deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
It is related to the same reason as to why NA has a character copy on the PTS on opposite weeks that Euro has a character copy. They can't add enmass to an existing database. Why they cant do this I am not sure has been explained. Something about duplicates was mentioned, but I don't think that is the whole reason.
They have no ability to manually add a new character entry to the database. The only reason they could at console release is those records were determined enmass before the conversion into a new database. As soon as that was completed that was the end of character transfers.
Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
I would seriously doubt the staffing requirements to move files in this way would be that kind of absurd amount. But I can see them saying it takes an entry level employee an hour or two to move these and therefore somewhere more in the realm of $20-50 USD. They were able to accommodate PC players going to console on a fairly large scale, so it must not be horrifically burdensome and 1-2 hours is likely an overstatement. Probably more of an annoyance and takes away from time spent on other tasks, which is why I can see a justification for a transfer fee.
Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
I would seriously doubt the staffing requirements to move files in this way would be that kind of absurd amount. But I can see them saying it takes an entry level employee an hour or two to move these and therefore somewhere more in the realm of $20-50 USD. They were able to accommodate PC players going to console on a fairly large scale, so it must not be horrifically burdensome and 1-2 hours is likely an overstatement. Probably more of an annoyance and takes away from time spent on other tasks, which is why I can see a justification for a transfer fee.
Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
I would seriously doubt the staffing requirements to move files in this way would be that kind of absurd amount. But I can see them saying it takes an entry level employee an hour or two to move these and therefore somewhere more in the realm of $20-50 USD. They were able to accommodate PC players going to console on a fairly large scale, so it must not be horrifically burdensome and 1-2 hours is likely an overstatement. Probably more of an annoyance and takes away from time spent on other tasks, which is why I can see a justification for a transfer fee.
What are you basing these statements on? 'entry level employee' 'hour or two', 'not horrifically burdensome' '1-2 hours is likely an overstatement'. 'more of an annoyance'. The ONLY people who get to make those kind of statements is ZOS.
Would it be beneficial for Sony or Microsoft to allow this?
Think beyond the technical (this is very doable) and look at business reasons, and cost vs effort, and ultimately RoI. There is no business driver that satisfies the requirement for this use case.
deadsheepb14_ESO wrote: »Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
I would seriously doubt the staffing requirements to move files in this way would be that kind of absurd amount. But I can see them saying it takes an entry level employee an hour or two to move these and therefore somewhere more in the realm of $20-50 USD. They were able to accommodate PC players going to console on a fairly large scale, so it must not be horrifically burdensome and 1-2 hours is likely an overstatement. Probably more of an annoyance and takes away from time spent on other tasks, which is why I can see a justification for a transfer fee.
Sorry I was trying to incorporate greed into the equation and not just flat out hourly wages. I mean if ZOS has a way to do it, but Sony/MS say no (because they like more users on their platform), then it comes down to more money.
EDIT: Sorry my post got mangled.
deadsheepb14_ESO wrote: »Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
I would seriously doubt the staffing requirements to move files in this way would be that kind of absurd amount. But I can see them saying it takes an entry level employee an hour or two to move these and therefore somewhere more in the realm of $20-50 USD. They were able to accommodate PC players going to console on a fairly large scale, so it must not be horrifically burdensome and 1-2 hours is likely an overstatement. Probably more of an annoyance and takes away from time spent on other tasks, which is why I can see a justification for a transfer fee.
Sorry I was trying to incorporate greed into the equation and not just flat out hourly wages. I mean if ZOS has a way to do it, but Sony/MS say no (because they like more users on their platform), then it comes down to more money.
EDIT: Sorry my post got mangled.
Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »Nomadic_Mind wrote: »deadsheepb14_ESO wrote: »So what are we talking here? $200-500 dollars? $1000 dollars?
I would seriously doubt the staffing requirements to move files in this way would be that kind of absurd amount. But I can see them saying it takes an entry level employee an hour or two to move these and therefore somewhere more in the realm of $20-50 USD. They were able to accommodate PC players going to console on a fairly large scale, so it must not be horrifically burdensome and 1-2 hours is likely an overstatement. Probably more of an annoyance and takes away from time spent on other tasks, which is why I can see a justification for a transfer fee.
Sorry I was trying to incorporate greed into the equation and not just flat out hourly wages. I mean if ZOS has a way to do it, but Sony/MS say no (because they like more users on their platform), then it comes down to more money.
EDIT: Sorry my post got mangled.
haha it happens
I can agree with the several statements that the consoles may be a limiting factor. But as an inactive player, why would a platform fight to keep me? Is there a reasonable time frame that a player must be inactive on one platform before the owner would be willing to relinquish them?
@Nomadic_Mind and now compare the value gain of your sub vs the cost to 'poach' you from the console platform owner, and the cost of developing the process and failsafe, plus risk mitigation... And potential contractual issues with respective platforms.
It's not quite brexit... But we don't know the full extent of agreements made.
Nomadic_Mind wrote: »haha it happens
I can agree with the several statements that the consoles may be a limiting factor. But as an inactive player, why would a platform fight to keep me? Is there a reasonable time frame that a player must be inactive on one platform before the owner would be willing to relinquish them?
Every single time a new thread appears on this, the originator acknowledges that it's been raised before but then goes on to address only the apparent technical aspects of implementing their request, ignoring the fact that every previous thread has additionally raised the likelihood that the contracts between ZOS and both Microsoft and Sony prohibit the transfer of Microsoft and Sony paying customers to ZOS.
If you doubt that, look at the situation with PC customers on Steam. There are no technical reasons why someone on Steam can't run the game direct through ZOS, as has happened with the very first Steam players, but from a relatively early cut-off point it has no longer been possible to do so. That can only be down to contractual restrictions between ZOS and Steam, so why would anyone expect Microsoft and Sony to be more relaxed about losing business than Steam are?
Every single time a new thread appears on this, the originator acknowledges that it's been raised before but then goes on to address only the apparent technical aspects of implementing their request, ignoring the fact that every previous thread has additionally raised the likelihood that the contracts between ZOS and both Microsoft and Sony prohibit the transfer of Microsoft and Sony paying customers to ZOS.
If you doubt that, look at the situation with PC customers on Steam. There are no technical reasons why someone on Steam can't run the game direct through ZOS, as has happened with the very first Steam players, but from a relatively early cut-off point it has no longer been possible to do so. That can only be down to contractual restrictions between ZOS and Steam, so why would anyone expect Microsoft and Sony to be more relaxed about losing business than Steam are?
Nomadic_Mind wrote: »
I know that the response in previous posts has been that there is an issue with how data was stored/transferred and basically it came down to being a manual process and not one they could automate.
Nomadic_Mind wrote: »Every single time a new thread appears on this, the originator acknowledges that it's been raised before but then goes on to address only the apparent technical aspects of implementing their request, ignoring the fact that every previous thread has additionally raised the likelihood that the contracts between ZOS and both Microsoft and Sony prohibit the transfer of Microsoft and Sony paying customers to ZOS.
If you doubt that, look at the situation with PC customers on Steam. There are no technical reasons why someone on Steam can't run the game direct through ZOS, as has happened with the very first Steam players, but from a relatively early cut-off point it has no longer been possible to do so. That can only be down to contractual restrictions between ZOS and Steam, so why would anyone expect Microsoft and Sony to be more relaxed about losing business than Steam are?
And yet you are ignoring the fact that PC accounts were moved to console. If these contract issues exist, wouldn't they have prevented that transfer in the first place? Or are you going to suddenly suggest that a one-time mass exemption was made to these ironclad contracts which resulted in large numbers of players changing platform? The fact that the transfer was an option at all pretty much undermines the argument that contracting is the limiting factor. Their own FAQ lists the fact that their transfer method can't be used anymore as the reason. Now, the technical aspect of this is likely true, the exact code won't work on blank tables like it does appending to a table with data. But that's just coding, and believe me when I tell you it is not that hard to write. It's not like game design, database code is easy.
I suspect the reason that early players on Steam have a different experience than current players is down to updates on each platform. Contracts don't change that often.