bulbousb16_ESO wrote: »Well, the Devs have stated that a simple faction change token would require a lot of heavy lifting on their part. What we are talking about here is repeated, temporary changes to Cyrodiil factions, which would seem to be even more complicated. In addition, not a single person has given a bit of thought of how this would work. What would happen to quests? What would happen to gear?Siohwenoeht wrote: »Well, we'll have to disagree on the coding difficultybut on topic I'm actually surprised you're against this idea. It accomplishes faction lock goals, while at least giving some leeway to play all of a person's toons.
It does not accomplish faction lock goals. Faction locks are in part implemented to make factions mean something again. Characters are designed with factions up front. They are supposed to be loyal to those factions. Having them switch willy-nilly every month is anathema to the entire faction concept.
So, even if this would be easy to accomplish, it would be a bad idea. Combine that with the fact it would be a massive undertaking and you have yourself a non-starter of an idea.
So, what about Cyrodiil factioned quests and gear?Siohwenoeht wrote: »The only complications are pve based.
Siohwenoeht wrote: »
The token would require heavy lifting due to too many variables on the pve side ironically:
1. Faction story line: finished or not, how to handle a switch while cadwell's is in progress (your toons original faction determines which faction you do second)
2. Harbourage location is static depending on faction: even with 1t, a DC toon can't access the EP harbourage location.
This idea avoids both of those conditions by keeping the faction static for pve.
bulbousb16_ESO wrote: »So, what about Cyrodiil factioned quests and gear?Siohwenoeht wrote: »The only complications are pve based.
Taleof2Cities wrote: »Siohwenoeht wrote: »
The token would require heavy lifting due to too many variables on the pve side ironically:
1. Faction story line: finished or not, how to handle a switch while cadwell's is in progress (your toons original faction determines which faction you do second)
2. Harbourage location is static depending on faction: even with 1t, a DC toon can't access the EP harbourage location.
This idea avoids both of those conditions by keeping the faction static for pve.
I’m a long ways from being a coder at ZOS ... but these don’t seem to be tall barriers.
The OP says characters would retain their Alliance for PvE. The harbourage location wouldn’t change given that requirement. For Cadwell’s Silver you simply let the character decide which Alliance zones they want to play after the main quest is over. One of those decisions that’s in “red” text.
I think the OP’s argument is way better than the empty threats of “I can’t play with my friends.”
My DC Templar is stuffed with Covenant Gear. I.e. faction-branded siege weaponry. I also have faction-specific quests, i.e. scout some keep and capture some other one.Siohwenoeht wrote: »Seeing as my DC stamsorc is already outfitted with AD motif Ravager and my AD crafter can make whatever faction motifs I want, the only issue would be the dallies which they could have reset from your log after each campaign is over. The pve quests in cyro can already be grabbed by any toon in any alliance... But I thought pvp was the focus here...
bulbousb16_ESO wrote: »My DC Templar is stuffed with Covenant Gear. I.e. faction-branded siege weaponry. I also have faction-specific quests, i.e. scout some keep and capture some other one.Siohwenoeht wrote: »Seeing as my DC stamsorc is already outfitted with AD motif Ravager and my AD crafter can make whatever faction motifs I want, the only issue would be the dallies which they could have reset from your log after each campaign is over. The pve quests in cyro can already be grabbed by any toon in any alliance... But I thought pvp was the focus here...
Seriously, it's like everyone just thinks that this would just take one simple change and that's it.
But also, the difficulty is not the point. The idea itself is flawed. And it's getting worse - now you are proposing that the characters have one static PvE faction, but also a dynamic PvP faction. That's just... bizarro.
FangOfTheTwoMoons wrote: »I wish this could be a thing. Belonging to an Alliance means nothing outside of pvp (unless you're RP'in or something). They only keep it so they can sell any race any alliance.
shaielzafine wrote: »They sell any race, any alliance tokens so I don't think they'll change it so you can just go to any alliance for free.
There is more than one campaign. Including one without faction lock.
Mannix1958 wrote: »There is more than one campaign. Including one without faction lock.
I am exceedingly disappointed how few servers there are now....the current servers can wither & die for all I care. Had there been enough real choices so all my toons of differing alliances could play...I'd be fine with the lock.
Goregrinder wrote: »So you're not asking to remove the faction lock, you're asking for the ability to fight for a different faction.....what would be the difference?
Faction lock is great. Please expand to all campaigns.Bfish22090 wrote: »faction lock is the worst idea ever. plz remove
Goregrinder wrote: »
That defeats the whole point of having a faction lock.
That's just part of it. But a larger part is that, if you play all sides of a campaign, you have absolutely no allegiance. Factions need to matter again, as they did in the past. Having characters switch allegiances does not serve that end.Fleshreaper wrote: »No, faction locks are to keep players from jumping sides. Keep flipping and what not.