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Making Healers Mandatory

  • Tasear
    Tasear
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    idk wrote: »
    Tasear wrote: »
    I don't think this is the answer though. I think issue very complex but starts with adjustment of old content to power creep. Then adjustments to healers for it. DPS get stronger why don't healers can more utility in return?

    I would agree if this was the case. Good leaderboard runs in vDSA when it first came out quickly went to using a 50/50 healer who often would hold their own with the DPS. No power creep as we are talking about early on after it was released.

    Healers are still needed in 4 man vet content for a large portion of the players. The skilled players who can clear even newer content without a dedicated healer are not representative of the player base. I would expect with your history in this game you have the experience to understand this or you just run with top raiders.

    🤔🤔 It's a complex issue.
  • FierceSam
    FierceSam
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    Healers get a poor deal because there is no coherent way to judge their performance,

    My healer will keep you alive, buff you to ***** and back, debuff bosses and mobs and massively reduce the effects of opponents’ damage.

    You, however, won’t notice any of this. Instead you will feel even more godly (and self-appreciative) without ever recognising the part I have played in your magnificence. If you think you’ve done particularly well, then it’s probably me who added that extra 20% to your performance.

    Now you can do a lot of content without healers and, in some cases, there really is little need for my full on healing set up, so I’ll go 50:50 healer dealer. But it is useful to continue the discipline of healing/buffing/debuffing whatever the content.

    In random groups I’ll take my full on set up. That way I know I can keep you alive no matter your level of specialness.

    Should healers be mandatory? No, in premades clearly you can set up your group any way you like.

    Should healers be mandatory in random groups created via group finder? Yes.
  • Jeremy
    Jeremy
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    With all the one-shot mechanics around, healers are becoming worthless. How about reworking the Healing Ward skill so it absorbs all damage from a single hit? It would counter the one shot mechanics and make healers useful again. But it shouldn't be spammable so maybe increase cost or add some type of cooldown.

    One shots certainly add to the problem. But I still believe the main thing holding healers back on this game is all of the silly directional and positional restraints put on their healing spells. It makes them undependable in many situations so that DPS - and often even tanks - are just better off healing themselves in an emergency.

    And healers need to be dependable. Especially on a game like this where people die so quickly and nearly all classes have some capacity to heal themselves. Otherwise players are going to opt to just do it themselves (which many of them for good reason do). Healing generally is just poorly designed on this game and has been for some time. I suspect the developers had a hostility toward healers and feel they were over-powered on other games so took measures to reign them in on this one. Because healers on this game are weak - especially when compared to other games I have played. So I believe it's by design and on purpose. This is probably the first MMO I have ever played where I don't care for playing as a healer. I honestly don't know how people put up with it. It's like trying to herd cats.

    Edited by Jeremy on June 3, 2019 8:35AM
  • Lluanda
    Lluanda
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    Jeremy wrote: »
    One shots certainly add to the problem. But I still believe the main thing holding healers back on this game is all of the silly directional and positional restraints put on their healing spells. It makes them undependable in many situations so that DPS - and often even tanks - are just better off healing themselves in an emergency.

    And healers need to be dependable. Especially on a game like this where people die so quickly and nearly all classes have some capacity to heal themselves. Otherwise players are going to opt to just do it themselves (which many of them for good reason do).

    Healers being dependable is often a positioning issue. Could be from the DDs or the healers themselves. It is not hard for a healer to keep people up at all in most situations excluding one shots which is often a matter of individual skill/awareness or simply being unfamiliar with the mechanics. You spend much more time buffing, debuffing, CCing, throwing out resources and doing a bit of extra damage than having to actually heal in most 4 player content. If a healer struggles keeping people alive then it's most likely either an inexperienced healer or bad positioning from a DD causing it.
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