not worth their time to even consider the idea.

    They may also think it would be bad for the long term health of the game. MMO's survive on new content and content being repeated. Wanting the same rare weapon on both bars means repeating more content. They haven't made getting vMA weapons easier though many have asked because they want players running vMA a lot.

    Actually Zos has made getting vMA weapons much easier. Besides the heavy power creep that has occurred we can also change traits. Where it used to be statistically about 1 in 100 runs we would get the weapon w/ trait of choice it is not less than 1 in 20. Of course some people have better luck than others.

    But yes, you are correct. If people just did the content once then we would have very empty servers about a month or two after a DLC dropped.

    However the issue is more the challenge to make such a change vs the benefit. This is more of a play as you want since using the very same weapons and enchants on both bars is not a solid build for PvE or PvP for reasons already pointed out in this thread. However, the number of players that run the same type of weapon on both bars is probably very, very small so the benefit just as small.
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