I think most of us can agree that the new dragon fights are a lot of fun and provide great opportunities for some massive fights. However, one thing I've noticed is that it takes so many people to take down a dragon, that rarely would there ever (at least for now) be a complete wipe in which the dragon resets to full health. This leaves little incentive for engaging with some of the mechanics that are really fun to adjust to during a fight (i.e., your death is really meaningless). I know the cost of death in this game has been discussed many times, at that's a tangent I really won't go down. But something simple like increasing the likelihood of better drops (i.e., recipe satchels [whatever they are called, I can't remember right now]) if you avoid dying during the dragon fight would add a great element which may increase the intensity of said fights. No clue if this is even possible, but it would be interesting to see something like that.
Just a random thought.