navystylz_ESO wrote: »Without cooldowns in this game, that means you can just ignore mechanics spamming ward.
KillsAllElves wrote: »One shot mechanics should not exist in this game.
Shield nerf was not the way to go, for pvp yes but not pve, zos should learn how to differentiate nerfs and buffs between pvp/pve. That is pure laziness!
Raiden_Gekkou wrote: »Healers are being skipped because most people have under 20K dps and benefit from the extra dd. The only time 3 dd shines when all 3 dps are actually good is in Blackrose Prison. Otherwise you just run a healer so speedrun/no-death/hardmodes are far easier.
Ragnarock41 wrote: »Oh yeah, instead of fixing the real problem, lets invent another bandaid fix. What could go wrong?
Ragnarock41 wrote: »Oh yeah, instead of fixing the real problem, lets invent another bandaid fix. What could go wrong?
MrBumblefoot wrote: »Raiden_Gekkou wrote: »Healers are being skipped because most people have under 20K dps and benefit from the extra dd. The only time 3 dd shines when all 3 dps are actually good is in Blackrose Prison. Otherwise you just run a healer so speedrun/no-death/hardmodes are far easier.
But players doing 3 DD runs are not the below 20k players, not at all. Only advanced players go for no healer runs.
Also having 3rd DD is much more rewarding with 40k DDs instead of 20k...
Girl_Number8 wrote: »Ragnarock41 wrote: »Oh yeah, instead of fixing the real problem, lets invent another bandaid fix. What could go wrong?
This.
Healers need to make themselves necessary by being in a guild or good premade group. Also, by having all the right gear to truly help the other players in any given situation, whether it be quicker rezzing, buffs, debuffs, and of course healing with hots and bursts. Any good player should know the know the mechanics of the content they are doing.
Imo far too many healers are subpar, lazy, and having been getting carried far too long through the tougher content.
A great player is always needed and should be able to adjust for the situation, not need Zos to screw the game up more for their lack of resourcefulness....
MrBumblefoot wrote: »KillsAllElves wrote: »One shot mechanics should not exist in this game.
Shield nerf was not the way to go, for pvp yes but not pve, zos should learn how to differentiate nerfs and buffs between pvp/pve. That is pure laziness!
Shields were overpowered for PvE too. My main character is a Magicka Sorcerer and I think the shield nerf was necessary. 25k shield was ridiculous.
MrBumblefoot wrote: »With all the one-shot mechanics around, healers are becoming worthless. How about reworking the Healing Ward skill so it absorbs all damage from a single hit? It would counter the one shot mechanics and make healers useful again. But it shouldn't be spammable so maybe increase cost or add some type of cooldown.
I didn't say what I think. I asked you to name a 1-shot that cannot be avoided by following mechanics. Either answer the question, or you have no place in this discussion.
I didn't say what I think. I asked you to name a 1-shot that cannot be avoided by following mechanics. Either answer the question, or you have no place in this discussion.
Haha, how arrogant. You don't get to decide where I belong. I, however, have decided that you belong on my ignore list.
I didn't say what I think. I asked you to name a 1-shot that cannot be avoided by following mechanics. Either answer the question, or you have no place in this discussion.
Haha, how arrogant. You don't get to decide where I belong. I, however, have decided that you belong on my ignore list.
Feel free to add me to your ignore list. You're ignorance is showing, and you clearly aren't able to take part in a meaningful discussion.
MrBumblefoot wrote: »Ragnarock41 wrote: »Oh yeah, instead of fixing the real problem, lets invent another bandaid fix. What could go wrong?
One-hit mechanics should exist in my opinion. It's just that there are no counters other than doing the mechanic perfectly.
I don't think this is the answer though. I think issue very complex but starts with adjustment of old content to power creep. Then adjustments to healers for it. DPS get stronger why don't healers can more utility in return?