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Let Us Play On ALL Our Characters For The Faction You are Faction Locked to

  • Siohwenoeht
    Siohwenoeht
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    Well, we'll have to disagree on the coding difficulty
    Well, the Devs have stated that a simple faction change token would require a lot of heavy lifting on their part. What we are talking about here is repeated, temporary changes to Cyrodiil factions, which would seem to be even more complicated. In addition, not a single person has given a bit of thought of how this would work. What would happen to quests? What would happen to gear?
    but on topic I'm actually surprised you're against this idea. It accomplishes faction lock goals, while at least giving some leeway to play all of a person's toons.

    It does not accomplish faction lock goals. Faction locks are in part implemented to make factions mean something again. Characters are designed with factions up front. They are supposed to be loyal to those factions. Having them switch willy-nilly every month is anathema to the entire faction concept.

    So, even if this would be easy to accomplish, it would be a bad idea. Combine that with the fact it would be a massive undertaking and you have yourself a non-starter of an idea.

    The token would require heavy lifting due to too many variables on the pve side ironically:

    1. Faction story line: finished or not, how to handle a switch while cadwell's is in progress (your toons original faction determines which faction you do second)
    2. Harbourage location is static depending on faction: even with 1t, a DC toon can't access the EP harbourage location.

    This idea avoids both of those conditions by keeping the faction static for pve. Cyrodiil is already instanced and therefore a temp alliance change for each campaign duration has none of the issues of a change on the pve side. The only complications are pve based.

    To your second point, factions would still mean more for the duration of the campaign... Which is exactly what you want. Faction means something in pve and for the duration of a campaign in this solution. It's a good idea.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • bulbousb16_ESO
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    The only complications are pve based.
    So, what about Cyrodiil factioned quests and gear?
    Lethal zergling
  • Taleof2Cities
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    The token would require heavy lifting due to too many variables on the pve side ironically:

    1. Faction story line: finished or not, how to handle a switch while cadwell's is in progress (your toons original faction determines which faction you do second)
    2. Harbourage location is static depending on faction: even with 1t, a DC toon can't access the EP harbourage location.

    This idea avoids both of those conditions by keeping the faction static for pve.

    I’m a long ways from being a coder at ZOS ... but these don’t seem to be tall barriers.

    The OP says characters would retain their Alliance for PvE. The harbourage location wouldn’t change given that requirement. For Cadwell’s Silver you simply let the character decide which Alliance zones they want to play after the main quest is over. One of those decisions that’s in “red” text.

    I think the OP’s argument is way better than the empty threats of “I can’t play with my friends.”
  • Siohwenoeht
    Siohwenoeht
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    The only complications are pve based.
    So, what about Cyrodiil factioned quests and gear?

    Seeing as my DC stamsorc is already outfitted with AD motif Ravager and my AD crafter can make whatever faction motifs I want, the only issue would be the dallies which they could have reset from your log after each campaign is over. The pve quests in cyro can already be grabbed by any toon in any alliance... But I thought pvp was the focus here...

    Edit: for clarity
    Edited by Siohwenoeht on May 31, 2019 3:18AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Siohwenoeht
    Siohwenoeht
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    The token would require heavy lifting due to too many variables on the pve side ironically:

    1. Faction story line: finished or not, how to handle a switch while cadwell's is in progress (your toons original faction determines which faction you do second)
    2. Harbourage location is static depending on faction: even with 1t, a DC toon can't access the EP harbourage location.

    This idea avoids both of those conditions by keeping the faction static for pve.

    I’m a long ways from being a coder at ZOS ... but these don’t seem to be tall barriers.

    The OP says characters would retain their Alliance for PvE. The harbourage location wouldn’t change given that requirement. For Cadwell’s Silver you simply let the character decide which Alliance zones they want to play after the main quest is over. One of those decisions that’s in “red” text.

    I think the OP’s argument is way better than the empty threats of “I can’t play with my friends.”

    Yes, I'm in agreement that this is a good idea, a crown store token is the problem. The op's idea of a faction lock for cyro on login circumvents the pve faction problems completely.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • bulbousb16_ESO
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    Seeing as my DC stamsorc is already outfitted with AD motif Ravager and my AD crafter can make whatever faction motifs I want, the only issue would be the dallies which they could have reset from your log after each campaign is over. The pve quests in cyro can already be grabbed by any toon in any alliance... But I thought pvp was the focus here...
    My DC Templar is stuffed with Covenant Gear. I.e. faction-branded siege weaponry. I also have faction-specific quests, i.e. scout some keep and capture some other one.

    Seriously, it's like everyone just thinks that this would just take one simple change and that's it.

    But also, the difficulty is not the point. The idea itself is flawed. And it's getting worse - now you are proposing that the characters have one static PvE faction, but also a dynamic PvP faction. That's just... bizarro.
    Lethal zergling
  • Vapirko
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    I see your point but I don’t think they will do it. Honestly they’ve just dug themselves a giant pit as far as PvP is concerned. From the way the Alliance war works all the way down to the direction of combat. It’s just a mess from top to bottom. Whether it was the old combat team or just some weird process that ZOS goes through when deciding how to rework things, it all went too long without addressing fundamental issues to keep up with the way the game has evolved. They won’t want to impede crown store sales of any race any alliance, and the other unlocked campaigns will stay dead, so basically yeah you’re out of luck.
  • bulbousb16_ESO
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    Vapirko wrote: »
    From the way the Alliance war works all the way down to the direction of combat. It’s just a mess from top to bottom.
    Why is everyone happy with it, then? Except for the lag. Fix that and we're in awesome shape.

    Edited by bulbousb16_ESO on May 31, 2019 4:20AM
    Lethal zergling
  • Siohwenoeht
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    Seeing as my DC stamsorc is already outfitted with AD motif Ravager and my AD crafter can make whatever faction motifs I want, the only issue would be the dallies which they could have reset from your log after each campaign is over. The pve quests in cyro can already be grabbed by any toon in any alliance... But I thought pvp was the focus here...
    My DC Templar is stuffed with Covenant Gear. I.e. faction-branded siege weaponry. I also have faction-specific quests, i.e. scout some keep and capture some other one.

    Seriously, it's like everyone just thinks that this would just take one simple change and that's it.

    But also, the difficulty is not the point. The idea itself is flawed. And it's getting worse - now you are proposing that the characters have one static PvE faction, but also a dynamic PvP faction. That's just... bizarro.

    I'll try to be more clear:

    End of campaign: any daily quests left, get auto dropped from your log.

    And do you seriously think it would be hard to change siege to be not faction specific?

    You are starting to argue miniscule things seemingly just to argue. Why don't you spell out specifically why we can't have both faction locks, and the ability for those who don't care about them to PVP on all their toons? It's become very clear there is an ulterior motive in play.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • FangOfTheTwoMoons
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    I wish this could be a thing. Belonging to an Alliance means nothing outside of pvp (unless you're RP'in or something). They only keep it so they can sell any race any alliance.
  • SydneyGrey
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    I think this is a good idea, and hope they consider it. At least then I'd be able to get Caltrops/Vigor on all of my alts without being forced to play them in empty 7-day campaigns or doing battlegrounds.
  • Ixilith
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    IMHO they should have allowed us to realign our accounts.

    For anyone who had any race any class, should have been given the option to swap all their chars to one faction.

    I mean sure some don’t have this and wouldn’t benefit, but In their position they never had the choice anyway.

    Zos just needed to let us swap all our chars to one faction and it would have easily been a fine decision. People aren’t made over a faction lock, their mad that half their chars are no longer optional because they aren’t on the same faction.
    I wish this could be a thing. Belonging to an Alliance means nothing outside of pvp (unless you're RP'in or something). They only keep it so they can sell any race any alliance.


    Incorrect.

    This game prolly has the least money making way of profiting from races, litterally. Considering their are races that exist which are in the top 3 for every class and build in the game. You can just roll all your chars one race easily. And never need it.

    Not to mention eso+ gives you the gems to buy the faction unlock anyway. So it’s not really a secondary payment at all.

    Most games lock races to expansions and demand u buy latest expansions, or even go so far as lock races off til you pay a micotransacrion to unlock them individually.

    I see so many attacks on eso crown store yet it’s prolly one of the best stores to date, the only fall in it realistically is the mounts being attached to a lootbox system, but even then that’s prolly one of the best of the worst.

    This game gives a lot more away free then almost every mmorpg currently, and while yes in ways this move to a faction lock wasn’t thought through entirely as it is punishing players now for something they let happen before. I don’t believe their monetisation methods are bad at all
    Edited by Ixilith on May 31, 2019 7:09AM
  • Grandesdar
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    I support this, with a condition like "if your toon is older than 1 year you can choose to swap factions once in a lifetime" so the problem will be solved. Just because all my friends unknowingly started on Aldmeri and I've been on Daggerfall for all my playtime doesn't mean I'll go and buy ARAA.
    Main: The Charismatic StamDK DD
    Side: A Handsome Warden Healer
    Side: (upcoming) Stam Necro DD
    CP: 680
    EU PSN: Style3513
  • FakeZavos
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    Man, I just want my Rogue faction. Only able to flip outposts, towns and resources or smth like that. Gain AP, but no scoring. And just get fights instead off all this faction lock stuff. No crying about faction loyalty, no crying about not being able to play with mates. Just the people who enjoy playing a factin, and rogues.
    Why do I even try
  • Tasear
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    Yes please...let my DC and EP characters pledge loyalty to AD. I sincerely want to defect.
  • FierceSam
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    They sell any race, any alliance tokens so I don't think they'll change it so you can just go to any alliance for free.

    AFAIK that’s not what the Any Race Any Alliance thing does. It simply enables you to choose what alliance you character is condemned to when you create them. It’s moronic I know as at that point you rarely know who you want to play with, and when you do have a group you want to play with it’s too late to do anything about it.

    Totally agree with OP. Have a faction lock by all means, but let me as a player choose which faction I want ALL my characters to be locked to. That way my AD filth can play alongside my guildies’ EP scum and DC slime

    Otherwise at least 1/3 of my characters are permanently locked out of any campaign.
  • DarcyMardin
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    I agree with the OP. It’s an excellent idea. It prevents people from switching to a character from a different alliance just because one side is winning or losing, but it allows you to play all of your characters during the month instead of being locked out of the campaign.

    Please make it so.
  • Mannix1958
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    AlnilamE wrote: »
    There is more than one campaign. Including one without faction lock.

    I am exceedingly disappointed how few servers there are now....the current servers can wither & die for all I care. Had there been enough real choices so all my toons of differing alliances could play...I'd be fine with the lock.
  • Grianasteri
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    I think this is a flaw in the way the game has evolved that has not been as effectively dealt with as it could have been.

    Originally of course we were all locked into one alliance, its area and its races. Now that we can play any race any alliance, it makes far less sense for a character to be locked to one alliance in this way. Especially because this impacts on PVP so greatly. In this respect, its broken, my character that can go anywhere and fight for any alliance, should not be locked out of PVP campaigns because of it.

    Instead we should get to choose which alliance to fight for with that character.

  • AlnilamE
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    Mannix1958 wrote: »
    AlnilamE wrote: »
    There is more than one campaign. Including one without faction lock.

    I am exceedingly disappointed how few servers there are now....the current servers can wither & die for all I care. Had there been enough real choices so all my toons of differing alliances could play...I'd be fine with the lock.

    I hear you. But unless the current campaigns are full on a regular basis, they are not going to add more.
    The Moot Councillor
  • ErMurazor
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    Just lvl a new char in the Alliance you want. lvling in ESO is so easy. You will have a fully ready char in 2 weeks max.
  • bmnoble
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    Wouldn't that make getting the Skyshards behind the faction gates trivial? Assuming your playing for the other side during that campaign you would be using their transport network, thus getting access to their spawn in point during that campaign.
  • starlizard70ub17_ESO
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    So you're not asking to remove the faction lock, you're asking for the ability to fight for a different faction.....what would be the difference?

    The difference is, once you pick a faction to fight for, that's the faction all of your characters are fighting for during the entire campaign.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • vamp_emily
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    I think any character that becomes a traitor should receive maximum punishment.

    DEATH

    Delete your characters and move on.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Darkenarlol
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    faction lock is a much needed thing

    but OP's idea is a really brilliant decision

    how to keep faction lock functionality

    and allow the player to use all his characters.


    this or alliance change tokens

    (let's say 1 free per character, pricy CS item after that)
  • Runefang
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    Just sell me a faction switch please.
  • Bfish22090
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    faction lock is the worst idea ever. plz remove
  • bulbousb16_ESO
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    Bfish22090 wrote: »
    faction lock is the worst idea ever. plz remove
    Faction lock is great. Please expand to all campaigns.

    This idea is terribad. Having one faction for PvE and dynamic factioning for PvP makes not a lick of sense. If your character is an AD outside of Cyrodiil, why would they fight for the DC in Cyrodiil?

    It flies in the face of the point of faction lock, which is to make factions matter again. Having ALL your characters flop-factions on a monthly basis goes against that point. So no, we don't want it.
    Lethal zergling
  • Fleshreaper
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    That defeats the whole point of having a faction lock.

    No, faction locks are to keep players from jumping sides. Keep flipping and what not. Example of why faction lock is in place, you are playing AD and AD is losing ground and getting pushed back by EP, so you jump on an EP character to be on the winning side.

    What OP is suggesting is that ALL characters no matter what faction have to fight for the locked faction. TBH, I can't believe that this is not already the case. When I first heard about faction lock, I thought this was the way it was going to be. It honestly sounds like forcing players to play on a CP campaign, so they can be farmed by higher CP players. If that's the way ZOS is going to do it, then all your characters should have to be on the same alliance.
  • bulbousb16_ESO
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    No, faction locks are to keep players from jumping sides. Keep flipping and what not.
    That's just part of it. But a larger part is that, if you play all sides of a campaign, you have absolutely no allegiance. Factions need to matter again, as they did in the past. Having characters switch allegiances does not serve that end.
    Lethal zergling
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