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How would you rate the Necromancer class so far?

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Dislike it, some improvements needed
    Magcro is just as bad as Magden.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • Sansoul
    Sansoul
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    I dont have necro?

    Lols.

    tenor.gif

    Then why did you respond derp?

  • oXI_Viper_IXo
    oXI_Viper_IXo
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    I'd rate it as... its not out yet so cannot be rated.

    Not everyone plays on the test server, or even can.

    I'm not sure what you mean by that as it's been out on PC for a little over a week. I was just curious to see how people who have played it are enjoying it so far since I still have to wait a few days before trying it.
  • technohic
    technohic
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    Like it, but major improvements needed
    Getting a better feel for it but really need blast bones to work to see.
  • Lylith
    Lylith
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    Mesoz wrote: »
    SkerKro wrote: »
    Like it alot, but as long as Blastbones is bugged, its not the best it can be in the current state.

    This. My rotation switching from Stamplar to Stamcro barely changed, but... Blastbones has some sort of Bizarre Damage Bipolar disorder. I've had it hit and been hit by it where the damage was absolutely laughable - and where it decided "Nope, not today ms. necro, I'm dying right here and not near that pack of mobs," and had that super rare 14k crit. Was so excited I missed grabbing a screen shot of it.

    As well, bouncing between DPS, Healer and Tank, I find that Grave Grasps (both morphs) seem lack luster despite how essentially effective it can be. IMHO both morphs should be combined and rolled into Last Grasp Passive, keep the functions the same, just make it trigger on critical hits/heals (pending on role), and it'll become more effective and maintain a much better up time in the snares and buffs with out juggling mindlessly - Make the new Ability that replaces it a Melee Skeleton (SnB & 2H morphs) that follows the same formula as the other two skeletons Mage/Archer & Mender.

    Make SnB Skele provide minor resolve while active.
    Make 2H Skele provide minor slayer while active.

    That is actually an awesome idea. And i agree Grave Grasps and both it's morphs are really lack luster. I have used it once, and then never put on my bar again lol

    i didn't enable it at all, just didn't seem useful.
  • Grandma
    Grandma
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    Love it, but some improvements needed
    Magcro is just as bad as Magden.

    better by a decent margin, and also above magblade. definitely needs blastbones fix though and then it'll be even better.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Ixilith
    Ixilith
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    Dislike it, some improvements needed
    I’m not a fan.

    Maybe I will enjoy it more once the bugs are fixed and things, but currently it just feels very similar to warden.

    And I love warden, but I just feel like I may aswell play my warden.

    Also it’s too ultimate dependant, it at times feels like your stalling for the ultimate to then kill 4, it needs a power redistribution

    I am happy for those of you who do love the class, and I’m not bitter about it, not everything will fit everyone and I’m new to the game so all the classes have a level of newness to me still haha
    Edited by Ixilith on May 31, 2019 6:55AM
  • BRogueNZ
    BRogueNZ
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    Pretty fun brings some interesting tools to a fight. Ults need some more consideration IMO
  • commodore64
    commodore64
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    Hate it, major improvements needed
    #NERFNECRO
  • mague
    mague
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    Only 28. Not bad, with or without illegal skill usage. Since all my achievements and master crafter are on my warden i stick to it. Otherwise the stamancer would be probably my main. Scythe and skull are real fun with dw/bow.
    Edited by mague on May 31, 2019 9:08AM
  • colossalvoids
    colossalvoids
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    Like it, but major improvements needed
    Only can say from a stam dd perspective so far.

    My main issues with necro in vma / vtrials was lack of major expedition, sustain and lack of self-healing, plus lots of main skills are really clunky to use or weave which just adds to it.
    I'm playing it mostly cause it's new and fresh, but not because it's so good class design at all.

    The only things I really dig are overall theme, pets being non-permanent (thanks Padomay) and usefulness in group content be it reanimate, colossus or else, with any nerfs to the class a decent group will need to bring some in anyway.
  • thorwyn
    thorwyn
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    I don' t know, maybe I'm the only one thinking that way but... my Magicka Necro is lvl 30 now and so far, I find it pretty boring to play. Basically, I'm doing nothing different than with my Mag Sorc. Wall of Elements, bar swap, spamable+LA weaving -> stuff dies. Stuff doesn't die -> throw in a heal. Occasionally I summon this funny temporary pet or the "Blob from Hell"-Ulti and that's about it.
    I know it's probably my fault, lazy play etc. but I would have loved to see at least some diversity.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • oddbasket
    oddbasket
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    Love it, but some improvements needed
    Half the class skills have issues with sometimes not activating after a weapon swap, you will see the skill being triggered in the skill bar and duration timer start counting down, but get nothing. This includes all summons, boneyard, bone armor, life amid death... hmm.. perhaps all of the class skills... Skills also sometimes don't consume corpse when there's one.
  • mague
    mague
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    oddbasket wrote: »
    Half the class skills have issues with sometimes not activating after a weapon swap, you will see the skill being triggered in the skill bar and duration timer start counting down, but get nothing. This includes all summons, boneyard, bone armor, life amid death... hmm.. perhaps all of the class skills... Skills also sometimes don't consume corpse when there's one.

    Thats nothing Necro only. Others have this problem too.
  • mb10
    mb10
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    Like it, but major improvements needed
    Magicka necro is on worse life support than the magicka warden was

    Atm PvP wise it makes zero sense to play magicka necromancer

    Needs serious serious buff to survivability
  • AH93
    AH93
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    Hate it, major improvements needed
    Needs massive nerfs
  • Kuramas9tails
    Kuramas9tails
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    Console pesant here.

    I just wanted to comment to pretend I am part of the discussion when really I am not. All these posts have been making me want the DLC more and more.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • Massacre_Wurm
      Massacre_Wurm
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      Orc stamcro is only one stam build i can actually enjoy. Because you can keep your class identity.
    • technohic
      technohic
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      Like it, but major improvements needed
      Orc stamcro is only one stam build i can actually enjoy. Because you can keep your class identity.

      Its pretty true in that stamcro basically has magicka like spells tgat cost stam and a bunch of cheap magicka buff spells. Have to watch out for negates like a magicka class though
    • Fivefivesix
      Fivefivesix
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      Love it, but some improvements needed
      Love it! The only thing I dont like is the tethering mechanics.
      United we stand, divided we fall.
    • Jaimeh
      Jaimeh
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      Love it, but some improvements needed
      I'm having fun so far, though I haven't leveled all the skill lines fully, but blastbones needs work, like others have mentioned, and also I'm having a lot of issues with the targeting on detonating siphon; it's too flimsy at the moment, and trying to lock it on a body messes up the rotation in my experience, and sometimes misses the target altogether.
    • Dark_Lord_Kuro
      Dark_Lord_Kuro
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      Flawless, no improvements needed
      Its unplayable!














      For console until june 4rth
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