With a >80% uptime, it does like 2.5k~3k dps.MartiniDaniels wrote: »Did you tested that it's better then poison injection? I tested on PTS for magblade and damage from shade was like LOL.
Facefister wrote: »With a >80% uptime, it does like 2.5k~3k dps.MartiniDaniels wrote: »Did you tested that it's better then poison injection? I tested on PTS for magblade and damage from shade was like LOL.
MartiniDaniels wrote: »Did you tested that it's better then poison injection? I tested on PTS for magblade and damage from shade was like LOL.
MartiniDaniels wrote: »Facefister wrote: »With a >80% uptime, it does like 2.5k~3k dps.MartiniDaniels wrote: »Did you tested that it's better then poison injection? I tested on PTS for magblade and damage from shade was like LOL.
Yep, they changed it or it was ranged shade which was doing 1k. Melee one does 2.5k just checked.. but grim focus does way more damage so what's the point? there is nowhere to slot this shade
MartiniDaniels wrote: »Lol, OP, thank you, I just made up rotation with 5 dots (blockade, path, shade, lotus fan and grasp) and hit my 6M dummy U21 numbers without any rotation and CP optimization
@MartiniDanielsMartiniDaniels wrote: »Did you tested that it's better then poison injection? I tested on PTS for magblade and damage from shade was like LOL.
From what I tested with near 100% uptime, Dark Shades alone can pull upto 4% of all DPS. The fact that it uses Magicka is massive, essentially giving you 1 sec of free stamina regenaration. Also consideration at one single cast, Surprise Attack gives you 25k damage average. On the other hand, Shades gives you 80k single target damage over 20 secs with 30k cleave per add.
The long duration means you also get another second to cast another skill compared to 10 DoTs.MartiniDaniels wrote: »Facefister wrote: »With a >80% uptime, it does like 2.5k~3k dps.MartiniDaniels wrote: »Did you tested that it's better then poison injection? I tested on PTS for magblade and damage from shade was like LOL.
Yep, they changed it or it was ranged shade which was doing 1k. Melee one does 2.5k just checked.. but grim focus does way more damage so what's the point? there is nowhere to slot this shade
Melee builds, you replace Vigor with it in top-end groups. In another cases, you drop Blade Cloak/Rending Slashes with it, it beats them downright and boosts your sustain.
Bow builds will have bar space as it is.
Well.. this is not new. Shade has always been a dot. I tested it long ago to confirm that it would proc skoria and it did. To be more specific, I tested Shadow Image, and all morphs do some damage while it's up- 15-18 seconds.
Well.. this is not new. Shade has always been a dot. I tested it long ago to confirm that it would proc skoria and it did. To be more specific, I tested Shadow Image, and all morphs do some damage while it's up- 15-18 seconds.
It was just a magblade weak DoT. Now it is a strong DoT for stamblade. StamDK was the only class with class stam DoT and StamSorc was the only one with AoE class stam DoT. Dark shade does both.
Unfadingsilence wrote: »
Ragnaroek93 wrote: »Imagine complaining about Shade when the sorc Twilight hits players for 5k hits
Ragnaroek93 wrote: »Imagine complaining about Shade when the sorc Twilight hits players for 5k hits
You do realise that pet sorc requires 3 bar slots for that ? Two for pet and 1 for daedric prey and pet still can die which will require cast time resummoning. On nightblade You can choose damaging pet and You'll get hits up to ~3k on pet that cannot die , takes 1 slot and applies minor maim to enemy and is instant cast to summon. Yeah You can argue it lasts only 17 seconds and You need to recast it but same goes for curse if You want to have mentioned 5k hits and You need to recast it every 6 seconds. Also if You want to talk about damage of pets when they're affected by damage increase bonuses then with vulnerability from teleport strike and 20% dmg debuff from death stroke I think max hits of damaging morph of that pet on players would've reach 4k. Dangerously high for a pet that requires way less micromanagment then sorc pet. And dont even get me started about fact that nb pet scales from wep/spell dmg and max mag/stam based on which is higher when magsorc pet scales purely from max magicka which opens way more possibilities for nb then for petsorc.
Ragnaroek93 wrote: »Imagine complaining about Shade when the sorc Twilight hits players for 5k hits
You do realise that pet sorc requires 3 bar slots for that ? Two for pet and 1 for daedric prey and pet still can die which will require cast time resummoning. On nightblade You can choose damaging pet and You'll get hits up to ~3k on pet that cannot die , takes 1 slot and applies minor maim to enemy and is instant cast to summon. Yeah You can argue it lasts only 17 seconds and You need to recast it but same goes for curse if You want to have mentioned 5k hits and You need to recast it every 6 seconds. Also if You want to talk about damage of pets when they're affected by damage increase bonuses then with vulnerability from teleport strike and 20% dmg debuff from death stroke I think max hits of damaging morph of that pet on players would've reach 4k. Dangerously high for a pet that requires way less micromanagment then sorc pet. And dont even get me started about fact that nb pet scales from wep/spell dmg and max mag/stam based on which is higher when magsorc pet scales purely from max magicka which opens way more possibilities for nb then for petsorc.
Well.. this is not new. Shade has always been a dot. I tested it long ago to confirm that it would proc skoria and it did. To be more specific, I tested Shadow Image, and all morphs do some damage while it's up- 15-18 seconds.
It was just a magblade weak DoT. Now it is a strong DoT for stamblade. StamDK was the only class with class stam DoT and StamSorc was the only one with AoE class stam DoT. Dark shade does both.