Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Opinion on Necro being a part of the Justice system?

  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    I really don't care for it and wish there was a toggle off
    Arunei wrote: »
    BigBragg wrote: »
    Arunei wrote: »
    "OMG TOTALLY BROKEN AND STUPID AF THIS WAS A DUMB IDEA IT'S BAD AND DUMB AND STUPID AND DUMB REMOVE IT NOW REEEEEEEEE".


    What an amazing way to get your point across...

    tenor.gif?itemid=9005449
    Except that's largely the way a lot of people are are acting. Did you actually read the rest of my post, or only take the one part? Instead of giving constructive feedback and criticism, most people who are against it are just going "no it's dumb I hate it get rid of it" instead of giving themselves time to adjust to a Class feature that was made clear from the very start. Like I said (and you seem to conveniently have overlooked) there is a big difference between saying "yeah this isn't working for me it's not that fun" and claiming that the Class mechanic is stupid and never should have been implemented and needs to be removed RIGHT NOW.

    @coop500
    I tested with Forgotten Crypts where you get a follower, used several 'criminal act' skills and got no bounty for it.

    Eb8siKA.jpg
    iRU3V69.jpg

    So if people are getting bounties from neutral quest givers and people who follow you in dungeons, it's likely a bug that should be reported, especially since like I mentioned, ZOS posted in one of the PTS patch notes that these particular NPCs aren't supposed to give bounties for 'criminal act' skills you use in front of them.





    I did read the rest of it. People are saying they don't like it because it impairs game-play in ways that no other class else does. There is precise criticism all over of why people don't like it. Just seems that you blanketly don't agree with it because it doesn't effect your game-play. The statement I quoted shows your perception of what others think.

    Just because Zeni made it clear from the start doesn't mean that people have to agree with it. More poignantly it doesn't mean that it was implemented well. Just because the quest give is neutral doesn't mean that the guy right next to them it.

    Has Zeni even said that this is a test to broaden the justice system or is that just mere speculation?

    In all, to me, this doesn't add depth to the game in the way it does for Dark Brotherhood and Thieves Guild. If feels like a misplaced concept stapled on and for the life of me I cannot come up with a valid reason why (in part because I am dismissive of the lore reasoning in favor of mechanics being universal).
  • Mrsinister2
    Mrsinister2
    ✭✭✭✭✭
    I really don't care for it and wish there was a toggle off
    It's annoying a few times was clearly my fault for using a summon in town but 95% of the time I'm getting a bounty just doing Overland questing to level and I'm no where near a town or gaurds.

    Costing me a small fortune so far
  • Alchemical
    Alchemical
    ✭✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    Looking at the poll I'm glad to see that the complainers are, as per usual, a loud minority.

    I've been playing my Necro non-stop since the game dropped and haven't gotten in trouble once. I even ran into a town and started spamming skills like Bone Armor and Render Flesh to see if I'd get in trouble, you don't, it's only spells where you unlawfully resurrect abominations in public. The ones that are a part of the justice system are clearly marked, so you shouldn't be 'accidentally' getting in trouble.

    The complaints that it's harming your DPS also reek of latching onto anything to add 'legitimacy' to complaining about something you merely don't care for. Literally no where in public do you need to be min-maxing your DPS. In the Necro Deep Dive they already stated that NPCs in Delves/Dungeons/Are Quest Essential were tweaked so they were immune to the justice system, so the only people you're going to be getting in trouble with are NPCs in towns, where you have no reason to be conjuring up a roving army of undead.

    It's a role playing game, learn to play a role.
  • worrallj
    worrallj
    ✭✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    I also hope that we get more skills specifically designed to smite all these abominations we have running around.

    Seems like half the people in Tamriel are vampires/werewolves/necromancer's/Daedric cultists or some combination thereof. We need some Vigilants of Stendarr in here!
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    BigBragg wrote: »
    I did read the rest of it. People are saying they don't like it because it impairs game-play in ways that no other class else does. There is precise criticism all over of why people don't like it. Just seems that you blanketly don't agree with it because it doesn't effect your game-play. The statement I quoted shows your perception of what others think.

    Just because Zeni made it clear from the start doesn't mean that people have to agree with it. More poignantly it doesn't mean that it was implemented well. Just because the quest give is neutral doesn't mean that the guy right next to them it.

    Has Zeni even said that this is a test to broaden the justice system or is that just mere speculation?

    In all, to me, this doesn't add depth to the game in the way it does for Dark Brotherhood and Thieves Guild. If feels like a misplaced concept stapled on and for the life of me I cannot come up with a valid reason why (in part because I am dismissive of the lore reasoning in favor of mechanics being universal).
    My perception of what others think applies to those who are just saying "lol no it sucks get rid of it". Sure others are making actual arguments against it, but then if others can express their dislike in constructive ways, why can't everyone? Negative criticism without any sort of real feedback in the end is useless criticism. And I'd like to know why you think I blanketly 'don't agree', because as I've said numerous times, neither those for or against it are wrong. Everyone's perception of it will vary to some degree because what people like or dislike is subjective. In fact I've stated numerous times that there's nothing wrong with not liking the Class mechanic, but instead of just complaining about how it's bad and should be removed, people really ought to be giving some sort of actual feedback. Like with your post here. You don't like it, you explain why, you give actual feedback as to what you feel is wrong with it. That sort of criticism is useful because it lets ZOS know in detail what people have a problem with.

    I personally like the feature because it makes the game feel more immersive and alive. People reacting to things around them is nice. AI not simply being there to be a bot to sell your trash to is nice. I wouldn't mind at all if it were expanded to include things like WW and Vamp, and this coming from someone who has several Vamps as well as a few WW.

    I bring up the fact that the mechanic was made known well ahead of launch because people are acting so up in arms over something they knew would be part of the Class. They were given warnings that they'd need to be a bit more cautious in towns before picking the Class. People are acting like it was thrust on them out of nowhere and with no warning. If you know before going into something that you might get into trouble for your actions, can you really get mad when it ends up happening? It's not to say people can't be disappointed with the implementation, but a lot of people are getting outright mad for something they knew would happen if they weren't careful. As far as getting bounties around certain NPCs, that is I believe a bug and should be reported as such.

    I believe it was actually stated somewhere that depending on how Necro does other things might be added to the Justice System, but I'll have to do some digging and find out if it was officially said or just something someone decided to claim was said and it started spreading as fact. Though even if this isn't the case, it wouldn't surprise me at all if this is what they're actually doing.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • alanmatillab16_ESO
    alanmatillab16_ESO
    ✭✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    I like it, it should be expanded to other classes especially Sorcerors. If it is illegal to be having Undead around it should be the same for Daedra.
  • Xerikten
    Xerikten
    ✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    there is no reason to cast any of these spells in a city. perhaps now you will stop giving random duel invites in city way shrines and go some where else.
  • essi2
    essi2
    ✭✭✭✭✭
    ✭✭
    I like it, I hope they expand it to other classes/skills/curses
    essi2 wrote: »
    The Criminal Act tag should be extended to include Vampires, Werewolves and maybe Daedric summoning
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • Sevalaricgirl
    Sevalaricgirl
    ✭✭✭✭✭
    seipher09 wrote: »
    I don't play necro but think it really should be removed. I can run around as an evil Vampire or werewolf and no-one cares. It just makes no sense to be restricted to use so many skills when so many fights take place near npcs for quests

    I was going to say that same thing. I can have my vamps or my werewolves in the towns/cities and nothing happens but a necro is illegal. If they are going to do that to necros then they should do that to at least vampires because its obvious unless you feed that you are a vamp. Werewolf is not so obvious but if they turn in town that should also be illegal.
  • mann9753b16_ESO
    mann9753b16_ESO
    ✭✭✭✭✭
    It's fun for now but I might get tired of it quick
    Its kinda annoying to be honest... Had a Quest that had me fight a Zombie in a city... didnt think for a second and summoned a Blastbone... bam, Guards attacked me...
  • Van_Winkle
    Van_Winkle
    ✭✭✭✭
    I hate it! I hope ZOS removes it!
    I will never understand people, who want they life became harder, not easier. Most logical thing will be adding some option in menu - like "RP part turning off/on". It will allow players who want a normal MMO part avoid this troubles with "justice" system.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    It's okay for the class but I hope they don't expand it to other skills/classes/curses
    I think it's OK, in this one instance, for this specific class. But it is very restrictive. on mine I only front bar legal options so I don't accidentally hit the wrong button and get bent over. Back bar has "criminal" ones. But this restricts what I can do immensely. Which from a rp game perspective is fine. But from a Player perspective it just means this is a class I can do without. Just don't want the hassle.

    I would NOT like to see this as a trend, where every new class has Something about them that is a Negative in public situations.

  • Aeslief
    Aeslief
    ✭✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    Embrace the monster you have chosen to become.
  • AshTal
    AshTal
    ✭✭✭✭
    I really don't care for it and wish there was a toggle off
    Sometimes it seems to trigger in strange places which are combat quests but with people around me. It seems a bit annoying to me and the power of the criminal skills is no better than non criminal ones
  • Kenthros
    Kenthros
    ✭✭
    I really don't care for it and wish there was a toggle off
    I like the idea of it being toggleable. Right now I like the idea on paper, it's pretty neat, but for me when it happens it's hardly criminal, I push a button trying to back out of a screen that should be backing out smoothly. Nothing to do with gameplay and everything to do with lag, servers, my computer, an interuption in internet. I'd love the idea of expanding the system too. But again right now it's mostly accidents or because of a UI system not being smooth.
    But I, being poor, have only my dreams;
    I have spread my dreams under your feet;
    Tread softly because you tread on my dreams.
  • SirAxen
    SirAxen
    ✭✭✭✭✭
    I like it, I hope they expand it to other classes/skills/curses
    At character creation it says in big red letters that it is something to keep in mind when creating a Necromancer. It adds a fun dynamic to the class that fits nicely with the lore of the universe. If it bothers you, then don't play a Necromancer. Seems pretty simple.
Sign In or Register to comment.