🤔 They must be coming from a dying game.... cough WOW
obviously, there are some...expectable...arguments for/against this particular kind of post, but honest truth, I'm wondering, WHY...why would anyone ask about state of game of almost any game, ESO or any other game? And what I mean is...what kind of answer/range of answers are you expecting to receive, and how would that (if at all) change your behavior?
I mean, first of all, when someone asks..."is a game dead?" - what kind of useful information do they expect to receive? How many players of the overall community do they expect to respond? Do they suddenly imagine that everyone that ever peruses the forums will say to themselves "oh, someone wants to know if I play...I should respond in the affirmative so that they receive accurate information to guide their future behavior?" or something along those lines? What percentage of the overall community do they expect will respond? what percentage of the active community do they "need"? to respond to feel that they got some accurate kind of representation?
And what is your cut-off point? At what point do you decide for yourself that a game is "dead", by which I mean, I assume, no longer worth your time playing. I mean, first of all - ESO in particular, but lots of MMO's to varying degrees, have a large degree of single-player content, to one extent or another. So, even if you were, by some wild stretch of probability, the ONLY PERSON PLAYING...would the game still be worth it?
Now, obviously, this response becomes more important for people whose game experience satisfaction hinges on multi-player activities - battlegrounds, dungeons, raids, group content, even player generated RP content - if there aren't enough people playing, there isn't a community for you to interact with. Sure. But, how many people do you actually "need"? Let's say you only have 1000 people playing ESO at a particular time (which, I assume, is near-death for most MMO's). A THOUSAND PEOPLE...that's still a lot of people. Sure, the game, as an industry standard, might be "dead" in the sense of subscriptions or concurrent players or word-of-mouth advertising and/or whatever, but...you've still got ONE THOUSAND PEOPLE online with you at any given moment...barring server pop limitations and various other factors. A WHOLE THOUSAND PEOPLE, and you only need 4 to make a group - of course, the people in the group may not be the kinds of people that you LIKE...but they're still people.
I'm serious - not a criticism or an attack inherently - I honestly want to know, when people post "is such-and-such game dead?" - what exactly kind of information do they expect to receive (the range of possible responses, I mean - not any one particular response), and how exactly would they expect that to alter their behavior? I mean, if you posted in eso forums the question "Is ESO dead?" - how many people would have to say "yes" to convince you that you never want to try playing? Or alternatively, how many people would have to respond "NO! The game ISN'T dead!!" before you decided to try to play it. Would it a be a majority rules? Would it be a certain cut-off number? Is there a minimum number of responses you'd have to accept before giving the general community credence for making any judgement at all? What I mean is, if only 100 people responded...would that be enough to make a decision? Or do you need a minimum of 200 responses? 500? 10000?
If people haven't honestly evaluated what their cutoff criteria are, is asking the general community whether or not a "game is dead?" any kind of useful at all? Do people's personal critieria for what constitutes a "dead game" stop other people from playing the game? or encourage other people to play the game out of obstinancy or some sense of contrariness?
My point is, honest question - when people ask "is such and such a DEAD GAME?" - What kind of answer and response are they thinking will happen? Because personally, I don't see it. I've never cared if other people play a game, I've only ever cared..."DO I ENJOY PLAYING THE GAME"? Sometimes, SOMETIMES...that hinges on whether other people make the game experience more entertaining then when I play it alone - and on other occasions, I couldn't care less how many other people are playing - I just wanna have fun with what happens to be available.
Yes, there are certain fundamental game factors that hinge on other player participation - BATTLEGROUNDS, to some extent or another, IMPERIAL CITY...and other such stuff. But if you had 100, just 100 people interacting in Imperial city, wouldn't that be more than enough? Honestly? How many people do you "NEED", engaged in activities, to give your own activities a sense of meaning and purpose.
My point is wandering - but, I like to think my point is - if you post a "is this game dead" post, or something along those lines - what exactly is it you're asking us? The community, I mean?
wishlist14 wrote: »
I agree with this 100%. Well said 😊
🤔 They must be coming from a dying game.... cough WOW
While I appreciate your response, I'm not entirely sure what it means. Are you saying that "game dead?" posts are inherently syllogisms? That if someone asks whether or not a game is dead, that it MUST be a dead game? Otherwise, they wouldn't ask?
🤔 They must be coming from a dying game.... cough WOW
While I appreciate your response, I'm not entirely sure what it means. Are you saying that "game dead?" posts are inherently syllogisms? That if someone asks whether or not a game is dead, that it MUST be a dead game? Otherwise, they wouldn't ask?
They are coming from a dead game is what I was joking about. Also other thing is they are simply trying to find out if it's worth this time. Many games out there are particularly dead or have low population.
🤔 They must be coming from a dying game.... cough WOW
While I appreciate your response, I'm not entirely sure what it means. Are you saying that "game dead?" posts are inherently syllogisms? That if someone asks whether or not a game is dead, that it MUST be a dead game? Otherwise, they wouldn't ask?
They are coming from a dead game is what I was joking about. Also other thing is they are simply trying to find out if it's worth this time. Many games out there are particularly dead or have low population.
All right, so, I'll admit that I've always been suspicious of the "low pop" argument. How many people do you actually need present to convince yourself that a game is "worth your time"? Now, I'll admit, that if you're particularly invested in group activities, like dungeons, BG's, PVP or RP, having a...significant quantity...population...would be important. EXCEPT...How many people need to be present for BG's/dungeons/trials? I mean, somewhere between 4/12, right? If you've still got 1,000 people playing...I mean, how hard is it ACTUALLY to find four people to run a dungeon?
Now, admittedly, as you narrow the range of qualifications, of the kinds of people you WANT to do multiplayer activities with, sure, the likelihood of finding the people you need reduces. But, I generally lay that particular problem at the feet of people who are picky about the people they play with. After all, you are creating an ENTIRELY PERSONAL array of limitations for the people you're willing to play with - these are inherent or universal limitations - they're personal.
But yes, I guess you've sort of hit the head on the proverbial nail as far as my inherent question - how LOW does population have to be before YOU consider a game to be "dead"? I mean, what's the LIVING population number? and why is THAT number any better than any number made up by any other person. Is it an issue of time to group up for activity? If so, is that a population issue? or is it a groupfinder issue? or is it a player personally imposed limitation issue (as in, I only play with sword and board tanks at cp 500 or higher kinda issue?)
obviously, there are some...expectable...arguments for/against this particular kind of post, but honest truth, I'm wondering, WHY...why would anyone ask about state of game of almost any game, ESO or any other game? And what I mean is...what kind of answer/range of answers are you expecting to receive, and how would that (if at all) change your behavior?
I mean, first of all, when someone asks..."is a game dead?" - what kind of useful information do they expect to receive? How many players of the overall community do they expect to respond? Do they suddenly imagine that everyone that ever peruses the forums will say to themselves "oh, someone wants to know if I play...I should respond in the affirmative so that they receive accurate information to guide their future behavior?" or something along those lines? What percentage of the overall community do they expect will respond? what percentage of the active community do they "need"? to respond to feel that they got some accurate kind of representation?
And what is your cut-off point? At what point do you decide for yourself that a game is "dead", by which I mean, I assume, no longer worth your time playing. I mean, first of all - ESO in particular, but lots of MMO's to varying degrees, have a large degree of single-player content, to one extent or another. So, even if you were, by some wild stretch of probability, the ONLY PERSON PLAYING...would the game still be worth it?
Now, obviously, this response becomes more important for people whose game experience satisfaction hinges on multi-player activities - battlegrounds, dungeons, raids, group content, even player generated RP content - if there aren't enough people playing, there isn't a community for you to interact with. Sure. But, how many people do you actually "need"? Let's say you only have 1000 people playing ESO at a particular time (which, I assume, is near-death for most MMO's). A THOUSAND PEOPLE...that's still a lot of people. Sure, the game, as an industry standard, might be "dead" in the sense of subscriptions or concurrent players or word-of-mouth advertising and/or whatever, but...you've still got ONE THOUSAND PEOPLE online with you at any given moment...barring server pop limitations and various other factors. A WHOLE THOUSAND PEOPLE, and you only need 4 to make a group - of course, the people in the group may not be the kinds of people that you LIKE...but they're still people.
I'm serious - not a criticism or an attack inherently - I honestly want to know, when people post "is such-and-such game dead?" - what exactly kind of information do they expect to receive (the range of possible responses, I mean - not any one particular response), and how exactly would they expect that to alter their behavior? I mean, if you posted in eso forums the question "Is ESO dead?" - how many people would have to say "yes" to convince you that you never want to try playing? Or alternatively, how many people would have to respond "NO! The game ISN'T dead!!" before you decided to try to play it. Would it a be a majority rules? Would it be a certain cut-off number? Is there a minimum number of responses you'd have to accept before giving the general community credence for making any judgement at all? What I mean is, if only 100 people responded...would that be enough to make a decision? Or do you need a minimum of 200 responses? 500? 10000?
If people haven't honestly evaluated what their cutoff criteria are, is asking the general community whether or not a "game is dead?" any kind of useful at all? Do people's personal critieria for what constitutes a "dead game" stop other people from playing the game? or encourage other people to play the game out of obstinancy or some sense of contrariness?
My point is, honest question - when people ask "is such and such a DEAD GAME?" - What kind of answer and response are they thinking will happen? Because personally, I don't see it. I've never cared if other people play a game, I've only ever cared..."DO I ENJOY PLAYING THE GAME"? Sometimes, SOMETIMES...that hinges on whether other people make the game experience more entertaining then when I play it alone - and on other occasions, I couldn't care less how many other people are playing - I just wanna have fun with what happens to be available.
Yes, there are certain fundamental game factors that hinge on other player participation - BATTLEGROUNDS, to some extent or another, IMPERIAL CITY...and other such stuff. But if you had 100, just 100 people interacting in Imperial city, wouldn't that be more than enough? Honestly? How many people do you "NEED", engaged in activities, to give your own activities a sense of meaning and purpose.
My point is wandering - but, I like to think my point is - if you post a "is this game dead" post, or something along those lines - what exactly is it you're asking us? The community, I mean?
[quote="Tasear;c-6104479"
I was playing a online animal game. The population was 8 people in huge map.
I think you are wrong though. It's simply researching to see if something is worth your time. People make judgements on answers they get. The fact that we are offended by people asking just goes to show how alive the game is here.
I guess my ultimate point is...when people ask such a question...do they really expect to get an answer that will define their choice? Or have they already made their choice, and the "question" is actually a statement? or accusation?
Ppl are asking if the game is dead for one reason only... imagine comming from game that is dead and you used to play it for 10 years...
Now imagine that you start playing game and you lvl up to max start end game and then you see that the game is dead... you cant fint raids, you cant pvp,....
That is th reason, ppl that come to play new MMO want to start in game, that is healthy with good/strong player base.. not game when you see player once in 2 hours or so...
🤔 They must be coming from a dying game.... cough WOW
While I appreciate your response, I'm not entirely sure what it means. Are you saying that "game dead?" posts are inherently syllogisms? That if someone asks whether or not a game is dead, that it MUST be a dead game? Otherwise, they wouldn't ask?
[quote="Tasear;c-6104479"
I was playing a online animal game. The population was 8 people in huge map.
I think you are wrong though. It's simply researching to see if something is worth your time. People make judgements on answers they get. The fact that we are offended by people asking just goes to show how alive the game is here.
I'm not entirely sure how I can be "wrong" to ask a question, but if you assume that I'm taking a position by asking the question, I'll give that a pass. I get it...people, want, some kind of...reassurance, I guess...that any particular game is "worth their time", although I'll admit, that seems like a strange and arbitrary position to take. I mean, what makes ANY thing worth your time? Some people collect stamps. I find that BIZARRE!!...but that's me. I DON'T collect stamps. To the people that DO collect stamps, I'm sure it makes a great deal of sense, somehow, personally. Just not me.
The same things I imagine goes for videogames. I like vidoegames. I like certain features more than other features. I, personally HATE...HATE HATE HATE...crafting systems. In almost every video game...ever. I just HATE them.
Hate...hate...hate...blood...blood...blood...
My point is, and my question is...if you ask a question, I assume...that the answer, should MEAN something, to you. You shouldn't, IMO, ask a question, if you've already created an answer in your head. If you ASK a question, you're HOPING for someone to either change your mind, or solidify a concept in your mind that you haven't quite decided on already.
I guess, now that I'm sorta thinking it through, suspicious - I feel like when someone asks "is such-and-such a DEAD game", what they REALLY want to hear is some kind of validation of whatever position they already hold, either for/against the current state of the game, rather than actually wanting someone to change their mind, or help them decide on a position...or provide them with a sense of truth. I mean honestly - if you were to ask "is such and such" a game...DEAD?...what would be your definitive criteria for YES/NO? I mean, if "I" made an rpg, and I had data on 10,000 users...and YOU asked...is my game "dead" - if I told you I had more than a thousand users (which would be true given the above scenario), would you believe the game was dead? If I told you 10,000? If, for whatever reason, I gave you, personally, concrete info about the number of accounts my game had, would you believe the game was worth your time? Would you believe me? or imagine that I was *** you to get you to sub? etc...etc...
I guess my ultimate point is...when people ask such a question...do they really expect to get an answer that will define their choice? Or have they already made their choice, and the "question" is actually a statement? or accusation?
<snip>
I mean, first of all, when someone asks..."is a game dead?" - what kind of useful information do they expect to receive? <snip>
What is the point of "game dead" posts?
🤔 They must be coming from a dying game.... cough WOW
While I appreciate your response, I'm not entirely sure what it means. Are you saying that "game dead?" posts are inherently syllogisms? That if someone asks whether or not a game is dead, that it MUST be a dead game? Otherwise, they wouldn't ask?
barney2525 wrote: »