As for testing. both trials mentioned have been in the game for awhile. vHoF 2 years and vCR 1 year with many groups clearing both.
It’s hard because top tier players need content that challenge them too. Not all content is for everyone, which is 100% fine.
At which bosses are you guys struggling?
Even my social guild with fairly low damage has beaten vHoF recently, and I think in vCR they have cleared +0 and were working on +1 before Elsweyr. If you have low damage, you can't just nuke bosses, you have to play the mechanics correctly, and your support roles have to slot the right skills. I've seen groups struggle in vHoF because the healer's didn't bother to obtain and level the Purge from Alliance War.
It's not enough to watch a video of a high score/achievement run, the group's there will use tactics that are impossible to do if your group's damage is low. I know the differences there, my core group has very skilled DDs with incredible damage, we can use nuke tactics and skip mechanics, whereas my social guild, where I occasionally help out, needs to play the bosses very differently.
It’s hard because top tier players need content that challenge them too. Not all content is for everyone, which is 100% fine.
I understand that the game needs to cater for everyone, but at the same time, i've managed to get myself over 50k dps, cracking rotation, I know the mechs blah blah blah, and these trials still seem so out of reach?
The leaderboards is the content that has been created for the top tier players. Essentially Zenimax are wasting so much content on the player-base as the majority can't complete it. non top tier groups should be able to complete HM VetCR. Top tier groups should have the leaderboards to prove they are better, the content completion itself shouldn't be the test.
vesselwiththepestle wrote: »
vesselwiththepestle wrote: »
At which bosses are you guys struggling?
Even my social guild with fairly low damage has beaten vHoF recently, and I think in vCR they have cleared +0 and were working on +1 before Elsweyr. If you have low damage, you can't just nuke bosses, you have to play the mechanics correctly, and your support roles have to slot the right skills. I've seen groups struggle in vHoF because the healer's didn't bother to obtain and level the Purge from Alliance War.
It's not enough to watch a video of a high score/achievement run, the group's there will use tactics that are impossible to do if your group's damage is low. I know the differences there, my core group has very skilled DDs with incredible damage, we can use nuke tactics and skip mechanics, whereas my social guild, where I occasionally help out, needs to play the bosses very differently.
Our group is fine with the mechs, its random damage spikes, lag spikes and silly mechanics like the lightning overload bar debuff in CR that kills us. Often in Eso you are not given the chance to out skill the damage, it just hits you and thats that.
I understand that the game needs to cater for everyone, but at the same time, i've managed to get myself over 50k dps, cracking rotation, I know the mechs blah blah blah, and these trials still seem so out of reach?
silly mechanics like the lightning overload bar debuff in CR that kills us.
RogueShark wrote: »I understand that the game needs to cater for everyone, but at the same time, i've managed to get myself over 50k dps, cracking rotation, I know the mechs blah blah blah, and these trials still seem so out of reach?
Has everyone in your group, though? As someone mentioned above: do your supports know what skills need to be slotted? vHOF has some bosses that severely require purge, for instance. Do tanks know when to swap? What they're supposed to do? Do DPS?
You can be the best DPS in the world and have every single mechanic memorized, but if the rest of your group hasn't, or even half of them, or even a couple, have no clue what's going on, your group is going to struggle.silly mechanics like the lightning overload bar debuff in CR that kills us.
This is a clear indication that people in your group aren't grasping basic mechanics, or just aren't paying attention. This mechanic is super simple and telegraphed. If you're on PC, everyone in your group should get raid notifier, as it helps you track these mechanics. If not, the lightning overload debuff will give your character a blueish glow/telegraph that goes away when the debuff does so you know you can barswap. One person messing up this mechanic can and will wipe a group.
RogueShark wrote: »I understand that the game needs to cater for everyone, but at the same time, i've managed to get myself over 50k dps, cracking rotation, I know the mechs blah blah blah, and these trials still seem so out of reach?
Has everyone in your group, though? As someone mentioned above: do your supports know what skills need to be slotted? vHOF has some bosses that severely require purge, for instance. Do tanks know when to swap? What they're supposed to do? Do DPS?
You can be the best DPS in the world and have every single mechanic memorized, but if the rest of your group hasn't, or even half of them, or even a couple, have no clue what's going on, your group is going to struggle.silly mechanics like the lightning overload bar debuff in CR that kills us.
This is a clear indication that people in your group aren't grasping basic mechanics, or just aren't paying attention. This mechanic is super simple and telegraphed. If you're on PC, everyone in your group should get raid notifier, as it helps you track these mechanics. If not, the lightning overload debuff will give your character a blueish glow/telegraph that goes away when the debuff does so you know you can barswap. One person messing up this mechanic can and will wipe a group.
I agree with you, this may be the case, but then it drills back down to ability to commit a large portion of your life to the game to access a better group. Most guild want/require you to be online during trial runs otherwise you're out. It does feel that Eso is a game that is not compatible with modern life and the fact that most people dont have 5/6 hours a day to sit and play games.
The simple issue of time then goes against players like myself who have the ability to clear, but struggle to be find others who can clear. Sad times.
RogueShark wrote: »I understand that the game needs to cater for everyone, but at the same time, i've managed to get myself over 50k dps, cracking rotation, I know the mechs blah blah blah, and these trials still seem so out of reach?
Has everyone in your group, though? As someone mentioned above: do your supports know what skills need to be slotted? vHOF has some bosses that severely require purge, for instance. Do tanks know when to swap? What they're supposed to do? Do DPS?
You can be the best DPS in the world and have every single mechanic memorized, but if the rest of your group hasn't, or even half of them, or even a couple, have no clue what's going on, your group is going to struggle.silly mechanics like the lightning overload bar debuff in CR that kills us.
This is a clear indication that people in your group aren't grasping basic mechanics, or just aren't paying attention. This mechanic is super simple and telegraphed. If you're on PC, everyone in your group should get raid notifier, as it helps you track these mechanics. If not, the lightning overload debuff will give your character a blueish glow/telegraph that goes away when the debuff does so you know you can barswap. One person messing up this mechanic can and will wipe a group.
I agree with you, this may be the case, but then it drills back down to ability to commit a large portion of your life to the game to access a better group. Most guild want/require you to be online during trial runs otherwise you're out. It does feel that Eso is a game that is not compatible with modern life and the fact that most people dont have 5/6 hours a day to sit and play games.
The simple issue of time then goes against players like myself who have the ability to clear, but struggle to be find others who can clear. Sad times.
anitajoneb17_ESO wrote: »As for testing. both trials mentioned have been in the game for awhile. vHoF 2 years and vCR 1 year with many groups clearing both.
"Many" ? Define "many". Maybe "many of the people you know". Maybe the 100 groups mentioned in leaderboards is "many" to you, it still doesn't mean it's "many" as compared to the overall playerbase. In fact, only ZOS knows the overall completion rate, as only ZOS knows what their intention was when placing the cursor where they placed it.
I agree with you, this may be the case, but then it drills back down to ability to commit a large portion of your life to the game to access a better group. Most guild want/require you to be online during trial runs otherwise you're out. It does feel that Eso is a game that is not compatible with modern life and the fact that most people dont have 5/6 hours a day to sit and play games.
The simple issue of time then goes against players like myself who have the ability to clear, but struggle to be find others who can clear. Sad times.
LOL. I did not say most of the players or even a large portion of the player base. It seems you are trying to split a hair that is not even there to create an argument about something that is not there.
vesselwiththepestle wrote: »
vesselwiththepestle wrote: »
This is a complaint you see all the time. The distance between normal and veteran is too wide. Normal does not prepare players for vet ; there needs to be a middle difficulty. Rename current 'Normal' as 'Casual', and create a new medium difficulty named Normal. This way everyone gets the challenge suited to their ability, and availability -- plus it stops the dumbing down of veteran content.
Many people I know play for 10h tops a week and still have cleared all trials.