horizontal progression is the ideal kind of progression, it introduces new things while respecting the effort and investment of the player up until that point.
or would you rather the 9ish expansion sets be the end all be all because of a few arbitrary number increase and EVERY other of the hundreds of sets in game be worthless? if it makes it better we can add prefix's like "mythic" or "platinum" that way you REALLY know all your other gear is crap.
if you want everything you worked for over the past years made worthless every couple months, there are a couple MMO's I can point you towards.
Horizontal progression is garbage. It leaves players feeling like they never get more powerful and if you think that is ideal you are not paying attention. Lack of vertical progression kills MMOs due to boredom. To much kills due to turning away new players. ESO is starting to reach the boredom threshold that is why posts like this are popping up.
This is the result of stopping CP raises, weak system or not it was way better than nothing which is what we have now. Most MMO players play to gain power, period!
We had vertical gear progression and it sucked. ZoS wisely tossed that obsolete concept in the trash bin.
Gear will only carry you so far. If you want to 'feel more powerful', that's on you to improve your skills.
horizontal progression is the ideal kind of progression, it introduces new things while respecting the effort and investment of the player up until that point.
or would you rather the 9ish expansion sets be the end all be all because of a few arbitrary number increase and EVERY other of the hundreds of sets in game be worthless? if it makes it better we can add prefix's like "mythic" or "platinum" that way you REALLY know all your other gear is crap.
if you want everything you worked for over the past years made worthless every couple months, there are a couple MMO's I can point you towards.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Something that really bothers me about this game is that there is very little meaningful progression past CP 160. The gear you get when you are 160 could very well be the same gear you are using at 660 months later.
This is a problem. All we have is horizontal progression, but little to no vertical progression. Another problem is legendary gear doesn’t feel legendary for the most part. I could upgrade one of my items and make it yellow and give it a bit more base stats but that is all it does. I don’t know that I have ever had a yellow item drop for me (not even sure they do).
Is there anything being done on the gear front to bring back a sense of progression or do I look forward to using my same gear months from now?
Something that really bothers me about this game is that there is very little meaningful progression past CP 160. The gear you get when you are 160 could very well be the same gear you are using at 660 months later.
horizontal progression is the ideal kind of progression, it introduces new things while respecting the effort and investment of the player up until that point.
or would you rather the 9ish expansion sets be the end all be all because of a few arbitrary number increase and EVERY other of the hundreds of sets in game be worthless? if it makes it better we can add prefix's like "mythic" or "platinum" that way you REALLY know all your other gear is crap.
if you want everything you worked for over the past years made worthless every couple months, there are a couple MMO's I can point you towards.
Horizontal progression is garbage. It leaves players feeling like they never get more powerful and if you think that is ideal you are not paying attention. Lack of vertical progression kills MMOs due to boredom. To much kills due to turning away new players. ESO is starting to reach the boredom threshold that is why posts like this are popping up.
This is the result of stopping CP raises, weak system or not it was way better than nothing which is what we have now. Most MMO players play to gain power, period!
THEDKEXPERIENCE wrote: »Here is what I will support even though I’m positive I’m in the minority. If they were to make another gear level it should only be CP level 800+ and it should cost about 1000 ingots for each piece.
And even then the reward for an all golded out set should maybe be 2 to 5% over an all golded out set of CP160 gear.
If it’s going to be done it should be done to a ridiculous extent where obtaining it is painfully arduous.
Avran_Sylt wrote: »ESO is a casual MMO.
You get to endgame, leave for a few months (obligations or just burnout), and you've got new content to try out without having had to regrind your stuff for another couple days (or weeks) of time investment.
It's nice, but like you say, not a good grind for hardcore gamers.
I suppose if you want to be pointed towards the real Endgame, that would be Housing/Fashion, or PvP Set Theory-crafting.
The reason why I love PvP, no need for vertical progression. It's all about people and their imagination.
horizontal progression is the ideal kind of progression, it introduces new things while respecting the effort and investment of the player up until that point.
or would you rather the 9ish expansion sets be the end all be all because of a few arbitrary number increase and EVERY other of the hundreds of sets in game be worthless? if it makes it better we can add prefix's like "mythic" or "platinum" that way you REALLY know all your other gear is crap.
if you want everything you worked for over the past years made worthless every couple months, there are a couple MMO's I can point you towards.
Horizontal progression is garbage. It leaves players feeling like they never get more powerful and if you think that is ideal you are not paying attention. Lack of vertical progression kills MMOs due to boredom. To much kills due to turning away new players. ESO is starting to reach the boredom threshold that is why posts like this are popping up.
This is the result of stopping CP raises, weak system or not it was way better than nothing which is what we have now. Most MMO players play to gain power, period!
Must be why ESO is so unplayed and on its death bed.
...oh wait.
https://altarofgaming.com/all-mmos-sorted-by-population-2018/
Why exactly should ZOS change the recipe when they're already winning pretty big with this one?
Think they should aspire to Wildstar levels of success perhaps?