mann9753b16_ESO wrote: »Yeah, I just say it out loud here: As a Casual player, doing a dungeon with someone who could easy solo the whole thing (and does) is boring as hell.
I mean, some people might enjoy just running behind the 800CP guy with minmax sets, but honestly, I would like a slower run way more than being basically not needed to finish the dungeon.
Cant we get some way that people like this could queue for themself?
Like... give us another option, for example: "Random Dungeon - Normal Run" and "Random Dungeon - Speed Run". The dungeons would be the same, but that way all the HIgh geared hardcore players can just join together and do dungeons in 10 minutes, maybe with one or two guys who like to get carried, and casuals can do the dungeon their own pace, with enough time to actually experience the mechanics, read the quests, listen to events... all that.
mann9753b16_ESO wrote: »Yeah, I just say it out loud here: As a Casual player, doing a dungeon with someone who could easy solo the whole thing (and does) is boring as hell.
I mean, some people might enjoy just running behind the 800CP guy with minmax sets, but honestly, I would like a slower run way more than being basically not needed to finish the dungeon.
Cant we get some way that people like this could queue for themself?
Like... give us another option, for example: "Random Dungeon - Normal Run" and "Random Dungeon - Speed Run". The dungeons would be the same, but that way all the HIgh geared hardcore players can just join together and do dungeons in 10 minutes, maybe with one or two guys who like to get carried, and casuals can do the dungeon their own pace, with enough time to actually experience the mechanics, read the quests, listen to events... all that.
Androconium wrote: »The whole premise of a RANDOM dungeon is the challenge of working with players that you don't know, to achieve a team result; or learn from each other's mistakes. It's also about learning to work in a team. It isn't about farming high-end gear or beating personal bests.
Except that 95% of players queue RANDOM for a different premise: extra REWARD.
Androconium wrote: »The whole premise of a RANDOM dungeon is the challenge of working with players that you don't know, to achieve a team result; or learn from each other's mistakes. It's also about learning to work in a team. It isn't about farming high-end gear or beating personal bests.
Except that 95% of players queue RANDOM for a different premise: extra REWARD.
And the extra reward is because you are signing up as a sword for hire to someone who actually queued for a specific dungeon. So part of your job is helping them achieve their goals.
Androconium wrote: »The whole premise of a RANDOM dungeon is the challenge of working with players that you don't know, to achieve a team result; or learn from each other's mistakes. It's also about learning to work in a team. It isn't about farming high-end gear or beating personal bests.
Except that 95% of players queue RANDOM for a different premise: extra REWARD.
And the extra reward is because you are signing up as a sword for hire to someone who actually queued for a specific dungeon. So part of your job is helping them achieve their goals.
Olupajmibanan wrote: »When you wait 40 minutes in the queue, you certainly don't want to spend another 40 minutes in the dungeon.
Salvas_Aren wrote: »mann9753b16_ESO wrote: »
Players will bring the argument that 'slow run' will either be underpopulated or lack top geared players. Zeni will follow that argument and kill the idea off.
Many ppl who tell you about your bad idea would secretly welcome it.
Salvas_Aren wrote: »mann9753b16_ESO wrote: »
Players will bring the argument that 'slow run' will either be underpopulated or lack top geared players. Zeni will follow that argument and kill the idea off.
Many ppl who tell you about your bad idea would secretly welcome it.
Of course, some who don't currently queue for dungeons might do so if there were a slow run option available so it's not necessarily a zero sum game.
mann9753b16_ESO wrote: »Yeah, I just say it out loud here: As a Casual player, doing a dungeon with someone who could easy solo the whole thing (and does) is boring as hell.
I mean, some people might enjoy just running behind the 800CP guy with minmax sets, but honestly, I would like a slower run way more than being basically not needed to finish the dungeon.
Cant we get some way that people like this could queue for themself?
Like... give us another option, for example: "Random Dungeon - Normal Run" and "Random Dungeon - Speed Run". The dungeons would be the same, but that way all the HIgh geared hardcore players can just join together and do dungeons in 10 minutes, maybe with one or two guys who like to get carried, and casuals can do the dungeon their own pace, with enough time to actually experience the mechanics, read the quests, listen to events... all that.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
Not sure what a good solution would be. Maybe give players the option to queue up for none CP runs. That might help.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
If you already have the monster set you want, there's little reason to do Veteran over Normal. That set of blue gear from Elden Hollow I can be upgraded to Gold nearly as easily as the purple from Veteran Elden Hollow II.
Would be nice if veteran dungeons dropped improved versions of the gear, not simply purple versions, that normals had. But peeps will complain they can't get good gear like 'hardcores' get.Not sure what a good solution would be. Maybe give players the option to queue up for none CP runs. That might help.
DPS queues are nearly 120 minutes. This would exacerbate the issue.
No, like i said, simply have the group do what it wants to do. No matter what change you do, you're still gonna have someone run willy nilly through Fungal Grotto. Hell I did it on my necro at level 10, had a set of purple gear made, and forgot to spend my CP. So lets not act like this is a level or CP issue.
Some peeps have better builds/gear and that causes the disparity we see.
Personally I'd love to see Veterans give better gear. But you're going to see atrocious queues as a DPS if you're a newbie leveling if they did that.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
Bobby_V_Rockit wrote: »Good idea, might even alleviate some of the pressure on the long queue times
To be honest, 800 CP veterans shouldn't be doing normal dungeons anyway. They should be doing veteran content.
I will do normal dungeons some for a few reasons despite being high CP.
Gearing up alts, avoiding 3 hour long DLC pledges, farming non-jewelry gear off the top of my head.
Also, not all high CP people are geared. Take the mid 600's guy in this thread who's not finished a dungeon.
That's what I said in the part of my post you left out. People are probably just doing it to farm gear so just want it over with asap. That doesn't change the fact though normal dungeons are not designed for high level characters. They're pitifully easy for veteran players and feels more like solo content.