I don't do vet content. I'm old, half blind, and have poor hand-eye coordination. The easiest content is still a challenge to me and I have been playing since closed beta. However what is a challenge for me can be just plain boring for normal younger peeps. A game like this needs multiple levels of difficulty in order to be as inclusive as possible in order to attract and keep a large player base. ZOS has done a good job of this so far with ESO. Adding a "story mode" for critical base dungeons would be a boon for peeps like me. Having hard vet levels+ needs to keep happening for those more proficient.
This week our guild spent hours in Vet trials trying to get through them, I get that Vet content is supposed to be challenging but it's gotten to the point where the difficultly hugely out-weights the fun in this game. Who has time to come home from work/school, look after children and then spend any/all game time they have literally sat around on the same boss for 2 hours trying to get through it. ITS JUST NOT FUN AT ALL. This game has lost its sense of fun I feel, rather than just quit I want to play because I enjoy the game as a whole, but there are huge sections of this game that are needlessly hard for the hell of it! I wonder if anyone at Zenimax actually tests trails to see if they are viable...I doubt it.
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
They are difficult because they are designed to be difficult. That is why we have normal, vet, and hard mode.
Regardless of the difficulty you set the trial to, it is the same content. nHOF and vHOF have the exact same content. The same quest. The same lore. The same bosses. The same environment. The difference between normal and veteran is the difficulty and quality of the jewelry dropped.
Players who only run normal dungeons and trials are not being deprived of content. They are not being excluded from experiencing that dungeon or trial. Vet content exists for those players who want to challenge themselves. So if you don't enjoy progressing through difficult content then just play the dungeons and trials on normal. You aren't missing out on some super secret boss or quest which only exists in the vet mode. The trial doesn't visually look different on vet. There are not new areas available on vet that are not accessible in normal.
If you don't want to challenge yourself then play on normal, you will not be missing out on anything. If you want to challenge yourself and complete vet trials, then put in the effort to progress through them. I have completed every other vet trial and have been progressing through vet Sunspire this week. Whenever the group wipes after several hours I don't think, "Sheesh, they need to make this easier!". I acknowledge the fact that it is difficult and that I simply need to learn and improve.
That is an important life skill in general: Acknowledge shortcomings, learn how to overcome them, and then improve. Not everything in video games or life is going to be a cakewalk. Some things are going to challenge you. I'm not going to join an Ironman Marathon only to start complaining after 15 minutes that "it is too difficult and they need to make it easier!". I'm going to go into it with the mindset that it is difficult, it was designed to be difficult, and so I am going to have to push myself to complete this challenge. It might take practice. It might take several hours of trial and error. But that's exactly how we improve ourselves.
MLGProPlayer wrote: »Not all content is for everyone.
Have you considered normal trials? Vet DLC dungeons?
I too don't have time to dedicate to a vet trials practice schedule. So I don't do vet trials. I stick to vet DLC dungeons. Similar type of difficulty, but only requires coordination between 4 players and can thus be figured out fairly quickly.
It's just a game, something people play for fun, it's not a test of character, or a growing experience but a game. That's the whole issue, the fact that this entertainment product, stops itself from being entertaining. People keep forgetting that games are supposed to be fun, not a chore.
Back when my guild was progressing through vMOL it was a nightmare. It took months of progressing through it before we beat it.
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
Back when my guild was progressing through vMOL it was a nightmare. It took months of progressing through it before we beat it.
Said it yourself, it was a "nightmare". That to me sounds like even you understand the game is more of a chore than fun. So many people defend this game to their dying breath because they have spent so much of their lives within it. The end game content is not fun, it requires everyone to stay quiet and listen to the leader, people to do as they are told and countless hours to make it through. That straight up aint fun, if someone suggests that their version of fun IS that, then they have led a very sheltered life.
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
That's honestly my biggest complaint between Normal --> Vet --> HM.
The gap between normal and vet is huge and there is no middle difficulty content to actually teach the mechanics. The gap between Vet --> HM is there but it isn't as bad so long as you have the vet mechanics down.
I think the "gap" are simply the mechanics. In a lot of normal content mechanics can either be completely ignored or its easy to recover from.
Elwendryll wrote: »It depends on the mentality, when people focus on what was good, and overall stay in a good mood, when the only pressure is the one you put on yourself, it doesn't feel like a chore. I always have fun in trials, even when I can't clear the content yet.
Said it yourself, it was a "nightmare". That to me sounds like even you understand the game is more of a chore than fun.
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
That's honestly my biggest complaint between Normal --> Vet --> HM.
The gap between normal and vet is huge and there is no middle difficulty content to actually teach the mechanics. The gap between Vet --> HM is there but it isn't as bad so long as you have the vet mechanics down.
I think the "gap" are simply the mechanics. In a lot of normal content mechanics can either be completely ignored or its easy to recover from.
That where WoW does it well. They should have multiple steps in difficulty. If a group is not good enough for Vet, then could try "Hard" for instance rather than be stuck at normal difficulty forever. It's great to have end game content that is for the top 5% of players, but what about everyone else? There's no real content for everyone else haha
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
That's honestly my biggest complaint between Normal --> Vet --> HM.
The gap between normal and vet is huge and there is no middle difficulty content to actually teach the mechanics. The gap between Vet --> HM is there but it isn't as bad so long as you have the vet mechanics down.
I think the "gap" are simply the mechanics. In a lot of normal content mechanics can either be completely ignored or its easy to recover from.
That where WoW does it well. They should have multiple steps in difficulty. If a group is not good enough for Vet, then could try "Hard" for instance rather than be stuck at normal difficulty forever. It's great to have end game content that is for the top 5% of players, but what about everyone else? There's no real content for everyone else haha
vMoL is pretty easy... vMoL HM is quite challenging.
vHoF is challenging without good supports. vHoF HM is a joke, if you get a group that can get past the triplets, they should easily clear HM
vAS ramps up a lot from +0 to +2
vCR ramps up A TON from +0 to +3
vSS isn't too difficult, vSS HM (Ice and Final boss in particular) are a significant step up in difficulty.
The tiers are there, just because you want to be a "casual" and have it be easy doesn't mean ZoS has failed in their design mechanics (at least not in this regard). You seem to be adamantly defending and indefensible position... as many have pointed out that many of your presumptions are not true.
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
That's honestly my biggest complaint between Normal --> Vet --> HM.
The gap between normal and vet is huge and there is no middle difficulty content to actually teach the mechanics. The gap between Vet --> HM is there but it isn't as bad so long as you have the vet mechanics down.
I think the "gap" are simply the mechanics. In a lot of normal content mechanics can either be completely ignored or its easy to recover from.
That where WoW does it well. They should have multiple steps in difficulty. If a group is not good enough for Vet, then could try "Hard" for instance rather than be stuck at normal difficulty forever. It's great to have end game content that is for the top 5% of players, but what about everyone else? There's no real content for everyone else haha
vMoL is pretty easy... vMoL HM is quite challenging.
vHoF is challenging without good supports. vHoF HM is a joke, if you get a group that can get past the triplets, they should easily clear HM
vAS ramps up a lot from +0 to +2
vCR ramps up A TON from +0 to +3
vSS isn't too difficult, vSS HM (Ice and Final boss in particular) are a significant step up in difficulty.
The tiers are there, just because you want to be a "casual" and have it be easy doesn't mean ZoS has failed in their design mechanics (at least not in this regard). You seem to be adamantly defending and indefensible position... as many have pointed out that many of your presumptions are not true.
Those are different versions of the same trial though, not actual different difficulty levels. I'm saying the game should have more of an accessible difficulty rather than less/more modes of the same trial.
That where WoW does it well. They should have multiple steps in difficulty.
@Royaji it's not really that binary thought, is it. I get what you're saying... But what constitutes normal is not good for 'practice' or improvement of player skill.
That's honestly my biggest complaint between Normal --> Vet --> HM.
The gap between normal and vet is huge and there is no middle difficulty content to actually teach the mechanics. The gap between Vet --> HM is there but it isn't as bad so long as you have the vet mechanics down.
I think the "gap" are simply the mechanics. In a lot of normal content mechanics can either be completely ignored or its easy to recover from.
That where WoW does it well. They should have multiple steps in difficulty. If a group is not good enough for Vet, then could try "Hard" for instance rather than be stuck at normal difficulty forever. It's great to have end game content that is for the top 5% of players, but what about everyone else? There's no real content for everyone else haha
vMoL is pretty easy... vMoL HM is quite challenging....