mann9753b16_ESO wrote: »Yeah, I just say it out loud here: As a Casual player, doing a dungeon with someone who could easy solo the whole thing (and does) is boring as hell.
I mean, some people might enjoy just running behind the 800CP guy with minmax sets, but honestly, I would like a slower run way more than being basically not needed to finish the dungeon.
Cant we get some way that people like this could queue for themself?
Like... give us another option, for example: "Random Dungeon - Normal Run" and "Random Dungeon - Speed Run". The dungeons would be the same, but that way all the HIgh geared hardcore players can just join together and do dungeons in 10 minutes, maybe with one or two guys who like to get carried, and casuals can do the dungeon their own pace, with enough time to actually experience the mechanics, read the quests, listen to events... all that.
As far as there not being a reason for a high level player to do a veteran dungeons - of course there is - for the best reason there is - because it's more fun.
mann9753b16_ESO wrote: »This is exactly why people reach level 50, and evel CP 160, and have no idea how to properly tank, heal or read boss mechanics. Because they never had to. The whole point of leveling is to learn the game, but when most of your dungeons runs is you following one or two CP500+ melting everything in their path, you learn nothing.
SidraWillowsky wrote: »If I'm in a dungeon I can solo as a random, I usually let the other members decide the pace instead of steamroll it.
Yeah, same... all these people talking about "wasting someone's time"... you do realize that we're all playing a video game, right? IMO, priority goes to those who don't want to blast through. It's an extra what... five minutes? If you're SOooooOOOOooo strapped for time that you can't wait a few extra minutes, you need to be in a pre-made group.
DarcyMardin wrote: »mann9753b16_ESO wrote: »Looking through the comments here, I am kinda sure most people who laugh at the idea have played long enough to have had the awesome dungeon experience new players wish for, and are now the speedrunners, because "I know the dungeon already, so why should anyone actually want to spend time here."
Pretty sure if more new players were active here, I would have way more positive responses...
I’m not new—in fact I’ve been here since beta, and I agree with you. Unfortunately, people have been asking for something like this for years (I.e., story mode for dungeons, so people can do the quest and get the skill point before getting kicked out of the dungeon). But ZOS, in their, uh, wisdom, have ignored our pleas.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.
Yes, I saw you said farming gear but I didn't just list that.
Gearing up an alt, as in a character that doesn't have good gear despite the player having high CP. I'm not going to hop into a vet dungeon on a tank in blues.
3 hour DLC pledges because some of the more recent ones can be extremely hit or miss. Frostvault for example.
I also disagree completely with your statement that normal dungeons aren't for high level characters. Normal dungeons are for whoever wants to do them for whatever reason. And if the reason is that they could solo the dungeon in 30m but speed through with a group in 15m that is a valid reason.If someone doesn't like the way their group is going for whatever reason then they should find other like minded people.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.
Yes, I saw you said farming gear but I didn't just list that.
Gearing up an alt, as in a character that doesn't have good gear despite the player having high CP. I'm not going to hop into a vet dungeon on a tank in blues.
3 hour DLC pledges because some of the more recent ones can be extremely hit or miss. Frostvault for example.
I also disagree completely with your statement that normal dungeons aren't for high level characters. Normal dungeons are for whoever wants to do them for whatever reason. And if the reason is that they could solo the dungeon in 30m but speed through with a group in 15m that is a valid reason.If someone doesn't like the way their group is going for whatever reason then they should find other like minded people.
LIke I said, I can understand someone just running normal dungeons to farm gear. But they aren't designed for high level characters. You can disagree with me if you like. But it doesn't change the the fact they are ridiculously easy at high level levels and are obviously not intended for veteran players. Veteran Dungeons are intended for veteran players - that is why they are called veteran dungeons.
Now if you want to run normal dungeons be my guest. That's your business. You can do dungeons upside down while singing Eye of the Tiger and it doesn't matter to me.
As far as there not being a reason for a high level player to do a veteran dungeons - of course there is - for the best reason there is - because it's more fun.
Is it though? For some of the newer DLCs they are challenging and fun. But non-DLC Vets are not much more difficult (some easier) than even normal DLCs. If I'm running one of those its one of three reasons:
I need a set. Which doesn't matter if its from Vet or Normal. Might as well do Normal for the quick farm.
Or its the daily random dungeon. There's no daily vet so might as well do it on normal for the same reason above.
Or finally, its because I'm leveling another character, I want 50 so I can put together a few sets. So I want that farmed and I can't do Vet on a low level (I'm not quite sure why not, at least for walking in though admittedly I haven't tried).
The issue is and always has been experienced players being grouped with newbies. The issue is a player created one. The fix is also a player created one. As others suggested, I recommend newbies just getting into questing groups. It is a MMO so you are expected to socialize.
Oddly enough, those complaining about speedruns aren't taking the time to put together quest groups. Perhaps they ought to take their own advice and slow down a tad?
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.
Yes, I saw you said farming gear but I didn't just list that.
Gearing up an alt, as in a character that doesn't have good gear despite the player having high CP. I'm not going to hop into a vet dungeon on a tank in blues.
3 hour DLC pledges because some of the more recent ones can be extremely hit or miss. Frostvault for example.
I also disagree completely with your statement that normal dungeons aren't for high level characters. Normal dungeons are for whoever wants to do them for whatever reason. And if the reason is that they could solo the dungeon in 30m but speed through with a group in 15m that is a valid reason.If someone doesn't like the way their group is going for whatever reason then they should find other like minded people.
LIke I said, I can understand someone just running normal dungeons to farm gear. But they aren't designed for high level characters. You can disagree with me if you like. But it doesn't change the the fact they are ridiculously easy at high level levels and are obviously not intended for veteran players. Veteran Dungeons are intended for veteran players - that is why they are called veteran dungeons.
Now if you want to run normal dungeons be my guest. That's your business. You can do dungeons upside down while singing Eye of the Tiger and it doesn't matter to me.
That’s just not true. That’s like saying overland, because it’s easy, is clearly not intended for veteran players.
Sometimes vets just want to do the pledge, or just want the skillpoint or whatever reason.
If you are annoyed that someone in your group is going too fast, there is a very high likelihood they are annoyed that you are going too slow and not contributing. But whatever, you get over it and clear the dungeon.
mann9753b16_ESO wrote: »This is exactly why people reach level 50, and evel CP 160, and have no idea how to properly tank, heal or read boss mechanics. Because they never had to. The whole point of leveling is to learn the game, but when most of your dungeons runs is you following one or two CP500+ melting everything in their path, you learn nothing.
I once went in to a dungeon with my girlfriend. The healer and other DPS were these dudebro DPS guys who rushed ahead and left a bunch of mobs behind, that she and I weren't able to get quite past (We both weren't exactly the top tier MVPs)
Those two didn't care. They just went on ahead without us. It's from that experience alone, that I consider high DPS assnuggets in Normals to be absolute... Scum, to say the least. Not a big fan of the kind of "Pro" players with a sense of entitlement (Meaning that they talk as if they're somehow being paragons, by saying "Oh, usually other players would spit at you, not me, because I am such a nice guy, even though I am having a soft condescending mannerism around, now why aren't you being grateful towards me?")
Then again, I've been playing as a tank lately, and I've encountered groups of DPS that were... Well, the kind that would even make my 17k DPS character look good. So I am not quite certain how to feel about these high DPS goons.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.
Yes, I saw you said farming gear but I didn't just list that.
Gearing up an alt, as in a character that doesn't have good gear despite the player having high CP. I'm not going to hop into a vet dungeon on a tank in blues.
3 hour DLC pledges because some of the more recent ones can be extremely hit or miss. Frostvault for example.
I also disagree completely with your statement that normal dungeons aren't for high level characters. Normal dungeons are for whoever wants to do them for whatever reason. And if the reason is that they could solo the dungeon in 30m but speed through with a group in 15m that is a valid reason.If someone doesn't like the way their group is going for whatever reason then they should find other like minded people.
LIke I said, I can understand someone just running normal dungeons to farm gear. But they aren't designed for high level characters. You can disagree with me if you like. But it doesn't change the the fact they are ridiculously easy at high level levels and are obviously not intended for veteran players. Veteran Dungeons are intended for veteran players - that is why they are called veteran dungeons.
Now if you want to run normal dungeons be my guest. That's your business. You can do dungeons upside down while singing Eye of the Tiger and it doesn't matter to me.
That’s just not true. That’s like saying overland, because it’s easy, is clearly not intended for veteran players.
Sometimes vets just want to do the pledge, or just want the skillpoint or whatever reason.
If you are annoyed that someone in your group is going too fast, there is a very high likelihood they are annoyed that you are going too slow and not contributing. But whatever, you get over it and clear the dungeon.
That's exactly what I'm saying actually. Because the overland on this game is not designed for veteran players either. They desperately need to add a veteran version of the overland that is actually made for high level characters.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.
Yes, I saw you said farming gear but I didn't just list that.
Gearing up an alt, as in a character that doesn't have good gear despite the player having high CP. I'm not going to hop into a vet dungeon on a tank in blues.
3 hour DLC pledges because some of the more recent ones can be extremely hit or miss. Frostvault for example.
I also disagree completely with your statement that normal dungeons aren't for high level characters. Normal dungeons are for whoever wants to do them for whatever reason. And if the reason is that they could solo the dungeon in 30m but speed through with a group in 15m that is a valid reason.If someone doesn't like the way their group is going for whatever reason then they should find other like minded people.
LIke I said, I can understand someone just running normal dungeons to farm gear. But they aren't designed for high level characters. You can disagree with me if you like. But it doesn't change the the fact they are ridiculously easy at high level levels and are obviously not intended for veteran players. Veteran Dungeons are intended for veteran players - that is why they are called veteran dungeons.
Now if you want to run normal dungeons be my guest. That's your business. You can do dungeons upside down while singing Eye of the Tiger and it doesn't matter to me.
That’s just not true. That’s like saying overland, because it’s easy, is clearly not intended for veteran players.
Sometimes vets just want to do the pledge, or just want the skillpoint or whatever reason.
If you are annoyed that someone in your group is going too fast, there is a very high likelihood they are annoyed that you are going too slow and not contributing. But whatever, you get over it and clear the dungeon.
That's exactly what I'm saying actually. Because the overland on this game is not designed for veteran players either. They desperately need to add a veteran version of the overland that is actually made for high level characters.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.
Yes, I saw you said farming gear but I didn't just list that.
Gearing up an alt, as in a character that doesn't have good gear despite the player having high CP. I'm not going to hop into a vet dungeon on a tank in blues.
3 hour DLC pledges because some of the more recent ones can be extremely hit or miss. Frostvault for example.
I also disagree completely with your statement that normal dungeons aren't for high level characters. Normal dungeons are for whoever wants to do them for whatever reason. And if the reason is that they could solo the dungeon in 30m but speed through with a group in 15m that is a valid reason.If someone doesn't like the way their group is going for whatever reason then they should find other like minded people.
LIke I said, I can understand someone just running normal dungeons to farm gear. But they aren't designed for high level characters. You can disagree with me if you like. But it doesn't change the the fact they are ridiculously easy at high level levels and are obviously not intended for veteran players. Veteran Dungeons are intended for veteran players - that is why they are called veteran dungeons.
Now if you want to run normal dungeons be my guest. That's your business. You can do dungeons upside down while singing Eye of the Tiger and it doesn't matter to me.
That’s just not true. That’s like saying overland, because it’s easy, is clearly not intended for veteran players.
Sometimes vets just want to do the pledge, or just want the skillpoint or whatever reason.
If you are annoyed that someone in your group is going too fast, there is a very high likelihood they are annoyed that you are going too slow and not contributing. But whatever, you get over it and clear the dungeon.
That's exactly what I'm saying actually. Because the overland on this game is not designed for veteran players either. They desperately need to add a veteran version of the overland that is actually made for high level characters.
I disagree. The whole point of progression in an rpg or mmorpg is that you should feel significantly more powerful at end game. It shouldn’t be a treadmill.
Those of you in this thread who have a problem with players going too fast (and btw, it’s less because of their “super gear,” and more because of their experience in the game) just need to exchange @ names a run dungeons together. Enjoy your 3+ hours of fun.
The problem is normal dungeons are a joke for veteran players. The monsters don't have enough health - they don't hit hard enough - it's like trying to group on the overland. Everything is just going to be dead before anyone else can do anything.
I've never experienced this on veteran dungeons - not even the easier ones. Sure, if the group is good they can be easy - but it's never been so ridiculous that people don't even get a chance to contribute.
The problem is normal dungeons are a joke for veteran players. The monsters don't have enough health - they don't hit hard enough - it's like trying to group on the overland. Everything is just going to be dead before anyone else can do anything.
I've never experienced this on veteran dungeons - not even the easier ones. Sure, if the group is good they can be easy - but it's never been so ridiculous that people don't even get a chance to contribute.
And the reasons to do veterans are negligible. Get some keys, get a monster set. Done.
Everything else as I said in a previous post can be farmed more quickly in normal. The game encourages us to run normal as quickly as possible. The random daily gives the SAME reward as normal. The sets that drop in normal upgrade to the same stats as veteran.
Until ZOS gives more incentives to do Vets, there is little reason to do them. Instead players will do normal, and blitz them. Farming gear is more important than a newbies immersion. No amount of pleading, reasoning, beration, or whatever will change that fact.
The best option going forward is for slowrunners to premake their group and run together. Experienced players have made their decisions. They're just going to leave the slowrunners at the dungeon entrance and complete the dungeon without them. That's simply a fact.
So with the facts known, everyone has to make a choice. Either deal with it, or take measures as suggested to mitigate it from your experiences.
We live in a very polarized world where discussion is pointless. It just is what it is going forward. Nothing can be done or said to change it.
If you separate out all the players who want a slow run or don’t want to be with “super geared” players who can “melt” things... what you are left with is all the really bad players. It will be a slug.
Yes, but that’s not what would happen with the OP’s suggestion. You can’t take people who are competent at the game and CAN quickly do a normal dungeon and make them go slower just because you want them to... unless they are a guildie doing you a favor, showing you the ropes. People who are competent would not sign up for a slow run. Most tanks and healers would not sign up for a slow run. You are left with all the really bad players self selecting into a separate queue that seldom pops, and when it does sometimes cannot even complete normal. The problem would start out a little skewed toward this, but would be some worse and worse and players decide to avoid the slow queue with the bad players.
You can’t force people to go slower. You can only ask them to do so voluntarily. Which gets back to the suggestion I and many others have made in this thread: Form a group that meets your needs if you have special needs. Do not expect this from group finder. Group finder will give you three random people to run the dungeon with, the rest is up to you.
My suggestion would be to allow players to sign up for a none CP run - that way newer players might actually get to experience the dungeon.