OnlyOnThursday wrote: »LITERALLY NO-ONE:
Zenimax: We fixed this completely harmless bug.
Literally Everyone: PLEASE FIX COMBAT BUGS/BROKEN SKILLS/EVERYTHING ELSE
Zenimax: New phone, Who Dis
CP 300 is required for vet dlc, vet DLC still require skill or experience or dedication.Facefister wrote: »Low CP people who queued for DLC dungeons will be outright kicked now :^)
I liked it for getting pledges done.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Facefister wrote: »
It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.VaranisArano wrote: »Facefister wrote: »
People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.
The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.
I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
Facefister wrote: »It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.VaranisArano wrote: »Facefister wrote: »
People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.
The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.
I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
Facefister wrote: »It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.VaranisArano wrote: »Facefister wrote: »
People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.
The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.
I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
Why do random vet unless you are 1) an idiot 2) an masochist 3) someone who think dlc HM is boring easy.Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1
Facefister wrote: »John_Falstaff
No, but my Tank allows me to burn through any dungeon even without a healer.
VaranisArano
BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.
Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.
VaranisArano wrote: »Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1
CoH1 is pretty simple to "carry" people through. If they get in the way, just leave them dead on the final boss after they die in the circles.
I really don't understand these "Oh, people just want to get carried through normal dungeons!" Like...its normal dungeons. A few can be a drag (COA2, Darkshade 2, DLCs etc.) But I remember carrying level 10s through FG 2 and ICP, and its not that bad anymore.Facefister wrote: »John_Falstaff
No, but my Tank allows me to burn through any dungeon even without a healer.
VaranisArano
BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.
Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.
Yeah...you are still making excuses for exploiting.
"I need to run multiple characters through an event so I'm totally justified in not running the Random dungeon I queued up for, skipping over to easy/fast FG 1, and getting the rewards as if I ran my original harder/longer vet dungeon."
Or shorter: "I'm totally justified in exploiting the system for my own convenience."
I'm not in favor of that exploit. I think its embarassing how many players are willing to exploit for their own convenience or once ZOS dangles extra shiny event rewards in from of them. And I'm not buying that its somehow more justified because FG1 is "faster" instead of "easier"...when FG1 is faster precisely because its the easiest dungeon and with the ability to skip half the bosses.
I get that you think its justified. I disagree, and its pretty clear that ZOS fixed that exploit. All to the better!
VaranisArano wrote: »Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1
CoH1 is pretty simple to "carry" people through. If they get in the way, just leave them dead on the final boss after they die in the circles.
I really don't understand these "Oh, people just want to get carried through normal dungeons!" Like...its normal dungeons. A few can be a drag (COA2, Darkshade 2, DLCs etc.) But I remember carrying level 10s through FG 2 and ICP, and its not that bad anymore.Facefister wrote: »John_Falstaff
No, but my Tank allows me to burn through any dungeon even without a healer.
VaranisArano
BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.
Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.
Yeah...you are still making excuses for exploiting.
"I need to run multiple characters through an event so I'm totally justified in not running the Random dungeon I queued up for, skipping over to easy/fast FG 1, and getting the rewards as if I ran my original harder/longer vet dungeon."
Or shorter: "I'm totally justified in exploiting the system for my own convenience."
I'm not in favor of that exploit. I think its embarassing how many players are willing to exploit for their own convenience or once ZOS dangles extra shiny event rewards in from of them. And I'm not buying that its somehow more justified because FG1 is "faster" instead of "easier"...when FG1 is faster precisely because its the easiest dungeon and with the ability to skip half the bosses.
I get that you think its justified. I disagree, and its pretty clear that ZOS fixed that exploit. All to the better!
I was being sarcastic, ive has 5 years of carrying casuals through content, when trying to help the majority I get told to 'GTFO elitist' so ive stopped, all this has made me do is just ask to be kicked out of any dlc where after the first couple of pulls ive done 90% of dps.
Facefister wrote: »@John_Falstaff
No, but my Tank allows me to burn through any dungeon even without a healer.
@VaranisArano
BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.
Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Why do random vet unless you are 1) an idiot 2) an masochist 3)Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
that is like.. the dumbest thing they could have fixed about group finder. it was hurting nobody. it just made leveling faster for people who knew the game inside out. Why they would remove that, and then leave all the other bugs dungeon finder has, is beyond me.
Facefister wrote: »So what, then we can't do vFG1 anymore. If we're lucky, we're done in 8 if not, in 15. When another event comes, it is the "casual" who is going to get shafted because he/she is most likely to get kicked due low CP and/or low performance.