Imperial_Voice wrote: »I don't think they abandoned it. I think it is just on their to-do list behind other bug fixes. That's the impression I got with the recent wave of bug fixes, anyway.
I suspect it's more a case of wanting to see how the class feedback fares on console before making across-the-board changes, as well as giving all types of players the opportunity to try the class out more fully rather than simply reacting to those who leveled to 50 in a week.
Or the month and a half on PTS where theyre...ya know...supposed to test stuff
No disagreement there. The only disagreement is with those who imagine that the results of the month and half testing on PTS can be turned into live patches a week or two later (and before the whole thing has even been seen on console).
Imperial_Voice wrote: »Imperial_Voice wrote: »I don't think they abandoned it. I think it is just on their to-do list behind other bug fixes. That's the impression I got with the recent wave of bug fixes, anyway.
I suspect it's more a case of wanting to see how the class feedback fares on console before making across-the-board changes, as well as giving all types of players the opportunity to try the class out more fully rather than simply reacting to those who leveled to 50 in a week.
Or the month and a half on PTS where theyre...ya know...supposed to test stuff
No disagreement there. The only disagreement is with those who imagine that the results of the month and half testing on PTS can be turned into live patches a week or two later (and before the whole thing has even been seen on console).
My issue isnt with how slow or fast ZoS works. Its that they dont even acknowledge things are broken and seemingly ignore any negative feedback
Moonsorrow wrote: »Necromancer was somehow free at 1st week of PTS of most of these bugs it has now at Live.
First week the Blastbones worked properly and did hit like a truck (like the actual tooltip value), yeah there was a bug that made it crit all the time, but yeah.. was atleast working, even the pathing so it did atleast for me during testing actually hit targets like heat-seeking missile.
Now it does nothing at all half the time, cannot get to target, goes to weird directions or gets stuck on ground, just stands there watching others do all the work like a finnish county employee.
Also things like Goliath transformation now have bugs like after it ends cannot swap bars anymore, at all. Same bug that Pirate Skeleton occasionally does, pvp people know this one very well. It started to happen a lot for me last week. Bar swap does not come back until you either go suicide on enemies to fix it by death or logout and back again. Did spend 1 hour yesterday evening without back bar hots and buffs. Frustrating to play with necro now.
From several bugs like that, it all becomes a frustrating experience the more competitive you play it, be it for pve or pvp.
So much potential to be a fun and efficient class, if just is fixed ASAP.
Elsweyr zone, all the cool new stuff is fine and well done, necromancer as a class needs some quality fix fast. Stamcro for weapon line reasons is a beast, especially at pve, but some of the bugs also affect it too, but magcro needs things fixed to function.
I paid fiddy euro for the Elsweyr Collectors Edition, i demand quality class. Right meow. Not op class, just that things work like they should. ZOS pls?
I don't think they abandoned it. I think it is just on their to-do list behind other bug fixes. That's the impression I got with the recent wave of bug fixes, anyway.
I suspect it's more a case of wanting to see how the class feedback fares on console before making across-the-board changes, as well as giving all types of players the opportunity to try the class out more fully rather than simply reacting to those who leveled to 50 in a week. It's not as simple as fixing bugs, they'll want to make some adjustments too.