MojaveHeld wrote: »DisgracefulMind wrote: »MojaveHeld wrote: »DisgracefulMind wrote: »Hallothiel wrote: »Can the op not just go and do guild event in the non-faction locked campaign?
There is no No-CP unlocked campaign.
For what the OP described, their CP isn't gonna make much of a difference anyway, so their unwillingness to go into the 7-day campaign is a self-inflicted wound, and renders their entire argument worthless.
The OP stated they prefer No-CP PvP. Who cares what you think is going to make a difference to them? You're not them. There's no option for an unlocked campaign for what they prefer.
Their preferences don't matter at all in this discussion, they made a false claim as the premise of their argument. They have an option available to them that allows them to continue their event as it's been, they don't want to take it, they want to force a change that harms gameplay and other players. They torpedoed their own argument with that.
cyberjanet wrote: »Monday nights was casual PvP night in our guild. Come on at 8pm UK time, collect 25k AP, change characters if you have more than one in this week's faction, have a bit of fun. PvP isn't as terrible as you think it is, guys. Every week a different faction.
Well, I just cancelled that. PvP just became terrible. It's called faction lock, and we have to exclude Covenant from our cycle because there are not enough 30 day camapigns. You only get 10 transmute stones from a 7 day campaign, so you have to do some serious pvp to get 40 stones on that. 100k AP for 40 stones vs 25k for 50.
Event cancelled as of now.
That's great! Last night the PC NA server was capped. If the other servers were half full, then that's great!PvP servers are now half full even at prime time. Faction lock is a big fail keeping people out of PvP that want to play
Love hearing "adapt"
Pvp in eso needs to be overhauled... Curently stale husk of a mode that zos pays zero attention too.
There is zero competition, zero reward, zero group initiative... Really zero reason to keep getting dc'd from it
Sad really, if they also stole the server/wvw set up from gw2, maybe it wont be a dead game style in eso..... But to late now i guess
Icy_Waffles wrote: »Whining about transmutation stones makes me cringe.. they are so easy to get without this. I mean how many do you really need? Usually I am searching for things to transmute.
DisgracefulMind wrote: »This is a genuine issue with faction lock, actually. When One Tamriel was implemented we were all encouraged to create characters in different alliances and to make friends who mained other alliances and to broaden our horizons and enjoy the game looking past just factions. This was highly encouraged.
Now, after people have spent actual money on characters of all factions, have developed communities that depend on multi-faction, and have been able to play with their communities and do things like this event, they're being forced away from these things.
I don't care about so-and-so getting 1vX'd, I don't care about so-and-so getting trolled (trolling happened pre-faction locks, it happens by trolls in the same exact faction as well), I care about communities being split by this sudden, and ridiculously strict rule placed on a game that has encouraged the opposite for years now. If factions had been encouraged from the start, and if there was some sort of valid reward for being faction loyal, this would be a different story. But the reality is that that isn't the case, and now there's an even bigger divide in not only the PvP community, but also in the interest of PvE players coming into PvP.
ZoS encouraged communities to be created, and they were, and now ZoS is ripping them apart. It's extremely unfair. It really is.
DisgracefulMind wrote: »MojaveHeld wrote: »DisgracefulMind wrote: »MojaveHeld wrote: »DisgracefulMind wrote: »Hallothiel wrote: »Can the op not just go and do guild event in the non-faction locked campaign?
There is no No-CP unlocked campaign.
For what the OP described, their CP isn't gonna make much of a difference anyway, so their unwillingness to go into the 7-day campaign is a self-inflicted wound, and renders their entire argument worthless.
The OP stated they prefer No-CP PvP. Who cares what you think is going to make a difference to them? You're not them. There's no option for an unlocked campaign for what they prefer.
Their preferences don't matter at all in this discussion, they made a false claim as the premise of their argument. They have an option available to them that allows them to continue their event as it's been, they don't want to take it, they want to force a change that harms gameplay and other players. They torpedoed their own argument with that.
Their preferences do matter in this discussion because they are also players and customers to this game.
Them not wanting faction lock is harmful? That's an opinion. Simple as that. Just like me being anti-lock is an opinion. Your opinion is not more important than anyone else's.
The issue with the 7-day campaigns is that they are almost always empty. And, for this group, there is not a No-CP option for the 7-day anyways. This is an actual issue.
DisgracefulMind wrote: »This is a genuine issue with faction lock, actually. When One Tamriel was implemented we were all encouraged to create characters in different alliances and to make friends who mained other alliances and to broaden our horizons and enjoy the game looking past just factions. This was highly encouraged.
Now, after people have spent actual money on characters of all factions, have developed communities that depend on multi-faction, and have been able to play with their communities and do things like this event, they're being forced away from these things.
I don't care about so-and-so getting 1vX'd, I don't care about so-and-so getting trolled (trolling happened pre-faction locks, it happens by trolls in the same exact faction as well), I care about communities being split by this sudden, and ridiculously strict rule placed on a game that has encouraged the opposite for years now. If factions had been encouraged from the start, and if there was some sort of valid reward for being faction loyal, this would be a different story. But the reality is that that isn't the case, and now there's an even bigger divide in not only the PvP community, but also in the interest of PvE players coming into PvP.
ZoS encouraged communities to be created, and they were, and now ZoS is ripping them apart. It's extremely unfair. It really is.
SeaGtGruff wrote: »Like @IcyWaffles, I eventually have to look for stuff to transmute because I've got several containers that "might" contain as many as 25 transmute crystals and I've already got 85 or whatever-- so I go transmute something I hadn't really needed to, then open the containers that were hogging up my inventory slots to find... 4 crystals in each one.Oh, well.
IzzyStardust wrote: »People saying ‘meh getting enough transmute is ez meh meh’ need to just stop.
Just because you don’t have a lot to transmute doesn’t mean we don’t! I have 7 staves off the top of my head (I’m sure I’ve forgotten some!) that I have to change from charged to infused because ZOS changed things and healer need to run stuff tanks used to.
Not to mention the new sets, older sets for new chars etc.
You don’t get to determine what’s ‘enough’ for someone else so please stop using that as your argument.
cyberjanet wrote: »Monday nights was casual PvP night in our guild. Come on at 8pm UK time, collect 25k AP, change characters if you have more than one in this week's faction, have a bit of fun. PvP isn't as terrible as you think it is, guys. Every week a different faction.
Well, I just cancelled that. PvP just became terrible. It's called faction lock, and we have to exclude Covenant from our cycle because there are not enough 30 day camapigns. You only get 10 transmute stones from a 7 day campaign, so you have to do some serious pvp to get 40 stones on that. 100k AP for 40 stones vs 25k for 50.
Event cancelled as of now.
Tonnopesce wrote: »So the issue is farming?
There are many many threads like this, transmute crystals are not something you are supposed to obtain this easy.
Adapt.
Helgi_Skotina wrote: »I think the account should be PvP - faction locked. Ppl who fight for the alliances are tired looking at a group running near a player of the opposing alliance not attacking him cuz he is "friendly". I had to stop resing all players who are not in my group - cuz they could be opposing alliance spies or just some players, doing PvP for farm. So pls ZoS make the rule - 1 account = 1 alliance, to make sure there is no cooperation with the enemy.
when they say end of campaigns rewards are crap they’re talking about the max 30-40k gold, jewelry, and wall repair kits. Everyone values transmutes and that’s what it boils down to.bulbousb16_ESO wrote: »So... you say you play in Cyrodiil to "have a bit of fun", but then your biggest complaint is that you are missing out on some rewards? That's funny, most of the faction-floppers claim the rewards are trivial and irrelevant.
cyberjanet wrote: »Monday nights was casual PvP night in our guild. Come on at 8pm UK time, collect 25k AP, change characters if you have more than one in this week's faction, have a bit of fun. PvP isn't as terrible as you think it is, guys. Every week a different faction.
Well, I just cancelled that. PvP just became terrible. It's called faction lock, and we have to exclude Covenant from our cycle because there are not enough 30 day camapigns. You only get 10 transmute stones from a 7 day campaign, so you have to do some serious pvp to get 40 stones on that. 100k AP for 40 stones vs 25k for 50.
Event cancelled as of now.
DisgracefulMind wrote: »This is a genuine issue with faction lock, actually. When One Tamriel was implemented we were all encouraged to create characters in different alliances and to make friends who mained other alliances and to broaden our horizons and enjoy the game looking past just factions. This was highly encouraged.
Now, after people have spent actual money on characters of all factions, have developed communities that depend on multi-faction, and have been able to play with their communities and do things like this event, they're being forced away from these things.
I don't care about so-and-so getting 1vX'd, I don't care about so-and-so getting trolled (trolling happened pre-faction locks, it happens by trolls in the same exact faction as well), I care about communities being split by this sudden, and ridiculously strict rule placed on a game that has encouraged the opposite for years now. If factions had been encouraged from the start, and if there was some sort of valid reward for being faction loyal, this would be a different story. But the reality is that that isn't the case, and now there's an even bigger divide in not only the PvP community, but also in the interest of PvE players coming into PvP.
ZoS encouraged communities to be created, and they were, and now ZoS is ripping them apart. It's extremely unfair. It really is.
cyberjanet wrote: »Tonnopesce wrote: »So the issue is farming?
There are many many threads like this, transmute crystals are not something you are supposed to obtain this easy.
Adapt.
Maybe you think getting 25 AP is easy. You are the problem. You just ruined a fun guild evening. And everyone like you.
I tried going in on the CP campaign and hated every minute of it. I don't like playing solo. I HATE PLAYING WITH ARROGANT SODS and this game is too full of them.
You may wear the hat, as it seems to fit. Why can't we have some casual PvP, eh????
Tonnopesce wrote: »So the issue is farming?
There are many many threads like this, transmute crystals are not something you are supposed to obtain this easy.
Adapt.