mann9753b16_ESO wrote: »Like it alot, but as long as Blastbones is bugged, its not the best it can be in the current state.
mann9753b16_ESO wrote: »Like it alot, but as long as Blastbones is bugged, its not the best it can be in the current state.
This. My rotation switching from Stamplar to Stamcro barely changed, but... Blastbones has some sort of Bizarre Damage Bipolar disorder. I've had it hit and been hit by it where the damage was absolutely laughable - and where it decided "Nope, not today ms. necro, I'm dying right here and not near that pack of mobs," and had that super rare 14k crit. Was so excited I missed grabbing a screen shot of it.
As well, bouncing between DPS, Healer and Tank, I find that Grave Grasps (both morphs) seem lack luster despite how essentially effective it can be. IMHO both morphs should be combined and rolled into Last Grasp Passive, keep the functions the same, just make it trigger on critical hits/heals (pending on role), and it'll become more effective and maintain a much better up time in the snares and buffs with out juggling mindlessly - Make the new Ability that replaces it a Melee Skeleton (SnB & 2H morphs) that follows the same formula as the other two skeletons Mage/Archer & Mender.
Make SnB Skele provide minor resolve while active.
Make 2H Skele provide minor slayer while active.
oXI_Viper_IXo wrote: »
I think people getting bounties from those sorts of NPCs is a bug. I've been using my Necro skills all over the place and haven't gotten any bounties for it, even though I've used 'criminal act' ones in front of neutral NPCs that are away from towns and cities. I've been meaning to try and find traveling merchants to see if they'll give me one or not.phaneub17_ESO wrote: »Get rid of Criminal Act, it was fun for the novelty of it for a little while, but it makes me second guess when I can use it out in the field and how far away from Yellow friendly NPCs I have to be. It's not a town only thing, even in the great outdoors if there are some unnamed yellow/neutral NPC walking around or stationary around the most innocuous of areas will count as a crime when using skills.
When you say Scythe skill and sustain, do you mean how much the Scythe costs, or the Scythe skill and sustain as two separate factors? The Scythe itself I've found to be the opposite of underwhelming; it tends to mow down enemies fairly quickly and is great for spamming your health back up. It does cost quite a bit though, and I'll agree that Necro's sustain overall is kind of meh. When other Classes have things like the Netch and Leeching/Siphoning Strikes for sustain, it makes me a little salty that Necro didn't get something as well. Yes, we have some passives that give us extra stats and stuff, but all in all a skill for sustain would have been great.lassitershawn wrote: »Major vulnerability is broken strong. Scythe skill and sustain feel underwhelming. Having another offensive summon (instead of like the tether for example) would be cool to give more of the "army" feel. One is not enough and I guess blastbones is an offensive summon but is incredibly short-lived. Mag necro in general is very underwhelming, it makes no sense that a stamina based necromancer (which makes zero sense) should be overwhelmingly superior to its magic counterpart.
Drachenfier wrote: »The Scythe ability and the giant skeleton ultimate are enough to make me like it